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TFer Atvar
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Posted - 2005.12.30 15:05:00 -
[31]
Originally by: Dario Wall I see no problem with a new industrial, as long as it doesn't exceed a few limitations...
50-73m3 capacity MAX. No faster than 100m/sec. Able to jettison/scoop to cargo. Shields/Armor/Hull equal to, or less than, that of transports. Tech 1 Industrial resistances. No slots whatsoever. No drone bay.
Of course, that's just my opinion on the matter. Feel free to comment on it.
If CCP does do this, I like this plan. However, I don't support the idea entirely.
My reasoning is that you're going to be eliminating the need for indies in empire space entirely. There would be no reason to fly something that has smaller cargo space but extra slots if you don't need them for protection or added speed. You'd essentially be forcing our current haulers to small-capacity low-security runs. That's a role already somewhat filled by battleships with cargo expanders.
They don't do it perfectly, and don't have as large a cargo capacity as a hauler, but they're far more secure than flying an industrial through 0.0 space. That means that haulers would basically be forced into the role of 0.3-0.5 medium capacity transports. Of course, you could still use a hauler, but it would no longer be the most efficient way, and you'd be foolish to do so with this new ship around.
The new ship would be good for established players, but it'd put new players in a far deeper hole at the start. Instead of being able to train haulers relatively quickly to start helping their corporation on a real basis, they'd be stuck as second-class members for a far longer time. I'm not so far removed from my beginnings that I forget what it was like to not be able to help. I wouldn't wish that on anyone.
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Sorja
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Posted - 2005.12.30 15:18:00 -
[32]
A simple increase in Industrials cargo hold would do the trick, IMHO.
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Kira Natel
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Posted - 2005.12.30 15:46:00 -
[33]
Originally by: Wild Rho A mid range ship would make freighters redundant, it's that simple.
Freighters are big slow and expensive, but move a hell of alot of cargo and so they've developed a niche in the industry.
A mid range ship that can carry large quantities of cargo alot faster would eliminate the need for freighters at all.
While this is true- it is also true that freighters are out of range for most players
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Jin Entres
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Posted - 2005.12.30 16:09:00 -
[34]
Originally by: Kira Natel
Originally by: Wild Rho A mid range ship would make freighters redundant, it's that simple.
Freighters are big slow and expensive, but move a hell of alot of cargo and so they've developed a niche in the industry.
A mid range ship that can carry large quantities of cargo alot faster would eliminate the need for freighters at all.
While this is true- it is also true that freighters are out of range for most players
And rightly so. EVE is not a sologame.
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St'oto
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Posted - 2005.12.31 10:16:00 -
[35]
/sign
How about upping the current freighter skill req to freighter lvl3, and make a smaller freighter with skill req lvl1 -----------------------------------------------
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Tommy TenKreds
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Posted - 2005.12.31 11:54:00 -
[36]
Originally by: Jin Entres EVE is not a sologame.
This is another baseless argument. Eve is whatever game the players make of it, within the rules and framework provided.
To say it is not a "solo" game says nothing of value, since it is clearly multiplayer by design. This does not preclude individual players from thriving independantly from others, nor should it.
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sonofollo
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Posted - 2005.12.31 12:38:00 -
[37]
as before mineral industrial ships - the ability (perhaps an ORE industrial ship) to compress minerals by 100% so instead f 1 million per 10,000 m3 - for trit perhaps allowing 2 mil per 10,000 m3 via a special ship class that compresses minerals using new nanotechnology. Something along those lines that only allow minerals in all other regards these would be the same as above (tritanium is the lowest value - worse mineral ISK wise to move) then i guess its also the eaisiest to get at.
Fr all other classes of modules NPC trade goods etc the status quo seems fine (the effect on level 4 manufacturing missions for example with higher m3) would allow then to be more solo in nature. Im a happy little camper now - CCP 4tw. |

Shinnen
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Posted - 2005.12.31 14:40:00 -
[38]
/signed
Make it a whole new class.
Racial Industial Ship 4 + New ship skill - give it PG to fit 100mn MWD and Bonus to 10% less cap taken by MWD. Make them cheap, new T1 models.
+2 warp core strength might also be good, however, make them very weak HP of a frigate I'd say... ---
INFOD |

Thecle Vifargent
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Posted - 2005.12.31 14:46:00 -
[39]
/signed but...
Im not for a mid ship hauler, but for a mid freighter. Something like 300-400k m3, exactly the same restrictions than freighter but able to carry assembled contenair (sorting in a freighter is a pain !) but unable to loot afk mining stuff or such. ________________________________________________ () () Braiiiiin (â;..;)â (")(") <= This is a vampire bunny. |

Nightwing
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Posted - 2005.12.31 15:02:00 -
[40]
I agree 100% that we need a ship that can haul 100k m^3 after expanders are put on it. But the solution is not a new ship with another skill to train.
I propose that the transport class of ships have their cargo raised to 75k m^3 and with ship bonus/expanders it can reach 100k. While were at it jet cans that are used for mining due to the hulk coming out should be raised to 50k space so a new one is not needed every 30 min when solo mining.
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Rafein
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Posted - 2005.12.31 15:39:00 -
[41]
Edited by: Rafein on 31/12/2005 15:39:52 I don;t think it's a bad idea. just make it so it does not step on other roles currently occupied by other ships.
It should cost around 300 Million base for 100 km3 of cargo hold, and have the same drawbacks as a freighter (cannot pick up from space, cannot dock at a POS).
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Jin Entres
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Posted - 2006.01.01 18:03:00 -
[42]
Originally by: Tommy TenKreds
Originally by: Jin Entres EVE is not a sologame.
This is another baseless argument. Eve is whatever game the players make of it, within the rules and framework provided.
To say it is not a "solo" game says nothing of value, since it is clearly multiplayer by design. This does not preclude individual players from thriving independantly from others, nor should it.
Let me reiterate my point: Freighters are out of range for most people through solo efforts because EVE is designed in a way to encourage player interaction and co-operation. This does not mean players should be or are prohibited to seek to achieve the same goals individually; it merely states they are more difficult to.
In my stating "Eve is not a sologame" I am in no way trying to tell people how they should play EVE, but to emphasize that EVE is a game built on player interaction and rewarding all and any is the fundamental basis of it's design, unlike perhaps in many other multiplayable games.
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Nyxus
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Posted - 2006.01.01 18:18:00 -
[43]
Edited by: Nyxus on 01/01/2006 18:22:52
Originally by: Jin Entres
Originally by: Dario Wall I see no problem with a new industrial, as long as it doesn't exceed a few limitations...
50-73m3 capacity MAX. No faster than 100m/sec. Able to jettison/scoop to cargo. Shields/Armor/Hull equal to, or less than, that of transports. Tech 1 Industrial resistances. No slots whatsoever. No drone bay.
Of course, that's just my opinion on the matter. Feel free to comment on it.
This suggestion sounds rather reasonable. Base mineral cost 400M, requiring indy V, adv. spaceship cmd V and I approve.
I agree with Jin on this completely. Make it a ship that you have to specialize to use. Make it vulnerable. Make it costly. One addendum I would like to see is that it have 1 or 2 Utility highslots for a tractor beam.
This ship would be a godsend to anyone piddling about with POS. Current industrials, both T1 and T2, are just not sufficient for this task while freightors can not be utilized. It also provides a good niche for smaller scale hauling services.
Nyxus
Edit: Making my Impel actually worth using by increasing it's cargo space to 75 or 100m3 would make me happy too, but I think it's power would be used for ebil afk mining. Changing all high slots to utility slots would be fine as that would render it unable to mount a mining laser.
Plasmatique> "Cry 'Cartiff' and let slip the dogs of war!" |

Selena 001
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Posted - 2006.01.01 18:21:00 -
[44]
From what I remember, Barges sparked this kind of frenzied frothing-at-the-mouth discussion this seems to be doing...
Barges still made it into the game didnt they? No-one complains about how efficent they are. CCP make the decision about what makes it into the game and what doesn't... Attempting to convince the forum dwellers that they need a new class of ship is pointless because they dont control what content is added.
Make the point for the new ship and hope CCP consider it.
P.S... I'm all for it. A 20km base indy with 2 or 3 low slots would be brilliant, and it wouldn't ruin the job that frieghters currently hold. ___________
Dont mind me, I'm Forum-Whoring cause I dont have anything better to do with my life... |

xeom
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Posted - 2006.01.01 20:00:00 -
[45]
50-73m3 capacity MAX. No faster than 100m/sec. Able to jettison/scoop to cargo. Shields/Armor/Hull equal to, or less than, that of transports. Tech 1 Industrial resistances. No slots whatsoever. No drone bay.
Able to jettison/scoop to cargo.-While in a POS Shield?
I think this would fix the main problem.Sence people seem to be screaming for friegters that can be used in conjunction with a POS.The would still keep the indys in game for the miners and another small jobs.While still allowing larger cargos to be moved around POS's.
I think that would be the perfect fix for all of this.
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MOOstradamus
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Posted - 2006.01.01 22:32:00 -
[46]
No. Not needed. Would make Freighters redundant. In fact I don't even agree that anything larger than the current stock of Industrials is needed to supply POSes.
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Shiboline M'Ress
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Posted - 2006.01.02 00:00:00 -
[47]
'Light Freighter' or 'Heavy Industrial'.... tottaly support the idea... 
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KHEN
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Posted - 2006.01.02 11:31:00 -
[48]
Edited by: KHEN on 02/01/2006 11:33:51
What I would need : 1) Super Transport Ship with 100.000 m3 cargo when fitted with local hulls expanders 2) Super Freighter with 4.000.000+ m3 cargo and jumpdrive
base speed 1) 60m/s, 300m/s with 100MN MWD 2 (no redundance with freighters due to speed and cargo size) 2) 55m/s
80% of my hauling jobs are around 100.000m3, using the freighter for these is necessary but boring
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Eagle Wolf
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Posted - 2006.01.07 01:15:00 -
[49]
I agree. This seems like a common sense addition that should have hapened alread. It would also ease traffic by not having to have as many ships/trips 2 move items
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Dakath
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Posted - 2006.01.07 01:29:00 -
[50]
After the LAG!Ö is nerfed this would be a great idea. Please make it a T1 ship. I'm tired of uber ships that no single player can get a hold on unless they already have a T2 monopoly "I WIN" ticket.
Throw us regular guys a bone, CCP. 
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Chedburn
Eve Defence Force Ascendant Frontier
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Posted - 2006.08.13 17:50:00 -
[51]
I'm thinking tier 2 tech II haulers :) Could have the same models as transport ships just different skins? Give them one extra low/med slot, at least 7-8 low slots and about 20,000 capacity? However make them very weak and expensive.
Of course, there is always making freighters able to scoop cans.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.13 17:54:00 -
[52]
Originally by: Chedburn I'm thinking tier 2 tech II haulers :) Could have the same models as transport ships just different skins? Give them one extra low/med slot, at least 7-8 low slots and about 20,000 capacity? However make them very weak and expensive.
Of course, there is always making freighters able to scoop cans.
Let the dead be ready? ---------------- Cruelty is God's way of showing kindness.
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DubanFP
Caldari
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Posted - 2006.08.13 18:09:00 -
[53]
Edited by: DubanFP on 13/08/2006 18:12:36 Edited by: DubanFP on 13/08/2006 18:11:45 Personally I think a 100k m3 ship that goes faster then the frieghter would make the frieghter useless, 770,000 m3 is more then is really needed anyways. I would rather have a ship that would go the same exact speed as current frieghters, but only be able to carry 20-30k m3. since the 5k m3 of current designs are just not enough. It'd probebly cost around as much as a battleship, and it'd probebly have extra Warp strength "allow it to move through 0.0 without leting it carry cargo expanders making frieghters useless".
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.08.13 18:13:00 -
[54]
Hm.
I considered the proposal.
And found it to be inadequate. Dismissed.
 ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Lazuran
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Posted - 2006.08.13 18:17:00 -
[55]
my $0.02: tier-3 transport ships - require L5 transport skill, have 7000-9000 base cargo capacity and 6-8 low slots. racial industrial skill bonus: +5% cargo, +5% velocity, 5% warp speed (or something useless like that, i.e. not resists like other transports), transport ship skill bonus: +5% shields, armor, hull hp per level (something like that). Penalty: 0% warp strength (= no wcs).
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.13 18:19:00 -
[56]
I have a Freighter alt in Empire.
I would certainly approve of an intermediate size hauler with like 150-200k m3 capacity.
I'd buy both and use both, guaranteed...
It would not make my Freighter redundant one bit!
------------------------------------------------ Current Hobby other than EVE
My Hero
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