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Zerodragoon
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Posted - 2006.01.01 19:44:00 -
[1]
I'm so tired of getting pwned because warp core stabs to just to weak tbh.
They need at LEAST +8 permod and +16 for tech II. Also why should I have to actually use fitting to use such an esstential mod, they should just because their in my cargo hold.
I believe this would be completely fair and balanced and really improve pvp in the game.
(PS: Boost the raven) -------
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lofty29
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Posted - 2006.01.01 19:45:00 -
[2]

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Sarmaul
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Posted - 2006.01.01 19:47:00 -
[3]
I propose a counter argument - remove warp bubbles and scramblers, then we can fill our cargoholds with zydrine without the fear of being scrambled and killed.
Originally by: 0Virtu0 Chuck Norris doesnt need different sized arms to beat up little kids, why should the Raven need different weapons to beat up frigs!?
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wierchas noobhunter
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Posted - 2006.01.01 19:54:00 -
[4]
/signed
soar angelic now recruting |

Filan
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Posted - 2006.01.01 19:59:00 -
[5]
maybe just put in +2 stabs, its kinda silly that a hauler pilot has to use 4 lows just to counter a single ship using only two slots of scrammers. maybe even add +4 stabs that can only be used on haulers. not like a Badger is going to align before a ganker and his battleship can kill it.
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Samirol
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Posted - 2006.01.01 20:01:00 -
[6]
How about this, we give the Raven 20 million cargo space then make it a killing machine of death with my proposed plan of interstellar railguns
Originally by: Layrex
Originally by: Pwny McPwnerson RIGHT NOW BANTAMS ARE BETTER THAN RAVENS!! WTF???!?
nerf banthams!!!
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SasRipper
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Posted - 2006.01.01 22:31:00 -
[7]
yes I agree I believe a mid and high slot warp stabs should be depolyed so i can mine marco mine veldspar in 0.0.
ps torps are overpowered vs frigs
CCp where my tracking agents go :*( D!E with Honour mercs for hire msg 4 info. |

Vajell
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Posted - 2006.01.02 01:07:00 -
[8]
...no
p.s. nerf the raven way too overpowered
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R3 1D
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Posted - 2006.01.02 01:29:00 -
[9]
How can we even take this module seriously without a T2 version ingame. It's useless and totally infuriating to watch a stiletto, the worst interceptor, stop my raven from warping out even when I fill my lows with these. Because of the raven's gimped lowslots, I propose it should have an extra bonus, +2 Warp Core Strength to counter-act this blantant nerf. Come on CCP, get your act together
(Yes, my main account is broken)
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Xendie
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Posted - 2006.01.02 01:43:00 -
[10]
Originally by: R3 1D How can we even take this module seriously without a T2 version ingame. It's useless and totally infuriating to watch a stiletto, the worst interceptor, stop my raven from warping out even when I fill my lows with these. Because of the raven's gimped lowslots, I propose it should have an extra bonus, +2 Warp Core Strength to counter-act this blantant nerf. Come on CCP, get your act together
just do NOS/launch med drones/shoot= no stiletto those stilettos are made of glass.
--------
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Layrex
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Posted - 2006.01.02 01:54:00 -
[11]
nerf the bantham!!!
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Alexison
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Posted - 2006.01.02 01:57:00 -
[12]
CCP should add a skill with +1 warp strength for every level and add an advanced skill just for the joy of it doing another +1 warp strenght per level. And WCS should take 0 cpu and 1 powergrid cause they are only passive modules. Should unnerf them enough I think. 
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Lygos
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Posted - 2006.01.02 02:46:00 -
[13]
Edited by: Lygos on 02/01/2006 02:51:18 On a completely relevant note, I think we should get rid of all capacitor and shield recharge and just go strictly with cap charges.
Maybe increase cargo holds by 1% or so to ease people into the transition.
Also, maybe we should just change the mechanics so that no ship can activate a warp drive if another body is within a certain range. Say, 2.5km of another frigate, 7.5km for a cruiser, and 12.5km for a battleship.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve your life. |

Wild Rho
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Posted - 2006.01.02 03:32:00 -
[14]
Originally by: Zerodragoon I'm so tired of getting pwned because warp core stabs to just to weak tbh.
They need at LEAST +8 permod and +16 for tech II. Also why should I have to actually use fitting to use such an esstential mod, they should just because their in my cargo hold.
I believe this would be completely fair and balanced and really improve pvp in the game.
(PS: Boost the raven)
The gentleman makes a fair and reasonable point me thinks.
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