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Kyle Caldrel
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Posted - 2006.01.01 18:27:00 -
[1]
Wtf CCp...fix the damn lagg already thx
******************************************************* What ya gonna do, when I come for you!?
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Amthrianius
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Posted - 2006.01.01 18:29:00 -
[2]
Docked in Jita 10 minutes ago and its still loading station :s ---------------
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SA TKperson
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Posted - 2006.01.01 18:29:00 -
[3]
Pressing enter to talk makes a buzzing sound :)
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Ilan
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Posted - 2006.01.01 18:35:00 -
[4]
00 not much better :(
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solidshot
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Posted - 2006.01.01 18:35:00 -
[5]
add memory leaks as well not fun 
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Tommy TenKreds
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Posted - 2006.01.01 18:39:00 -
[6]
It does seem to have quite suddenly grown alot worse tonight (last two hours).
We should the promised performance improvements in another week or two though, I hope. So all is not lost. 
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Drayce
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Posted - 2006.01.01 18:44:00 -
[7]
Edited by: Drayce on 01/01/2006 18:45:17 Edited by: Drayce on 01/01/2006 18:44:50 Are you baiting? 'Cause if you are, consider it swallowed hook, line and sinker.
First off, what really is the point of your post? You think CCP don't know about lag and are doing nothing about it? Or do you think that by making another whiny post about lag that CCP are finally gonna flick the switch to turn off all lag? I mean c'mon... think a little bit huh.
Secondly, why not move out of the busy systems to a less populated area? It's what I did and am having no issues at all with lag.
Thirdly, CCP are on to the problem and if you read the news page you will know that they are planning on making a very expensive upgrade to the entire cluster of servers. What they do not want is for the new computers to cause more problems than they fix, hence the necessity to spend a month or two running tests before they actually switch over. I'm sure you'd love it if instead of lag we had full blown server outages for hours at a time .
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Kyle Caldrel
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Posted - 2006.01.01 18:47:00 -
[8]
Originally by: Drayce Edited by: Drayce on 01/01/2006 18:45:17 Edited by: Drayce on 01/01/2006 18:44:50 Are you baiting? 'Cause if you are, consider it swallowed hook, line and sinker.
First off, what really is the point of your post? You think CCP don't know about lag and are doing nothing about it? Or do you think that by making another whiny post about lag that CCP are finally gonna flick the switch to turn off all lag? I mean c'mon... think a little bit huh.
Secondly, why not move out of the busy systems to a less populated area? It's what I did and am having no issues at all with lag.
Thirdly, CCP are on to the problem and if you read the news page you will know that they are planning on making a very expensive upgrade to the entire cluster of servers. What they do not want is for the new computers to cause more problems than they fix, hence the necessity to spend a month or two running tests before they actually switch over. I'm sure you'd love it if instead of lag we had full blown server outages for hours at a time .
lol
******************************************************* What ya gonna do, when I come for you!?
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Ikvar
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Posted - 2006.01.01 18:49:00 -
[9]
I haven't had a problem since a few days after RMR was deployed. Sucks to be you, I guess.
Originally by: Avon I actually enjoy crafting in EQ2.
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Lady Ackrasta
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Posted - 2006.01.01 19:53:00 -
[10]
I'm very lagged this evening. First time I've had a problem since RMR, and I'm not even in a busy area.
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SULAN BARHIR
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Posted - 2006.01.01 19:54:00 -
[11]
No problem here. My eve client works much better after I did a memory upgrade. I had 256 RAM before, now have 780 Mb.
Works much better now. Maybe all you whiners wana take a look at your own setup before complaining? And for the love of kittens, just get out of hub systems. |

Marcus Sovereign
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Posted - 2006.01.01 20:14:00 -
[12]
Originally by: Drayce Edited by: Drayce on 01/01/2006 18:45:17 Edited by: Drayce on 01/01/2006 18:44:50 Are you baiting? 'Cause if you are, consider it swallowed hook, line and sinker.
First off, what really is the point of your post? You think CCP don't know about lag and are doing nothing about it? Or do you think that by making another whiny post about lag that CCP are finally gonna flick the switch to turn off all lag? I mean c'mon... think a little bit huh.
Secondly, why not move out of the busy systems to a less populated area? It's what I did and am having no issues at all with lag.
Thirdly, CCP are on to the problem and if you read the news page you will know that they are planning on making a very expensive upgrade to the entire cluster of servers. What they do not want is for the new computers to cause more problems than they fix, hence the necessity to spend a month or two running tests before they actually switch over. I'm sure you'd love it if instead of lag we had full blown server outages for hours at a time .

Dude, you need cancel your subscription to Fanboi Monthly and try to understand that some of the 20,000 odd players in this game may be experiencing problems that you are not. This whole "I'm not having problems so everybody else is suffering from mass hysteria." argument is getting old.
Real fast.
The problems are there. They've been acknowledged by CCP. They're being worked on. These are facts.
The problems should never have been introduced in the first place. This is also a fact.
Denying the obvious is a symptom of insanity.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |

Selic
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Posted - 2006.01.01 20:50:00 -
[13]
Yup, I also had some fitting and "right click" lag in a system with 4 people in local. I predict most, if not all, lag related issues will be resolved after holiday vacations are over and everyone has returned to work. 
However, once the server population reaches these numbers during "normal" times (as opposed to "peak") ...
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Vince Draken
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Posted - 2006.01.01 20:57:00 -
[14]
How about banning trial accounts on SUndays for starters so us paying customers can actually play?
The above thoughts and statements are IC and should be taken as such. |

Vince Draken
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Posted - 2006.01.01 21:00:00 -
[15]
Originally by: SULAN BARHIR No problem here. My eve client works much better after I did a memory upgrade. I had 256 RAM before, now have 780 Mb.
Works much better now. Maybe all you whiners wana take a look at your own setup before complaining? And for the love of kittens, just get out of hub systems.
Yes, because we had 85 ppl in gand and it was unplayable. All 80 of us must be on 486's....
The above thoughts and statements are IC and should be taken as such. |

HippoKing
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Posted - 2006.01.01 21:06:00 -
[16]
i'm flying round empire and i haven;'t had a problem. no, i haven't been to jita - i don;t do that at weekends
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Sarmaul
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Posted - 2006.01.01 21:08:00 -
[17]
Edited by: Sarmaul on 01/01/2006 21:07:45
Originally by: 0Virtu0 Chuck Norris doesnt need different sized arms to beat up little kids, why should the Raven need different weapons to beat up frigs!?
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Wrayeth
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Posted - 2006.01.01 21:19:00 -
[18]
Quit with the whine threads already! CCP's aware of the problem and already announced that they've ordered an ENTIRE NEW SERVER CLUSTER. They're replacing ALL of the current servers with AMD 64-bit blades. -Wrayeth
Go away. |

M3ta7h3ad
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Posted - 2006.01.01 22:02:00 -
[19]
in before the lock! :D
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MysticNZ
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Posted - 2006.01.01 22:09:00 -
[20]
Come to D7. -
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Makree
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Posted - 2006.01.01 22:25:00 -
[21]
Originally by: Drayce Secondly, why not move out of the busy systems to a less populated area?
I did mate, corp HQ in a system with 23. Lagged to hell. Moved to a system with 44 its ok.
Thats what ****es me off. If I could move to a system that had no lag I would, but its a lottery and you can never know from day to day if you are going to be able to play the game.
You really need to get you head out of your arse, your are a pathetic fanboi with nothing to add to the debate.
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Slardibardfast
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Posted - 2006.01.01 23:46:00 -
[22]
The problem is that the system "Guesses" which systems will be lagged that day & assigns high load systems to each node first. Then the lower populated ones get dispersed out to these same nodes as you cannot have one system per node, its physically impossible.
Now, if a fleet decides to move and start a big blob war in one system, the server had no idea this was going to happen so was caught un-awares (its not the usual run of the mill goings on). If there are any unpopulated systems on that node then it can move them around to other nodes BUT any populated ones are stuck on that node (you cant move populated systems without a handover which is what jumping / docking does). This has the effect that a single player in a system alone CAN end up with massive lag as it may be sharing the node that the others are cauing to lag out.
This is how I see it. It will get better but the main problem is the sheer size of the numbers that clog into one system. It does affect other systems not connected to the lagged one purely by the fact that they share a node.
BTW How on earth can 400 people all need to be in jita at the same time :( Move outside and use the market skills for remote buying & selling.
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Harcole
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Posted - 2006.01.01 23:53:00 -
[23]
Originally by: SULAN BARHIR No problem here. My eve client works much better after I did a memory upgrade. I had 256 RAM before, now have 780 Mb.
Works much better now. Maybe all you whiners wana take a look at your own setup before complaining? And for the love of kittens, just get out of hub systems.
Nice 2 Gig ram, AMD 64 x2 4.8 Ghz (duel core), Duel Geforce SLI 7800 GTX KO's and still nice lag video coming soonÖ, see the -V- Post for the link once I've finished compressing it down to a reasonable size. System may affect somethings but lag is bad tonight. at least it is in 0.0!
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ParMizaN
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Posted - 2006.01.01 23:54:00 -
[24]
I'm fine in 0.0, oddly enough, although it did lag and i nearly died when a 30 man gang jumped my poor crusader.
Luckily they decided i didnt need to be warp scrambled and I flew like the wind. 
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Lorette
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Posted - 2006.01.02 00:36:00 -
[25]
Havent had lag in any system but Jita, but there was close to 400 people in there at the time 
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Frezik
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Posted - 2006.01.02 00:45:00 -
[26]
Originally by: Marcus Sovereign Dude, you need cancel your subscription to Fanboi Monthly and try to understand that some of the 20,000 odd players in this game may be experiencing problems that you are not. This whole "I'm not having problems so everybody else is suffering from mass hysteria." argument is getting old.
An argument doesn't become invalid just because it's "old". Getting out of Jita is the best thing you can do to fix your lag.
Quote: The problems should never have been introduced in the first place. This is also a fact.
So you're able to write a game that can handle 20k players at once and 100-300 players in one system with no lag? You think that's easy?
The memory leak issues are a very valid problem, but to expect perfect performance in high volume systems is also a mark of insanity. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Darkenral
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Posted - 2006.01.02 01:24:00 -
[27]
Edited by: Darkenral on 02/01/2006 01:25:05
Originally by: Frezik
Originally by: Marcus Sovereign Dude, you need cancel your subscription to Fanboi Monthly and try to understand that some of the 20,000 odd players in this game may be experiencing problems that you are not. This whole "I'm not having problems so everybody else is suffering from mass hysteria." argument is getting old.
An argument doesn't become invalid just because it's "old". Getting out of Jita is the best thing you can do to fix your lag.
No but but this one is invalid and old.
Quote: The problems should never have been introduced in the first place. This is also a fact.
So you're able to write a game that can handle 20k players at once and 100-300 players in one system with no lag? You think that's easy?
[i]Wether any of us can write the game is irrelevant. The question is can CCP fix their game and if they cant they should create a new cluster and give ppl the option to move over. The game is dam near unplayable sometimes. And as far as the getting out of Jita bit perhaps CCP should move some agents around and make travel easier? [/i]
Dark
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Marcus Sovereign
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Posted - 2006.01.02 20:21:00 -
[28]
Edited by: Marcus Sovereign on 02/01/2006 20:25:25
Originally by: Frezik
Originally by: Marcus Sovereign Dude, you need cancel your subscription to Fanboi Monthly and try to understand that some of the 20,000 odd players in this game may be experiencing problems that you are not. This whole "I'm not having problems so everybody else is suffering from mass hysteria." argument is getting old.
An argument doesn't become invalid just because it's "old". Getting out of Jita is the best thing you can do to fix your lag.
This argument is based on pure conjecture. So-called experts determining that it's the players' systems that are at fault.
CCP has acknowledged ALL of the problems and their associated symptoms (memory leak, excessive caching, ridiculous lag REGARDLESS of where in the EVE world you happen to be).
Forum fanbois jumping into every complaint thread asking the OPs if they'd "like some cheese with their whine" (paraphrasing) aren't helping the situation, and are only making those players with valid complaints angrier and more frustrated.
You may think you're helping by jumping to CCP's defense. You're not.
Oh, and I don't recall saying anything about being in Jita. The only time I even go near there is to pass through to another system... and that happens so infrequently that it's not an issue. At least for me.
Quote: The problems should never have been introduced in the first place. This is also a fact.
Quote: So you're able to write a game that can handle 20k players at once and 100-300 players in one system with no lag? You think that's easy?
The memory leak issues are a very valid problem, but to expect perfect performance in high volume systems is also a mark of insanity.
I see. So, what you're saying here is that anybody who is unable to code an online game is unqualified to make any determination as to the proper procedure for quality control and testing, and that anybody who expects that the game should at least be playable after a major patch is unbalanced?
hmmm... I don't think so.
If you honestly believe that CCP released RMR at the right time, and with the right amount of bugs left unfixed, and that the current state of the game is perfectly acceptable, then there's nothing more worth saying to you.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |
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