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Imawuss
United Atheist League
3
|
Posted - 2011.10.29 08:54:00 -
[1] - Quote
Honestly unless you want to throw away isk how can you use it as a glass cannon blaster boat?
Imo this ship will be best used as a sniper and the web bonus and drones will be saved for incoming fast tackle. most likely this ship will be out shinned by the other tier 3 BC's becuase if you use this thing as a blaster boat you have 0 survibality if your target survives the first few volleys. |

Niamo Higate
The Concordiat Concordiat Alliance
6
|
Posted - 2011.10.29 09:28:00 -
[2] - Quote
I will be searching for you on killboards. Specifically i will keep an eye out for when a talos kills you, then continue to chuckle maniacally as i remember what was stated in this post. |

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
32
|
Posted - 2011.10.29 09:34:00 -
[3] - Quote
without underpants
|

Tanya Powers
Science and Trade Institute Caldari State
65
|
Posted - 2011.10.29 09:40:00 -
[4] - Quote
Imawuss wrote:Honestly unless you want to throw away isk how can you use it as a glass cannon blaster boat?
Imo this ship will be best used as a sniper and the web bonus and drones will be saved for incoming fast tackle. most likely this ship will be out shinned by the other tier 3 BC's becuase if you use this thing as a blaster boat you have 0 survibality if your target survives the first few volleys.
With it's web bonus up to 5 you're about 87% speed reduction, this should be enough to hit stuff with rails using shortest range ammo and give you enough distance to shoot stuff at about 45km with MFS's in lows instead of blasters and TE's.
It's just an idea, we can't really think about using this ship with blasters for other purpose than: gank in belts, gank at gates, gank on undocks and probably has glass canon protect for BS fleets thx to it's web even railguns would be able to hit stuff under 20km.
The single advantage I see in this ship fitting type? -smallest sign radius but unfortunately meaning speed/agility reduction thx to armor rigs/mods speed reduction mass addition then to catch something click "MWD" and help everyone and his grandma hit you for 110% dmg thx to your sign radius bigger than an orca... |

Tore Vest
Vikinghall
23
|
Posted - 2011.10.29 09:48:00 -
[5] - Quote
Sniper.... until proven othervise |

Twisted Alice
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.29 09:54:00 -
[6] - Quote
It's a nice looking ship, but with the fittings might look a big heavy at the front. |

Tore Vest
Vikinghall
23
|
Posted - 2011.10.29 09:57:00 -
[7] - Quote
Twisted Alice wrote:It's a nice looking ship, but with the fittings might look a big heavy at the front.
It will be fine.... as long it keeps moving backwards....
|

non judgement
Without Fear Flying Burning Ships Alliance
126
|
Posted - 2011.10.29 09:57:00 -
[8] - Quote
I think I'll fly it by having my pod inserted inside it somehow. Oh wait! The title isn't the real question.
Rail's should be okay. Hopefully the boost rail's are getting will help a lot with that. Some of the gallente ships make good close range, glass cannons, even now. Megathron's close range dps can be real nasty. |

Alara IonStorm
RvB - BLUE Republic
230
|
Posted - 2011.10.29 10:07:00 -
[9] - Quote
Imagine yourself tied to the floor completely unable to move. Now imagine me standing over you with a Sledge Hammer. Got that Image yet?
Good now imagine me hitting you with the Hammer over and over again till you are a fine mush.
That's how I am gonna fly this thing and shame on anyone who would use this thing for impure Sniping.
|

Rhinanna
Brutor Tribe Minmatar Republic
52
|
Posted - 2011.10.29 10:33:00 -
[10] - Quote
Same as all blaster boats, warp to zero, web, destroy.
Not much good for chasing stuff down but thats not really it's job. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |
|

Tanya Powers
Science and Trade Institute Caldari State
65
|
Posted - 2011.10.29 10:33:00 -
[11] - Quote
Alara IonStorm wrote:Imagine yourself tied to the floor completely unable to move. Now imagine me standing over you with a Sledge Hammer. Got that Image yet?
Good now imagine me hitting you with the Hammer over and over again till you are a fine mush.
That's how I am gonna fly this thing and shame on anyone who would use this thing for impure Sniping.
 |

Mr Kidd
Center for Advanced Studies Gallente Federation
118
|
Posted - 2011.10.29 10:36:00 -
[12] - Quote
It'll find a place in w-space where ship mass is of import. We want breast augmentations and sluttier clothing in the NeX! |

Tore Vest
Vikinghall
23
|
Posted - 2011.10.29 10:41:00 -
[13] - Quote
Alara IonStorm wrote:Imagine yourself tied to the floor completely unable to move. Now imagine me standing over you with a Sledge Hammer. Got that Image yet?
Good now imagine me hitting you with the Hammer over and over again till you are a fine mush.
That's how I am gonna fly this thing and shame on anyone who would use this thing for impure Sniping.
Have you tried warpin to zero in a vigilant... deimos or brutix lately ? You never get a shot off... you are insta jammed. Death are quick tho..... |

Alara IonStorm
RvB - BLUE Republic
232
|
Posted - 2011.10.29 10:46:00 -
[14] - Quote
Tore Vest wrote: Have you tried warpin to zero in a vigilant... deimos or brutix lately ? You never get a shot off... you are insta jammed. Death are quick tho.....
Everything gets insta jammed when a Falcons. Go complain about ECM somewhere else.
This is about awesome face murder.
|

ElQuirko
Boxxed Up Industries
2
|
Posted - 2011.10.29 10:48:00 -
[15] - Quote
Gonna fly it as a salvager.
Haters gonna hate. |

Alpheias
Euphoria Released HYDRA RELOADED
108
|
Posted - 2011.10.29 12:04:00 -
[16] - Quote
I won't, I'll be flying the Tornado. 10/19 2011 - never forget the 20%
|

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
31
|
Posted - 2011.10.29 12:06:00 -
[17] - Quote
Fly it like it's stolen. |

Mag's
the united Negative Ten.
1035
|
Posted - 2011.10.29 12:16:00 -
[18] - Quote
With my eye closed, cause it's fugly.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Bobbith
No Fish EVE Trade Alliance
0
|
Posted - 2011.10.29 12:21:00 -
[19] - Quote
T'amber Anomandari Demaleon wrote:without underpants
I wanted to say that |

Gealbhan
Celestial Horizon Corp. Flatline.
52
|
Posted - 2011.10.29 12:25:00 -
[20] - Quote
"The Talos how will you fly it? "
Properly. |
|

Jim Pooley
The Jeremy Kyle Holding Pen
7
|
Posted - 2011.10.29 12:28:00 -
[21] - Quote
Like this......
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
*boom*
aw shiiiit.
ooh, and er 2nd page snipe? I think thats good? |

Arthur Frayn
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.10.29 12:45:00 -
[22] - Quote
With nothing but plates, trimarks and resists to make it last 16 seconds in a fight instead of 8 seconds. |

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.29 12:51:00 -
[23] - Quote
Jim Pooley wrote:Like this......
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
*boom*
aw shiiiit.
More or less......
Maybe a "lol did you see what I did to that drake?' I there somewhere.
|

Spectre80
The Knights Templar Cascade Imminent
17
|
Posted - 2011.10.29 13:05:00 -
[24] - Quote
Tore Vest wrote:Twisted Alice wrote:It's a nice looking ship, but with the fittings might look a big heavy at the front. It will be fine.... as long it keeps moving backwards....
i would think thats not a problem considering gallente french origin
|

Calapine
Xeno Tech Corp Flatline.
9
|
Posted - 2011.10.29 13:26:00 -
[25] - Quote
Spectre80 wrote:Tore Vest wrote:It will be fine.... as long it keeps moving backwards....
i would think thats not a problem considering gallente french origin
Fous le camps et morte*, Caldari pig! Gallente toujours! 
Cala
*I mean in that in a nice, non-offensive way. |

Tanya Powers
Science and Trade Institute Caldari State
70
|
Posted - 2011.10.29 14:13:00 -
[26] - Quote
Spectre80 wrote:Tore Vest wrote:Twisted Alice wrote:It's a nice looking ship, but with the fittings might look a big heavy at the front. It will be fine.... as long it keeps moving backwards.... i would think thats not a problem considering gallente french origin
So you want a hit with my baguette in ta gueule so you stop saying de la merde??
Fcking roostbeef  |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
0
|
Posted - 2011.10.29 16:56:00 -
[27] - Quote
Arthur Frayn wrote:With nothing but plates, trimarks and resists to make it last 16 seconds in a fight instead of 8 seconds. [Talos, Talos fit]
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Warp Disruptor II Medium Capacitor Booster II, Navy Cap Booster 800
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
611 DPS w/o drones, 36.6k EHP vs RF Fusion
[Hurricane, Hurricane fit]
425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M Medium Energy Neutralizer II Medium Energy Neutralizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II Large Shield Extender II
Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
549 DPS w/o drones, 48.9k EHP vs Hybrids
The sad bit is even if your supposed glass cannon (with the current stats and bonuses anyway) starts out at point-blank range against a non-moving target AND manages to apply the full paper dps which is almost never the case, you still haven't got a prayer of beating a nanocane in a point blank fight. And if you start out at anything other than point blank, even if you do manage to get into range you're still going to lose. And if the hurricane chooses the absolute worst possible ammo to use against you, your EHP is about even -- you may eke out a win. Barely. Did I mention the nanocane is faster in this configuration? With better range? Better tracking obviously. And two utility slots, great for anti-frigate defenses like neuts.
Even with a couple years worth of Gallente cruiser+ short range uselessness, CCP still manages to implement what I might even dare say is the worst blaster platform yet. It might find some use in a blob to prevent runners from getting back to the gate, but that's all
TL;DR New short range blaster boat sucks at short range. Like every other blaster boat larger than a frigate. I'll probably put light neutrons on mine to surprise the frigates thinking Tier 3 bc will be easy kills |

Cunane Jeran
19
|
Posted - 2011.10.29 17:28:00 -
[28] - Quote
I'll be flying it with a semi. |

Tanya Powers
Science and Trade Institute Caldari State
74
|
Posted - 2011.10.29 18:02:00 -
[29] - Quote
Cunane Jeran wrote:I'll be flying it with a semi.
Just fit 800mm Autos and make them "WTF"  |

Rico Minali
Sons Of 0din Fatal Ascension
108
|
Posted - 2011.10.29 18:23:00 -
[30] - Quote
I will warp to you at zero and blow you to hell and back before you know it. Is that a plan? |
|

Tippia
Sunshine and Lollipops
1049
|
Posted - 2011.10.29 18:25:00 -
[31] - Quote
Nvm, I can't readGǪ  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Chronix Beebelbrox
2
|
Posted - 2011.10.29 19:20:00 -
[32] - Quote
Packaged in a hauler to sell it, if that.
Large Hybrid V and the way it looks now I probably won't fly this very much at all.
The oracle and tornado look like the better ships and even the naga has better hybrid bonuses. Only 5% to large hybrid damage so even downsizing the turrets to mediums to overcome the lack of any tracking bonuses makes no sense. But hey there is the web bonus, sure, good idea, except you will need to use a web that costs more than the entire ship and all its fittings to have any hope of actually webbing something and even then your chances are poor cuz you will be slower than snail **** cuz ur armor tanked.
Maybe shield tanked so it can actually catch something and hopefully there are some more inviting targets for my enemies to shoot at so I don't get alpha'd before I can even turn my guns on. |

Ranger 1
Ranger Corp
151
|
Posted - 2011.10.29 20:29:00 -
[33] - Quote
Vmir Gallahasen wrote:Arthur Frayn wrote:With nothing but plates, trimarks and resists to make it last 16 seconds in a fight instead of 8 seconds. [Talos, Talos fit] Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Ion Blaster Cannon II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Warp Disruptor II Medium Capacitor Booster II, Navy Cap Booster 800 Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I 611 DPS w/o drones, 36.6k EHP vs RF Fusion [Hurricane, Hurricane fit] 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M Medium Energy Neutralizer II Medium Energy Neutralizer II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II Large Shield Extender II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I 549 DPS w/o drones, 48.9k EHP vs Hybrids The sad bit is even if your supposed glass cannon (with the current stats and bonuses anyway) starts out at point-blank range against a non-moving target AND manages to apply the full paper dps which is almost never the case, you still haven't got a prayer of beating a nanocane in a point blank fight. And if you start out at anything other than point blank, even if you do manage to get into range you're still going to lose. And if the hurricane chooses the absolute worst possible ammo to use against you, your EHP is about even -- you may eke out a win. Barely. Did I mention the nanocane is faster in this configuration? With better range? Better tracking obviously. And two utility slots, great for anti-frigate defenses like neuts. Even with a couple years worth of Gallente cruiser+ short range uselessness, CCP still manages to implement what I might even dare say is the worst blaster platform yet. It might find some use in a blob to prevent runners from getting back to the gate, but that's all TL;DRNew short range blaster boat sucks at short range. Like every other blaster boat larger than a frigate. I'll probably put light neutrons on mine to surprise the frigates thinking Tier 3 bc will be easy kills
Did you use the proposed stats for Blasters? To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
41
|
Posted - 2011.10.29 21:51:00 -
[34] - Quote
Rhinanna wrote:Same as all blaster boats, warp to zero, web, destroy.
Not much good for chasing stuff down but thats not really it's job.
The Talos is actually quite fast, 1600 plate + trimarks (your typical tank on one) and your matching the speed of a nanocane, sans the plate and trimarks its faster than a nanocane. Thats fast enough to catch stuff.
But yeah, basic playstyle, warp to 0, web, destroy.
As with all of the tier 3 BCs speed and small sig is part of its tank, none of them can fit large buffers. Active tanks might also be an option for some fits.
|

Hungry Eyes
Ministry of War Amarr Empire
3
|
Posted - 2011.10.29 21:53:00 -
[35] - Quote
damn it.. why doesnt the mega work this way? |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
41
|
Posted - 2011.10.29 22:00:00 -
[36] - Quote
1160 dps, 39k ehp, 1332 m/s with MWD, 200m sig radius, can run MWD for 3m 10s, cap stable with MWD off
Whats not to like. Its already borderline OP, giving it more tank would make it unbalanced. There is absolutely no reason not to fit the largest size BS gun on any of the tier 3 BCs, they fit better than they do on most BS.
[Talos, Neutron Blastalos]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II Tracking Computer II, Tracking Speed
Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5 |

Ur235
Mind Games. 0ccupational Hazzard
3
|
Posted - 2011.10.29 22:06:00 -
[37] - Quote
Theodoric Darkwind wrote:1160 dps, 39k ehp, 1332 m/s with MWD, 200m sig radius, can run MWD for 3m 10s, cap stable with MWD off
Whats not to like. Its already borderline OP, giving it more tank would make it unbalanced. There is absolutely no reason not to fit the largest size BS gun on any of the tier 3 BCs, they fit better than they do on most BS.
[Talos, Neutron Blastalos]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II Tracking Computer II, Tracking Speed
Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
This |

Kiyl
No Bullshit Jokers Wild.
2
|
Posted - 2011.10.29 22:13:00 -
[38] - Quote
Ur235 wrote:Theodoric Darkwind wrote:1160 dps, 39k ehp, 1332 m/s with MWD, 200m sig radius, can run MWD for 3m 10s, cap stable with MWD off
Whats not to like. Its already borderline OP, giving it more tank would make it unbalanced. There is absolutely no reason not to fit the largest size BS gun on any of the tier 3 BCs, they fit better than they do on most BS.
[Talos, Neutron Blastalos]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II Tracking Computer II, Tracking Speed
Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5 This Is Hawt. |

Michael Turate
The Bembridge Mining Company
12
|
Posted - 2011.10.29 22:28:00 -
[39] - Quote
Theodoric Darkwind wrote:1160 dps, 39k ehp, 1332 m/s with MWD, 200m sig radius, can run MWD for 3m 10s, cap stable with MWD off
Whats not to like. Its already borderline OP, giving it more tank would make it unbalanced. There is absolutely no reason not to fit the largest size BS gun on any of the tier 3 BCs, they fit better than they do on most BS.
[Talos, Neutron Blastalos]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II Tracking Computer II, Tracking Speed
Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
Respec. |

JamesCLK
Lone Star Exploration
18
|
Posted - 2011.10.29 22:32:00 -
[40] - Quote
I especially like the part where the tracking script working with a 90% web + scram makes you able to hit just about anything :P. Not even frigates will be safe!
90 % webs are fun! <3 |
|

Ningishzida
CTRL-Q
0
|
Posted - 2011.10.29 22:58:00 -
[41] - Quote
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II Tracking Disrupter II with range script
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Hobgoblin II x 5.
Loki Alt with T2 links and mindlink, 90% web, 20k range with heat. TD while I close range.
1500 dps in yo mouth. WHATUDIDNOTSEETHATCOMING? |

Nova Fox
Novafox Shipyards
173
|
Posted - 2011.10.29 23:17:00 -
[42] - Quote
To be a heavy anti-cruiser ship. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
1
|
Posted - 2011.10.30 11:19:00 -
[43] - Quote
Theodoric Darkwind wrote: [Talos, Neutron Blastalos]
[setup snipped]
It'll beat a nanocane if you don't waste too much cap chasing it, it doesn't get right on top of you and he never gets a jam, but it still dies in a fire to a drake and any frigate within 2-4km depending on how it's set up.
Maybe I'm looking at it the wrong way though. I'm rarely in a fleet with more than 1 or 2 other ships so individual ship performance is important, yet looking up "glass cannon" on urban dictionary had this to say:
Urban Dictionary wrote:2. Generally the term applies to any character class that delivers more attack damage than, yet will nevertheless lose in a 1 vs 1 fight to, some standard garden-variety warrior.
I need to be able to win a 1v1, or even 1v2, 1v3 for a ship to be worth my while. Because that's what 90% of the fights I get are, and this ship would have a 90% loss rate with those odds
|

Alara IonStorm
RvB - BLUE Republic
249
|
Posted - 2011.10.30 11:32:00 -
[44] - Quote
Vmir Gallahasen wrote: It'll beat a nanocane if you don't waste too much cap chasing it, it doesn't get right on top of you and he never gets a jam, but it still dies in a fire to a drake and any frigate within 2-4km depending on how it's set up.
It is looking to have 30-36k EHP. and a Megathon's DPS. It is safe to say if a Nanocane or a Heavy Missile Drake get snagged in the 90% Web early they will drop much faster then a Talos. As for Frigs the Ships has a 90% Web and a 25m2 Drone Bay. It's base Speed Stats make me light headed, I love everything about this ship.
I hope to god they don't ban this thing or it's cousins from the HQ's.
|

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
1
|
Posted - 2011.10.30 12:13:00 -
[45] - Quote
Alara IonStorm wrote:It is looking to have 30-36k EHP. and a Megathon's DPS. It is safe to say if a Nanocane or a Heavy Missile Drake get snagged in the 90% Web early they will drop much faster then a Talos. As for Frigs the Ships has a 90% Web and a 25m2 Drone Bay. It's base Speed Stats make me light headed, I love everything about this ship.
I hope to god they don't ban this thing or it's cousins from the HQ's.
A drake snagged with a web will drop 15% slower than a Talos. Assuming the Talos starts at point blank and applies all its dps for the entirety of the fight. Your chances of winning a close range fight with a close range glass cannon from the close range specialized race which STARTS at close range are less than 50% against a drake fitted for long range. The odds drop considerably more if you spend any time not dealing maximum dps.
If you do manage to *start out* in close range with a close range specialized glass cannon, shouldn't you have a better than even chance of winning? Otherwise why fly a blaster talos (other than for its web) when you can pick a drake and win at close AND long range while being outside of the scrambler kill zone? |

Delegado Cero
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.10.30 12:14:00 -
[46] - Quote
If you want a picture of the Talos, imagine a boot stamping on a miner's face - forever. |

Dr Prometheus
Gears of Construction Gears Confederation
6
|
Posted - 2011.10.30 12:16:00 -
[47] - Quote
I would fly it backwards... Dude, where is my Charon? |

Alara IonStorm
RvB - BLUE Republic
250
|
Posted - 2011.10.30 12:26:00 -
[48] - Quote
Vmir Gallahasen wrote:STARTS at close range are less than 50% against a drake fitted for long range. Show your Work.
We will use this guys fit.
Theodoric Darkwind wrote:1160 dps, 39k ehp, 1332 m/s with MWD, 200m sig radius, [Talos, Neutron Blastalos]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II Tracking Computer II, Tracking Speed
Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
Cept replace the EX Pump with a Trimark and the Tracking Comp with a second Web.
So starting out close range how does a 75k EHP 400 DPS Drake Pull it off. |

I Accidentally YourShip
Suzuka Heavy Industries
7
|
Posted - 2011.10.30 12:41:00 -
[49] - Quote
In a blaze of glory against the miner oppressor, fitted with T1 blasters, a point, a full low rack of damage mods and three target painters / two and a web.
For the asteroids! |

rodyas
The Scope Gallente Federation
15
|
Posted - 2011.10.30 12:45:00 -
[50] - Quote
Fly around in it for a bit with lvl 1 BC just to enjoy myself and for kicks. |
|

I Accidentally YourShip
Suzuka Heavy Industries
7
|
Posted - 2011.10.30 12:48:00 -
[51] - Quote
rodyas wrote:Fly around in it for a bit with lvl 1 BC just to enjoy myself and for kicks.
Except that you need level 3 BC to fly it. |

rodyas
The Scope Gallente Federation
15
|
Posted - 2011.10.30 13:00:00 -
[52] - Quote
Fine, suppose I will just be flying the brutix around pretending its the new T3 BC. |

Daniel L'Siata
Don't Regret Until Next Keg Dragoons.
25
|
Posted - 2011.10.30 13:48:00 -
[53] - Quote
I am going to wait until the enemy fleet is distracted, warp to zero and dispense hugs. |

Goose99
Republic Military School Minmatar Republic
92
|
Posted - 2011.10.30 14:06:00 -
[54] - Quote
I won't. I will be flying the Tornado. |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
9
|
Posted - 2011.10.30 15:02:00 -
[55] - Quote
IIRC, someone ran the numbers a while back and concluded that even at point blank, at blaster optimal range, the tornado will still kill this in a fight. Best to wait until they launch and see what actually happens, but if that's the case, I'll be avoiding it. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.10.30 15:42:00 -
[56] - Quote
Alara IonStorm wrote:Show your Work. We will use this guys fit. Theodoric Darkwind wrote:1160 dps, 39k ehp, 1332 m/s with MWD, 200m sig radius, [Talos, Neutron Blastalos] Cept replace the EX Pump with a Trimark and the Tracking Comp with a second Web. So starting out close range how does a 75k EHP 400 DPS Drake Pull it off. The above fit is exactly what I used. Replacing the tracking computer does nothing. I doubt anyone would replace the ex pump with another trimark given how popular canes are (and soon to be tornadoes) so I won't slant the data by changing it.
[Drake, Drake fit]
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot]
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive /OFFLINE Warp Disruptor II
Pseudoelectron Containment Field I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
462 DPS with Scourge Furies (explosion radius 161 = full damage) 414 DPS with CN Scourge
Overheating both invulns gives 118K EHP vs void L (special case because it's 50/50 kn/th instead of usual 58%/42% of antimatter)
Estimating how long each will last against the other's dps is simple 118,000 / 1106 = ~106 seconds plus whatever recharge provides 39,000 / 462 = ~84 second
106/84 = ~Drake lasts about 26%+ longer than the Talos (orignal 15% estimation was without heat). Technically this means the Talos will always lose but I'm making allowances such as maybe you get a few lucky hits or maybe his skills aren't totally maxed or maybe you've got a few hybrid implants in.
"But wait" you say. "Most drakes I see are packing CN scourge! You're slanting the comparison!" Personally I would choose furies if I knew I would be attacking a close range BC unlikely to have an AB, but fair's fair:
39,000 / 414 = ~94 seconds. The fight's closer now, but the drake still has around a 12% longer expected lifetime plus whatever his passive regen is going to gain him. Not good for a blaster boat's best-case scenario. If you had to chase him any distance to grab him with your webs, you're toast. If he manages to jam you, you're toast. If you get anything less than slightly above average luck with the RNG on your damage rolls, you're toast.
"But wait! I'll overload my blasters! Hah!" Well blasters generate a lot of heat. Even if you manage to run them for the full minute-and-a-half-average it would take to kill a drake: 118,000 / 1220 = ~96 seconds (+ a few seconds to account for recharge)
And then he's likely to overheat his missiles: 39,000 / 487 (CN scourge) = ~80 seconds 39,000 / 544 (scourge fury) = ~71 seconds
His weapons generate more heat than yours do so he might stop overheating at some point making the numbers a tiny bit closer.
I can't speak to the use of a HAM drake, but DPS looks similar with a bit less EHP (101k vs void)
I hope these are put on the test server soon so the problem becomes more obvious. Drake is kind of the gold standard of battlecruisers, and to lose to a long range drake with a short range ship that gets a chance to apply all of its potential dps--and by a large margin-- is ridiculous. I'm partial to a drake nerf than a Talos buff personally
Fronkfurter McSheebleton wrote:IIRC, someone ran the numbers a while back and concluded that even at point blank, at blaster optimal range, the tornado will still kill this in a fight. Best to wait until they launch and see what actually happens, but if that's the case, I'll be avoiding it. Doesn't look like it. A Tornado that doesn't spend a lot of time kiting will get destroyed by a Talos that manages to catch it. I only get around 31.5K EHP with a cane'ish shield setup vs void. It'll still be popular because it's fast though, although solo it's toast by anything that can catch it |

Songbird
35
|
Posted - 2011.10.30 16:19:00 -
[57] - Quote
New high damage rail ammo (whatever the hell it's called) will have 25% bonus to tracking(so far it had penalty) and higher damage than the navy AM. I think rails might be actually good guns now.
Of course lazors will become even better with their t2 ammo having extra tracking too.
Well at least gankers can use t2 ammo in their arties , extra damage and extra tracking - woohoo :) |

Alara IonStorm
RvB - BLUE Republic
250
|
Posted - 2011.10.30 16:24:00 -
[58] - Quote
Vmir Gallahasen wrote:[Drake, Drake fit]
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot]
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive /OFFLINE Warp Disruptor II
Pseudoelectron Containment Field I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I A lot of great theory crafting for a fit over grid and massively over CPU.
Also way to take into account the Talos small Sig and good Speed when using inaccurate Fury's. The Talos will mitigate Dmg just by orbiting while the Massively over sig'd Drake won't budge.
Vmir Gallahasen wrote: I doubt anyone would replace the ex pump with another trimark given how popular canes are (and soon to be tornadoes) so I won't slant the data by changing it.
Hahahahaha!
Thanks I needed that. Sometimes a joke is so bad it is funny.
|

Oxeu
Garnithos seal of the Covenant The Heaven's Devils
1
|
Posted - 2011.10.30 16:46:00 -
[59] - Quote
BMFGx how much I can fit
Tackle and stuffs
BFA Buffer x how much I can fit
O wait I won't not flying Gallente, sold my gallente toon for a good reason.
Than I do think the tornado is ugly as sin, so I won't be flying that, guess I wait for what the caldari get.
Side note Talos looks pretty damn sweet! |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.10.30 20:00:00 -
[60] - Quote
Alara IonStorm wrote:A lot of great theory crafting for a fit over grid and massively over CPU. My bad, LSEII -> Large F-S9. EHP reduced by 3k vs Void
New Numbers:
Ship doing killing: enemy EHP / killing DPS = approximate time Talon: 115k / 1160 = 99 to kill drake (plus recharge) Drake: 42.1k / 414 = 101 to kill talon (3 trimarks) Drake: 38.2k / 414 = 92 to kill talon (2 trimarks)
Heat: Talon: 115k / 1220 = 94 Drake: 42.1k / 487 = 86 (3 trimarks) Drake: 38.2k / 487 = 78
It's a toss up before you even include drake's recharge, and not even a contest if the drake heats his guns.
Alara IonStorm wrote:Also way to take into account the Talos small Sig and good Speed when using inaccurate Fury's. The Talos will mitigate Dmg just by orbiting while the Massively over sig'd Drake won't budge. While it's true that the Talos has a small sig and moving at that fit's top speed of 232 m/s would reduce fury damage by 22%, it would be a colossal tactical mistake to try and maximize speed with this ship using these guns, especially at your suggestion of removing the tracking computer. And if he's NOT using furies, you hack your own dps doing it for no gain anyway!
(with drone DPS removed, overheating) http://i549.photobucket.com/albums/ii371/Trigsby/talos_orbit_void.png So if you orbit your target at any range, the very best you can hope to get out of your listed 1220 DPS is actually just a tad over 800. That's a mere 65% of your paper DPS. Fun fact: if you're at 4km and orbiting, you're dealing the dps of a drake, just with 65% less tank and 82% less range.
What if you keep a sharp angle (and thus low transversal)? Let's say you're only at a 30 degree angle. The best you can get is about 1075 DPS at 7km, a 12% reduction already.
At a 45degree angle, your blasters are maxing out at 600 dps at 4km and approximately 100 dps at 2km
In fact, even if your transversal is a mere 15 degrees, you still won't have the tracking to deal full listed dps unless he's at least seven kilometers away though you can stil deal a respectable 800 dps at 2km, ~1100 at 4km
So no, don't try and use your speed to avoid furies. It hurts you a heck of a lot more than it hurts him. Remember these are battleship weapons on a ship with no tracking bonus using ammo that (currently still has) a tracking penalty.
Alara IonStorm wrote:Thanks I needed that. Sometimes a joke is so bad it is funny.
Hmmm ... To each his own. I think it's silly to toss away 10% of your survivability against the most common PvP weapons system and race. Especially when you're flying something that's best beaten from range where minmatar shine, and their long-range kiting ammo is 83% explosive damage
|
|

Kiyl
No Bullshit Jokers Wild.
3
|
Posted - 2011.10.30 20:08:00 -
[61] - Quote
Ill fly it like a spaceship. |

Alara IonStorm
RvB - BLUE Republic
254
|
Posted - 2011.10.30 20:24:00 -
[62] - Quote
Vmir Gallahasen wrote: Hmmm ... To each his own. I think it's silly to toss away 10% of your survivability against the most common PvP weapons system and race. Especially when you're flying something that's best beaten from range where minmatar shine, and their long-range kiting ammo is 83% explosive damage
Theory crafting on an uncommon Drake fit aside the Damage Layout to Barrage is 12 Exp 10 Kin. Barrage is not as common as people think, most Kiters use RF Ammo and TE's the Hurricane can go ether way depending on what range they kite from.
That combined with the fact that Exp Pumps do not increase your HP that much when stacked against EANM's and when Trimarks will improve the stat almost as much. Exp Pumps are better for Active Tanks and Logi Fleets but a Trimark is a much better trade off. |

Tanya Powers
Science and Trade Institute Caldari State
78
|
Posted - 2011.10.30 22:58:00 -
[63] - Quote
Why so much theory crafting when all you have to do is orbit at 20 and burn it from there or from far distances?
If you manage intelligently and use so much skill to get in his web range, odds are that you get melted, it's his role right?
Or did someone else found another role for it?
Or maybe shouldn't he have some sort of role at all?
Any way what risks can you take? - chances are that hybrids will be more screwed than they already are, so keep your calm. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.10.30 23:27:00 -
[64] - Quote
Alara IonStorm wrote:Theory crafting on an uncommon Drake fit aside the Damage Layout to Barrage is 12 Exp 10 Kin. Barrage is not as common as people think, most Kiters use RF Ammo and TE's the Hurricane can go ether way depending on what range they kite from. Err .. What's a 'common' heavy missile PvP drake if mine doesn't count? And yes, a Kiting cane had better be using barrage unless you really, really don't want to be hitting them with exp/kin. At 24km with two TE's, it's the difference beteween dealing 300 DPS (Barrage) and 200 DPS (RF anything). A cynabal might go either way because it gets the falloff bonus so it has the flexibility to do so. The tornado will, too
http://i549.photobucket.com/albums/ii371/Trigsby/cane_rf_barrage.png
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
23
|
Posted - 2011.10.31 02:20:00 -
[65] - Quote
to suicide gank miners and tengu. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
15
|
Posted - 2011.10.31 02:43:00 -
[66] - Quote
In packs with lots of falcons |

Sylar Reuwich
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.10.31 04:08:00 -
[67] - Quote
Vmir Gallahasen wrote:Alara IonStorm wrote:Show your Work. We will use this guys fit. Theodoric Darkwind wrote:1160 dps, 39k ehp, 1332 m/s with MWD, 200m sig radius, [Talos, Neutron Blastalos] Cept replace the EX Pump with a Trimark and the Tracking Comp with a second Web. So starting out close range how does a 75k EHP 400 DPS Drake Pull it off. The above fit is exactly what I used. Replacing the tracking computer does nothing. I doubt anyone would replace the ex pump with another trimark given how popular canes are (and soon to be tornadoes) so I won't slant the data by changing it. [Drake, Drake fit] Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot] Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive /OFFLINE Warp Disruptor II Pseudoelectron Containment Field I Ballistic Control System II Ballistic Control System II Ballistic Control System II Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I 462 DPS with Scourge Furies (explosion radius 161 = full damage) 414 DPS with CN Scourge Overheating both invulns gives 118K EHP vs void L (special case because it's 50/50 kn/th instead of usual 58%/42% of antimatter) Estimating how long each will last against the other's dps is simple 118,000 / 1106 = ~106 seconds plus whatever recharge provides 39,000 / 462 = ~84 second 106/84 = ~Drake lasts about 26%+ longer than the Talos (orignal 15% estimation was without heat). Technically this means the Talos will always lose but I'm making allowances such as maybe you get a few lucky hits or maybe his skills aren't totally maxed or maybe you've got a few hybrid implants in. "But wait" you say. "Most drakes I see are packing CN scourge! You're slanting the comparison!" Personally I would choose furies if I knew I would be attacking a close range BC unlikely to have an AB, but fair's fair: 39,000 / 414 = ~94 seconds. The fight's closer now, but the drake still has around a 12% longer expected lifetime plus whatever his passive regen is going to gain him. Not good for a blaster boat's best-case scenario. If you had to chase him any distance to grab him with your webs, you're toast. If he manages to jam you, you're toast. If you get anything less than slightly above average luck with the RNG on your damage rolls, you're toast. "But wait! I'll overload my blasters! Hah!" Well blasters generate a lot of heat. Even if you manage to run them for the full minute-and-a-half-average it would take to kill a drake: 118,000 / 1220 = ~96 seconds (+ a few seconds to account for recharge) And then he's likely to overheat his missiles: 39,000 / 487 (CN scourge) = ~80 seconds 39,000 / 544 (scourge fury) = ~71 seconds His weapons generate more heat than yours do so he might stop overheating at some point making the numbers a tiny bit closer. I can't speak to the use of a HAM drake, but DPS looks similar with a bit less EHP (101k vs void) I hope these are put on the test server soon so the problem becomes more obvious. Drake is kind of the gold standard of battlecruisers, and to lose to a long range drake with a short range ship that gets a chance to apply all of its potential dps--and by a large margin-- is ridiculous. I'm partial to a drake nerf than a Talos buff personally Fronkfurter McSheebleton wrote:IIRC, someone ran the numbers a while back and concluded that even at point blank, at blaster optimal range, the tornado will still kill this in a fight. Best to wait until they launch and see what actually happens, but if that's the case, I'll be avoiding it. Doesn't look like it. A Tornado that doesn't spend a lot of time kiting will get destroyed by a Talos that manages to catch it. I only get around 31.5K EHP with a cane'ish shield setup vs void. It'll still be popular because it's fast though, although solo it's toast by anything that can catch it
Despite what the stats might say I'm still gonna buy one when they come out and see how it does against your standard PvP Drake. I just can't see the Talos losing as easily as you say when a Myrmidon is capable of taking them out.
|

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.31 04:13:00 -
[68] - Quote
Vmir Gallahasen wrote:Alara IonStorm wrote:Theory crafting on an uncommon Drake fit aside the Damage Layout to Barrage is 12 Exp 10 Kin. Barrage is not as common as people think, most Kiters use RF Ammo and TE's the Hurricane can go ether way depending on what range they kite from. Err .. What's a 'common' heavy missile PvP drake if mine doesn't count? And yes, a Kiting cane had better be using barrage unless you really, really don't want to be hitting them with exp/kin. At 24km with two TE's, it's the difference beteween dealing 300 DPS (Barrage) and 200 DPS (RF anything). A cynabal might go either way because it gets the falloff bonus so it has the flexibility to do so. The tornado will, too http://i549.photobucket.com/albums/ii371/Trigsby/cane_rf_barrage.png
Vmir Gallahasen wrote:Alara IonStorm wrote:Theory crafting on an uncommon Drake fit aside the Damage Layout to Barrage is 12 Exp 10 Kin. Barrage is not as common as people think, most Kiters use RF Ammo and TE's the Hurricane can go ether way depending on what range they kite from. Err .. What's a 'common' heavy missile PvP drake if mine doesn't count? And yes, a Kiting cane had better be using barrage unless you really, really don't want to be hitting them with exp/kin. At 24km with two TE's, it's the difference beteween dealing 300 DPS (Barrage) and 200 DPS (RF anything). A cynabal might go either way because it gets the falloff bonus so it has the flexibility to do so. The tornado will, too http://i549.photobucket.com/albums/ii371/Trigsby/cane_rf_barrage.png
Yeah dude uncommon fit, that looks closer to a bait fit or null drake blob fit that a a small gang.
I can go through a stack of drake kills, and not find but one or two dual extender/dual invuln except bait kills...oh yeah, and its missing a nano.
Cool if you have a tackler or something for warp in's I guess, I don't fly Caldari, so its not really my forte.
I can get a couple blaster myths out right now.
No orbiting, you NEVER orbit with blasters, it makes them miss. Overheating is not a question, usually once you are in range if you aren't already primary, you are about to be you light EVERYTHING if you don't have numbers, the only time you don't is when its a straight gank or you aren't being boxed.
Just assume that is how that is going to work.
No a Talos wouldn't be a good match for a long range drake, but then NOTHING with blasters is really good at range....it has ******* blasters no **** it's not going to do well again a brick tank drake that has a 50km head start, you know that when you undock the thing.
However, if you have a tackle and a couple support they boom splat stuff pretty good....and the Talos being a leaner faster version of my nano hype, hell ya. Whether or not its better than your drake on your spread sheet or not, it'll be fun, just like the rest of my blaster ships.
|

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.10.31 05:06:00 -
[69] - Quote
Onictus wrote: Yeah dude uncommon fit, that looks closer to a bait fit or null drake blob fit that a a small gang. ...
No a Talos wouldn't be a good match for a long range drake, but then NOTHING with blasters is really good at range....it has ******* blasters no **** it's not going to do well again a brick tank drake that has a 50km head start, you know that when you undock the thing.
First statement: everybody is saying this but nobody will provide a fit and the one I used is more or less the most common I see.
Second statement: we're not talking about fighting a long range drake at range. We're talking about you landing near the drake within blaster optimal, snagging him, tearing into him with your blasters while he sits there taking it to the face without using his drones and still having a high probability of losing anyway. And that's with picture- and skill- perfect EFT blaster DPS numbers.
|

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.31 05:16:00 -
[70] - Quote
Vmir Gallahasen wrote:Onictus wrote: Yeah dude uncommon fit, that looks closer to a bait fit or null drake blob fit that a a small gang. ...
No a Talos wouldn't be a good match for a long range drake, but then NOTHING with blasters is really good at range....it has ******* blasters no **** it's not going to do well again a brick tank drake that has a 50km head start, you know that when you undock the thing.
First statement: everybody is saying this but nobody will provide a fit and the one I used is more or less the most common I see. Second statement: we're not talking about fighting a long range drake at range. We're talking about you landing near the drake within blaster optimal, snagging him, tearing into him with your blasters while he sits there taking it to the face without using his drones and still having a high probability of losing anyway. And that's with picture- and skill- perfect EFT blaster DPS numbers.
Yeah who cares, I wouldn't have that ship out solo anyway, blaster ships with no tank are generally a poor choice for hero assualts.
http://eve.battleclinic.com/killboard/killmail.php?id=14434861 http://eve.battleclinic.com/killboard/killmail.php?id=14520951 http://eve.battleclinic.com/killboard/killmail.php?id=14470365 http://eve.battleclinic.com/killboard/killmail.php?id=14434861
That is over that last couple weeks.
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Tac Mannall
Defenders of Order
0
|
Posted - 2011.10.31 05:25:00 -
[71] - Quote
All these fits have been for a buffer tank. While good, I'd like to see what people can come up with for an active tank. Also are those numbers for the proposed hybrid turret upgrades or current ones? |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.10.31 05:40:00 -
[72] - Quote
Onictus wrote:Yeah who cares, I wouldn't have that ship out solo anyway, blaster ships with no tank are generally a poor choice for hero assualts. Well, blasters are poop in a fleet compared to anything that can reliably hit 25km'ish without moving much. And if they're not going to be good for get-in-gank-it-get-out-before-they-land PvP, what's left? Your low EHP and low gtfo ability are going to result in you being primary in most small pvp engagements. You'd last 30 seconds against 3 drakes for instance. If you started out decloaking on them with your fleet, half of that time is going to be spent mwd'ing 15km and the other half with your hull on fire.
Heavy missile nano drake with TWO WEBS? Right, because more than one (if that) is going to help Two HAM drakes. HAMs are pretty terrible already, I can't remember the last time I encountered one And a fleet fitting with a sensor booster and passive amp?
I'm not sure those are great examples of well-thought-out heavy missile long range setups personally
Quote:I wouldn't chase that fight anyway, and if you warped in on me with that fit I'd be elsewhere LONG before you got a KM out of if. Cook mids, align to something convient and bone out, and you would have no way to stop it. From what perspective? Drake wouldn't land right on top of you unless they're extremely stupid so that doesn't make sense from a Talos' perspective, yet the Drake certainly won't be going anywhere with a scram and 90% web on it so the Drake perspective doesn't make sense either
(edit)
Quote:Also are those numbers for the proposed hybrid turret upgrades or current ones? Proposed hybrid boosts |

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.31 06:10:00 -
[73] - Quote
Vmir Gallahasen wrote:Onictus wrote:Yeah who cares, I wouldn't have that ship out solo anyway, blaster ships with no tank are generally a poor choice for hero assualts. Well, blasters are poop in a fleet compared to anything that can reliably hit 25km'ish without moving much. And if they're not going to be good for get-in-gank-it-get-out-before-they-land PvP, what's left? Your low EHP and low gtfo ability are going to result in you being primary in most small pvp engagements. You'd last 30 seconds against 3 drakes for instance. If you started out decloaking on them with your fleet, half of that time is going to be spent mwd'ing 15km and the other half with your hull on fire.
If you are going to flirt around at the edge of point range, don't bring the ship...there are a LOT of hulls that are better at it than a Talos, and blaster ships are always primary because they are either dangerous and chasing the squishiest thing they can find, or are just squishy themselves....its the name of the game.
Large blasters hit from 25,000km if you set up for it, you aren't going to do paper DPS but you can hit with them.....again, if you are rolling that way, just fit rails, it'll be a close race between neutrons and 350mm rails to which does worse DPS at 25km with a fast orbiting hull.
I wouldn't use it as a large fleet ride, it'll be great for station gaming and screwing around with carriers and dreads, wormholes (yay mass limit and big guns) and of course run and gun style small gang stuff.
Quote: Heavy missile nano drake with TWO WEBS? Right, because more than one (if that) is going to help Two HAM drakes. HAMs are pretty terrible already, I can't remember the last time I encountered one And a fleet fitting with a sensor booster and passive amp?
I didn't say they were good fits , I said yours was uncommon, I could keep going down the killboard....but its academic really.
Quote: I'm not sure those are great examples of well-thought-out heavy missile long range setups personally
Likely not
Quote: Drake wouldn't land right on top of you unless they're extremely stupid so that doesn't make sense from a Talos' perspective, yet the Drake certainly won't be going anywhere with a scram and 90% web on it so the Drake perspective doesn't make sense either
That was kind of my point, tackling a faster ship with a long point is (ironically) pointless. Talos doesn't have close to a Myrmidon or Drake's tank, but it has enough to GTFO.
The thought process is pretty simple, if you are getting the warp in overheat and hope, they aren't escaping, maybe you get lucky maybe not.
If I have to chase you, yeah, no, I'm out. Faster or not, that is a lot of primo missile damage to eat burning in and your already know that the drake has more tank than you. That just isn't good for business. |

Pimukka
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.31 09:02:00 -
[74] - Quote
ElQuirko wrote:Gonna fly it as a salvager.
Haters gonna hate.
I lolled |

Gypsio III
Dirty Filthy Perverts
32
|
Posted - 2011.10.31 09:45:00 -
[75] - Quote
Assume:
Basic Talos fit (8x neutrons with Void, trimarks, DC, 2x MFS and EAMM, with hobgoblins) Implant-less HAM Drake (6x HAM, 1x HM with Rage/Fury, 3x BCS, MWD, web, scram, CDFEs, hobgoblins) Basic shield Cane (425s, dual med neut, LSE and Inv, 3x gyor, 2x TE, warriors) Tornado 8x 800s with Hail, dual LSE, Invuln, DC, 3x gyro, CDFEs.
Overloaded Invulns but not weapons (not much difference, can't be arsed to redo damage types manually) Ignore tracking but assume that fight starts at blaster optimal
Talos vs. HAM Drake Talos: 42.6k EHP, receiving 660 DPS, time-to-die is 64.5 s Drake: 96.4k EHP, receiving 1160 DPS, time-to-die is 83.1 s Conclusion: HAM Drake comfortably beats Talos at Talos's optimal
Talos vs. shield Cane Talos: 36.6k EHP, receiving 769 DPS, time-to-die is 47.6 s Cane: 54.1k EHP, receiving 1160 DPS, time-to-die is 46.6 s Conclusion: If the fight doesn't start at blaster optimal, the Talos will lose.
Talos vs. Tornado Talos: 36.7k EHP, receiving 980 DPS, time-to-die is 37.4 s Tornado: 47.1k EHP, receiving 1160 DPS, time-to-die is 40.6 s Conclusion: Tornado beats Talos even at Talos's optimal
You can object to the three gyros on the Tornado, it would probably have drop one for a TE, and maybe a LSE/CDFE for another falloff mod/rig. But if you so choose, you can fit up a Tornado so that it kicks a Talos's face in even if the fight starts at the Talos's optimal. Similarly, the basic HAM Drake will also kill it. I know that HAM Drakes are unfavoured these days, but that's because they're slow, short-range platforms... but so is the Talos.
The worst thing, though, is the way that a basic shield Hurricane will kill the Talos if it can apply basically any DPS to the Talos before blaster optimal is reached. So the 90% web may look sexy and be fun in camps, but it'll be Hurricanes Online still. |

Maurospanthiras
Paxton Industries Gentlemen's Agreement
0
|
Posted - 2011.10.31 09:50:00 -
[76] - Quote
like a boss |

Tanya Powers
Science and Trade Institute Caldari State
84
|
Posted - 2011.10.31 11:12:00 -
[77] - Quote
Gypsio III wrote:Assume:
Basic Talos fit (8x neutrons with Void, trimarks, DC, 2x MFS and EAMM, with hobgoblins) Implant-less HAM Drake (6x HAM, 1x HM with Rage/Fury, 3x BCS, MWD, web, scram, CDFEs, hobgoblins) Basic shield Cane (425s, dual med neut, LSE and Inv, 3x gyor, 2x TE, warriors) Tornado 8x 800s with Hail, dual LSE, Invuln, DC, 3x gyro, CDFEs.
Overloaded Invulns but not weapons (not much difference, can't be arsed to redo damage types manually) Ignore tracking but assume that fight starts at blaster optimal
Talos vs. HAM Drake Talos: 42.6k EHP, receiving 660 DPS, time-to-die is 64.5 s Drake: 96.4k EHP, receiving 1160 DPS, time-to-die is 83.1 s Conclusion: HAM Drake comfortably beats Talos at Talos's optimal
Talos vs. shield Cane Talos: 36.6k EHP, receiving 769 DPS, time-to-die is 47.6 s Cane: 54.1k EHP, receiving 1160 DPS, time-to-die is 46.6 s Conclusion: If the fight doesn't start at blaster optimal, the Talos will lose.
Talos vs. Tornado Talos: 36.7k EHP, receiving 980 DPS, time-to-die is 37.4 s Tornado: 47.1k EHP, receiving 1160 DPS, time-to-die is 40.6 s Conclusion: Tornado beats Talos even at Talos's optimal
You can object to the three gyros on the Tornado, it would probably have drop one for a TE, and maybe a LSE/CDFE for another falloff mod/rig. But if you so choose, you can fit up a Tornado so that it kicks a Talos's face in even if the fight starts at the Talos's optimal. Similarly, the basic HAM Drake will also kill it. I know that HAM Drakes are unfavoured these days, but that's because they're slow, short-range platforms... but so is the Talos.
The worst thing, though, is the way that a basic shield Hurricane will kill the Talos if it can apply basically any DPS to the Talos before blaster optimal is reached. So the 90% web may look sexy and be fun in camps, but it'll be Hurricanes Online still.
Hurricanes/Tornados Online, and I will probably be on that side rather the other one unless very specific and rare situations (like gank some bot carrier or tengu mwahaha) |

Gypsio III
Dirty Filthy Perverts
34
|
Posted - 2011.10.31 12:00:00 -
[78] - Quote
I think the Scorch Oracle will be very popular too, with very impressive damage projection and the damage type to hurt all the shield Hurricanes and Tornados, and HM Drakes.
The 90% web sounds great but I think it's being overrated, away from the gatecamp environment I mean. Current blasterboats can fit a web and scram and can track same-size targets fine. Their problem is getting into web range, which a 90% web doesn't help with at all, really. Yes, the Talos has a nice turn of speed, but the Tornado is so much more flexible and powerful, and doesn't have to go into suicide self-tackle range.
The Naga... I just don't see a reason to fly it. At all. If you fit it with blasters for close-range work, then you'd be better off with a Talos, even ignoring the fact that you'd be better off hanging at 20 km with a Tornado anyway. For ranged work, I suspect the Scorch Oracle will be better than a rail-Naga (I haven't analysed the fits yet). The torp fit is basically a more mobile, even more weakly tanked torp Raven. It's got nice DPS, but applying that DPS to BCs will require significant painter support. Why bother, when you can just use a Tornado? It'll have a very niche role as a POS-whacker in C1 WHs, using HBT rigs and Rage to sit at 30 km, but it's hard to see the point of it otherwise. |

mama guru
Thundercats
6
|
Posted - 2011.10.31 18:19:00 -
[79] - Quote
2011.
Turret users still orbit missile users.
Never change fitting forums. ______
EVE online is the fishermans friend of MMO's. If it's to hard you are to weak. |

Sylar Reuwich
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.10.31 19:06:00 -
[80] - Quote
http://cdn1.eveonline.com/www/newssystem/media/2768/3014/Gallente_Ship.jpg
I think I just jizzed myself. |
|

Hrett
The Scope Gallente Federation
0
|
Posted - 2011.11.01 06:07:00 -
[81] - Quote
How about instead of a web speed bonus, give it a web RANGE bonus. Problem with blaster boats isnt damage, its getting in range to apply it... |

Mfume Apocal
Origin. Black Legion.
70
|
Posted - 2011.11.01 06:42:00 -
[82] - Quote
Hrett wrote:How about instead of a web speed bonus, give it a web RANGE bonus. Problem with blaster boats isnt damage, its getting in range to apply it...
No, no and hell no.
|

Hrett
The Scope Gallente Federation
0
|
Posted - 2011.11.01 06:56:00 -
[83] - Quote
Mfume Apocal wrote:Hrett wrote:How about instead of a web speed bonus, give it a web RANGE bonus. Problem with blaster boats isnt damage, its getting in range to apply it... No, no and hell no.
Care to explain your obviously detailed reasoning? What would be bad about a 25k + web? With the Talos new accelaratin, could catch and hold more targets...
Just curious why you had such a visceral reaction there... |

Onictus
Legendary Knights Vorpal's Edge
4
|
Posted - 2011.11.01 11:40:00 -
[84] - Quote
Hrett wrote:Mfume Apocal wrote:Hrett wrote:How about instead of a web speed bonus, give it a web RANGE bonus. Problem with blaster boats isnt damage, its getting in range to apply it... No, no and hell no. Care to explain your obviously detailed reasoning? What would be bad about a 25k + web? With the Talos new accelaratin, could catch and hold more targets... Just curious why you had such a visceral reaction there...
You want the speed penalty higher, this why you use a long point and you can nail fast frigates and cruisers while their sig is still huge from the MWD being on.
Makes up for ****** tracking a bit. |

Songbird
36
|
Posted - 2011.11.01 12:18:00 -
[85] - Quote
The reasoning behind the web bonus to speed is that hybrids cannot hit stuff in their designated engagement rang - 4-10km (lol). Even if you did have a long range bonus you'd still be unable to hit stuff that's 20-30 out(okay you might hit it but past your falloff so not really hard). |

Onictus
Legendary Knights Vorpal's Edge
4
|
Posted - 2011.11.01 12:20:00 -
[86] - Quote
Songbird wrote:The reasoning behind the web bonus to speed is that hybrids cannot hit stuff in their designated engagement rang - 4-10km (lol). Even if you did have a long range bonus you'd still be unable to hit stuff that's 20-30 out(okay you might hit it but past your falloff so not really hard).
Large neutrons go considerably past 10km my friend.
Mediums, yeah, TEx3 and null might scratch at 15, it makes me very sad. But hey, rails are worse, I have yet to fit T2 mediums to a PvP ship.....ever. |

Songbird
36
|
Posted - 2011.11.01 13:06:00 -
[87] - Quote
Fit a mega in EFT - with AM neutrons give you 4.5+13(17 is well within a boosted fed navy web), void is 6.8+6.3.
I know what you'll say - fit TE's.
Hell I know one of the popular ships for incursions is a shield vindi with 3 TE , 3 MFS which gives you AM range of 6.4 +24. In pvp however most pilots fit MFS rather than TE.
Besides web range has always been minmatar bonus and has nothing to do with gallente, or gallente tactics (which is to get to kissing distance and make out with hot antimatter). |

Tanya Powers
Science and Trade Institute Caldari State
98
|
Posted - 2011.11.01 17:33:00 -
[88] - Quote
Songbird wrote: Besides web range has always been minmatar bonus and has nothing to do with gallente, or gallente tactics (which is to get to kissing distance and make out with hot antimatter).
While I agree with your statement on this precise point, we must ask ourselves how can they make the blaster boat get in range, hold their targets and melt hem.
First they need the speed -"omagad it's Minmatar stuff what are your doing you bastards???"
So, they don't get the speed and how can you warp at 0 or even at 5km each and every time, how can you target fast enough (!!!) so scram it or disrupt/web so he can't go away? -impossible
Give range to blasters- "omagad it's Minmatar and Amarr tuff! GTFO my lawn!!!"
So no range for blasters that have hard time to reach their enemy, if they ever make it, at the meanwhile they're getting melted. Blaster were supposed to be the ones who melt tuff, I mean, I thought but I was clearly wrong.
So, we keep the crap range and the slow stuff. Great improvements indeed.
Just throwing out there the same idea I've already exposed in hybrids rebalance thread, no comming from me since I'm too lazy for it right?
Give Blasters ships some feature enabling those to "warp to" very short ranges, extremely cap consuming when you use it and only usefull on enemy target 'so you can't just use it to gtfo and if no scramed -can do it disrupted-
Because if you're in scram range you should be melting that ship.
Because not being able to use this feature on friendly targets wouldn't make mechanic feature abuses to gtfo and win
Because extremely cap consuming means you must use it wisely because you're not able to use it again soon, prob with CD so you can't just fit cap inj and run here run there at your wish, once you commit to some target you stay there and do your job.
I know this is not even close to be discussed and less ever a chance to be implemented, what do you guys think? |

Gazmin VanBurin
Go Petition Blizzard
2
|
Posted - 2011.11.01 18:00:00 -
[89] - Quote
I really dotn think these ships will be the best at solo work, so normaly you would get a faster ship to get the initial tackle to slow them long enough to get your talos in range.
I personaly once the true stats are releasted will probialy eft a super bait Talos, with 2 1600 plates, 2 webs a long point, maybe a AB, ecm drones, and hopefuly 8 med electron blasters... yeah go ahead and primary the glass cannon |

Tanya Powers
Science and Trade Institute Caldari State
98
|
Posted - 2011.11.01 18:05:00 -
[90] - Quote
Gazmin VanBurin wrote:I really dotn think these ships will be the best at solo work, so normaly you would get a faster ship to get the initial tackle to slow them long enough to get your talos in range.
I personaly once the true stats are releasted will probialy eft a super bait Talos, with 2 1600 plates, 2 webs a long point, maybe a AB, ecm drones, and hopefuly 8 med electron blasters... yeah go ahead and primary the glass cannon
Tripple plated mega does better, it has just a bigger sign radius but can fit 7 neutrons. |
|

Hrett
The Scope Gallente Federation
0
|
Posted - 2011.11.01 18:29:00 -
[91] - Quote
Songbird wrote:Fit a mega in EFT - with AM neutrons give you 4.5+13(17 is well within a boosted fed navy web), void is 6.8+6.3.
I know what you'll say - fit TE's.
Hell I know one of the popular ships for incursions is a shield vindi with 3 TE , 3 MFS which gives you AM range of 6.4 +24. In pvp however most pilots fit MFS rather than TE.
Besides web range has always been minmatar bonus and has nothing to do with gallente, or gallente tactics (which is to get to kissing distance and make out with hot antimatter).
Thanks for the comments all. Guess I always thought the blaster problem was not their damage, but getting in range to do their damage. With the recently posted tracking buff to blasters, I am even more of that opinion. I think a long web would be more beneficial than a speed decrease increase(?) web.
Going off of memory, Heavy neutrons with Null give about ~25k range with optimal + falloff. With one TE, its around ~30k. A long 25-30k web will allow you to stay in that range better, especially with the new speed and agility buffs. Blasters just dont do any good if you have no defense against being kited. A long web helps more with that than a bonused web. It might actually help the Talos to do some kiting of its own and lower transversal against smaller targets. And we have 25m3 of drones for frigs anyway. ;)
Just an idea. We will see how this shakes out. I like the tracking and PG changes most. |

Ruah Piskonit
PIE Inc.
24
|
Posted - 2011.11.01 21:05:00 -
[92] - Quote
Vmir Gallahasen wrote: I need to be able to win a 1v1, or even 1v2, 1v3 for a ship to be worth my while. Because that's what 90% of the fights I get are, and this ship would have a 90% loss rate with those odds
lol, you are a funny one. |

Angry Onions
Dark Pheonix Technologies
142
|
Posted - 2011.11.01 22:26:00 -
[93] - Quote
I'm gonna fly it like a shuttle, so I can cruise in style til I get to my Tornado. E .-+ ` ' / -+. F Your Carebear tears fuel us |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.11.01 23:18:00 -
[94] - Quote
Ruah Piskonit wrote:Vmir Gallahasen wrote: I need to be able to win a 1v1, or even 1v2, 1v3 for a ship to be worth my while. Because that's what 90% of the fights I get are, and this ship would have a 90% loss rate with those odds
lol, you are a funny one. How so? Most players are going to run for it in a 1v1 even fight, anything you can do to make an engagement more likely (such as perception of superior ships/numbers) can slide a 30% chance 1 bc engages you to a 90% chance 2bc or 1bc + support will. I'm not necessarily talking vs multiple bc either, just multiple enemy players
|

Ruah Piskonit
PIE Inc.
25
|
Posted - 2011.11.02 02:46:00 -
[95] - Quote
Vmir Gallahasen wrote:Ruah Piskonit wrote:Vmir Gallahasen wrote: I need to be able to win a 1v1, or even 1v2, 1v3 for a ship to be worth my while. Because that's what 90% of the fights I get are, and this ship would have a 90% loss rate with those odds
lol, you are a funny one. How so? Most players are going to run for it in a 1v1 even fight, anything you can do to make an engagement more likely (such as perception of superior ships/numbers) can slide a 30% chance 1 bc engages you to a 90% chance 2bc or 1bc + support will. I'm not necessarily talking vs multiple bc either, just multiple enemy players
yah, but thats the same for every ship except the ones that don't shoot back. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.11.02 03:06:00 -
[96] - Quote
Right, it's the same for any engagement. Which is why you want to be out of web/scram range, have a good tank/EHP, or have utility slots to even the odds/escape or else face annihilation when the blob comes. The Talos has none of these things. That's kind of my point. It's going to be a poor choice solo compared to tornado, it's going to be terrible in fleets for reasons I surely don't need to explain, and the small slice of engagements it can be useful in where there's only a handful of ships on either side it's going to have the problem of being relatively slow, paper thin, and stuck in the middle of any furball trying to do its job. Hi2primary
Does that make more sense now? |

Salvia Olima
FREE GATES HUN Reloaded
6
|
Posted - 2011.11.02 10:04:00 -
[97] - Quote
I will fly it with an absolutely gank fit without any real tank to speak of, other than a remote rep to rep up after the kill. No-no expensive trimarks, no bloody plates to slow me down. Come on, it will be cheap and insurable.
L: tracking enhancers, magfields, maybe a suitcase too M: tracking computer, mwd, point, web(s) H: big guns and a remote rep R: scanres and damage rigs D: warriors
Designed to be a glasscannon, I will fly it like one. If the ship screams yarrrr, why tune it down to whisper? Grow some balls and fly it like someone who meant to fight even if you eventually pick the short straw. |

Nyla Skin
Pew Pew Corp Behold.
27
|
Posted - 2011.11.02 10:06:00 -
[98] - Quote
Imawuss wrote:Honestly unless you want to throw away isk how can you use it as a glass cannon blaster boat?
This concept was dead on arrival.
Fit arties on it and use it as nanoed sniper.. Theres a high chance that the minmatar will do better in that role though.. In that case I guess it would make an ok miner. |

Shivus Tao
Broski Enterprises Elite Space Guild
2
|
Posted - 2011.11.02 11:03:00 -
[99] - Quote
The Talos(and possibly Naga) will be incredibly good at one activity.
Ninjaing customs offices. |

Jill Antaris
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.02 11:15:00 -
[100] - Quote
Shivus Tao wrote:The Talos(and possibly Naga) will be incredibly good at one activity.
Ship spinning without undocking them.
Fixed.
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