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Elindreal
Republic Military School Minmatar Republic
25
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Posted - 2011.10.28 22:14:00 -
[1] - Quote
http://pastebin.com/TkY3rY6q
Now, I know not to take this as gospel truth, but I was looking through some of these changes for the sake of interest and came across some change to the missile stats.
Am I reading this correctly? Are T2 missiles losing their drawback penalties? Will Fury/Rage no long bloom your sig radius? Will Precision/Javelin no long gimp your speed?
# Scourge Fury Heavy Missile # [-|n] increaseSignatureRadiusPassive # [-] signatureRadiusBonus: 5.4 #
# Scourge Precision Heavy Missile # [-|n] ammoInfluenceShipVelocity # [-] maxVelocityBonus: 0.95
# Terror Javelin Assault Missile # [-|n] ammoInfluenceShipVelocity # [-] maxVelocityBonus: 0.95 #
# Terror Rage Assault Missile # [-|n] increaseSignatureRadiusPassive # [-] signatureRadiusBonus: 5.4 |
Wylee Coyote
Imperial Academy Amarr Empire
34
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Posted - 2011.10.28 22:54:00 -
[2] - Quote
That's how I'm reading it as well. And thank you for the link, I'd been looking for more info on the "Missiles got minor tweaks" blurb. |
Val MeR
100 gr.
0
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Posted - 2011.11.28 15:40:00 -
[3] - Quote
So, according to patch notes, missiles are keeping their drawback penalties... |
Jennifer Starling
Imperial Navy Forum Patrol
364
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Posted - 2011.11.28 15:43:00 -
[4] - Quote
Val MeR wrote:So, according to patch notes, missiles are keeping their drawback penalties... Looks like it .. too bad! |
Elindreal
Republic Military School Minmatar Republic
25
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Posted - 2011.11.28 15:51:00 -
[5] - Quote
patch notes are out? thanks for resurrecting this btw haha |
Smodab Ongalot
Immortalis Inc. Shadow Cartel
0
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Posted - 2011.11.28 16:12:00 -
[6] - Quote
BOOOOOOOO
T2 missiles really needed this change. I'm sad to see they are leaving it out |
Val MeR
100 gr.
0
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Posted - 2011.11.28 16:22:00 -
[7] - Quote
Unless this topic is in "General Discussion", it will get no response from devs... they obviously think missiles don't need any changes. |
Tanya Powers
Science and Trade Institute Caldari State
274
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Posted - 2011.11.28 16:33:00 -
[8] - Quote
Val MeR wrote:Unless this topic is in "General Discussion", it will get no response from devs... they obviously think missiles don't need any changes.
Actually those "small" drawbacks aren't that important, better see missiles improved and keep those drawbacks than let them has they are now.
Cruise missiles need improvements, Heavy assault missiles need improvements, Torps need improvements, defenders need improvements (rockets?)
5% Sign bloom isn't that important, small speed reduction isn't that important neither but not be able to properly use Ham's or Cruise because HM's are "all in one" this gets me tired, also torps/cruise/ham's need more dmg and smaller base expl radius, higher base speed impact/speed for ham's cruise and torps.
Just an opinion, I'm not really bored at all because of the small sign bloom penalty and actually, T1's or Faction HM's are awesome against small targets, better than precision imho. |
Glarrion
Enterprise Industries Corp
1
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Posted - 2011.11.28 16:40:00 -
[9] - Quote
5 % per launcher - with 6-7 launchers drawback is SERIOUS :) |
Wylee Coyote
Imperial Academy Amarr Empire
34
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Posted - 2011.11.28 16:41:00 -
[10] - Quote
Tanya Powers wrote:5% Sign bloom isn't that important, small speed reduction isn't that important neither You do realize that those penalties are additive per launcher loaded with the corresponding T2 missile type correct? The speed penalty for precisions is crippling. |
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