| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Xytheus Skor
Venture Corporation
18
|
Posted - 2013.08.28 00:37:00 -
[31] - Quote
It wouldn't be technically difficult, just stupid. |

Kitty Bear
Disturbed Friends Of Diazepam
791
|
Posted - 2013.08.28 01:27:00 -
[32] - Quote
Large Collidable Object wrote:Kitty Bear wrote: It's the players fault
There are people who want to move into nulsec, but don't want to be renters, pets etc etc They want independence, but the current regime squishes them every time they try
eventually they give up trying
Good point, however it's CCP making the rules which enable the nullsec AFK cartels to exert their power. As long as they're completely invulnerable to small gangs and blobs have force multipliers to even increase the advantage of larger numbers without a single drawback, that wont change. It's CCP that introduced mandatory structure grind and timers to be able to do anything in null.
a valid point
so it's ccp's fault for designing it that way and it the players fault for perpetuating the situation 
in response to the OP ... theres something like 7500 accessible systems in eve at peak times there's around 50k accounts connecting that's an average population density of nearly 7 people per system which isn't a lot by any stretch
so when people say there is currently no need for 'new space' above is a reasonably valid explanation for why they say it |

Mocam
EVE University Ivy League
295
|
Posted - 2013.08.28 02:39:00 -
[33] - Quote
Remiel Pollard wrote:Why would we need more systems? Introduce me to the player that's been to every single one of the thousands we already have, and I still wouldn't consider it a priority.
Perhaps new systems with different rule-sets.
When W-space was introduced it added a lot of hard to live-in tough to predict/access space but also thresholds to prevent a lot of k-space types of combat (blobbing, hot drops, etc.). New space could have different rules/limitations that would enable groups to go there without 2k-5k members joining a coalition simply to survive and fight vs being splattered.
As for how hard/easy? ...
Lots of variables involved.
New rules for the space? Then they need to be designed, implemented, tested then tweaked as they mess up when they go live (look at W-Space going live and that was "cleanly done").
Probably new nodes for the server depending on how many systems are added.
I suppose the actual design wouldn't be too hard. Copy & paste across suns, moons, etc... then tweak to fit "being new" but then any new stuff needs a way to connect to existing systems. Even counting cyno bridging and jump drives, you need a source to jump to meaning something went in through a gate first and a gate means new connection points in existing systems.
I suppose if that were to be avoided, a different method could be used but that would be a really warped thing to see - something like remote probes you send out "deep space exploring" that could light a cyno that you could jump to - if close enough to it for a jump.
No gates so nothing could get there except by cyno/bridge. Then you eliminate the connections to existing systems issues (new gates suddenly appearing) but it would mean new tools and such to find the things and quite probably a revamp on certain skills to enable use of such new toys.
Such systems would, by their very nature, never show up on the maps (like wormholes) but also be hard to find - meaning also potentially of high-value for transport between areas or a home base or ... new "staging" systems... Just systems mixed in or just the borders of what we know.
In other words, it could be easy or could be difficult. Effort/cost wise... Value add... Like most things in EVE; it would depend on a lot of things. |

Isaac Collins
Drunk Chaos Unprovoked Aggression
98
|
Posted - 2013.08.28 07:31:00 -
[34] - Quote
Azami Nevinyrall wrote:Lick your elbow without breaking your arm...
Its that hard... HAHA I DID IT ALL I HAD TO DO WAS CUT MY HEAD OFF. PAY ME.
Edit: I also would like to see some Pocket Null secs, same way we see Pocket high secs, Those would be really interesting an confrontation areas. |

Stahl Rise
Universal Freelance CONSORTIUM UNIVERSALIS
22
|
Posted - 2013.08.28 08:02:00 -
[35] - Quote
The first time I heard the word 'wormhole' I thought these holes would connect existing systems randomly during random time. Nothing wrong with the way they are, but this I think would add another random factor to the sandbox. Also this might have been suggested at some point, but I don't know and I see it fits in the context of the current talk. I think it should-¦t be technically much easier than creating space, which I also think is pointless.
btw: seriously, what-¦s wrong with people speaking through alts (I am NOT saying it is the case here)? |

Mascha Tzash
Royal Amarr Institute Amarr Empire
90
|
Posted - 2013.08.28 08:28:00 -
[36] - Quote
Stahl Rise wrote:The first time I heard the word 'wormhole' I thought these holes would connect existing systems randomly during random time.
Actually, these types of Wormholes exist.
Kitty Bear wrote: It's the players fault
There are people who want to move into nulsec, but don't want to be renters, pets etc etc They want independence, but the current regime squishes them every time they try
eventually they give up trying
You're right with the mandatory "but". :)
- How to make sure small gangs can exist and/or survive? - When is a fleet to large to be named "small gang"? - How to prohibit this powerblocking in nullsec? (Metagaming is always an option if something is forbidden in the game.)
Maximus Andendare wrote:For example, if CCP wanted to create a region beyond nullsec that was traversed by gates but unclaimable, maybe having no local chat but some other unique features, how difficult would it be?
I feared the worst reading this line. As far as I get it (which is hopefuly right but I surely missunderstood) you want a set of WH-Systems with fixed gates?
Fly safe.  |

Jove Death
Red Dawn Mercenaries Whores in space
47
|
Posted - 2013.08.28 09:42:00 -
[37] - Quote
They have a complete system ready to go...
ITS CALLED JOVE SPACE.
Basically they may overload the servers cos there brilliant (honest they really are ) considering tidi has a panic sttack every time theres more than 5 people in vylade |

Moneta Curran
Lunar Industries Ltd
158
|
Posted - 2013.08.28 11:37:00 -
[38] - Quote
How hard would it be for you to shut up about? 
No, but seriously, you probably haven't even explored half of your options when it comes to taking up residence somewhere, be it in high, low or npc null, renter space, sov holding alliance space, wh space...
People make sweeping statement about each of these areas in the game while the actual feel on the ground in even a single one of these niches can vary wildly from region to region.
What makes you think a new region would not see you facing competition, pursuit or whatever else your pet peeve is? |

Alduin666 Shikkoken
MIS Auxiliaries Kadeshians
19
|
Posted - 2013.08.28 11:49:00 -
[39] - Quote
War Kitten wrote:On a scale of 1 to Really Difficult, I would say somewhere around 42.
I was thinking something more of a batman symbol myself.  Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1172
|
Posted - 2013.08.28 13:29:00 -
[40] - Quote
Why add more systems when a huge portion of those already existing are empty, some don't even see a single player in for weeks, those are full of valuable minerals, anoms, exploration sites, moons and still no one goes there.
What does this means? - this is the good question to be answered to understand null sec living and CCP vision of it. *removed inappropriate ASCII art signature* - CCP Eterne |

Maximus Andendare
Future Corps Sleeper Social Club
469
|
Posted - 2013.08.28 13:58:00 -
[41] - Quote
Moneta Curran wrote:How hard would it be for you to shut up about?  No, but seriously, you probably haven't even explored half of your options when it comes to taking up residence somewhere, be it in high, low or npc null, renter space, sov holding alliance space, wh space... People make sweeping statement about each of these areas in the game while the actual feel on the ground in even a single one of these niches can vary wildly from region to region. What makes you think a new region would not see you facing competition, pursuit or whatever else your pet peeve is? So much hate without even reading the OP. I clearly stated that I was merely curious on the difficulty required to create new systems. I wasn't advocating for doing it, and that was clearly stated as well.
I was more curious as to whether systems are created randomly (does CCP have an in-house tool where they click "create new system" and its randomly done? Do they have to create names, routes, etc.? Did they have to spend man hours creating each and every system, deciding how many planets/what type/how many moons/sec status/etc.?) We know resources can be randomly reassigned, so is there a system in place to randomize creation for star systems.
Next time you assume that I'm asking for something that was clearly explained away in the OP, do me the favor and read that OP first then post.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Plastic Psycho
Necro-Economics
367
|
Posted - 2013.08.28 15:43:00 -
[42] - Quote
Poasting in a stealth "Buff Null" thread. Also a stealth "Remove Local" thread. |

Bagrat Skalski
Poseidaon
222
|
Posted - 2013.08.28 16:06:00 -
[43] - Quote
Isaac Collins wrote:Azami Nevinyrall wrote:Lick your elbow without breaking your arm...
Its that hard... HAHA I DID IT ALL I HAD TO DO WAS CUT MY HEAD OFF. PAY ME.
I have done it without braking and cutting off anything, want to know the secret? 100 M ISK.
New CQ prototype |

Sevena Black
The Black Redemption
22
|
Posted - 2013.08.28 16:07:00 -
[44] - Quote
Good thing there's no search function in forums. |

Spurty
953
|
Posted - 2013.08.28 16:28:00 -
[45] - Quote
You mean, DELETE UNUSED SPACE right?
Very good idea.
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |