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Dragnkat
Winfield Star-Tech Un.Bound
33
|
Posted - 2013.08.19 16:00:00 -
[1] - Quote
Regarding the upcoming planned caldari ice interdiction planned by CFC
http://themittani.com/news/cfc-announces-caldari-ice-interdiction
I'd like to highlight the final paragraph as why you need to seriously look into your concord mechanics.
A lot of the new guys will have no idea that highsec is even a viably fun place. The truth is that it's one of the most entertaining parts of EVE if you're a ganker. Case in point, this kill had NC. corps at each others' throats for a good while. The tears you gather are simply wonderful. Most interestingly, judicious use of instawarps and warpins means you can continue ganking well past -5 security status and on down through -10.
Can someone explain to be how this isn't abusing loopholes in EVE mechanics to get around security status and not an outright exploit?
I watched this activity first hand in Ogoten a few weeks back, not once but SEVEN times a fleet of suicide gankers all below -5 were able to insta warp cata fleets from the station, suicide gank a target of choice, and pull it off before concord could get there.
Which makes me ask what is the bloody point of even having security status mechanics in the first place if players can exploit (and it is one!) ways around it to continue to act with impunity, and zero consequence for their actions!
This is a broken system, what will it take for CCP to address it.
Let's be clear about one thing, if i'm ganked by someone above -5, who could act without insta concord spawns i'm all for that, it's part of the actual game. I faced the consequences for not paying attention or just bad luck.
CFC ganking the caldari ice fields? I'll be the first to say "Welcome to EVE." right until they hit the -5 line, then you've crossed the line from actual gameplay into rulebreaking.
Consequences should be a two way street, why am I facing the loss of a ship but the criminal continues to be able to act in high sec, dock, access gates, get a new ship, and continue to gank with no consequences on his end?
The fix is a bloody simple one too, you want people to be pirates then make them actual pirates. Why the heck would a high sec station let someone at -10 even dock? Limit them to low sec stations for ships and supplies if they want to go that route, make them face some real consequences for those actions instead the laughable system we have now.
CCP / CSM it's time to do something about this, you do not have PVP in EVE. Not the kind you hope for anyway aside from the occasional large battle recently, what you have is a game that may as well be called "ganker online" as it seems like everything you do (ore site changes, why don't you just put an even bigger bullseye on those of us that wanted to venture into low sec with some protection and now don't even have that!) seems to favor a playstyle that just rewards the lowest common denominator of childish pvp ganker. Or just reduces low sec to nothing but gate camps, and the rule of "He with the most smartbombs and logi ships to tank the gate guns wins." All the while this unfairly punishes those of us who try to play a game by the rules. You don't have a sandbox, you have a schoolyard playground where the biggest bully is able to do whatever he wants (see again the upcoming ice intervention and CFC admitting they can break the rules to keep it going) And those in charge seem all to happy to turn a blind eye to it, after all negative press is still press right?
And frankly trying to work around it is getting pretty old, |

Baaldor
Capsuleer Outfitters Easily Excited
70
|
Posted - 2013.08.19 16:28:00 -
[2] - Quote
You are new around here it seems.
Or this is a troll...not sure which. |

Vex Riftrider
Republic Military School Minmatar Republic
0
|
Posted - 2013.08.19 16:48:00 -
[3] - Quote
Hey not to ruin CFCs day or nothing...
Hire bounty hunters to camp the gates and kill these inbound -6 through -10s Just by tackling them as they enter the gate and let concord do the work? Or even better and counter intuitively ...
Grow a pair and get a tackle frig with decent scan res and do it yourself.
You'd have all of concord helping you right?
That could be a long list of very easy kills man.
Just a thought.. I'm new here ...probably wrong. |

Devil Dodger
Holy Amarrian Battlemonk I Whip My Slaves Back and Forth
28
|
Posted - 2013.08.20 04:01:00 -
[4] - Quote
What do you mean zero consequences? The navy shoots me whenever they catch me and players can shoot me at will. What more do you want? Support my implant marketing campaign: https://forums.eveonline.com/default.aspx?g=posts&m=1903853#post1903853
Our customer list: http://poachers.mindflood.org/ |

Malcanis
Vanishing Point. The Initiative.
11288
|
Posted - 2013.08.20 06:24:00 -
[5] - Quote
Anyone can shoot at -10s with no penalty.
If these gankers are facing "zero consequences" it's because you choose not to inflict them on those who have been declared literally outlaws.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
11288
|
Posted - 2013.08.20 06:25:00 -
[6] - Quote
Devil Dodger wrote:What do you mean zero consequences? The navy shoots me whenever they catch me and players can shoot me at will. What more do you want?
Maybe CCP should write a letter to your parents and get you grounded
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
11288
|
Posted - 2013.08.20 06:27:00 -
[7] - Quote
Dragnkat wrote:
CFC ganking the caldari ice fields? I'll be the first to say "Welcome to EVE." right until they hit the -5 line, then you've crossed the line from actual gameplay into rulebreaking.
See, there are two sets of rules here
i. The actual rules that apply in the game in reality [NOT BROKEN]
ii. The imaginary rules that you are trying to apply here but that don't in fact exist [BROKEN]
Sadly, CCP will only enforce.... well look, you see where this is going, right?
1 Kings 12:11
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Ishtanchuk Fazmarai
1639
|
Posted - 2013.08.20 13:16:00 -
[8] - Quote
Malcanis wrote:Dragnkat wrote:
CFC ganking the caldari ice fields? I'll be the first to say "Welcome to EVE." right until they hit the -5 line, then you've crossed the line from actual gameplay into rulebreaking.
See, there are two sets of rules here i. The actual rules that apply in the game in reality [NOT BROKEN] ii. The imaginary rules that you are trying to apply here but that don't in fact exist [BROKEN] Sadly, CCP will only enforce.... well look, you see where this is going, right?
Pressing on CCP to change the rules is also a way to PvP.  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Andski
GoonWaffe Goonswarm Federation
8607
|
Posted - 2013.08.20 13:18:00 -
[9] - Quote
Ishtanchuk Fazmarai wrote:Pressing on CCP to change the rules is also a way to PvP. 
"please remove suicide ganking CCP, nobody told me this game was challenging in any way" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

TheGunslinger42
All Web Investigations
1748
|
Posted - 2013.08.23 12:27:00 -
[10] - Quote
Not sure if OP is trolling or just drowning in his own tears. |

Andrew Articuli
Astra Corva Explorations The Empire of Byzantium
34
|
Posted - 2013.08.24 15:31:00 -
[11] - Quote
Suicide ganking is called suicide for a reason, they don't get away with it and 90% of the time lose ships, while definitely the concord system is stupid on some levels (I had a fleet mate get Concorded cause he shot a can in his harbinger) the sec status system works fine as is, suicide ganking is a natural risk of eve, as soon as you undock from station you consent to pvp. |

Andrew Articuli
Astra Corva Explorations The Empire of Byzantium
34
|
Posted - 2013.08.24 15:32:00 -
[12] - Quote
Double post ignore |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3113
|
Posted - 2013.08.25 19:34:00 -
[13] - Quote
Andrew Articuli wrote:Suicide ganking is called suicide for a reason, they don't get away with it and 90% of the time lose ships, Not to nitpick... but they lose their ships 100% of the time (I should know)... and they don't get any insurance for their loss. Saving a ship (in any way) from CONCORD's wrath is actually classed as an exploit. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Malcanis
Vanishing Point. The Initiative.
11385
|
Posted - 2013.08.25 21:57:00 -
[14] - Quote
Dragnkat wrote:
Can someone explain to be how this isn't abusing loopholes in EVE mechanics to get around security status and not an outright exploit?
CCP have repeatedly affirmed that suicide ganking is not just legitimate but intended.
It would be hugely easier to simply disable players from making any "CONCORDable" action than to have the whole flagging/CONCORD system, but CCP don't do this because it's both appropriate and necessary for players in hi-sec to be at risk of non-consensual PvP.
Anyone can shoot a -10 character. CONCORD won't do it because they've already punished him for whatever he did. But they won't interfere if you want to.
1 Kings 12:11
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Rengerel en Distel
1788
|
Posted - 2013.08.26 14:09:00 -
[15] - Quote
If CCP wanted to make a change, they could actually enforce the bits about -10s not able to enter 1.0 space, etc. Or allow them to enter in pods like currently, but don't allow them to board a ship. That would fuel the tags for sec a bit more than currently, because as has been pointed out, there's little reason for actual gankers to care about their status.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Andski
GoonWaffe Goonswarm Federation
8631
|
Posted - 2013.08.26 19:40:00 -
[16] - Quote
Rengerel en Distel wrote:there's little reason for actual gankers to care about their status.
Why not just ask for suicide ganking to be made impossible rather than have more and more arbitrary penalties attached to it? Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Cade Windstalker
Donohue Enterprises Ad-Astra
42
|
Posted - 2013.08.26 19:54:00 -
[17] - Quote
Malcanis wrote: Anyone can shoot a -10 character. CONCORD won't do it because they've already punished him for whatever he did. But they won't interfere if you want to.
Top guy on the E-Uni kill-board the month that the new aggression mechanics went in was a guy who sat in Amarr shooting Suspects and -10s. In-fact some of his biggest kills were -10 pods (pretty sure I remember him getting a guy with full Slave set).
If you have a fleet of catalysts warping to you then hire a guy with a fast-locking Battlecruiser to watch your backs. Hell some would probably do it just for the fun of it.
Hell, these are Gank Catalysts. Moving around with an AB fit will probably throw off their warp-in point enough that you can react at least a little. |

Malcanis
Vanishing Point. The Initiative.
11412
|
Posted - 2013.08.27 05:56:00 -
[18] - Quote
Cade Windstalker wrote:Malcanis wrote: Anyone can shoot a -10 character. CONCORD won't do it because they've already punished him for whatever he did. But they won't interfere if you want to.
Top guy on the E-Uni kill-board the month that the new aggression mechanics went in was a guy who sat in Amarr shooting Suspects and -10s. In-fact some of his biggest kills were -10 pods (pretty sure I remember him getting a guy with full Slave set). If you have a fleet of catalysts warping to you then hire a guy with a fast-locking Battlecruiser to watch your backs. Hell some would probably do it just for the fun of it. Hell, these are Gank Catalysts. Moving around with an AB fit will probably throw off their warp-in point enough that you can react at least a little.
Good for him: he's actually doing -and proving it can be done- what the OP is complaining doesn't happen. There are the "consequences".
1 Kings 12:11
|

Cade Windstalker
Donohue Enterprises Ad-Astra
42
|
Posted - 2013.08.27 06:36:00 -
[19] - Quote
Malcanis wrote:Cade Windstalker wrote:Malcanis wrote: Anyone can shoot a -10 character. CONCORD won't do it because they've already punished him for whatever he did. But they won't interfere if you want to.
Top guy on the E-Uni kill-board the month that the new aggression mechanics went in was a guy who sat in Amarr shooting Suspects and -10s. In-fact some of his biggest kills were -10 pods (pretty sure I remember him getting a guy with full Slave set). If you have a fleet of catalysts warping to you then hire a guy with a fast-locking Battlecruiser to watch your backs. Hell some would probably do it just for the fun of it. Hell, these are Gank Catalysts. Moving around with an AB fit will probably throw off their warp-in point enough that you can react at least a little. Good for him: he's actually doing -and proving it can be done- what the OP is complaining doesn't happen. There are the "consequences".
Yup, hells if the OP had posted in Crime and Punishment saying there were -10s to gank and posted a system he'd have probably solved his own problem by now!
BTW, hope the summit is going well! |

Lugia3
Pirates Incorporated
550
|
Posted - 2013.08.29 21:22:00 -
[20] - Quote
It has consequences. You lose your ship, they lose their ships. Also, this is not an exploit. CCP defines what exploits are and are not, and this is legitimate gameplay that has been featured in advertisements for the game before. Yarr |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
130
|
Posted - 2013.09.01 21:11:00 -
[21] - Quote
Do people really not understand this? Geez, read and learn: Security Status |

Alavaria Fera
GoonWaffe Goonswarm Federation
4278
|
Posted - 2013.09.03 03:52:00 -
[22] - Quote
Andski wrote:Ishtanchuk Fazmarai wrote:Pressing on CCP to change the rules is also a way to PvP.  "please remove suicide ganking CCP, nobody told me this game was challenging in any way" Sounds good. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.08 18:07:00 -
[23] - Quote
IMO anytime a -5 or below can fly around highsec in a ship and not get killed is a broken mechanic. (and yes they are in fact not getting killed when they can warp from stations/gates in anything other than a near instawarp ship) -10 has always been a can't survive in highsec status, and if you can survive long enough to suicide gank then you are surviving way too long already if you're already -10 <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
217
|
Posted - 2013.09.08 20:00:00 -
[24] - Quote
Omega Flames wrote:IMO anytime a -5 or below can fly around highsec in a ship and not get killed is a broken mechanic. (and yes they are in fact not getting killed when they can warp from stations/gates in anything other than a near instawarp ship) -10 has always been a can't survive in highsec status, and if you can survive long enough to suicide gank then you are surviving way too long already if you're already -10
So shoot them instead of whining. |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.08 21:41:00 -
[25] - Quote
Elizabeth Aideron wrote:Omega Flames wrote:IMO anytime a -5 or below can fly around highsec in a ship and not get killed is a broken mechanic. (and yes they are in fact not getting killed when they can warp from stations/gates in anything other than a near instawarp ship) -10 has always been a can't survive in highsec status, and if you can survive long enough to suicide gank then you are surviving way too long already if you're already -10 So shoot them instead of whining. funny i seem to be missing where I whined at, dumbass. And it aint my job to go around doing concord's job. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Doris Dents
GoonWaffe Goonswarm Federation
201
|
Posted - 2013.09.09 07:14:00 -
[26] - Quote
Omega Flames wrote:Elizabeth Aideron wrote:Omega Flames wrote:IMO anytime a -5 or below can fly around highsec in a ship and not get killed is a broken mechanic. (and yes they are in fact not getting killed when they can warp from stations/gates in anything other than a near instawarp ship) -10 has always been a can't survive in highsec status, and if you can survive long enough to suicide gank then you are surviving way too long already if you're already -10 So shoot them instead of whining. funny i seem to be missing where I whined at. And it aint my job to go around doing concord's job. edit: There also seems to be this issue with people constantly complaining about people "whining" about stuff when in reality they are just voicing their opinion, not actually whining. Here is a link for you folks so you have at least been told the actual definition of the word whine http://www.thefreedictionary.com/whine It has never been Concords job to preemptively defend those that choose not to defend themselves. Suicide ganking has been nerfed into the ground and is at historically low levels according to CCP but still bears demand more nerfs. When exactly will you be satisfied? |

Cade Windstalker
Donohue Enterprises Ad-Astra
168
|
Posted - 2013.09.09 07:21:00 -
[27] - Quote
Doris Dents wrote:It has never been Concords job to preemptively defend those that choose not to defend themselves. Suicide ganking has been nerfed into the ground and is at historically low levels according to CCP but still bears demand more nerfs. When exactly will you be satisfied?
Got a source for "at historically low levels"? Because I don't quite think I believe that... |

Malcanis
Vanishing Point. The Initiative.
11514
|
Posted - 2013.09.09 09:44:00 -
[28] - Quote
Cade Windstalker wrote:Doris Dents wrote:It has never been Concords job to preemptively defend those that choose not to defend themselves. Suicide ganking has been nerfed into the ground and is at historically low levels according to CCP but still bears demand more nerfs. When exactly will you be satisfied? Got a source for "at historically low levels"? Because I don't quite think I believe that...
Got a source for your disbelief?
Nevertheless my recollection matches Cade's. IIRC the numbers were mentioned a few months ago. My impression from CCP is that they think they might have over-nerfed suicide ganking.
1 Kings 12:11
|

Doris Dents
GoonWaffe Goonswarm Federation
201
|
Posted - 2013.09.09 13:00:00 -
[29] - Quote
Cade Windstalker wrote:Doris Dents wrote:It has never been Concords job to preemptively defend those that choose not to defend themselves. Suicide ganking has been nerfed into the ground and is at historically low levels according to CCP but still bears demand more nerfs. When exactly will you be satisfied? Got a source for "at historically low levels"? Because I don't quite think I believe that... http://www.yumpu.com/en/document/view/8089066/csm-ccp-meetings-december-2012
Page 104:
"For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates." |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.09 13:05:00 -
[30] - Quote
Cause exhumers are the only measure of suicide ganks right? <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.09 13:21:00 -
[31] - Quote
Malcanis wrote:Cade Windstalker wrote:Doris Dents wrote:It has never been Concords job to preemptively defend those that choose not to defend themselves. Suicide ganking has been nerfed into the ground and is at historically low levels according to CCP but still bears demand more nerfs. When exactly will you be satisfied? Got a source for "at historically low levels"? Because I don't quite think I believe that... Got a source for your disbelief? Nevertheless my recollection matches Cade's. IIRC the numbers were mentioned a few months ago. My impression from CCP is that they think they might have over-nerfed suicide ganking. ohhhh looky here a source http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/
1st graph has ship value destroyed in pvp going up in high 3rd graph has chars recieving sec status penalties going up in high
hmmmm that seems to tell me that suicide gankings are going up, what does it tell you? how exactly is suicide ganking "nerfed into the ground" when it's on the rise?
In regards to Doris, indy ships when fitted to haul are simply not defendable against someone who wants to suicide gank them, which btw I'm fine with that. What I'm not fine with is those who are supposed to not be able to operate in highsec very well operating in highsec pretty darn well afterall. THAT is a broken mechanic, people who are below -5 should not be able to go around suicide ganking in high like it's nothing. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Doris Dents
GoonWaffe Goonswarm Federation
201
|
Posted - 2013.09.09 13:37:00 -
[32] - Quote
That graph doesn't go back far enough to show the major nerfs to suicide ganking, like Crucible removing insurance for ganks. Even so highsec security hits look pretty flat and very low to me, especially compared to lowsec activity. This against a backdrop of numbers online only growing. |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.09 17:24:00 -
[33] - Quote
Doris Dents wrote:That graph doesn't go back far enough to show the major nerfs to suicide ganking, like Crucible removing insurance for ganks. Even so highsec security hits look pretty flat and very low to me, especially compared to lowsec activity. This against a backdrop of numbers online only growing. That's about a 25-50% increase in sec status hits on the highsec line starting in Dec of 2012, it seems flat only because it's being compared to the much higher low sec sec status hit line. also http://community.eveonline.com/news/dev-blogs/3288 has stats for 2008-2011. It's hard to directly compare the 2 because the 1st graph (9-2012 to 4-2013) has alot of slopes instead of exact data points like the 2nd one (2008-2011) does but it does seem at the least to be very similar in numbers, certainly enough to prove that suicide ganks have by no means gone down very much if they even went down. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Cade Windstalker
Donohue Enterprises Ad-Astra
184
|
Posted - 2013.09.09 23:52:00 -
[34] - Quote
Doris Dents wrote:http://www.yumpu.com/en/document/view/8089066/csm-ccp-meetings-december-2012
Page 104:
"For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates."
That could be for a number of reasons though. For a start that was post-mining rebalance.
Plus as someone else pointed out that's only a single ship class (and not even all mining ships, just exhumers) and not a good measure of overall suicide ganking.
Omega Flames wrote:ohhhh looky here a source http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/1st graph has ship value destroyed in pvp going up in high 3rd graph has chars recieving sec status penalties going up in high hmmmm that seems to tell me that suicide gankings are going up, what does it tell you? how exactly is suicide ganking "nerfed into the ground" when it's on the rise? In regards to Doris, indy ships when fitted to haul are simply not defendable against someone who wants to suicide gank them, which btw I'm fine with that. What I'm not fine with is those who are supposed to not be able to operate in highsec very well operating in highsec pretty darn well afterall. THAT is a broken mechanic, people who are below -5 should not be able to go around suicide ganking in high like it's nothing.
Also not necessarily a good measure of suicide ganking since it covers all PvP kills, not just suicide ganks. The spike could be due to the tag changes but it could also be a result of high sec wars or any number of other things.
Plus overall the PvP kills for the three regions are increasing together with Low-Sec showing the greatest deviation at the time of the tag changes.
Doris Dents wrote:That graph doesn't go back far enough to show the major nerfs to suicide ganking, like Crucible removing insurance for ganks. Even so highsec security hits look pretty flat and very low to me, especially compared to lowsec activity. This against a backdrop of numbers online only growing.
They also introduced the Attack Battlecruisers though, which were a major buff to suicide ganking in general, especially against large targets like Freighters. Overall after the Cruicible changes the isk/EHP gank value of a Freighter actually went down, not up even taking into account the insurance changes and you need fewer people to gank a Freighter cost effectively.
Omega Flames wrote:That's about a 25-50% increase in sec status hits on the highsec line starting in Dec of 2012, it seems flat only because it's being compared to the much higher low sec sec status hit line. also http://community.eveonline.com/news/dev-blogs/3288 has stats for 2008-2011. It's hard to directly compare the 2 because the 1st graph (9-2012 to 4-2013) has alot of slopes instead of exact data points like the 2nd one (2008-2011) does but it does seem at the least to be very similar in numbers, certainly enough to prove that suicide ganks have by no means gone down very much if they even went down.
Plus as the graphs in the linked dev-blog show suicide ganking actually went up with Cruicible. |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.09 23:57:00 -
[35] - Quote
Cade Windstalker wrote:Omega Flames wrote:ohhhh looky here a source http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/1st graph has ship value destroyed in pvp going up in high 3rd graph has chars recieving sec status penalties going up in high hmmmm that seems to tell me that suicide gankings are going up, what does it tell you? how exactly is suicide ganking "nerfed into the ground" when it's on the rise? In regards to Doris, indy ships when fitted to haul are simply not defendable against someone who wants to suicide gank them, which btw I'm fine with that. What I'm not fine with is those who are supposed to not be able to operate in highsec very well operating in highsec pretty darn well afterall. THAT is a broken mechanic, people who are below -5 should not be able to go around suicide ganking in high like it's nothing. Also not necessarily a good measure of suicide ganking since it covers all PvP kills, not just suicide ganks. The spike could be due to the tag changes but it could also be a result of high sec wars or any number of other things. Plus overall the PvP kills for the three regions are increasing together with Low-Sec showing the greatest deviation at the time of the tag changes. The 3rd graph is what you need to be looking at, sec status hits in highsec are going to almost purely be suicide ganks. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Cade Windstalker
Donohue Enterprises Ad-Astra
184
|
Posted - 2013.09.10 00:03:00 -
[36] - Quote
Omega Flames wrote:The 3rd graph is what you need to be looking at, sec status hits in highsec are going to almost purely be suicide ganks.
Yes, but while there's definitely an increase it's a fairly small one, especially compared to the low-sec increases, and seems to be trending back downwards there at the end which is significant given the spike in hulls destroyed on the first graph for the same time period. |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.10 00:22:00 -
[37] - Quote
Cade Windstalker wrote:Omega Flames wrote:The 3rd graph is what you need to be looking at, sec status hits in highsec are going to almost purely be suicide ganks. Yes, but while there's definitely an increase it's a fairly small one, especially compared to the low-sec increases, and seems to be trending back downwards there at the end which is significant given the spike in hulls destroyed on the first graph for the same time period. It's a 25-50% increase for the highsec sec status hits...that aint small by no means. And you cant compare lowsec and highsec sec status hits when you are talking about suicide ganks since there are no suicide gankings in lowsec :/ 90% or more of all pvp in lowsec generates sec status hits, only suicide ganks generate them in high ergo not comparable. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Cade Windstalker
Donohue Enterprises Ad-Astra
184
|
Posted - 2013.09.10 00:33:00 -
[38] - Quote
Omega Flames wrote:It's a 25-50% increase for the highsec sec status hits...that aint small by no means. And you cant compare lowsec and highsec sec status hits when you are talking about suicide ganks since there are no suicide gankings in lowsec :/ 90% or more of all pvp in lowsec generates sec status hits, only suicide ganks generate them in high ergo not comparable.
Yes, but there was still a large spike in low-sec PvP that resulted in sec-status hits (on average 1000 more characters a day). Plus if you ignore the large spike at the end of March the average increase is more like 20-30%, not 50%. Plus the start of April seems to have dropped back down to the old numbers, though we would have to see more of the graph to determine if this was a sustained drop or simply a small dip.
Overall though, taking this and all the other data into account it's pretty clear that the claim that suicide ganking has dropped isn't supported by the data. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3190
|
Posted - 2013.09.10 02:28:00 -
[39] - Quote
Cade Windstalker wrote:Doris Dents wrote:That graph doesn't go back far enough to show the major nerfs to suicide ganking, like Crucible removing insurance for ganks. Even so highsec security hits look pretty flat and very low to me, especially compared to lowsec activity. This against a backdrop of numbers online only growing. They also introduced the Attack Battlecruisers though, which were a major buff to suicide ganking in general, especially against large targets like Freighters. Overall after the Cruicible changes the isk/EHP gank value of a Freighter actually went down, not up even taking into account the insurance changes and you need fewer people to gank a Freighter cost effectively.
The buff that suicide ganking got with Attack Battlecruisers was dampened by an equal (and greater) amount with the removal of insurance from ganking. At the time, any loss of a ship with premium insurance would get a pilot most of the hull cost back. It didn't matter how expensive a ship was (I remember people nuking Freighters in Maelstroms, Tempests, and Megathrons)... a ganker would only lose less than 20% of the overall hull cost due to the insurance coverage fee (and remember... at that time, low-end battleships were somewhere in the range of 95 to 120 mil per).
tldr; it was significantly cheaper to suicide gank before Attack Battlecruisers were introduced. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Oliver Stoned
Republic Military School Minmatar Republic
12
|
Posted - 2013.09.10 03:00:00 -
[40] - Quote
Let the -10 or lower fly in the systems, the consequences of negative standings imply a consent for fines to use empire gates, docking and a market tax on top of Concord and the local navy after them. The more negative security status + higher security system = greater fines.
Especially since they can easy fix their security status with tags4sec option. Concord should pod them. |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.10 03:02:00 -
[41] - Quote
Attack bc's made it easier to gank freighters and bs's. Indy's and exhumers are already gankable easily enough with destroyers. You are very correct that it's more expensive to gank...but the current evidence says ganking is on the rise not fall. You must understand it's not just for profit that people gank it's also to increase their kb stats and for the lol's (hulkageddon, ice interdiction, and the permageddon that arose out of the ice interdiction's ashes...about the only successful part of the ice interdiction). Going around ganking expensive ships is normally a pure win for your kb because the loss to concord will only show up ONLY if the ganked person had drones out, and let's face it when viewing kb stats no one really digs very deep into the kills to see that they are suicide ganks and if the person was even breaking even on the ganks esp if the ganks are more than 5-10 kills deep in the list. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Last Resort Inn
54
|
Posted - 2013.09.10 03:09:00 -
[42] - Quote
Oliver Stoned wrote:Let the -10 or lower fly in the systems, the consequences of negative standings imply a consent for fines to use empire gates, docking and a market tax on top of Concord and the local navy after them. The more negative security status + higher security system = greater fines.
Especially since they can easy fix their security status with tags4sec option. Concord should pod them. fines dont really work thou. the -10 might become stuck in high cause he doesnt have the isk to pay to get to lowsec and would be a very imbalanced approach. And yes fixing sec status has always been super easy. But with -10's able to continue suicide ganking with such little restriction they DONT NEED to fix sec status. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Cade Windstalker
Donohue Enterprises Ad-Astra
185
|
Posted - 2013.09.10 03:40:00 -
[43] - Quote
ShahFluffers wrote:Cade Windstalker wrote:Doris Dents wrote:That graph doesn't go back far enough to show the major nerfs to suicide ganking, like Crucible removing insurance for ganks. Even so highsec security hits look pretty flat and very low to me, especially compared to lowsec activity. This against a backdrop of numbers online only growing. They also introduced the Attack Battlecruisers though, which were a major buff to suicide ganking in general, especially against large targets like Freighters. Overall after the Cruicible changes the isk/EHP gank value of a Freighter actually went down, not up even taking into account the insurance changes and you need fewer people to gank a Freighter cost effectively. The buff that suicide ganking got with Attack Battlecruisers was dampened by an equal (and greater) amount with the removal of insurance from ganking. At the time, any loss of a ship with premium insurance would get a pilot most of the hull cost back. It didn't matter how expensive a ship was (I remember people nuking Freighters in Maelstroms, Tempests, and Megathrons)... a ganker would only lose less than 20% of the overall hull cost due to the insurance coverage fee (and remember... at that time, low-end battleships were somewhere in the range of 95 to 120 mil per). tldr; it was significantly cheaper to suicide gank before Attack Battlecruisers were introduced.
The Maelstrom was actually around 150mil back then and for Alpha was the only hull comparable to the Tornado. The Megathron was around 120 but has never quite been equal to a Tornado/Maelstrom for a .5 sec system gank where you can get two good volleys off from 1400s.
Also remember that when they were introduced the Tornado ran about 60mil per hull, putting their total cost at only double the insurance payout for a Maelstrom at the time.
Overall the Attack Battlecruisers lowered the SP and initial ISK investment required to suicide gank and while they may not have completely canceled out the insurance changes for large targets they made it easier to get groups of people together for ganking large targets and lowered the investment required for a gank. |

Yi-Ming Gren
Imperial Academy Amarr Empire
11
|
Posted - 2013.09.16 02:02:00 -
[44] - Quote
Malcanis wrote:Cade Windstalker wrote:Doris Dents wrote:It has never been Concords job to preemptively defend those that choose not to defend themselves. Suicide ganking has been nerfed into the ground and is at historically low levels according to CCP but still bears demand more nerfs. When exactly will you be satisfied? Got a source for "at historically low levels"? Because I don't quite think I believe that... Got a source for your disbelief? Nevertheless my recollection matches Cade's. IIRC the numbers were mentioned a few months ago. My impression from CCP is that they think they might have over-nerfed suicide ganking.
That sounds great, when are we getting a buff? |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3244
|
Posted - 2013.09.16 02:19:00 -
[45] - Quote
Cade Windstalker wrote:The Maelstrom was actually around 150mil back then and for Alpha was the only hull comparable to the Tornado. The Megathron was around 120 but has never quite been equal to a Tornado/Maelstrom for a .5 sec system gank where you can get two good volleys off from 1400s.
Also remember that when they were introduced the Tornado ran about 60mil per hull, putting their total cost at only double the insurance payout for a Maelstrom at the time. The Maelstrom has the same rate of fire bonus as the Tornado... so they fire at the same rate (though, the Tornado has a damage bonus in addition to this).
As far as costs of the hulls go...
Pre-insurance nerf you'd literally get back your money afterward, successful gank or not. Remember, the insurance system at the time was also borked in that it gave almost equal mineral value or more for the ship lost. People were building ships, insuring them, and then self-destructing them for a profit.
So while initial costs for ganking with battleships was higher before Attack Battlecruisers came into being... the net loss was significantly less. Today, a a suicide ganker's ships is considered a total loss.
Cade Windstalker wrote:Overall the Attack Battlecruisers lowered the SP and initial ISK investment required to suicide gank and while they may not have completely canceled out the insurance changes for large targets they made it easier to get groups of people together for ganking large targets and lowered the investment required for a gank. Not quite.
Certainly, the skill Battlecruiser requires a bit less time to train into compared to Battleships (like, 5 days less)... but Attack Battlecruisers and Battleships both use large turrets and the skills required to support them. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Cade Windstalker
Donohue Enterprises Ad-Astra
208
|
Posted - 2013.09.16 04:51:00 -
[46] - Quote
ShahFluffers wrote:Cade Windstalker wrote:Also remember that when they were introduced the Tornado ran about 60mil per hull, putting their total cost at only double the insurance payout for a Maelstrom at the time. Pre-insurance nerf you'd literally get back your money afterward, successful gank or not. Remember, the insurance system at the time was also borked in that it gave almost equal mineral value or more for the ship lost (because insurance rates were fixed and not dynamic at that time). People were building ships, insuring them, and then self-destructing them for a profit. So while initial costs for ganking with battleships was higher before Attack Battlecruisers came into being... the net loss was significantly less. Today, a suicide ganker's ships is considered a total loss. Cade Windstalker wrote:Overall the Attack Battlecruisers lowered the SP and initial ISK investment required to suicide gank and while they may not have completely canceled out the insurance changes for large targets they made it easier to get groups of people together for ganking large targets and lowered the investment required for a gank. Not quite. Certainly, the skill Battlecruiser requires a bit less time to train into compared to Battleships (like, 5 days less overall)... but Attack Battlecruisers and Battleships both use large turrets and the skills required to support them.
I think you may have your timelines messed up a bit with the insurance changes. I definitely recall people self-destructing ships for a profit (someone blew up something like 500 Rokhs outside Jita) but that was in response to ship insurance suddenly being based on the mineral value of the hull, not fixed insurance rates.
The other thing to keep in mind is that you have to buy insurance, which is lost ISK, even if it may not factor in too heavily in the overall profitability calculation for most people.
Barring a table of old insurance values though I move to cease discussion on this point due to lack of evidence (I hate getting into "he said that she said" arguments)
On the subject of evidence it's pretty clear that suicide ganking hasn't really abated following any of the discussed changes (tags for sec, insurance, ABC introductions, mining changes) from the evidence we have available, though more recent data would certainly be interesting.
It's also pretty clear that the original complaint is filed solidly under "working as intended" at present. If someone wants to start up a discussion on ways hauling/mining mechanics could be changed or improved so that there are other, skill based, ways to avoid or initiate a gank I think that would be a more productive discussion. |

Mythrandier
Spacelane Salvage
17
|
Posted - 2013.09.16 13:35:00 -
[47] - Quote
Oliver Stoned wrote:Let the -10 or lower fly in the systems, the consequences of negative standings imply a consent for fines to use empire gates, docking and a market tax on top of Concord and the local navy after them. The more negative security status + higher security system = greater fines.
Especially since they can easy fix their security status with tags4sec option. Concord should pod them.
So what you are saying is they should remove the ability for ANYONE to shoot -10s and just have them pay to use gates? IGÇÖm sure they would agree to that in a heartbeat. Unless of course you are suggesting they in fact have 2 sets of consequences, the above mentioned vulnerability to all comers AND the fines? Or did you just ignore the existing consequences to make your GÇ£argumentGÇ¥ look better?
"It is better to light a flame thrower than curse the darkness." --á T. Pratchett. |

Lady Areola Fappington
New Order Logistics CODE.
549
|
Posted - 2013.09.17 04:07:00 -
[48] - Quote
Mythrandier wrote: So what you are saying is they should remove the ability for ANYONE to shoot -10s and just have them pay to use gates? IGÇÖm sure they would agree to that in a heartbeat. Unless of course you are suggesting they in fact have 2 sets of consequences, the above mentioned vulnerability to all comers AND the fines? Or did you just ignore the existing consequences to make your GÇ£argumentGÇ¥ look better?
All penalties associated with (activity I dislike) are simple fippery, waved away with just a thought. All penalties associated with (activity I like) are insurmountable barriers that prevent access to all but the most truly dedicated.
The -10 argument tends to boil down to alts more than anything. The penalty behind going -10 is easy to mitigate using alts.
You may think that's unfair, but hey...I think it's unfair that miners can mitigate the effects of choosing the mining profession, just by training a hauler alt. The ore is big for a reason. Also, it's unfair if they use a mission runner alt to boost standings for a perfect refine.
As is, the inability to engage in PVE activities, inability to use low agility ships, and KOS status on undock is a pretty huge limitation for a single character. Any worse and you're looking at a functional ban on ganking. Don't worry miners, I'm here to help!
|

Mythrandier
Spacelane Salvage
18
|
Posted - 2013.09.17 07:39:00 -
[49] - Quote
Lady Areola Fappington wrote:[quote=Mythrandier]
As is, the inability to engage in PVE activities, inability to use low agility ships, and KOS status on undock is a pretty huge limitation for a single character. Any worse and you're looking at a functional ban on ganking.
Which, fundamentally, is what the guy I quoted is asking for.
Lets just hope CCP continue to ignore his ilk.
"It is better to light a flame thrower than curse the darkness." --á T. Pratchett. |

Callduron
Corporate Scum Northern Associates.
522
|
Posted - 2013.10.02 14:47:00 -
[50] - Quote
Malcanis wrote:Dragnkat wrote:
Can someone explain to be how this isn't abusing loopholes in EVE mechanics to get around security status and not an outright exploit?
CCP have repeatedly affirmed that suicide ganking is not just legitimate but intended. It would be hugely easier to simply disable players from making any "CONCORDable" action than to have the whole flagging/CONCORD system, but CCP don't do this because it's both appropriate and necessary for players in hi-sec to be at risk of non-consensual PvP. Anyone can shoot a -10 character. CONCORD won't do it because they've already punished him for whatever he did. But they won't interfere if you want to.
The issue isn't suicide ganking.
The issue is that the game appears to have a mechanic to limit the amount of suicide ganking a character can do - sec status loss - but ingenious players have devised workarounds so they can ignore this mechanic. If they have a safed up Orca....
If it's an intended mechanic then it should be available to newer players without alts or extraordinary resources.
If it's an unintended mechanic it should get looked at.
As for "anyone can shoot you" you can have a perfectly competent catalyst pilot with less than 900k skill points. So say he scouts his targets with an alt using a cargo scanner, warps his catalyst pilot in just as they land on the Maddy gate in Niarja and ganks his target. How exactly do we stop that? Are you seriously suggesting that every player needs to have an instacane alt on every highsec gate? Just so they can "punish" the ganker by blowing up his million isk ship and podding his alpha clone? CAOD: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Solstice Project
I'm So Meta Even This Acronym
3997
|
Posted - 2013.10.02 14:49:00 -
[51] - Quote
Why punish me, because of how others play as outlaws?
I don't rely on alts and i am in space all day, bouncing around bookmarks, for everybody to be seen and shot at.
Not only that, i keep kicking the asses of those who believe i can't fight back, much to the amusement of the residents of Hek.
Now i'll read the rest of what is probably a huge trainwreck...
|

Callduron
Corporate Scum Northern Associates.
522
|
Posted - 2013.10.02 14:51:00 -
[52] - Quote
Solstice Project wrote:Why punish me, because of how others play as outlaws?
I don't rely on alts and i am in space all day, bouncing around bookmarks, for everybody to be seen and shot at.
Not only that, i keep kicking the asses of those who believe i can't fight back, much to the amusement of the residents of Hek.
Now i'll read the rest of what is probably a huge trainwreck...
If you're -10 and Red and fly around Hek all day taking fights without using alts or workarounds then you're exactly what this game needs. CAOD: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Solstice Project
I'm So Meta Even This Acronym
3997
|
Posted - 2013.10.02 15:02:00 -
[53] - Quote
Callduron wrote:Solstice Project wrote:Why punish me, because of how others play as outlaws?
I don't rely on alts and i am in space all day, bouncing around bookmarks, for everybody to be seen and shot at.
Not only that, i keep kicking the asses of those who believe i can't fight back, much to the amusement of the residents of Hek.
Now i'll read the rest of what is probably a huge trainwreck...
If you're -10 and Red and fly around Hek all day taking fights without using alts or workarounds then you're exactly what this game needs. Thanks.
I've read through this thread. Lots of typical crappy posts ignoring the actual reality of what is going on and why people have issues, but good posts too.
I'll think this through and respond later. |

Callduron
Corporate Scum Northern Associates.
522
|
Posted - 2013.10.02 15:25:00 -
[54] - Quote
Please do. It would be good to hear the views of a successful -10 high sec pvper on what's cheesy and what's good skilful gameplay. CAOD: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Omega Flames
Last Resort Inn
55
|
Posted - 2013.10.02 16:03:00 -
[55] - Quote
Solstice Project wrote:Why punish me, because of how others play as outlaws?
I don't rely on alts and i am in space all day, bouncing around bookmarks, for everybody to be seen and shot at.
Not only that, i keep kicking the asses of those who believe i can't fight back, much to the amusement of the residents of Hek.
Now i'll read the rest of what is probably a huge trainwreck...
you're also full of ****. No one is going to continuosly bounce around all day long as you claim. The tediousness of constantly making sure you're in warp so concord doesn't kill you is far too much for anyone to actually do. Which means you are using an alt to find someone to kill just like everyone else. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Solstice Project
I'm So Meta Even This Acronym
4000
|
Posted - 2013.10.02 17:29:00 -
[56] - Quote
Omega Flames wrote:Solstice Project wrote:Why punish me, because of how others play as outlaws?
I don't rely on alts and i am in space all day, bouncing around bookmarks, for everybody to be seen and shot at.
Not only that, i keep kicking the asses of those who believe i can't fight back, much to the amusement of the residents of Hek.
Now i'll read the rest of what is probably a huge trainwreck...
you're also full of ****. No one is going to continuosly bounce around all day long as you claim. The tediousness of constantly making sure you're in warp so concord doesn't kill you is far too much for anyone to actually do. Which means you are using an alt to find someone to kill just like everyone else. Thank you for displaying that you have absolutely no clue about this.
CONCORD doesn't give a rats ass about security status. If you don't believe me, feel free to come to Hek and get your candy ass kicked. :) |

Benny Ohu
Chaotic Tranquility Casoff
1568
|
Posted - 2013.10.02 18:37:00 -
[57] - Quote
Callduron wrote:The issue isn't suicide ganking.
The issue is that the game appears to have a mechanic to limit the amount of suicide ganking a character can do - sec status loss - but ingenious players have devised workarounds so they can ignore this mechanic. If they have a safed up Orca.... why would they have an orca when a station will do just fine
also if they board a ship their orca launched while they still have a criminal timer, they'll be instantly pointed by concord and killed a few seconds later |

Omega Flames
Last Resort Inn
55
|
Posted - 2013.10.02 19:20:00 -
[58] - Quote
Solstice Project wrote:Omega Flames wrote:Solstice Project wrote:Why punish me, because of how others play as outlaws?
I don't rely on alts and i am in space all day, bouncing around bookmarks, for everybody to be seen and shot at.
Not only that, i keep kicking the asses of those who believe i can't fight back, much to the amusement of the residents of Hek.
Now i'll read the rest of what is probably a huge trainwreck...
you're also full of ****. No one is going to continuosly bounce around all day long as you claim. The tediousness of constantly making sure you're in warp so concord doesn't kill you is far too much for anyone to actually do. Which means you are using an alt to find someone to kill just like everyone else. Thank you for displaying that you have absolutely no clue about this. CONCORD doesn't give a rats ass about security status. If you don't believe me, feel free to come to Hek and get your candy ass kicked. :) concord...empire police forces...same ******* thing, they both warp to where you're at and kill you if you aren't in warp for too long
@benny...the reason they use orca's iirc is because concord takes up to 30 secs to actually show up so if they simply warp to where ever the next victim is then they get that time to attack someone BEFORE concord arrives. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Benny Ohu
Chaotic Tranquility Casoff
1568
|
Posted - 2013.10.02 19:22:00 -
[59] - Quote
if you have a criminal flag in highsec, you're pointed and cannot warp, no matter if concord is there or not. this has been the case for a long, long time. |

Omega Flames
Last Resort Inn
55
|
Posted - 2013.10.02 19:34:00 -
[60] - Quote
then have the orca and gc pilot's in their pods to warp to the victim and then get the ships out of the orca...no warp req'd when in a ship then for the gc'd pilots...either way outlaw pilots shouldn't be able to do all that stuff in highsec. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Andski
GoonWaffe Goonswarm Federation
9212
|
Posted - 2013.10.02 19:39:00 -
[61] - Quote
ship swapping outside of a station while under a GCC was nerfed long ago
you're crying about something that is literally impossible to do Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Omega Flames
Last Resort Inn
55
|
Posted - 2013.10.02 19:44:00 -
[62] - Quote
damn it's so hot here that my tears dried up before i even knew i was crying....either that or i wasn't crying to begin with <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Solstice Project's Alt
Pator Tech School Minmatar Republic
92
|
Posted - 2013.10.02 20:20:00 -
[63] - Quote
This was actually harder than i thought. I'm sitting here for an hour already, writing this down ... and i'm pretty tired ... but i think i've done it right.
Anyhow ... back on my notebook, so now i can properly respond to this trainwreck.
First of all, i want to make clear that most people who talk about consequences or no consequences don't actually see the underlying issue, which i have tried pointing out (in my bad, acting way, i admit) a few times, but people just go LALALA I DON'T LISTEN AND KNOW BETTER LALALA, while COMPLETELY missing the actual point.
I know this will sound like the typical **** i'm throwing around, but besides me acting the way i do, my point is actually very legitimate. I still believe that gankers are ruining it for themselves, for reasons i will point out one last time in all seriousness.
And, just for the record ... nobody can tell me i'm trying to ruin it for gankers, or that i'm trying to make highsec safe or anything. Good luck with any "argument" in that direction ...
I also want you to know that i am not trying to promote my way of playing or trying to make the way others are playing look bad. I know what i am saying ingame and i know what i am posting, but i'm being serious *here in this thread* and just looking at what's going on, what people perceive and what i believe adds a lot of fuel to the fire.
The only real issue i have with how the others play is that i believe that the long term consequences of how most gankers play as outlaws will simply ruin the whole profession, if one can call it that. (LALALA I DON'T LISTEN LALALA DON'T TELL ME HOW TO PLAY LALALA *...*)
CCP always nerfs everything that gets out of hand. We've seen it. We've been there. They've done it. I can assure you that it will get out of hand sooner or later and then it's too late. I will come to this at the end.
So ...
Why do people believe there are no consequences ? Well ... that's pretty obvious and something i keep pointing out in my act.
It's the fact that gankers use neutral alts to find targets, which means they aren't exposed to any form of danger at all and can sit in station all day, until a target is found. (please note that i write "sit" and not "hide", like i usually do as part of the act)
I can talk about this topic, because i have a lot of information about the complete difference and that's the way i can try to explain why i believe that gankers are blowing themselves up in the long run.
Think !
If the gankers were around to be seen, they would actually kill off any of these "arguments" of avoiding any consequences, because when they are around to be seen, even if it's not actually on site of the victim but somewhere else in system, or maybe even in the next system ... the message spreads and that would make a whole lot of differences.
Please note that i am not saying TALKING IN LOCAL, because most will talk from within the station anyway, so there's no difference.
The point is that it makes a huge difference if people *see* you ! Not only see you coming, but seeing and knowing that you are there !
Why, i hear you ask ?
BECAUSE you are seen. BECAUSE you are around ! BECAUSE you are not sitting in station ! BECAUSE you have to live with the consequences of having to avoid the faction police and having to avoid other players who will or will not come after you.
At this point it's even irrelevant if people come after you, because it's enough that people believe they have a chance ! It's enough that people see you actually have to suffer !
People will react to you, one way or another. Some people will try to fight you. Words will spread that you are around.
It's a matter of perception.
You won't find a single resident person in Hek whining about me avoiding consequences, unless they make up bullshit. I expose myself to every danger there is, within the consequences as outlaw and not avoiding anything.
Bouncing around on grid to not get killed by the faction police isn't "avoiding consequences", it's "living with them".
It's not "running away from you", it's "not dieing to the faction police". You have no idea how many morons make themselves look like idiots to the public, when they say i'm running away from them ...
At this point, when people know that you are there, it does not matter at all if your victims are afk, or if they aren't able to defend themselves.
All that matters is that you are exposing yourself so people believe that there is an actual chance of killing you, (even if there isn't) and that you are indeed suffering from the consequences.
When they see you have to suffer consequences, you don't give them ground to complain about you not having to suffer any.
They can whine about you avoiding the faction police, but that's irrelevant. You are *living* with the consequences and the only thing CCP *might* do is to try to give people a (relatively) balanced tool to fight against you, which would later on lead to CCP giving the gankers new tools to gank in new/other ways.
That's CCP, if you look closely.
Why do i believe this to be true ?
Because *nobody* *ever* successfully complained about me avoiding any consequences. Because i fight people who attack me (hit&run style) and because i keep displaying myself. Those who tried using that "argument" against me have never actually seen me and/ or got told by others that it's very far from the actual truth.
Imagine that ! The public is defending me !
Think about it. Because there are so many gankers using alts and sitting in station, people automatically assume that every single outlaw out there does the very same, which just makes it worse for all of us.
That's also why people in Hek tell me they miss me, why they love me around and why they throw money at me.
|

Solstice Project's Alt
Pator Tech School Minmatar Republic
92
|
Posted - 2013.10.02 20:20:00 -
[64] - Quote
It's because i'm there. I'm showing myself. I'm creating content. I'm not just having alts find targets, undocking, ganking and then docking again. I am actually playing with others and they honour that.
(again ... for the haters ... i am not promoting myself, i am trying to display a difference in the peoples perception!)
Now let's take on a slightly different perspective. Again, i repeat, all that counts is the publics perception.
Gankers sit in station, waiting. A non-outlaw alt seeks out a target. Gankers undock in (relatively high) safety (perfect instaundocks are easily done using fast frigates or pods in absolutely most systems, even as outlaws !) and the chances that there is somebody catching them at the gate are ridiculously low.
Furthermore, it's actually easy for a single person to fit a warpstab and offline it before the gank, if necessary. That's what i do when i roam around in a cruiser. Yes, i sometimes use warp core stabs and they are awesome ! And whenever somebody tries to get me, i can adapt. That's the game. (Hi Glaucolq, you're awesome! Liafcipe ... great fighting you and your tornado. Will do again! :)
Gankers keep saying that there are a lot of consequences for outlaws and they are right with saying that, but at the same time they ignore that they don't actually apply to most of them, because the way they play they are pretty much avoiding them !
I think that's called hypocrisy, but i'm not so sure as english obviously isn't my main language.
The way you play you are reducing the consequences so much that you give people ground to complain about the way you play ... and they do that rightfully so !
(think about this for a second. You give them ground to complain! Do you WANT that ??)
People in this thread keep talking about how they have to suffer the consequences, while at the same time sporting neutral alts and sitting in station until they can strike, without pretty much anything keeping them from ganking their target, no matter what.
I keep calling you people cowards (in act) ... and you never ever spend a single second thinking about it.
I'll repeat it.
You use neutral, untouchable alts, to find targets. Your outlaw chars sit in station, avoiding any consequences while sitting in station, which is *most of the time*.
You are in space for literally a minute only, until you strike and vanish again.
Example ? Frigates sitting at gates, scanning ships. I've tried ganking some, but they actually pay attention and simply jump out, while i then have to wait out the GCC timer without achieving anything. Worse ... even if they pop ... the pilots just jump into a new ship one minute later, as if nothing happened. (funny side note ... i once shot an 80 million isk stiletto fitted with t2 rigs)
When they have found a target ... the gankers undock ... strike ... and vanish again.
Another one ?
Frigates sitting at belts, scanning mining ships and finding targets and dealing as warp-in. When they have found a target ... the gankers undock ... strike ... and vanish again.
In act i always complain about this, because no neutral alt is necessary at all.
You can do all this as outlaws, without the use of alts and thus reduce the complaining by a huge margin ! For whatever reason people outside of Hek don't seem to understand that this is possible, while every single in person in Hek sees that is indeed possible and easily done !
I think i'll add another post about the possibilities an outlaw in highsec actually has.
Anyhow, given these two examples ... tell me how you are suffering from the consequences of being outlaw, because i, as outlaw, don't see this happening for you.
The issue is that you are not exposing yourself to the consequences and thus give people enough ground to whine about you, until so many people gank the way you do it, that CCP is FORCED to react !
CCP does not want to ruin ganking in highsec, but you yourself will give them no choice in the long run, because more and more people will jump on the bandwagon of using neutral alts and sitting in station while avoiding any consequences you *should* suffer from.
But you don't. You do for a minute ... and that's it.
Now bash me for whatever reason you see fit ... i will simply ignore the haters.
Try being reasonable. In the long run, it's for your own good. |

Solstice Project's Alt
Pator Tech School Minmatar Republic
92
|
Posted - 2013.10.02 20:21:00 -
[65] - Quote
Reserved as follow up, like announced.
Took me around an hour for the whole two previous posts to come up, probably made a few mistakes, but at least i've tried.
I need a smoke ... and i'm out of weed. *lol* |

Omega Flames
Last Resort Inn
55
|
Posted - 2013.10.02 21:26:00 -
[66] - Quote
Are you trolling or are you really expecting anyone to read 2 walls of text esp when the first 2 paragraphs can be summed up as "im right, you're wrong". retype it into something actually worth reading. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Solstice Project's Alt
Pator Tech School Minmatar Republic
92
|
Posted - 2013.10.03 09:51:00 -
[67] - Quote
Omega Flames wrote:Are you trolling or are you really expecting anyone to read 2 walls of text esp when the first 2 paragraphs can be summed up as "im right, you're wrong". retype it into something actually worth reading. You really are one big bag of stupid. Your cluelessness goes beyond what i can take and so i'll simply block you.
Also ... try reading books. That's even harder. |

Malcanis
Vanishing Point. The Initiative.
11943
|
Posted - 2013.10.03 10:42:00 -
[68] - Quote
I tell you what, if you'll re-write that saga into proper Old English (See here for an example) I'll support it.
Put a monster in it as well. Monsters always sell well.
1 Kings 12:11
|

Omega Flames
Last Resort Inn
55
|
Posted - 2013.10.03 20:18:00 -
[69] - Quote
Solstice Project's Alt wrote:Omega Flames wrote:Are you trolling or are you really expecting anyone to read 2 walls of text esp when the first 2 paragraphs can be summed up as "im right, you're wrong". retype it into something actually worth reading. You really are one big bag of stupid. Your cluelessness goes beyond what i can take and so i'll simply block you. Also ... try reading books. That's even harder. i've been blocked? nooooo. actually i spent most of grade school reading books as i didnt own a computer back then to go muck around on but when i read i book i do it to be entertained or enlightened and after reading those first 2 paragraphs i got tired of wadding throu your BS. "Some books are to be tasted, others to be swallowed, and some few to be chewed and digested"....your's was making me puke. If it was entertaining or enlightening then I would have read it, but it was neither and only the author of it is to blame. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Tetsel
Heretic Army Heretic Initiative
90
|
Posted - 2013.10.09 10:21:00 -
[70] - Quote
Omega Flames wrote: -10 has always been a can't survive in highsec status
Muhahahahahaha !!! I loled ! You made my day.
Loyal servent to Mother Amamake.
Twitter:-á-á-á-á@EVE_Tetsel-á-á-á@HereticArmy |
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