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Lythius Arcturnus
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Posted - 2005.12.31 21:22:00 -
[1]
I was mentally complaining to myself last night about travel time in Eve as I popped through my 30th gate of the night when I came up with this idea. Rather than complain again I figured I would offer something constructive.
I don't know how far this would go helping to eliminate BM's, but it would cut down alot of travel time.
I haven't worked out all the details of the idea, but I do have the general outline. What would happen is that players would be allowed to build their own stargates. They could choose the source and destination system and build them as a pair. However this would require HUGE amounts of resources, and the gate under construction on either end (as long as it was in low sec) could be attacked and destroyed before it was finished by a large enough force.
Now the really cool part is that the resources required would be so huge that no one corporation would be able to complete the project on their own. Im sure some calculation would have to go into just how many minerals it would require, but something along the lines of billions of tritanium at the minimum. Enough that would require a large number of players to get involved.
There would be a time limit that the gate would have to be completed in before it "lost cohesion and poofed" or something. Anyway, the main idea is that the community as a whole would all have to chip in. Even the newest player could deposit tritanium at the buildsite. Another benefit is that only the most needed or perceived "best" stargate locations would end up being completed because players wouldn't contribute if the gate didn't benefit them.
I'm not a game developer, so im sure theres 1000 things I havn't thought of that might make this impossible, but I think the general idea could be alot of fun. It would bring large numbers of unrelated players together to work on a common goal, and would give CCP the opportunity to say "Well, if you want to get their faster, build a gate".
Which gate got built and which got abandoned before being completed would be decided by word of mouth, and general player interaction and politics.
Just an idea. I have no idea how feasible it would actually be. I just think it would be neat to have something of this scale that would require so many players to work together for mutual benefit.
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Marcus Thrawn
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Posted - 2005.12.31 21:32:00 -
[2]
Its on the drawing board to add buildable jumpgates from POS to POS.
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Lythius Arcturnus
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Posted - 2005.12.31 21:33:00 -
[3]
Oh cool. I didn't know that.
How will that work though? Only members of the corp that owns the POS will be able to use them?
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Clytamnestra
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Posted - 2005.12.31 21:36:00 -
[4]
Quoted from the dev blog.
Quote: Instead of just activating their jump drive, Titans are able to open a bridge to distant solar systems allowing gang mates to jump through. Opening this wormhole comes at a cost based on every ship that goes through, on the mass of the ships that enter and distance of the jumps. So Frigates will be cheap to send through but Battleships will not be. It won't cost as much as not as dreads jumping on their own but it will be a number you won't forget once you've tried it out for the first time.
I imagine there's a interest in affording large alliances to quickly mobilize. Thus clone jumping came into effect.
Not sure there are plans on allowing players to simply travel faster and farther. I agree it's menial, but that's part of the whole idea of travel in this game.
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Marcus Thrawn
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Posted - 2005.12.31 21:36:00 -
[5]
No idea, its just on the drawingboard.
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Dem Bones
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Posted - 2005.12.31 21:51:00 -
[6]
Originally by: Lythius Arcturnus Oh cool. I didn't know that.
How will that work though? Only members of the corp that owns the POS will be able to use them?
If they have any sense, they'll put in a permit system, so the corps involved could charge a toll fee.
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Lythius Arcturnus
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Posted - 2005.12.31 21:55:00 -
[7]
Yeah, that would be nice.
I just came back after a 9 month break from Eve, and I always have really loved this game, but the travel time is something that I still have trouble with.
I really don't like complaining, and if I felt that having long travel times added anything to the game then I would understand. But I just don't see how it really helps the game in anyway.
Really would bolster my moral if something got in the pipe that had the hope of reducing travel time for the common player. 
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VantDre
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Posted - 2005.12.31 22:54:00 -
[8]
Well, the easier you make travel the less tactical and logistics really matter, if you can just jump into your enemies base of operations.
Travel time adds alot of EVE's 'Gigantic' size and seperates alot of us. Not only does it create regions of people but makes the servers divided enough so when trouble happens its in a certain local for them to deal with. Marketing player to player this adds even a further difference, with how easy or hard certain regions are for specific products.
Things like buildable stargates, jump portals, the ISS outposts really take on an energy feeling when so many players get involved and how massive they become upon the backdrop of EVE's map.
I really can't wait to see if someones going to sit somewhere in 0.4 with a mothership/titan/carrier opening jump portals for a price, argueably you'd need sufficient firepower to keep the huge ship in one peice to keep it out of the hands of those that would want to remove it or to replace it with their own in that location, this would be a start of something even more like its own empire/naga/ISS. I could see even these things being related, having a Naga owned titan pushing their supply into empire.. ISS having a 'jump route' for people to reach the outposts faster.. And also having this all tie into the POS based defense and/or jump structures.. It definately all has alure, but at a cost of gameplay in certain aspecs. tHink walmart.
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Sinari Galdrin
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Posted - 2006.01.01 00:45:00 -
[9]
Originally by: Lythius Arcturnus I really don't like complaining, and if I felt that having long travel times added anything to the game then I would understand. But I just don't see how it really helps the game in anyway.
I think that without the travel time 'issue' then Eve would lose a lot of its 'strategic-ness'
Because travel time IS long, it means you need to think about how far you're going to travel to do something, is it worth doing given that travel time, etc.
If travel was a lot quicker, then Eve would become much more simplistic - there wouldn't be as many traders (or rather, everyone would be a "trader", so there would be no specialised traders); wars would be less strategic, and more 'the richest people win'; etc.
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JeanLuc Picarde
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Posted - 2006.01.01 01:31:00 -
[10]
on a side note the only thing ive always hated about traveltime is the whole docking thing, I grok the docking time in 0.0 space, gotta let them meanie get a shot off at ya after all *grins* and same understanding for someone in a war, but how bout some kind of determination for those that are just tolling about in empire? kinda annoying.
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