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Pookoko
Sigma Sagittarii Inc.
1
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Posted - 2011.11.02 22:56:00 -
[31] - Quote
It sounds like you are flying an armor cane in which case u may consider fittng 220 guns ans dual neut. also give nano cane a go its a great solo roaming ship. As for general advice in solo pvp i would say spend a lot of time playiIng around in eft and browsing fits to get familiar with different fits each ship flies so u cna think abouy how u may counter them in real combat - e.g it helps a lor to know gun ranges and top speed of other ships if u are flying a kite ship |

JIn wai
RADIO RAMPAGE Indecisive Certainty
0
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Posted - 2011.11.03 09:18:00 -
[32] - Quote
Okay I would like to throw in my 2 cents from my experience...
Firstly the ship class you fly for solo has no meaning. To explain, all ships fit for PvP are fit for an engagement situation, for example a plate mega is designed for close engagements best fought on gates or station where the exit option is to deagress. No ship is good in every situation. This is an important point, no hostile ship wants to fight outside of its designed style because it will be disadvantaged. The same is true for you, so the ship class you pick doesn't define how good you will be solo but simply what targets you want to look for. As an example my mach is brilliant vrs BC but useless close range on ffrigs so I avoid close range encounters with frigs. Once you pick a ship the next step is to hunt targets your designed to kill in situations your designed to be in...
Next point always assume it's bait and always assume there is a blob. It's very rare for there not to be. When I find a ship I ask the following question. If I was him why would I be sat there in that ship. If there is no explanation it's bait, if there is its probably still bait. So now how do you fight this, simple you need an exit strategy and theres 3 common strategies. So when it all goes wrong you go straight for plan B.
So the three tactics
1 . Escape normally the tactic of any kite/nano ship is the ability to simply out run you opponent out of his tackle range and then warp off. The same can be achieved for slower ships by employing ecm from a falcon alt or ec drones to provide the ability to warp out.
2 . Out tank the blob, holding a large enough tank to cope with the increased odds. The issue here is when the odds stack to high you tank will fail.
3 . Finish the job before they land, if you can kill the bait and run before back up lands then the back up is irrelevant. This is the.reason why frogs are.so popular solo, frig on frig fights generally end so quickly no backup can land.
This also explains that tenth and why it's.so dam good in the video. With the BS afterburner and faction tank she.can employ both exit strategy 1 & 2. Making her very versatile.
I will.end saying exit.strategies are not about running away, but about exiting a situation not in your favour. A flood PvPer use the exit to generate a new.duration in there favour.. |

How2FoldSoup
Hull Tanking Elitists
6
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Posted - 2011.11.03 18:19:00 -
[33] - Quote
For the thrasher try swapping out the dc for a mapc and fit a med shield extender in the med slots. It will allow you to take shots at pods/small frigs on gate or station for extra fun. |

Kinroi Alari
Pan Galactic Gargle Blasters Important Internet Spaceship League
10
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Posted - 2011.11.03 21:35:00 -
[34] - Quote
Lotta good advice above.
I don't consider myself a "real" PVPer (little more than a hundred kills, mostly avoid it these days). But I highly recommend the cheap ship approach (and I love the neut/tracking disruptor Arbitrator, despite my lack of kills in one).
Also, consider unusual fits.
Marlenus of Ironfleet Towing and Salvage and Jim Bridger of Steelfleet used to do amusing high sec cow-flipping, er, can-flipping things with Cranes (covops transports) fitted with a heavy missile launcher instead of a cloak.
And if you haven't seen his blog, I highly recommend their blog entry where Jim Bridger used a Bantam (!?!) to kill an Exequror... http://www.ironfleet.com/2008/12/04/beware-the-bantam-of-doom/ |

Gazmin VanBurin
Go Petition Blizzard
5
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Posted - 2011.11.03 22:04:00 -
[35] - Quote
Stalking Mantis wrote:http://www.agony-unleashed.com/wiki/index.php/Agony_PVP_University
Classes have limited space so make sure you register fast as classes fill up very fast.
these are way fun and I have heard nothign but good things about them, I highly recomend Agonys pvp classes |

Killstealing
Broski Enterprises Elite Space Guild
124
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Posted - 2011.11.04 00:17:00 -
[36] - Quote
>league of legends

On a more serious note, the 'buy 100 rifters, fit them and lose them' thing should work. |

Princess Bride
Corripe Cervisiam Trade Consortium
2
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Posted - 2011.11.04 05:19:00 -
[37] - Quote
It seems to me that the "go blow up 100 rifters" advice is always given in threads like these. However, most guides don't emphasize how important it is to learn EVERY ship. Not just their names and classes, but weapons, range, DPS, strengths and weaknesses. One thing that makes Eve PVP difficult is that you really do need to absorb a lot of knowledge in order to be effective. What good does it do for a new player to go suicide 100 frigs if he's not even aware of how each one is lost (other than "in a fire")? The truly great Eve PVPers all have one thing in common: They're all Eve Super-Nerds and can prattle on for hours about just about every ship in the game that is found in PVP. You can play FPS's casually, and have a great time, and even get pretty good. You can't really be a casual Eve player and good at Eve PVP. |

Shaidar Hussan
Uncontrollable Violence Rage Alliance
7
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Posted - 2011.11.04 08:11:00 -
[38] - Quote
Princess Bride wrote:It seems to me that the "go blow up 100 rifters" advice is always given in threads like these. However, most guides don't emphasize how important it is to learn EVERY ship. Not just their names and classes, but weapons, range, DPS, strengths and weaknesses. One thing that makes Eve PVP difficult is that you really do need to absorb a lot of knowledge in order to be effective. What good does it do for a new player to go suicide 100 frigs if he's not even aware of how each one is lost (other than "in a fire")? The truly great Eve PVPers all have one thing in common: They're all Eve Super-Nerds and can prattle on for hours about just about every ship in the game that is found in PVP. You can play FPS's casually, and have a great time, and even get pretty good. You can't really be a casual Eve player and good at Eve PVP.
Another major problem with the "buy 100 rifters" strategy: you will lose 100 rifters, quickly. Personally I don't see what you can learn from having one hundred rifters insta-popped by people with better ships. I took on a T1 frigate gang solo once, pretty much the only damage being done to me was from gate guns. Killed three of them, they warped off with me still at about 90% armor.
Join a PvP corp, buy a decent ship, copy battleclinic for fittings and read up about how it is supposed to be used. Then, when you're engaging, either do so with a gang of your new buddies or at the absolute minimum with a scout. Otherwise you'll just get ganked.
After a few fights you'll be less nervous engaging, and you might know how to fly your new ship a bit better. Maybe it'll cost you more, but learning how to disengage and keep an eye out for reinforcements is better than just warping in and exploding 100 times over. |

Taurean Eltanin
The Tuskers
10
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Posted - 2011.11.04 14:15:00 -
[39] - Quote
Quote:Like many new pilots, I knew from the outset that I wanted to pvp. In fact, I pvp in any computer game I play, as destroying computer generated enemies gets old fast.
Looking around the web, everyone seems to have an opinion about how to get into pvp. Most advice is to join some kind of organisation (Faction Warfare, Red v Blue, pvp corp, etc) and learn from those who already know the ropes.
The trouble is, it is very difficult to tell the good pvpers from the hacks without being good at pvp yourself. And even good pvpers may not actually be good at teaching, which is an altogether different skill.
Also, I learn by doing. I can read advice (like how to use the D-Scanner) many times, but it's only after I actually do it (over, and over again) that I actually get it. And getting it is key to pvp in any game. The pilot that wins in a novel situation is not the pilot that has memorised habits and reactions - that's called drill and is useful in coordinating large groups - but the one that understands the fundamental principles governing the conflict.
So I am going to learn by doing. I've bought myself 20 Punishers, and I'm going to loose them all.
Every. Single. One.
And after each loss, I'm going to reflect on what I did wrong, and what I could have done better.
It's not much of a plan - but it's the one I've got.
Similar advice has already been given in this thread, but it really worked for me. I started as month old character back in February, and now I make my living off pvp (ie, no missioning, no exploration, just loot and ransoms). If you're interested, you can try learning from my (many) mistakes; I recorded my progress on my blog.
Although I used a Punisher, this would probably work well with any T1 frigate, destroyer or cruiser (assuming it is suitable for pvp). http://flight-of-dragons.blogspot.com/ |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 14:29:00 -
[40] - Quote
Omniwing wrote: So yeah, I'm pretty much on the same train as everyone else with the 'blobs suck' thing. What people want is fair fights, yet the game makes no effort or mechanics to try to at least provide an incentive for that to happen.
I know I'll get flamed all to hell by saying this, but I do wish there was some kind of duel system or arena system where you coul sign up for like a 1v1 or 2v2 or 3v3 and nobody else could interfere. I think it would be fun as hell.
In all honesty find a corp for training will help
1v1 are easier to find, but you need to set them up right to avoid getting ganked. Fleet up with the person and meet at a safe. If they drop fleet or more ppl join (if your not fc) then its time to go. Fight in frigates until who know who you are dealing with. A lot of people will 1v1 in them and most of the time it is
a) not worth the time of a group of ppl to come after you b) hard to get to the gankee by the time the fight is over (frig fights are quick...usually)
Larger groups are possible, but in general you have to know the people well to arrange larger fights.
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Princess Bride
Corripe Cervisiam Trade Consortium
3
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Posted - 2011.11.04 15:49:00 -
[41] - Quote
Karl Planck wrote:Omniwing wrote: So yeah, I'm pretty much on the same train as everyone else with the 'blobs suck' thing. What people want is fair fights, yet the game makes no effort or mechanics to try to at least provide an incentive for that to happen.
I know I'll get flamed all to hell by saying this, but I do wish there was some kind of duel system or arena system where you coul sign up for like a 1v1 or 2v2 or 3v3 and nobody else could interfere. I think it would be fun as hell.
In all honesty find a corp for training will help 1v1 are easier to find, but you need to set them up right to avoid getting ganked. Fleet up with the person and meet at a safe. If they drop fleet or more ppl join (if your not fc) then its time to go. Fight in frigates until who know who you are dealing with. A lot of people will 1v1 in them and most of the time it is a) not worth the time of a group of ppl to come after you b) hard to get to the gankee by the time the fight is over (frig fights are quick...usually) Larger groups are possible, but in general you have to know the people well to arrange larger fights.
This.
Flying with a small gang in the context of a PVP training corp will help a lot more than just 1) Undock 2) Fly to nearest low-sec 3) Die in a fire 4) Repeat x100. It really helps to have someone who is already an experienced pilot telling you exactly what went wrong and why. Way better than trying to work it out alone in the clone vat.
The more I hear "Go blow up 100 Rifters" the more my scam spidey senses go off. Who does that strategy REALLY benefit? All of the bored gate campers on the other side of that high-sec to low-sec gate, that's who. My advice would be:
1) Read everything you can get your hands on about PVP. Stop watching the "look at me" videos. 2) Learn what every PVP fit ship can do. Pay close attention to range, speed, etc. and figure out what ships your ship can kill, and what it should run like hell from. 3) Join at least one training corp. Take every class they offer. (Eve Uni, Agony classes, Pwned Factor, NA.) 4) Join a PVP corp (RvB comes to mind) 5) Fly in many small gang ops. Use the best ships you can afford to lose. 6) Every single time you die, try to understand exactly what went wrong. (Understand that every ship loss is YOUR fault.) 7) Use what you learn to get better. |

Jitas Prostitute
Science and Trade Institute Caldari State
2
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Posted - 2011.11.05 00:04:00 -
[42] - Quote
too long, didn't read.
While we all agree OP is a massive faGÇìggot, there are some things you can do to sway the tide of battle in your favor.
ALWAYS have you guns toggled on overheat B E F O R E you start a fight. This is crucial.
Make sure you don't burn them out during the fight, toggle the overload off at 3/4 the way.
anyone who pvp's without overload is as big of a faGÇìggot as you, OP. |

JongBlood
The Suicide Kings Test Alliance Please Ignore
3
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Posted - 2011.11.05 00:17:00 -
[43] - Quote
Down load the test server and learn those special ships there. Everything costs 100 isk |
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