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Leyla Constantine
University of Caille Gallente Federation
2
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Posted - 2011.10.28 15:48:00 -
[1] - Quote
The game is set in the future we should be able to see outside the station on our screen in captains quarters. |

Solo Player
20
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Posted - 2011.10.28 15:59:00 -
[2] - Quote
Leyla Constantine wrote:The game is set in the future we should be able to see outside the station on our screen in captains quarters.
Oh yes. Better even, while sitting in the cantina. But you heard Hilmar - they won't be investing much into WiS anytime soon, and I don't think what you suggest can be implemented quick and easy like using assets they have lying around... :(
Still +1 |

Jack Carrigan
Order of the Shadow The Revenant Order
123
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Posted - 2011.10.28 16:56:00 -
[3] - Quote
Rotating images of outside station, yes.
Live feed, **** no. Can you imagine how bad the lag with Jita 4-4 would be? "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Drake Draconis
Shadow Cadre Shadow Confederation
81
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Posted - 2011.10.28 17:09:00 -
[4] - Quote
Its been brought up before....at best perhaps an overview but looking out side? Likely won't happen until WIS comes out.
I'm neutral on this topic. |

EVE has sound
School of Applied Knowledge Caldari State
2
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Posted - 2011.10.28 17:16:00 -
[5] - Quote
Supported |

engjin
The Konvergent League Shades of Gray
7
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Posted - 2011.10.28 17:45:00 -
[6] - Quote
Supported only if points can keep you from docking |

Koby Botick
Eighty Joule Brewery Goonswarm Federation
11
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Posted - 2011.10.28 22:42:00 -
[7] - Quote
When you are in space, you are on Server A. When you are docked, you are on Server B. In both cases your chat works over Server C. Making you see outside the station technically means a dramatic increase in communication complexity between servers, especially fun for systems like Jita.
This is not some easy to implement thing, this has massive ramifications and requires a tremendous amount of work for a relatively minor feature (Yeah I get it, your ship got esploded when you undocked into a bubble, right?)
|

Solo Player
22
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Posted - 2011.10.28 23:17:00 -
[8] - Quote
I disagree. A "window" on the outside of the station would only require an amount of information on par with that sent to a single game client to be sent from server A to server B. All docked players on server B would then have access to this very stream of information broadcast by server B, again no more than what a single client in space requires. This would hardly impact on server A's workload, and given some smart programming shouldn't hurt the rather less challenged in-station server B.
Of course, there are no "server A" and "server B", but I believe there are nodes that work in a comparable way. |

Adunh Slavy
Ammatar Trade Syndicate
59
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Posted - 2011.10.29 00:22:00 -
[9] - Quote
+1.
We should be able to "board the station" just as if it were a ship. We can use our overview, look around etc. We can't do anything, can't fit any modules. Would seem the simplest thing to code. |

Corina Jarr
Spazzoid Enterprises Purpose Built
9
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Posted - 2011.10.29 00:58:00 -
[10] - Quote
In order for you to see outside (in any useful manner, ie showing what you will undock to) would require the internal of the station to be on the same node as the external. That means that for every person docked, a CQ would be loaded onto the server along with the external station environment. So imagine the lag of a few hundred CQs running all at once.
Please, think of the hamsters. |

Smiling Menace
Star Nebulae Holdings Inc.
16
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Posted - 2011.10.29 01:15:00 -
[11] - Quote
Corina Jarr wrote:In order for you to see outside (in any useful manner, ie showing what you will undock to) would require the internal of the station to be on the same node as the external. That means that for every person docked, a CQ would be loaded onto the server along with the external station environment. So imagine the lag of a few hundred CQs running all at once.
Please, think of the hamsters.
Sorry, I hate hamsters. |

Endovior
Brothers At Arms Intrepid Crossing
19
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Posted - 2011.10.29 02:20:00 -
[12] - Quote
Solo Player wrote:I disagree. A "window" on the outside of the station would only require an amount of information on par with that sent to a single game client to be sent from server A to server B. All docked players on server B would then have access to this very stream of information broadcast by server B, again no more than what a single client in space requires. This would hardly impact on server A's workload, and given some smart programming shouldn't hurt the rather less challenged in-station server B.
Of course, there are no "server A" and "server B", but I believe there are nodes that work in a comparable way.
This. Supported, but reduce lag by making it an 'opt-in' option rather then an 'opt-out' one: if everyone in-station is looking out of the station while in it, that is more lag-worthy then if they had an option to 'virtually undock' as the station. That latter would basically be identical to undocking normally, in terms of server utilization; with the exception that the player would neither actually undock, nor have any ability to do anything outside the station.
That said... once a 'look outside' feature is implemented on the station, it's only a short hop to turn that into a 'man station defenses' option to let people shoot at pesky invaders. I extra support adding extra (destructible) defenses to nullsec outposts, which can be manned by people who are docked at the outpost. |

Temba Ronin
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.29 05:10:00 -
[13] - Quote
Support of the idea .... the board the station option that engages the overview seems the best. Seems inconsistent that i can see a planet view and control my PI without creating massive lag while in Jita but seeing an overview from inside the station is not possible. This is a good functional feature for the CQ! |

Skyreth
Revelation of Wrath
0
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Posted - 2011.10.29 11:36:00 -
[14] - Quote
The resources to see what is really outside the station would be far too much to make it worthwhile.
That being said, a "static" variant with things flying outside would be good. IE. A fake view of outside. So what you see from inside is not what is really out there. |

Endovior
Brothers At Arms Intrepid Crossing
20
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Posted - 2011.10.29 18:43:00 -
[15] - Quote
Skyreth wrote:The resources to see what is really outside the station would be far too much to make it worthwhile.
That being said, a "static" variant with things flying outside would be good. IE. A fake view of outside. So what you see from inside is not what is really out there.
What's with this automatic assumption of lag?
Now, I can see there being automatic lag if there was, for instance, a window in the CQ that did nothing but give you a realtime image of what you could see outside the station from whatever vantage point... but if it was, instead, a function that worked like boarding the station, it would produce no more lag then having another ship in system... less, really, since you're not actually adding another ship to the system, you're just looking at the immediate area around the station as if you were a ship in-system. Since that would only apply when people choose to look around outside the station, the impact on server performance would be minimal... and would, in any event, be less then the lag caused by someone undocking in a shuttle or whatever to do nothing but peek around outside the station before redocking... which is currently the action that this functionality would replace. |

Lykouleon
Wildly Inappropriate Goonswarm Federation
241
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Posted - 2011.10.29 18:56:00 -
[16] - Quote
Endovior wrote:What's with this automatic assumption of lag? The effects of adding even a simple static view of the undock and transitioning the data to the docked station environment from the system environment AND THEN down the pipe to the client to be rendered would have astronomical effects on latency. And thats not even thinking about how client-side performance would be effected by having to render the station environment or CQ plus the exterior environment plus ship models and turret models (assuming drone models are disabled and effects are turned down to a bare minimum). Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
WIdot Director of Quality Control and Ironically Signing My Title to Posts To Make People ~mad~ |

Adunh Slavy
Ammatar Trade Syndicate
61
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Posted - 2011.10.29 19:05:00 -
[17] - Quote
Lykouleon wrote:Endovior wrote:What's with this automatic assumption of lag? The effects of adding even a simple static view of the undock and transitioning the data to the docked station environment from the system environment AND THEN down the pipe to the client to be rendered would have astronomical effects on latency. And thats not even thinking about how client-side performance would be effected by having to render the station environment or CQ plus the exterior environment plus ship models and turret models (assuming drone models are disabled and effects are turned down to a bare minimum).
This would be worst in Jita ... perhaps the station charges a fee, 10,000 ISK per minute. |

Angry Onions
Martyr's Vengence Test Alliance Please Ignore
136
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Posted - 2011.10.29 19:22:00 -
[18] - Quote
-1 For now lets fix FiS first. E .-+ ` ' / -+. F Your Carebear tears fuel us |

Bienator II
24th Imperial Crusade Amarr Empire
239
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Posted - 2011.10.30 01:36:00 -
[19] - Quote
like undocking just without a ship. (undock bay view)
station spinning redefined
however if some form of station view would be implemented the 30s undock godmode should be removed at the same time.
(i basically +1 any attempt to kill station games and bring fights to the open space) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Che Biko
Humanitarian Communists
20
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Posted - 2011.10.30 02:58:00 -
[20] - Quote
Adunh Slavy wrote:+1.
We should be able to "board the station" just as if it were a ship. We can use our overview, look around etc. We can't do anything, can't fit any modules. Would seem the simplest thing to code. +1 The idea of looking outside has been proposed before, but this take on it might actually be feasible. |
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