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Thread Statistics | Show CCP posts - 30 post(s) |

Random Woman
Federal Navy Academy Gallente Federation
55
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Posted - 2013.08.30 07:50:00 -
[1] - Quote
SMT008 wrote:CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those  Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances. Counter-point : You're bringing in a new Rank 8 skill. It takes a while to train those. And that skill has the same requirement as the Tactical Weapon Reconfig. Which is also a long skill to train. Both skills allow the use of one specific module, on one specific kind of ship. Why not merge them ? Just make it so that Bastion mods use 0 Strontium per cycle, that'll probably fix your issue, I guess ?
Its not like they really care, my blops still uses the great jump portal generation skill to about absolutly no effect whats so ever.
This is just to put in more training time.
the bounus will make it nice to collapse WHs though ideal ship for thoese c5/c6 kg holes that went under 50%, where you dont want to put that moros through anymore. Its like the closing hic, just a stage earlier, and faster.
Seems to be the only use for this kind of ship to me rigth now. That and ******* that falcon, hopefully the falcon is pointed somehow, because that thing cant point ****. |

Random Woman
Federal Navy Academy Gallente Federation
56
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Posted - 2013.08.30 07:57:00 -
[2] - Quote
Josilin du Guesclin wrote:Rainhailer wrote:CCP Ytterbium wrote: Also receives a weapons timer that prevents station docking or gate jumping
What about wormhole activations? A tenfold increase is mass will make them as massive as an Archon. Can a dreadnought jump through a WH when in seige mode? I'd expect these to behave in the same way. If they can jump, well that makes them a handy WH closing tool (for high-mass WHs), doesn't it?
A dread/carrier cant jump in siege/triage, because the siege/triage bumps the mass of the capital above the maximum allowed jump mass for a WH. These things wont have that problem (Bastion mode will be instantly canceled on the other side by session change though, which is an advantage). |

Random Woman
Federal Navy Academy Gallente Federation
56
|
Posted - 2013.08.30 10:19:00 -
[3] - Quote
CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those 
Someone wants to say hallo: click me
I think you manage just fine without a new skill and without strontium. Try at least to put some effort in those excuses. Or be honest: "We put a new 8x Skill in, because we can." , is a more valid reason than that strotium lie.
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Random Woman
Federal Navy Academy Gallente Federation
56
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Posted - 2013.08.30 15:41:00 -
[4] - Quote
Tobias Hareka wrote:Random Woman wrote:CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those  Someone wants to say hallo: click meI think you manage just fine without a new skill and without strontium. Try at least to put some effort in those excuses. Or be honest: "We put a new 8x Skill in, because we can." , is a more valid reason than that strotium lie. Do you know how big strotium unit is? 3 m3. Do you really want your cargohold full of those? Reason why fuel works for Black Ops, Dreads, Carriers, Supers is that they have special fuel bay.
I just wanted to point out that their excuse is bullshit, just because a skill reduces stront amount it doesnt means the module need to use stront, just like with the blackops. But here I am explaining such things to team trisomie 21. |

Random Woman
Federal Navy Academy Gallente Federation
57
|
Posted - 2013.08.30 15:51:00 -
[5] - Quote
I will take one into the WH as Orca substitute. But thats about it, i dont see any other point for flying them now.
Pirate Faction battleships will still be better for lvl 4 missions and stuff like that I guess. (last time I tried a L4 is was in a mael and that was good enough like 2-3 years ago, not really my cup of tea so i could be wrong here)
There are a great many things you can do in pvp to survive, standing around at 0ms/s is not on the list.
Kronos was a nice c3 bait ship, no need for a scram with those webs, keeps stuff in place until your protos buddies are past their decloack timer. |

Random Woman
Federal Navy Academy Gallente Federation
65
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Posted - 2013.10.01 08:24:00 -
[6] - Quote
CCP Ytterbium wrote:Hey people,
We've been away from this thread for a while to let things cool down a bit.
With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change.
Does that mean the mass increase in bastion mode is back too? Because that is the killer feature for me, it would make those completly useless ships rather nice for closing WHs. |
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