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Mina Sebiestar
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399
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Posted - 2013.08.30 15:05:00 -
[1] - Quote
Hm i did expect marauders to become more usable now i am not so sure
Nerf dps.
Nerf speed and agility.
Nerf shields armor and hull.
These ships in this state went wrong way this don't help in missions they wore already overtanked(in mission running terms) with pretty much useless tank and now they got even more of it and even less dps.
For incursions they already was to slim on hit points to the point if i try to mimic fleet fitting doctrine(max results) ship would be close to death too many times to be viable used as such..this got even worse with nerfing their tank across the board.
I don't see how mini siege will help there, local tank will not hold and fitting it as such will waste slots being special snowflake will get you killed .
So lack of dps/lack of drones/lack of speed and or agility/lack of usability to higher end PVE and opening ship to be viable fleet ship did not get addressed with this re balance.
It will still be multimillion SP boat with isolated niche thingy locked in bad performance pve of basic flavor.. and some isk wasting pvp endeavors.
I expected more but i am excited to see how they pan out.
Some ideas of mine would be
that drone bays got buffed and usable until you hit deception button and for the luw of god don't destroy ship in one mode just to have siege module on board(don't nerf hit points in standard mode).So that ppl don't loose marauder that they used for so long.
Why is speed/agility nerfed what difference does it make mjd will work the same does it not? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
400
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Posted - 2013.08.30 15:44:00 -
[2] - Quote
Jenn aSide wrote:Battle Cube wrote:Jenn aSide wrote:Ayame Chidori wrote:[quote=CCP Ytterbium].... We are also reducing their drone bays as they are primarily meant to deliver damage through their main weapon system. ... Ok, so now I have only 5 light drones. How I am supposed to kill PVE tacklers? MJD away from them and kill them as they approach? NPC tacklers can't keep you from MJDing. ....every pve battleship should have an MJD on it...... . Well, that is unless you don't want to be able to basically ignore every single npc warp disrupting you that could happen.
Or you could have enough drones or web bonus to deal with frigs not run away from them..but i guess doing it wrong is the right way nova days.... http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
402
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Posted - 2013.08.31 02:53:00 -
[3] - Quote
-1000 DPS is pathetic? Bit hard to impress aren't you.-
Considering ze shitiest t1 bs can do same or a lot more while being mobile why are you impressed? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
403
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Posted - 2013.08.31 03:18:00 -
[4] - Quote
Edit: A balance of gank and tank is required, and given their potential tank, average gank is to be expected[/quote] Very true. I think people keep thinking of their current fits and forget that for most missions these Marauders will need next to no tank fittings. Nearly everything can be devoted to offense. Not to mention excellent range even from their most powerful short range weapons.[/quote]
I don't think you realize that if you doing marauders with more than hardener and booster you are doing it wrong bastion module don't change that it only provide more tank on already sufficient one.
But you will need to fit mjd and mwd if you plan to go to ac gate in this century ab is of the table. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
403
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Posted - 2013.08.31 03:35:00 -
[5] - Quote
'Quit bitching about something that is doing nothing to hurt your current gameplay and is, in fact, making it easier.'
no it wonk make it easier it will make it more boring and if i don't use module all i got is nerfed dps slow(nerfed) brick.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
405
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Posted - 2013.08.31 07:38:00 -
[6] - Quote
Gustav Mannfred wrote:why making the marauders slower? even a nidhoggur is faster then a paladin or golem
they should keep theyr actual mobility, could be even better...
Silly question they are making them slower so they can do drag race with orca.  http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
405
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Posted - 2013.08.31 13:09:00 -
[7] - Quote
" Two" way mode ship...
Well for a two way mode ship one mode is nerfed across the board former shadow of it self and 2nd is immobile tanked sentry gun.in other word there is no 2 way mode ship
CCP consider not nerfing ship mobility / tank in non bastion mode.
Do not "encourage" me to fly it how you want let me play this game.
I believe those are simple changes that can be make without any fuss and cover more of pilot / game playstiles. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
405
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Posted - 2013.09.02 16:11:00 -
[8] - Quote
Blue tag would be nice this little thread grow up some. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
405
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Posted - 2013.09.02 23:00:00 -
[9] - Quote
Battle Cube wrote:Jenn aSide wrote:baltec1 wrote:The rage from the pve crowd is hilarious in here. i'm part of that PVe crowd and I'm not raging. I'm confused. Confused at how CCP can bascially THROW overpower pve ships at PVE players and those pve players not be smart ebough to see the gift their being given. In the same way so many people were dead wrong about the Navy ship reblancing (which turned out to be beyond awesome), they're wrong about this. I mean really, incursion runners can't figure out that 10 sieged Maruders will have higher VG completion times than the current 7 dps ships + 3 logi (and none of this stops anyone from continuing to use Pirtat ships for HQs)? Null PVE's can't understand that Marauders would be able to devote more room to tracking mods because of elss need for tank on top of the other application bonuses that will make short work of everything from forsaken hubs and up? Complex runners don't get how you can solo tank a citidel torp with a standing still BS, ignore all the dps, kill the stations, loot with 40km tractor and worp off? No even gonna mention lvl 5 missions. I'm serious when i say that any PVEr complaining about what ccp is doing is simply and incredibly uncreative. This is why ccp tends to ignore imput, because time and time and time and time again the players have been wrong about the outcome of changes. current VG fleets are 2 logi not 3, (it is even possible to do vgs with just 1 logi )and the range is such that extra projection will not be enough to make the massive dps of pirate ships any less than a fleet of marauders without logies.
True and with web removal it will be fun seeing dual web marauders struggling to kill stuff in mining colonies and NCOs especialy... not saying they wont work but saying it will be effective is a stretch..only thing marauders will be good at is opening door to IsBoxers.
I still think that nerf on they stock hit points in bad move as well as nerfing speed/agility for sole purpose of forcing certain play stile on people. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
411
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Posted - 2013.09.03 13:23:00 -
[10] - Quote
Mandatory...
CCP reconsider not nerfing speed agility hit points to the ground for teh sake of immobile brick that marauder will become.
They are already limited by drone nerf and simple fact that bastion will anchor you where you stand, with benefit no b8ger that you already had before TE nerf while being linked with scimitar. ..it is nice buff but totally not worth all of nerfs and immobility stacked on top. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
411
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Posted - 2013.09.04 03:43:00 -
[11] - Quote
The more I think about bastion module more I believe all 4 ships should become bastions class!
After all new marauders will be reduced to that module kinda make sense to me.
just change text info...built for controlling and show of force in empire space this hard tanking monsters are mighty opponent to ravaging hordes of very dangerous non pod pilots.capable of roaming even most dangerous parts of high sec space.
Advanced t2 engineering allow them to be ultimate hand holding machines., where pilot skills, experience and tactics are taking comfortable back seat.
...something along those lines...
And then give Marauder call to pirate ships they are and will be more in right to be named that, then current one are or will ever be. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
411
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Posted - 2013.09.04 21:22:00 -
[12] - Quote
Good job CCP
PPl will moan 4lvl4 dream tank..but this is def move in right direction.
It is still tanking monster its just not obviously over the top so. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
413
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Posted - 2013.09.05 05:19:00 -
[13] - Quote
Patrice Macmahon wrote:Xequecal wrote: Against sansha/blood, tracking disruptor immunity is worth far more DPS than the DPS lost from beingstationary. Against other rats, you have your t2 resists in place of the tank bonus. That is a non issue. Extreme range on guns, and the ability to MOVE to lower angular is how you best blood raiders. The only rats the bastion module EWAR immunity truly helps against are Pithi Jammers. You seriously have to nerf your fit to get a semblance of a work around. The ability to MOVE helps turret gunners hit their targets more effectively than any other module or boosting service.
Moot point and situational if your dmg output is projected well and you know at what range your tracking will break there is no need to move at all.
Point of siege'd marauder is exactly that it will project its dps in a away that no one of us truly know ...that blaster kronos that was posted by CCP guy had r******d range with crappy enhancer and tracking comp,you cant dream of those numbers with current ships it doesn't matter how many or what king of gear you slap on it or what is linking / boosting you.
You can also relocate your self if needed be like having tracking issues or what ever.
meet dominix with crappy t1 resist no boost bonus no crystals no drugs no bastion no tracking bonus 2 slot tank. standing perfectly still and ...well...dominating.
I cant see how ships that will have all of what that ship don't will suck at mission running.
That being said..i do find universal web bonus weird(maybe range webs) a...s well i hate MJD bonus and don't appreciate nerf in speed / agility outside bastion module. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
413
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Posted - 2013.09.05 06:18:00 -
[14] - Quote
@ Patrice Macmahon
Large Sentry Damage Augmentor I sentry range rig
Naiyon's Modified Adaptive Invulnerability Field
Gist invul
The very things i would use on marauder / pirate ship as a matter of fact i did unfit my kronos to fit that domi.
I am getting 1000 dps with kronos 4 mags / t2 burst excluding drones because incoming nerf...(much easier to fit it don't NEED bilion in tank that domi does need)
I would like to see more dps sure i wasted billions on those ships..but that dmg projection will be extreme bonus. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
413
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Posted - 2013.09.05 15:21:00 -
[15] - Quote
Random not thinked thru idea overheating bastion module further reduce circle time by minor amount.
Also would like to know is animation will affect bastion deployment or is it click=boost. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
413
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Posted - 2013.09.06 20:16:00 -
[16] - Quote
Rowells wrote:Why does everyone want the maurauders to ou-tank and out-damage the pirate versions? if the maurauders does less damage that is fine. it can tank a hell of a lot better. and while that may not help for lvl4 missions, it expands the usage of a maurauder into areas it couldn't go before. More wormhole sites, lvl 5's, and according to ytterbium it can even tank a vangaurd solo. If the changes come out exactly as proposed, I will definitely be using one.
Maurauders do things Pirate BS can't do and Pirate BS do things marauder can't do. It works out just fine.
Tanking it solo is one thing finishing site is another incursion are not wh farmland if you go in you will not be webed sometimes / pointed sometimes neuted sometimes
You will be perma jamd perma webd perma pointed from multiple ships at the same time... going in solo(1st iteration) while it wouldn't be certain death(and it should be) you would stay there til DT or died if you didn't boot cap stable fit = even less dps on already pirate inferior dps due to allocation of additional mods for cap stuff.
Add dual webs as mandatory to kill frigs(when you are not jamd) and situation is getting worse there is only so much slots per ship....you can always try to jump around site to attempt to brake jams and use small window to eliminate frigs but that's not gaming it become punishment at that point.
Also 1st iteration was simply too much bastion focused all your tank was basically in bastion when you drop out of it nerfed hit points without any resist buff simply translated to easy alpha kill,no benefit from RR what so ever.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
413
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Posted - 2013.09.06 20:26:00 -
[17] - Quote
Rowells wrote:Mina Sebiestar wrote:Rowells wrote:Why does everyone want the maurauders to ou-tank and out-damage the pirate versions? if the maurauders does less damage that is fine. it can tank a hell of a lot better. and while that may not help for lvl4 missions, it expands the usage of a maurauder into areas it couldn't go before. More wormhole sites, lvl 5's, and according to ytterbium it can even tank a vangaurd solo. If the changes come out exactly as proposed, I will definitely be using one.
Maurauders do things Pirate BS can't do and Pirate BS do things marauder can't do. It works out just fine. Tanking it solo is one thing finishing site is another incursion are not wh farmland if you go in you will not be webed sometimes / pointed sometimes neuted sometimes You will be perma jamd perma webd perma pointed from multiple ships at the same time... going in solo(1st iteration) while it wouldn't be certain death(and it should be) you would stay there til DT or died if you didn't boot cap stable fit = even less dps on already pirate inferior dps due to allocation of additional mods for cap stuff. Add dual webs as mandatory to kill frigs(when you are not jamd) and situation is getting worse there is only so much slots per ship....you can always try to jump around site to attempt to brake jams and use small window to eliminate frigs but that's not gaming it become punishment at that point. Also 1st iteration was simply too much bastion focused all your tank was basically in bastion when you drop out of it nerfed hit points without any resist buff simply translated to easy alpha kill,no benefit from RR what so ever. I'm not syaing to do the vangaurd solo I was just pointing out that the bastion now does the job of 2-3 logistics. A very sel-reliant ship in my opinion. The point of that example was to show it's potential to do solo work where you would normally need assitance from logi. and not sure if i read your post right but the bastion is ewar immune. so there is no jamming (neuting im not so sure)
You are right i totally forgotten about immunity and neuts are too weak in VG to matter
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
414
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Posted - 2013.09.10 08:45:00 -
[18] - Quote
CanI haveyourstuff wrote:Wedgetail wrote: as for the logistics chains i'll make this very simple:
two fleets encounter each other, both have logis
one fleet has marauders, marauders have 100km gun range and 3 capacitor warfare modules (per ship)
one fleet has pirate battleships, which have 100km gun range and 1-2 capacitor warfare modules (per ship)
Thats the point where I wanted you to get... on theory it's all cool and maybe @ alliance tournament. but lets look at real eve pvp situations now, you see super expensive pirate and marauder BS ships fighting alot ? I dont. we all can blablabla about specialization, generalization what the **** ever we want but when you look at PVP aspect of game - no one uses expensive pirate or marauder bs-es. it's just pointless
On this subject last time i see them in combat me and few other logis wore trying to keep them alive(2 of them),they did respond well to reps til some point but incoming dps just brake their weak hit points.they went down fast after that hell i even think they wore primary even before bhaalgorn was and i am fairly certain bhaal survived longer.
if ppl continue to demand local booster back(that was utterly useless in situation above) their usage in PVP will not even be in consideration they will melt due to semi resist they have now and lack of hit points they have now soon to be nerfed even more.
Local tank is good 4 l4's but it will not make ship better at it as pirate ships are clearly better at it atm and t2 resist would open the door to incursion and wh content to be done properly. as well as making them at least somewhat usable in fleet environment
.......would i trade local boost for all of the above i would..anything to move this ship from 2nd class mission runner is achievement imo..
But as i said bastion projection buff is not enough of a gain for ship to suffer mass / speed / agility / drones / hit points loss it just isn't.
Edit
Not to mention immobility it self i fully plan not to use bastion module on my marauders just if CCP don't butcher them as they stand atm. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
414
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Posted - 2013.09.13 13:53:00 -
[19] - Quote
All hail mini-dreadnought thread-nought!! http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
421
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Posted - 2013.09.30 14:43:00 -
[20] - Quote
CCP Ytterbium wrote:Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. WeGÇÖll most likely open a new thread when they appear on Singularity as this one has become quite convoluted. That means:
- Shield, armor and hull resists in Bastion Mode only
- Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. Thanks for your time.
Lol..what you ppl are meh. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
427
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Posted - 2013.10.03 19:43:00 -
[21] - Quote
Sobaan Tali wrote:baltec1 wrote:Sobaan Tali wrote:Joe Risalo wrote:Wry Salen wrote:You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE. How does double the cycle time and alpha not up dps???? Am I on crazy pills or something? I believe what he is referring to make the guns/launchers take twice as long to fire but with twice the volley damage; same dps, but you get crazy alpha. Don't know how much I like it, but I must admit I would be interested to see it. Nothing but arty boats. Exactly. Can you say, "20k Alpha Arty Vargur"?
Been there done that.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
428
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Posted - 2013.10.03 20:19:00 -
[22] - Quote
Vorseger wrote:Lin Xou wrote:Pirate BS take a week to train they should be weaker in every way to T2 BS but stronger than T1 with an extra two role bonuses.
Other than that T2 BS is the same so wasted skill points.
I feel this way. I never understood why a ship that takes less training time to pilot is better than a ship that takes more training time to pilot.
They came first and got all the good stuff on em .
When I think about it and compare to other games even,pirate ships are much more marauders then marauders them self.
Pirate ships should be fast hard hitting platform with burst tank(local) just to keep me alive thru fight and they are ones that should have salvage gear on them to pillage and salvage loot not marauders it is all twisted around.
He'll if you follow lore marauders are one that are not build for pod pilots in the first place they are(should) be pure fleet vessels with buffer tanks that respond well to logistic capabilities of fleet formation with possible heavy e- war on board,they are empires most advanced battleship not pod pilot designed.
But when you work with leftover bonuses you get current marauders and not to mention that bastion module have absolutely no sense for role they should have,immobility is horrible feat and even worse butchering base hull to be forced to use it is even worse.imo. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
428
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Posted - 2013.10.03 21:42:00 -
[23] - Quote
Joe Risalo wrote:Mina Sebiestar wrote:Pirate ships should be fast hard hitting platform with burst tank(local) just to keep me alive thru fight and they are ones that should have salvage gear on them to pillage and salvage loot not marauders it is all twisted around.
Uhh, you do realize the very definition of a Marauder is to rove the land pillaging in search of loot, right?
Same as pirate is
1. a. One who robs at sea or plunders the land from the sea without commission from a sovereign nation. b. A ship used for this purpose. 2. One who preys on others; a plunderer. 3. One who makes use of or reproduces the work of another without authorization. 4. One that operates an unlicensed, illegal television or radio station. v. pi-+rat-+ed, pi-+rat-+ing, pi-+rates v.tr. 1. To attack and rob (a ship at sea). 2. To take (something) by piracy. 3. To make use of or reproduce (another's work) without authorization.
And you know how both of groups catch they prey...little hint they didn't make their ship/horses immobile. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
430
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Posted - 2013.10.06 02:03:00 -
[24] - Quote
Wedgetail wrote:limiting by role is what bastion iterations are doing, this means fitting creativity flies out the window defeating a very large portion of what this game's about. if i spend 800-1bn isk on a hull i want it to do more than the t1 hulls do and better - that means it needs to have ability inside several different roles so i can pick and chose the role i want to fit for.
even dreads can do this - and as a side, dreads only function because they have colossal damage gains and millions of base ehp for dealing with capital targets when entering siege - the local reps are never a factor for them, in siege you kill them all first or are killed trying - too much damage to tank without RR.
- marauders don't have this advantage and so bastion becomes an even sillier idea, given the competition for these hulls are skirmish ships that hit just as hard as you, and at the same ranges - the last thing you want is to try and sit still for a meaningless 10-20km extra range. it's far more effective to use tier 3 battle cruisers.
the MJD also can't defend you against these hulls, because it doesn't break lock, I'll MJD to a new spot only to still find myself in weapons range and still under just as much fire when i land as when i left, with my Low ehp this means an instant death, and with mobility nerfs I have little hope of effectively escaping, against t1 battleships this problem gets worse, they can MJD after me too.
so to this end, given that nothing being added now will actually help make the marauders better at anything, I'm all in support for ideas that don't alter what already is negatively, and add new functionality to what's already there for us to play with.
I support the fitting proposals, PG/CPU etc, but not the high slot addition. the dual module/scripted ideas and the module only effects ideas are the two key kings of the ballpark at the moment, and these should be looked into.
I oppose altering hull bonuses, there's no need or reason to - if you have to or feel obsessed with the thought of altering hull bonuses do so on a temporary basis through bastion activation.
I oppose making the module a requirement for the ship - for the same reasons i despise having to siege dreads to make them better than battleships, the module doesn't make the ship useful the ship makes the module useful, this game isn't orientated around ships but fittings FOR ships. the ship functions on its own, and if i want to get this cool effect or use this strategy i fit this module configuration to do it.
- a blops can fight without its jump portal, a carrier can fight without triage, a rubicon marauder will be garbage w/o bastion and even with it, and a dread is near pointless without siege.
ships are a blank slate not a defined template for the fittings to go on in pre defined order, if the ship doesn't work without the module you've built for it you have failed to design your ship properly and need to do it again - this is where you're heading at the moment, be warned.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
430
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Posted - 2013.10.06 02:11:00 -
[25] - Quote
Atreides 47 wrote:Scissor-Hands off from Machariel and Cynabal you space punks ! We're know exactly where this changes going. Stop stupid nerfs for good ships and improve others. People want T2 BS like Vargur to be better than pirate BS(logic) , but thats doesn't mean nerf them, damn it. Using Marauders for mission running is a stupid idea, because missions is outdated crap. Instead they must be better at Incursions and PVP.
lol'd good at sig pic by the time they finish with them(mach n cyna) they will be slowest missile shooting ships out there :)
New marauders place holders for bastion module!!!
yay http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
442
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Posted - 2013.10.08 08:51:00 -
[26] - Quote
I want to thank CCP to downgrading Marauders from 2nd class to even worse ship, after all this years of them lacking at many things that was pointed out over years of usage..you completely ignored every single one of them and make them under DPS'd local tank garbage that no one wanted in the first place...
In all this years of playing and seeing posts of marauders NO ONE asked for more completely useless tank and nerfs across the board for a module that define a ship as such.....
Thank you. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
446
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Posted - 2013.10.11 12:28:00 -
[27] - Quote
TheFace Asano wrote:Daishan Auergni wrote:Dinsdale Pirannha wrote:Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards. Thanks CCP. Why can't you guys just come out and say "**** you high sec". Every one of your actions displays what you think.
Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.
You guys always whine about how this is an MMO, and we are supposed to play with others. Of course, then you wreck a ship class that was used in groups, that being Incursions.
Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.
And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.
Lol. Here's something a TQ Vargur can't do. Tank room aggro in Nation's Commander with a Pithum A-Type MEDIUM Shield Booster. The SiSi one CAN. (Dead space fitted w/boosts from a maxed shield/skirmish leadership toon.) And that's with full Sansha influence. Granted it has trouble getting solid hits on orbiting frigs, same as the new Pally or Kronos (also capable of tanking solo with Core X-Type Large Armor Rep + leadership boosts), but TWO marauders, each with two 60% webs has no issue locking any incursion frig down. And they can each tank full aggro. I didn't test a Golem, cause missiles are meh, but no reason to think otherwise in terms of tanking ability. A good Incursion vanguard fleet will still want Bhaal or Loki webs to be fast, but it certainly makes things post Nov-19 different and therefore interesting. BTW, I finished a number of Nation's Commander sites with a single Marauder on SiSi (excepting the off grid booster). The new Paladin optimal bonus is frickin awesome as is the cap. 25km optimal T2 Mega Pulses (IN Multifreq) with NO optimal range mods? C'mon, that's awesome. I was used to running 2x optimal rigs on Nightmares for full hits at 21KM. Important for incursions. Paladin 1100+ dps w/4 faction heat sinks + implants OR 3 faction heat sinks + aerator II rig + implants (depends on cap longevity wanted) 1-2 CCC's 3 NOS Bastion 4 Mega Pulse II w/IN Multi, Scorch 2 60% webs, 2 TC's or 3 60% webs, 1 TC. It's a wash either way. You really need two marauders to get decent hits on frigs. 2 deadspace EANM's DCII (tried with AND without, both work, though one is a bit more dramatic under full room dps) Core X-Type LAR Maxed offgrid booster with the Fed Navy mindlink in a 6-link Astarte Resists in the 80's when Bastioned (low 80's without DC2, mid 80's with). NO trimarks, NO plates. Not needed when repping 3542 armor every 8.2 secs. Nosferatus are interesting. Marauders can't get much cap back from frigs or cruisers and they can't use energy transfers when Bastioned, but they CAN help each other using NOS's. I was able to keep a Kronos at 50% cap using the Pally. (Love, love, love the Pally's new cap stats.) BTW, that Vargur was repping 872 shields every 2.2 seconds with the Pithum MEDIUM. I giggled. It didn't even need a CCC. Blinged out incursion boats are nothing new. Solo, self-repping incursion boats ARE. I can easily do a 7 person fleet, with 2-3 Paladins (or Kronos), 1 Bhaal, 2-3 Oneiros with re-sebo/re-tracking comps, 1 offgrid Eos or Astarte for now, ongrid when needed, 1 ore runner for the mining site in an MWD transport. New. Different. Interesting. This is good. This is Eve. Toughen the heck up? Exactly what the game needs is new and interesting ways to accomplish things. AC Vargur / Torp Golem get the least projection from the bastion, though. This may need looked at just to keep things level.
Yes what this game needs are ships that can tank group content solo with medium booster what is next auto spawn if you manage to loose ultimate Hand holding ship?
Toughen the heck up? Thank you I needed lol this morning. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
449
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Posted - 2013.10.13 06:27:00 -
[28] - Quote
Would like to see blue tag commenting what nerfs are gone and which one stay so i can stop giving a damn about this thread. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.16 03:01:00 -
[29] - Quote
Arthur Aihaken wrote:SOL Ranger wrote:I agree that what CCP might bring back to the hulls might make the situation less dire, however I contest the very nature of the Bastion. What "might" they bring back? Un-nerfing the speed?
That would help vargur to bypass bastion module altogether it simply doesn't benefit from it in way of dps projection,at best it got back what TE nerf took away from it and in any situation where enemies are not throwing them self on your anchored guns bastion is nerf to Vargur DPS not buff.
It lost speed agility drones hull points for 5km range and immobile over tank some ppl just don't see that as benefit and when ppl realize that their new marauders are performing worse there will be some scratching on head of wtf happened. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.17 12:40:00 -
[30] - Quote
@ ccp ytterbium
"Mass has been reduced to 92,245,000 kg on the Paladin, 94,335,000 kg on the Golem, 93,480,000 kg on the Kronos and 96,520,000 kg on the Vargur."
Are Vargur stats typo ?
Latest changes are good step to make this ships not completely bad w/o bastion mod.speaking from vargur/incursion scenario it is now viable 1400mm(best) platform that have 4 utility high for ultimate support rr role.( vg no bastion)
For HQ sites I think that raw dps and plethora of drones will win out in favor to other ships BUT at least it will not be dead on arrival with nerfed hit points and bastion gimmick.
I truly hope that pirate balancing will take in account these changes so that all of these ships have role in team gameplay and so it doesn't in the end we have same situation of pirate ships that are simply batter for most things while requiring less training time.
having Vindicator / NM / Machariel being only viable ships out of hundreds in this game for many things was never more true and sadder.
Also would be cool if animation could be activated w/o bastion fitted.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.17 12:53:00 -
[31] - Quote
Daishan Auergni wrote:Dinsdale Pirannha wrote:Daishan Auergni wrote:Kagura Nikon wrote:CCP how about you give paladin a REAL bonus in place of the capacitor one? Even if weak. IT feel REALLY like a "we dont care" when you leave fake bonuses like those in hulls. Any bonsu that applies to base hull stas and matched to the T1 ship skill are effectively fake bonuses :/ But. I LIKE the capacitor bonus. Makes solo tanking vanguard sites ezpz. I hope that is a troll, otherwise one of the most stupid things ever typed in the history of the internet. I've run hundreds of vanguard sites with my 7 accounts, two logi toons, two leadership toons (which the command ships changes have let me combine into 1), two dps toons and one utility toon that could be logi, fast transport for ore OR dps depending on the site. The new command ship / mindlinks and new marauders will let me field MORE dps with the same logi. Is that trolling? Over 100 billion isk to date... is that stupid?
Congratulations you earned whooping 8/9/10 bill per char easy archived on weekly basis of any incursion player.
You may try team work too it is fun and less of zombie grind. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.17 15:12:00 -
[32] - Quote
Daishan Auergni wrote:Dinsdale Pirannha wrote:Daishan Auergni wrote:Jacob Bok'Kila wrote:Dinsdale Pirannha wrote:
Oh, I tested NOS's on my Paladin. I ran a fit with 2 c-type eanm's, a DCII, a single T2 LAR, with 2 T2 Aux Nano rigs, and 2 Large NOS's, and a cap recharger in the mid's. With 2 NOS's was I slowly losing cap, and that was BEFORE the latest nerf to Paladin cap from 8000 to 7500., and the tank would have dried up if the aggro had stayed on me, but it swapped and I was able to turn off the repper for a minute or 2.
Not that it mattered. With that tank, which is far far more slots than needed now, the ship died slowly. The single T2 LAR could not keep up in an NCO. I let the ship blow up, just to see how long it would take, even with the big ass resists and with the awesomeness of the bastion module. It took about 7 minutes, and that was even with the aggro swapping off from me for that 1 minute period.
PvE nos only has an effect used by battleships when: -You have less than 3800GJ of energy left -You use the NOS on a battleship sized (sansha) rat. As current mechanics transfer only when you have less energy left than the target. NPC bs's cap maximums are around 3800GJ. Yeah, if he was using NOS against a frig or cruiser, no happiness there. I was using 3x NOS on both a Kronos and a Paladin AGAINST EACH other to keep them equalized, because the Pally is cap stable while the Kronos isn't. And with 2x webs each, frigs died fast. On TQ right now, my crew runs 18 webs, all bonused, all faction, all off-grid boosted. There is zero chance with this new setup, that the ships will be as effective. Plus, and am quite interested in the fact that Yitterbum refuses to respond, when command ships are forced on-grid, how will they jump with the Marauders, given that Yitterbum has said many many times that is the new method of flying these ships? Will the Marauders be given 100 km reppers? Will the Command ship be given MJD capabilities? Or are people who fly Marauders be penalized again, and not fly with boosters? Um. Now I think you're just being silly. Keep your on-grid command ship with your logi, which will be giving their links to your dedicated web hulls and will have plentiful reps since the paladins and kronoses won't need their help. Here's a clue. DO NOT MJD in a vanguard site. For bigger incursion sites, DO NOT BASTION. Mmkay?
now that's just stupid if you will have dedicated web/r ship(vindi) and logi boats there is no need for marauders ever again if you didn't noticed they are nerfed in terms of total dmg output so if you run webs and logis you will slot NM/machariels to do damaging stuff. Because they do more of it usually extra bonused for it(NM tracking compared to paly cap usage) move faster alight faster and have on top of raw gun dps(mach Vindi compared to varg kronos) they have mored drones too. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.17 15:20:00 -
[33] - Quote
Also just for the sake of removing "use dual webs" on a normal hull....
it doesn't work take bhaalgorn for example it have normal webs but ranged to be effective I need every bit of tracking I can possibly fit without compromising my tank and links from scimitars to be able to have normal hits on frigs in sites and even after all that vindi and now dead paly/kronos was better without links even(usually put optimal on blaster boats).
Web was that good,that is not to say I care I fly varg personally but I know where certain ppl coming from complaining that webs are gone. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.17 17:30:00 -
[34] - Quote
Check in journal what is minimum pilot count for VG I think 3 ppl will net you 0 isk even if you complete a site http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.17 21:36:00 -
[35] - Quote
Brib Vogt wrote:chaosgrimm wrote:Sigh I just don't get it. Ytterbium said the mobility nerf was to penalize the ship for being tanky... but it doesn't become any tankier until activating bastion... at which point, it stops overrides all mobility nerfs by becoming immobile.
Just to summarize: mobility was nerfed to compensate for additional tank gained only while the ship isn't able to move???
Pls revert these mobility nerfs. True, especially the strange mass increase of the vargur which negates the +5 m/s speed by far.
Confirming I don't get this part,was hoping it was typo...don't make a abbadon from skinny vargur plz...make / sense / doesn't <= guess the order. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.20 19:10:00 -
[36] - Quote
'Dear CCP,
Can you please look into the logic of 1400s? We're shooting small cars at people, sure. But 3500s are shooting buses at people, and even then, 3500s reload faster than our car-shooting gun. At least match the cycle times so that it makes more sense, which would leave alpha as it iss, but allow to match artilleries to beams in paper DPS. Keep our terrible tracking...I can live with that to keep it "balanced"/'
^^ Truth 1400mm need faster ROF(few seconds) to up the truly bad dps so they can become usable in more than blobbing and shooting ships on AP.
So that arty start being viable for rest of pvp situations and all possible pve that is in this game hell i would accept cap usage on them(slowish ROF should offset that).
Vargur as lowest dps lowest range boost and static in bastion rly is sad story to the point that if you do bastion you are doing it wrong.
imo. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.20 20:14:00 -
[37] - Quote
Brib Vogt wrote:Mina Sebiestar wrote:So that arty start being viable for rest of pvp situations and all possible pve that is in this game hell i would accept cap usage on them(slowish ROF should offset that).
Vargur as lowest dps lowest range boost and static in bastion rly is sad story to the point that if you do bastion you are doing it wrong.
imo. Right now my vargur would end up at 842 DPS from guns and 105 dps from two bouncer. [Vargur, Tech2 copy 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Adaptive Invulnerability Field II X-Large Shield Booster II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script 100MN Afterburner II Large Micro Jump Drive 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L Drone Link Augmentor II Drone Link Augmentor II [empty high slot] Large Projectile Burst Aerator II Large Ionic Field Projector IIWarrior II x5 Bouncer II x2 The MJD would force me to fight between 120 and 60 km. and i would end up with 450 (120km) - 800 dps (60km). BUT after flying with it, it seems necessary to unstack all guns and use them one by one. And even with maxed skills and implants the 1400 sometimes miss a BS which flies straight at you.
4 faction gyros and t2 burst rig...it is truly shame it cant brake 1000(900 even) dps mark.
Also from years running incursions with various ships i KNOW you need 4 tracking mods and tracking implant to make 1400mm semi viable to anything that manage to come closer. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
451
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Posted - 2013.10.20 23:05:00 -
[38] - Quote
hmskrecik wrote:Mina Sebiestar wrote:4 faction gyros and t2 burst rig...it is truly shame it cant brake 1000(900 even) dps mark. Even Vindicator does not break 1000dps with long range guns (Machariel too, for that matter). And your point is?
My point is that artys are bad weapon except niche role and it still stands.
1000 dps
As you see Vindicator does 1000 dps with guns only(faction ammo included)
Mach is over 900(0) too and since it uses same low dps arty it isn't great but at least it is high enough with solid drone bay and implants to out dps battlecruizers.
So did you had a point beside being wrong ?
"This is my fitting.
Gun DPS 936.6 Quake, max skills Drone DPS 158.4 Hammerhead II Total DPS 1095"
Implanted stats it doesn't do nearly as much gun dps. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
452
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Posted - 2013.10.21 02:17:00 -
[39] - Quote
Joe Risalo wrote:I have a question....
If arty suck so bad, then why is the tornado the best tier 3 bc? I mean, any time someone mentions the word gank, the tornado is the ship mentioned to perform it with. If they're good at ganks, expecially suicide ganks, the. I would think arty would be perfect for missions where you're essentially trying to use a little volleys as possible to down the target.
Edit...
Hell, if you're talking about ganking, people normally judge gank ability by the number of tornados it would take to pull it off. No other ship or weapon system is used like this, and last time I checked, they used arty for this.
High alpha dmg ie initial hit gather enough "initial hits" and you will down internet space ship before it can react...
that is all they do there will never be 2nd shoot rof is bad tracking is worse range in mediocre t2 ammo is bad.
Edit
since you cant one shoot mission or any other activity for that matter you have rly bad weapon except being naughty at congested gates and / or blobbing . http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
452
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Posted - 2013.10.21 04:25:00 -
[40] - Quote
TheFace Asano wrote:800 AC and 1400 Arties can both be very useful in PVE. In an ship with no range bonus, the AC will be more dps out to about 30km or so, where Arties start doing equal dps or more. Falloff helps Arties too, and you will get a wider damage range with more falloff. Optimal is better, but then the Bastion Module ads Optimal and Falloff. When you can use Barrage, you will end up doing comparable dps to Arties at longer ranges than all the other ammo types
I think most of you are confusing effective with boring.
arties have lowest dmg / tracking / range / rate of fire than ANY other long range weapon.
so i fail to see how weapon that take ages to fire have biggest miss ratio(by hefty margin) of them all and is so low on dmg that AC are overlapping with them in most usable ranges are very usable in PVE?
so if you are telling me that 800AC are better in 9 out of 10 situations than 1400mm i agree if not i didn't get your post at all.
boring have nothing to do with it.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
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Posted - 2013.10.21 04:53:00 -
[41] - Quote
TheFace Asano wrote:Mina Sebiestar wrote:TheFace Asano wrote:800 AC and 1400 Arties can both be very useful in PVE. In an ship with no range bonus, the AC will be more dps out to about 30km or so, where Arties start doing equal dps or more. Falloff helps Arties too, and you will get a wider damage range with more falloff. Optimal is better, but then the Bastion Module ads Optimal and Falloff. When you can use Barrage, you will end up doing comparable dps to Arties at longer ranges than all the other ammo types
I think most of you are confusing effective with boring. arties have lowest dmg / tracking / range / rate of fire than ANY other long range weapon,i dont see a way how is that "very useful for PVE" so i fail to see how weapon that take ages to fire have biggest miss ratio(by hefty margin) of them all and is so low on dmg that AC are overlapping with them in most usable ranges are "very useful in PVE'? so if you are telling me that 800AC are better in 9 out of 10 situations than 1400mm i agree if not i didn't get your post at all. boring have nothing to do with it. does this guy looking bored in most pve scenarios your rats are moving toward you at zero transversal where tracking isn't an issue. It is more boring, but I use both, and the Arties make just as much or more isk / hour.
ok
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
452
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Posted - 2013.10.21 12:36:00 -
[42] - Quote
hmskrecik wrote:Mina Sebiestar wrote:hmskrecik wrote:Mina Sebiestar wrote:4 faction gyros and t2 burst rig...it is truly shame it cant brake 1000(900 even) dps mark. Even Vindicator does not break 1000dps with long range guns (Machariel too, for that matter). And your point is? My point is that artys are bad weapon except niche role and it still stands. 1000 dpsAs you see Vindicator does 1000 dps with guns only(faction ammo included) Mach is over 900(0) too and since it uses same low dps arty it isn't great but at least it is high enough with solid drone bay and implants to out dps battlecruizers. So did you had a point beside being wrong ? Ah, okay. I checked with tech 2 magstabs instead of faction. My point, beside being corrected, is that marauders are not supposed to have bigger dps than pirate battleships. Ask CCP if you have any doubts.
Never did I stated that marauders should out dps pirate ships I just stated that arty are bad and cant brake certain dps margain like other MARAUDERS do while still have worst tracking,dps,range then any of them...it is not like they have worse tracking than tachs but better dmg than rails NO that are worse in everything compared to anything.
Where did I tell anything about pirate ships should do less dips then marauders.you brought them up by being wrong not me I just stated that if you want comparable dps to rest of marauders you need a machariel to do it because minimatar most advanced ship(vargur)is doing as much dmg with them as t1 Dominix do with sentry drones alone while not suffering from acute lack of tracking and range.
And rly if you gonna quote ppl try to stay on quoted topic.
Edit
I do agree on your point it just wasn't relevant from my point of view. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
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Posted - 2013.10.26 03:05:00 -
[43] - Quote
You anchor your self in front of a dreadnought sporting ehp of a tier 3 bc ...
I wonder what happened there :)
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
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Posted - 2013.10.29 16:05:00 -
[44] - Quote
Battle Cube wrote:hmskrecik wrote:Arthur Aihaken wrote:hmskrecik wrote:It's not all roses but it also isn't utter catastrophe too. I think a lot of us were just hoping for something a bit more... meatier. The new model is slowly growing on me, particularly with the advent of the base color change. I really like my Raven; hope they don't change it too much. To the truth, I was expecting more awesauce too. Those ships I tested both without and with bastion are just okay. But still better. And speaking of models, well, I did expect Kronos unfolding into Tristan-like shape. So with whatever CCP could come up with I was bound to be disappointed. ;) it would be nice if the ships changed shapes more... i was kind of expecting them to shift radically into... looking like a COMPLETELY different ship, like the sails retracting on the vargur and becoming more of a sleek thing, or the paladin going vertical or what have you. The vargur, so far, seems pretty disappointing, but whatever. I mean they arent terrible, but the negatives of the bastion mechanics make the prettyness not worth it
Once in a lifetime opportunity to make Vargur a space cannon wasted. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Mina Sebiestar
Mactabilis Simplex Cursus
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Posted - 2013.11.06 19:01:00 -
[45] - Quote
Anize Oramara wrote:https://docs.google.com/spreadsheet/pub?key=0AkNC5KM1CqPkdDJueEc1cmxWWENvaHhTakhyMmViOUE&single=true&gid=0&output=html
I added isk/h colomn. Now a note on this number: The time I took as mission time was from warping INTO the mission and warping OUT OF the mission. This means I was IN WARP so bastion had already finished cycling if I was using it. The time getting to and from the mission would be the same for every ship you would use to run lv4 missions so you can directly compare this with TQ data if you want to be it a pirate BS or a marauder.
I have not ONCE gotten stuck on a gate because of bastion timer. Not a single time. This has to do with the fact that I cancel bastion when it is no longer needed or because of the new warp changes in Rubicon. The bastion timer impacting mission time was brought up earlier in this thread, after thorough testing it is a non-factor.
Also as you can see salvage/loot has a big impact on isk per hour and is the nature of marauders. Some missions are not worth the time to loot/salvage (drones).
I do find it interesting that no one has bothered to comment on my data. I guess when the data doesn't agree with you opinion it's easier to just ignore it. Ah well, I need to run AE again to see if I can do it better with the depo. I want to get scarlet again. So far that mission gave me insane numbers but I didn't record it in as much detail.
I am guessing that times are with salvaging included because they are terrible,in say blockade you are stuck there 2x times and some change longer than needed and that is with ship that have range bonus and e-war immune,not to mention over tanked by default.
if you want to compare ships than you need to show comparison in combat performance only because salvaging is not marauder specific one can easily use noctis or simply not salvage at all and turn it in and get another blockade from another agent in same station and pull double mission revard and earn 2x lp than you in same amount of time and basically had better isk/h ratio than you.
I am not saying that what you are doing is wrong nor do I care but it doesn't make it right either.
Combat ships measured with combat performance...gizmos aside. |

Mina Sebiestar
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Posted - 2013.11.06 20:07:00 -
[46] - Quote
I didn't said gizmo for bastion I said it for salvage
in case you didn't notice ....
You don't translate to same as me
And some does not translate to everybody
what you do and can't do or is hard is your perspective,and it doesn't translate to everybody else,I can comment on you salvage operations because that to is situational and mission specific ie gizmo....
If you want comparison do combat comparison in between marauders and or rest of high end ships in one thing that all do..shooting stuff.
If you did salvage while you shoot what exactly did you do in mission for over half and hour I don't know. |

Mina Sebiestar
Mactabilis Simplex Cursus
471
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Posted - 2013.11.06 22:46:00 -
[47] - Quote
Anize Oramara wrote:Mina Sebiestar wrote:I didn't said gizmo for bastion I said it for salvage
in case you didn't notice ....
You don't translate to same as me
And some does not translate to everybody
what you do and can't do or is hard is your perspective,and it doesn't translate to everybody else,I can comment on you salvage operations because that to is situational and mission specific ie gizmo....
If you want comparison do combat comparison in between marauders and or rest of high end ships in one thing that all do..shooting stuff.
If you did salvage while you shoot what exactly did you do in mission for over half and hour I don't know. Yea theres definitely some translation problems here. You're using the wrong words for stuff. It's not gizmo, I think you meant gimmick though it isn't a gimmick for the marauder since that is usually the primary way it gets isk, through loot and salvage. not taking that into account would be like not taking LP into account for mission blitzers. Understand this very clearly: Marauders are not, and never will be Pirate BS. They do not work the same, they do not run missions the same, they do not make isk the same way. The only thing really is if they make roughly the same amount of isk per hour and with bastion + salvage + MJD they make more than I can currently on TQ.
We'll I definitely don't think of salvaging as empty trick or useless endeavor but saying it is primary way earning isk is silly.
Same as pirate and other high end ships primary way of them earning isk is shooting stuff,it is rather simple if you bonuses are 90% dmg oriented it is usually good idea to shoot stuff.
Now that is not to say you can't fit salvagers on non bonuses hull to salvage you can and it is great you do but if price for that is staying more than twice amount you need to complete mission...well it might not be primary way of making isk isn't it.
No need to compare performance to any other ship you your self can be on even grounds in Isk/h if you know what are you doing,and let's not forget while another agent might not hit you with same mission it sure as he'll won't hit you with another blockade.
More to the point if it so important part of marauders I am sure CCP will not shaft tractor range and add salvage boost..right.
It is so un fair that CCP nerfed dose ships for so long because they could fit salvagers in that high slots and not massive rr/neut/bombs.
Also in the realm of "other things than missions"....I know eve haz those too...ppl are using marauders to roll billions without fitting single salvager!!!! Crazy!! Il notify them that they are doing it wrong and send them back to l4 running Aldo after patch when these ships turning into glorified diapers maybe they will have to.
One last thing whole this thread is they being to similar to pirate ships almost same...tracking boost there instead of tank boost here etc...so your marauders are not same as pirate ships will have to wait after rubicon hits..soon. |

Mina Sebiestar
Mactabilis Simplex Cursus
471
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Posted - 2013.11.06 23:38:00 -
[48] - Quote
Arthur Aihaken wrote:Alvatore DiMarco wrote:There was a brief discussion on the Test server today about the Bastion bonuses and about hull bonuses and DPS projection with short-range weapons. The Paladin's ridiculous projection (95km optimals with Scorch and two optimal-scripted TCs in Bastion) boils down to that baked-in optimal bonus on the hull. Maybe we can nerf the Paladin as well then everyone will be unhappy with Marauders... 
Ha ha like |

Mina Sebiestar
Mactabilis Simplex Cursus
471
|
Posted - 2013.11.07 17:05:00 -
[49] - Quote
Alvatore DiMarco wrote:Arthur Aihaken wrote:Alvatore DiMarco wrote:There was a brief discussion on the Test server today about the Bastion bonuses and about hull bonuses and DPS projection with short-range weapons. The Paladin's ridiculous projection (95km optimals with Scorch and two optimal-scripted TCs in Bastion) boils down to that baked-in optimal bonus on the hull. Maybe we can nerf the Paladin as well then everyone will be unhappy with Marauders...  Good job, Arthur! You've shown that you know how to completely remove the context from what someone is saying by only quoting the part of it that's to your strategic advantage and leaving the next part (with all the meaning in it) unquoted. You totally ignored the next paragraph, didn't you? Here, I'll post it for you again: Alvatore DiMarco wrote:There was a brief discussion on the Test server today about the Bastion bonuses and about hull bonuses and DPS projection with short-range weapons. The Paladin's ridiculous projection (95km optimals with Scorch and two optimal-scripted TCs in Bastion) boils down to that baked-in optimal bonus on the hull.
Remove the Paladin's optimal bonus and give it a tracking bonus like the other Marauders have. Then take the stacking penalty off the Bastion module. Just like that, short-range weapons become just slightly better in Bastion without projection on lasers becoming ridiculous.
I even added some formatting to help you see it. Also, I've been flying a Vargur around on SiSi lately and I'm not sure what all the fuss is about regarding mobility. They don't seem all that slow compared to a Tempest.
They will not do tracking on pali because it will become basically better nightmare.
What it need is simple nerf bat swing...last time something had ret@rded 90km+ optimal was dominix and that one actually needed to deploy its weapons in risk of loosing them and it didn't had game mechanic breaking tank on it self.
Nice to see CCP roll with double standards i can assure you if this was case with Vargur it would be nerfed 10 pages in this thread.
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