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![]() Kraven Kor |
Posted - 2005.12.29 23:00:00 -
[31] Edited by: Kraven Kor on 29/12/2005 23:01:22 http://www.eve-extra.com/wiki/wiki/index.php/Main_Page You have 2 wishes remaining, use them wisely ;) |
Kraven Kor Caldari Provisions |
Posted - 2005.12.29 23:00:00 -
[32] Edited by: Kraven Kor on 29/12/2005 23:01:22 http://www.eve-extra.com/wiki/wiki/index.php/Main_Page You have 2 wishes remaining, use them wisely ;) ----- You're not what you are, you're just what you do! So it ends with their butts and it starts with your shoe! - Awesome Car Fun Maker |
![]() Sharayar AlHami |
Posted - 2005.12.29 23:48:00 -
[33] Edited by: Sharayar AlHami on 29/12/2005 23:49:46
now if only that information was integrated into the game it would be 10x more usefull. I have no doubt that i could find more than enough information on the internet, there always is, but that information should be readily available. Having to switch between my browser and eve is a bit of an unneccesary and cumbersom processes. plus the point is to allow people to modify this info while in game, which this doesn't do. |
Sharayar AlHami Amarr Imperial Academy |
Posted - 2005.12.29 23:48:00 -
[34] Edited by: Sharayar AlHami on 29/12/2005 23:49:46
now if only that information was integrated into the game it would be 10x more usefull. I have no doubt that i could find more than enough information on the internet, there always is, but that information should be readily available. Having to switch between my browser and eve is a bit of an unneccesary and cumbersom processes. plus the point is to allow people to modify this info while in game, which this doesn't do. |
![]() Sharayar AlHami |
Posted - 2005.12.30 00:35:00 -
[35] Edited by: Sharayar AlHami on 30/12/2005 00:35:59 After poking around the eve-wiki a little I was able to prove my point about it needing to be integrated into the game ... it's pretty empty: Ship Equipment |
Sharayar AlHami Amarr Imperial Academy |
Posted - 2005.12.30 00:35:00 -
[36] Edited by: Sharayar AlHami on 30/12/2005 00:35:59 After poking around the eve-wiki a little I was able to prove my point about it needing to be integrated into the game ... it's pretty empty: Ship Equipment |
![]() Winston VanSantz |
Posted - 2005.12.30 07:53:00 -
[37] While I agree with some of the OP statements, I find that the enjoyment factor, player community, along with the freedom and depth of EVE gameplay far outweigh its more bothersome aspects. For me, the one thig that stands out is the lack of content. Agent missions are extremely boring to me, and even at higher levels they are still "go kill this, fetch that, and return." It's exactly the reason I didn't like WoW. Why bother with NPC missions when there is a huge palyerbase and the majority off the economy is run by players?? You see, I started playing EVE when it first came out, then quit after a couple months, and am now back again. At the time, agent missions were severely underdeveloped, but it didn't matter. THe whole idea of EVE is player interaction. I think I acutally enjoyed it better then in some repsects, because there were no such thing as "mission runners" in corps. Hardly anyone did missions, unless they were soloing. As comabt pilots, we hunted in rat belts ( more fun bc no time limit, total freedom, no havnig to go to X station to talk to Y agent), guarded miners, escorted cargo haulers, and when things really got fun, we got organized with other groups of players and planned out attacks against pirate corps like M0o (usually getting our asses handed to us, but it was still fun). Nowadays, too many new palyers are focused on mission running and I think it has severely curbed player interaction. |
Winston VanSantz |
Posted - 2005.12.30 07:53:00 -
[38] Edited by: Winston VanSantz on 30/12/2005 18:41:21 While I agree with some of the OP statements, I find that the enjoyment factor, player community, along with the freedom and depth of EVE gameplay far outweigh its more bothersome aspects.However, those things are still bothersome. For me, the one thig that stands out is the lack of content. Agent missions are extremely boring to me, and even at higher levels they are still "go kill this, fetch that, and return." It's exactly the reason I didn't like WoW, or SWG. Why bother with NPC missions when there is a huge palyerbase and the majority off the economy is run by players?? You see, I started playing EVE when it first came out, then quit after a couple months, and am now back again. At the time, agent missions were severely underdeveloped, but it didn't matter. THe whole idea of EVE is player interaction. I think I acutally enjoyed it better then in some repsects, because there were no such thing as "mission runners" in corps. Hardly anyone did missions, unless they were soloing nad couldn't find any friends. As combat pilots, we hunted in rat belts ( more fun bc of no time limit, total freedom, no having to go to X station to talk to Y agent), guarded miners, escorted cargo haulers, and when things really got crazy, we got organized with other groups of players and planned out attacks against pirate corps like M0o (usually getting our asses handed to us, but it was still fun). Nowadays, too many new palyers are focused on mission running and I think it has severely curbed player interaction. |
![]() Nadec Ascand |
Posted - 2005.12.30 17:36:00 -
[39] would say this... no its not a normal mmorpg, u dont have to kill for xp... (well for money wich almost the same imao) time sink in skill... u should try to play an harder game instead of everquest or wow try FFXI and past 5 day (if not 15)to pass a level and be able to learn a new spell/ability ... thats the same but in eve u got a count down on it... Mission repetitive... would say yes and no... in other mmorpg the mission is go get that (its in an abominous mounster u need to kill) or go kill that abominous monster... wich is almost the same. In classic MMORPG monster barely never act in group u would almost never see a whitemage npc cure other npc staying back and black mages support when a paladin tank... here there is this stuff... so yes we dont get many misison (would say less than 40) but thoose are chalenging. in an other hand i would say yep im tired to do evry day black market duo of death serpentis extravaganza angel extraganza intruder convoy (or another name cant remind) .... Be able to instantely wapr in evry system u need to go .. it will kill the game with no time flying around it would be like other mmorpg like click and kill (/me dont want to play diablo 3) Penality of death... yep first time u die u gonan cry then with a little thinking about it... u gonna understand that u cant fly a ship u cant afford to loose ... so dont buy a thorax for anything else than mining before having a good 10m isk... i dont want to see suicide commando evrywhere causing trouble (like in empire) only coz "bleh i dont care to die i will be back in 5 sec anyhow" Yeah im caldari... and yeah im flying a megatron... Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship... |
Nadec Ascand British Legion The Core Collective |
Posted - 2005.12.30 17:36:00 -
[40] would say this... no its not a normal mmorpg, u dont have to kill for xp... (well for money wich almost the same imao) time sink in skill... u should try to play an harder game instead of everquest or wow try FFXI and past 5 day (if not 15)to pass a level and be able to learn a new spell/ability ... thats the same but in eve u got a count down on it... Mission repetitive... would say yes and no... in other mmorpg the mission is go get that (its in an abominous mounster u need to kill) or go kill that abominous monster... wich is almost the same. In classic MMORPG monster barely never act in group u would almost never see a whitemage npc cure other npc staying back and black mages support when a paladin tank... here there is this stuff... so yes we dont get many misison (would say less than 40) but thoose are chalenging. in an other hand i would say yep im tired to do evry day black market duo of death serpentis extravaganza angel extraganza intruder convoy (or another name cant remind) .... Be able to instantely wapr in evry system u need to go .. it will kill the game with no time flying around it would be like other mmorpg like click and kill (/me dont want to play diablo 3) Penality of death... yep first time u die u gonan cry then with a little thinking about it... u gonna understand that u cant fly a ship u cant afford to loose ... so dont buy a thorax for anything else than mining before having a good 10m isk... i dont want to see suicide commando evrywhere causing trouble (like in empire) only coz "bleh i dont care to die i will be back in 5 sec anyhow" |
Bale Zoroth |
Posted - 2007.02.06 15:58:00 -
[41] Edited by: Bale Zoroth on 06/02/2007 15:55:17 I also just started the game on a trial account. And I agree with much of what the OP says. But one thing I realized with this post was that the player base is awesome. Not one flame or insulting post. All the posts are very intelligent and helpful. To me that is a huge plus for this game. |
Garonis Caldari Templars of Space CORE. |
Posted - 2007.02.07 05:11:00 -
[42] Eve doesnt have a learning curve... it has a learning cliff! As other posters have suggested it is vitally important for new players to seek out one of the corporations that activly recruits new players. (Ive heard Eve University is really good)To be honest a 14 day free trial isnt going to get you on your feet as far as learning how and what and such. Invest 1 month's subscription, i daresay you will be glad you did! As for the OP's points, you do have some valid points, like the sometimes clunky UI (my main beef is its ability to suck FPS) but familiarity comes with time, and with familiarity it does have its good points :) Content is indeed lacking in the missions department, although they add more all the time. However, once you get bored with running missions, try mining, once your done with that, try exploring! you really arent limited in what you can do in eve. As for your complaint about can/cant use certain items... When you open up the market information screen, too look at a certain module, it has a row of icons out to the side of the module's name, one a book lets you know if you have the skill requirements to use the module, and the atom icon lets you know if the ship your in has enough power to fit, and the cpu circuit block does the same for computer useage. That's at a glance. if the icons are all green, you can use the module, red, you can't. Also you can click on the blue I(nfo) button along side and get a detailed description of its general description, its exact attributes ( and what it effects) and fitting location and reqirements. Travel: One of the things that does indeed sink time, so to speak, but provides immersion into the world of eve (aka New Eden) Imho this is a good thing. Death: (comes for us all) This game you can achieve great things, amas fleets of ships, gain great wealth, and to balance this, you if you loose your ship, you loose the ship, it's contents and your pride. Yet you can get clones so you dont loose skills, and at the end of the day everything you had on that ship is utterly replaceable. What value does your ship truly have if you can't loose it? What will motivate you to get into a better class of ship? To tinker with the modules and ammo types until you finally have that ship tweaked to the highest possible performance? To learn how to defeat your Enemies? This game, instead of grinding mobs all day lets you pretty much do what you want to, in time, you just have to give it that time. I have been playing solid for over 3 years and ive never looked back. Now, Im done blowing sunshine, sweetness and light at ya, so get out there and play :) This is my sig ^^ |
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