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Adoran Wa'alle
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Posted - 2005.12.30 20:51:00 -
[1]
I just got a badger mk2, and I need some help outfitting it. (yes I've read the thread about badger fitting. Just didn't help too much. I need something more spesific)
The important factors for me are speed, and survivability when trading in dangerous areas. Any ideas on an outfit that'll fulfill those requirements? Thanks
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Schroni
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Posted - 2005.12.30 21:05:00 -
[2]
high: cloaking device med: 10mn AB, med shield booster, invul field x2, 2x ecm burst low: 2x wcs, 1x nanofiber
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Adoran Wa'alle
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Posted - 2005.12.30 21:16:00 -
[3]
Originally by: Schroni high: cloaking device med: 10mn AB, med shield booster, invul field x2, 2x ecm burst low: 2x wcs, 1x nanofiber
Sorry for my noobishness, but what's a wcs?
And the rest sounds good. Thanks
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Halada
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Posted - 2005.12.30 21:19:00 -
[4]
wcs is warp core stabilizer.
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Adoran Wa'alle
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Posted - 2005.12.30 21:23:00 -
[5]
Originally by: Halada wcs is warp core stabilizer.
Ah. Yeah, that might come in handy. Thanks.
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Adoran Wa'alle
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Posted - 2005.12.30 22:55:00 -
[6]
Originally by: Schroni high: cloaking device med: 10mn AB, med shield booster, invul field x2, 2x ecm burst low: 2x wcs, 1x nanofiber
By the way, mind explaining why I need 2 ecm burst modules? if there's no particular reason, then maybe it'd be better to get 3 invul fields an only 1 ECM burst. What do you think?
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Sarmaul
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Posted - 2005.12.30 22:59:00 -
[7]
tbh I wouldn't bother with ecm bursts at all, unless they've finally fixed them. ------------- Please make Minmatar overpowered, CCP |
Rexthor Hammerfists
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Posted - 2005.12.30 23:01:00 -
[8]
10mn ab, 1em hard, 1 unvul field, sensor boost multispectrals
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Cade Morrigan
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Posted - 2005.12.30 23:04:00 -
[9]
ECM is not a sure thing, 2 modules = greater chance of it breaking locks. Note the short range on those burst modules though, i'm not sure i'd pack those. You might be better off with shield resist hardeners or amps in those slots to improve your EM and thermal resists which will still be rather low even with the invuln fields. Your cap is going to drop fast if you turn all that on, not sure it'd last more than a 20 seconds. You might consider going with a Cap injector (lots of cargo space for charges) in place of a burst ecm or someting.
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Adoran Wa'alle
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Posted - 2005.12.30 23:18:00 -
[10]
lot's of good suggestions. Thanks.
2 questions:
Is the badger mk2 considered a cruiser class ship (so I can use medium equipment)?
Is it possible to reload a gun/equipment while in-flight? if so, how?
Thanks
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Jenton
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Posted - 2005.12.30 23:32:00 -
[11]
for mass purposes, yes, BMK2 is a cruiser. however, i think it has less mass than most cruisers, so it accelerates faster with a 10 Meganewton afterburner.
u can indeed reload in space, just right click the modoule, and select "reload"
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Adoran Wa'alle
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Posted - 2005.12.31 12:16:00 -
[12]
Originally by: Jenton for mass purposes, yes, BMK2 is a cruiser. however, i think it has less mass than most cruisers, so it accelerates faster with a 10 Meganewton afterburner.
u can indeed reload in space, just right click the modoule, and select "reload"
Ah, ok. That'll come in handy. Thanks
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Entreri Finwe
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Posted - 2005.12.31 13:41:00 -
[13]
Quote: med: 10mn AB, med shield booster, invul field x2, 2x ecm burst
I'd try to replace the ECM burst with Multispectral ECMs instead, the cap will go fast but you'll be able to get to a gate fairly fast... Unless the Bursts has been fixed and now has become a useful module... ---
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0CISCOKID0
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Posted - 2005.12.31 14:00:00 -
[14]
My BadgerII is fitted as follows:
High - empty
Medium - medium shield extender, small shield extender, 10MN AB, 1 ballistic & 1 thermal shield hardener
Low: warp core stabilizer, inertia reducer, structural nano
I end up with very high resists for my shields and a speed of 367m/s for stargate approaches. Your speed might be slightly lower due to your lower skills.
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