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Inokuma Yawara
University of Caille Gallente Federation
134
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Posted - 2013.08.22 10:16:00 -
[1] - Quote
J3ssica Alba wrote:... If it was actually merged into eve where you log on and find yourself playing a real fighter belonging to a real carrier played by a capsuleer somewhere out in null ratting .... that might be interesting. Though I don't know how much said capsuleer would like his fighters to suddenly get minds of their own ...
Don't drones already have "minds of their own"?
Watch this space.-á New exciting signature in development. |
Inokuma Yawara
University of Caille Gallente Federation
134
|
Posted - 2013.08.22 10:21:00 -
[2] - Quote
darkoran wrote:Looks dumb, and when I think about the real work they should be doing on TQ, it looks dumb as F
Hey, Dork-oran, you look dumb as F too. I know. I know. You're probably a PhD in some kind of way-out physics, and can do math faster than a scientific calculator, and all that. But your mug. Man, you just look dumb. Watch this space.-á New exciting signature in development. |
Inokuma Yawara
University of Caille Gallente Federation
134
|
Posted - 2013.08.22 11:01:00 -
[3] - Quote
I've been reading through some of these posts. And you know what? I figure that Valkyrie is not going to be tied to TQ servers. The reason being TiDi. TiDi would kill the fast paced, game that should be Valkyrie. And even if CCP upgraded their servers to insanely bleeding edge-hyper-hardware, TiDi will still be a factor that would work against integrating the games... Watch this space.-á New exciting signature in development. |
Inokuma Yawara
University of Caille Gallente Federation
143
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Posted - 2013.08.24 06:36:00 -
[4] - Quote
Ishtanchuk Fazmarai wrote:Arduemont wrote:Kyt Thrace wrote:Debora Tsung wrote:Zappity wrote:PC please, and preferably not linked to Origin or anything daft. As currently the Oculus Rift only supports the PC plattform and CCP is it's own publisher and has it's own launcher software, I see no way how EVE-VR may not be for the PC or linked to some craptastic stuff like origin. Wrong, there are modders out there using the Oculus Rift attached to cell phones & running games. The best solution for this game to be a HUGE SUCCESS is to make it a mobile platform based game. I don't even know where to start. Firstly, Oculus Rift is being designed ONLY for PC. Modders don't really come into it at this point. No games company who already has at least the sense required to build a successful game (read a game that anyone has heard of), would make the mistake of creating a game for the Oculus Rift for a platform that Oculus Rift does not support. It would be like designing music to sound incredible with some new headphone tech for a Raspberry Pi. As for game being a huge success on mobile platforms. Not this kind of game. Serious games get made for serious platforms. This is not AngryBirds in space. Arduemont, why you think that a game that started as a tech demo and it's gonna be developed, tested and launched in a bit more than a year, is gonna be complex enough to be deemed "serious"?
The tech demo was just one battle scenario. For it to be a fully fleshed out game, it's gonna need lots of scenarios, missions, different levels of difficulty (for missions), and lots of different scenery. The hard part is already done, that is the stuff that they use to make EVE Online (I watched an interview of the development team). Now it's on to the not-as-hard-part, all of that stuff I listed before. That shouldn't take but a year (cause the hard part's already done). Watch this space.-á New exciting signature in development. |
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