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Ninsoku
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Posted - 2006.01.04 17:59:00 -
[1]
Mining is exploited because game mechanics allow it to be exploited:
-> Lock -> Activate Module (ore appears in hold) Rinse Repeat.
All macros rely on one thing and one thing only..the predictabilty of iteration. Anything that can be predicted to loop can be macro'd.
The solution is to make mining interactive, by adding a new feature that actually requires you to "mine".
How could this be done? example:
A fairly fast moving crosshair on your locked astoroid. Which you have to track and click to start a mining cycle.
Even if someone sets up a macro for it, the likehood of them randomly clicking the "crosshair" will not be high, and the efficency of thier macromining is likely to be no more than a velator using 1 basic miner.
Coments? |

Irashi
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Posted - 2006.01.04 18:09:00 -
[2]
Sounds like a horrible idea to be honest. Someone will make a program that can track that crosshair better than a human in no time. __________________________________________________
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Arcsine
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Posted - 2006.01.04 18:10:00 -
[3]
Would be bad for those who opt to drink and mine 
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Sapha
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Posted - 2006.01.04 18:14:00 -
[4]
Adding something to mining would be a good idea. But the crosshair thing might create lag on some slower computers - or those of us who run more than one client at a time (or atleast it would on mine).
Also if they made the crosshair thing for mining they would have to find a way for it not to affect the targeting system in combat. I think you have the start of a good idea though.
S-A-P-H-A
 Oh God it burns! |

ToxicFire
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Posted - 2006.01.04 18:14:00 -
[5]
Two words that will render this post useless.
Image Recognition
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Zachios Primos
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Posted - 2006.01.04 18:17:00 -
[6]
Edited by: Zachios Primos on 04/01/2006 18:17:24 agreed, definitely on the right track; making it more interactive is a great idea, just needs to be implemented differently.
edit: spellin 'n stuff...
__________________________________
Botox Bandits - Got shot? __________________________________
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ZYMOTICAL
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Posted - 2006.01.04 18:19:00 -
[7]
The OP's idea is horrible, however the basic concept has merit.
Make mining as interactive as combat, and as dangerous.
Make us have to balance different variables like combat pilots do, and introduce new mining-specific modules which help in this. Pressure regulators, electromagnetic scoops and ore condensers, short-ranged tractor beams(How else does vaporized ore get into your cargo hold). Make it like the EQ2 craft system, where if we screw up we take some damage or something.
Make mining interesting.
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Tasuric Orka
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Posted - 2006.01.04 18:25:00 -
[8]
Originally by: ZYMOTICAL The OP's idea is horrible, however the basic concept has merit.
Make mining as interactive as combat, and as dangerous.
Make us have to balance different variables like combat pilots do, and introduce new mining-specific modules which help in this. Pressure regulators, electromagnetic scoops and ore condensers, short-ranged tractor beams(How else does vaporized ore get into your cargo hold). Make it like the EQ2 craft system, where if we screw up we take some damage or something.
Make mining interesting.
I like that idea, however, mining should go faster if this gets implimented.. if you do it right.
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Cmdr Sy
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Posted - 2006.01.04 18:25:00 -
[9]
Actually, it's a great idea, because it will force farmers to return to using macros again, and fall victim to can flagging.
Why bother using a macro today, when one guy can run a dozen accounts and never fall victim to can flagging after the first few times? If mining requires repeated keystroke inputs on each and every account, it means one farmer can control fewer accounts. It also increases the temptation to actually use a macro, which means death by can flagging again.
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Irrilian
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Posted - 2006.01.04 18:26:00 -
[10]
Whether or not the suggested idea is the ultimate solution, the general concept seems a good idea: mining mini games. Something fairly relaxed so miners dont have to be so preoccupied that they risk getting ganked.
e.g.
Tetris - stack those ore clusters, dont let the cargo hold overflow! Lander - guide that mining drone back to the drone bay!
Well, Im sure someone can think up something abit more orignial :)
- - - The Big Blue, ôExodus realised.ö |

Tasuric Orka
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Posted - 2006.01.04 18:31:00 -
[11]
Originally by: Irrilian Whether or not the suggested idea is the ultimate solution, the general concept seems a good idea: mining mini games. Something fairly relaxed so miners dont have to be so preoccupied that they risk getting ganked.
e.g.
Tetris - stack those ore clusters, dont let the cargo hold overflow! Lander - guide that mining drone back to the drone bay!
Well, Im sure someone can think up something abit more orignial :)
If you let the cargohold overflow your ship explodes, right?
hehe, nice try tho. 
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Duraeli
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Posted - 2006.01.04 18:35:00 -
[12]
Just out of curiosity, farming exists in WoW too right?
What makes you think making the process interactive is going to fix any of the problems we have. They'll just hire a few more guys in each of the ops who are actually sitting at the computer maybe controlling two accounts each.
It's a poor idea IMO...if only because it'll drive the people who afk mine insane, and won't actually combat the real problem which is farming as whole not specifically macroing. ---------------------------------------------- Persona non grata |

Galk
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Posted - 2006.01.04 18:44:00 -
[13]
tbh id be making a claim against ccp for rsi if this ever came around..
Teteris, 17 hrs stright while being forced to mega mine for capital constructions... I think not ______
862 buses later, galks back on the road again:)
Seasons greetings, merry christmas to one and to all.
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Ukucia
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Posted - 2006.01.04 20:52:00 -
[14]
Please, stop with the mini-games.
Mini-games are interesting when you're playing them on a cell phone waiting in line at the post office.
Mini-games are a PITA when you are forced to play them for many hours on end, especially when you also have to watch for pirates.
Mini-games are also completely useless to stop bots. No mini-game can be complex enough so that a bot can't play it on it's own. We're not talking simple recorded keystrokes here, we're talking sophisticated programs.
There is no software solution to bots.
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Amaii Templ
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Posted - 2006.01.04 22:57:00 -
[15]
While the thought of listening to DJ Scribble's "Let's play some Tetris ************" while doing mining is an interesting thought, no. Just no.
You cannot make mining any interactive process that a macro cannot spank hands-down. Plus, there are people, like me, who utterly suck at Tetris. I signed up to play EvE-Online, not to play Tetris. When I want to play Tetris, I borrow my uncle's Gameboy.
Sorry. Your idea gets a big fat f4il. They can easily make a macro to recognize the canflagging screen and not take from your can, too. So you're pocked. They can also just fly back to the station. (And before he gets in here, no. Introducing griefing tools to the game in order to give the jackasses an "I win!" button under the thin veil of anti macromining is a Bad Idea.)
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Zaldiri
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Posted - 2006.01.04 23:10:00 -
[16]
People shouldn't be so quick to condemn the idea as useless. The problem is not with the general concept off making mining more interactive (something that might be a good idea anyway) but making it interactive in a way that; A. defeats macros, or at least reduces their effectivness, and B. retains the rather lesurly aspect of mining (that you can chat with friends ect.)
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Ukucia
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Posted - 2006.01.05 00:14:00 -
[17]
Originally by: Zaldiri People shouldn't be so quick to condemn the idea as useless. The problem is not with the general concept off making mining more interactive (something that might be a good idea anyway) but making it interactive in a way that; A. defeats macros, or at least reduces their effectivness, and B. retains the rather lesurly aspect of mining (that you can chat with friends ect.)
We're condeming it because A is impossible.
Bots have evolved to the point where one bot program can run multiple accounts to hunt down and kill a specific target using decent tactics, with each character performing their specific role in the battle. Some silly mini-game would be trivial to defeat.
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Svensaltofmining
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Posted - 2006.01.05 00:22:00 -
[18]
lets add more lag to the game!
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Ex02
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Posted - 2006.01.05 00:57:00 -
[19]
The devs who designed crafting in EQ2 were very concerned about macroing.
The system there has interactivity at its heart.
I support the basic idea, even if his way of implementing it would not be good.
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Wrangler

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Posted - 2006.01.05 01:15:00 -
[20]
Please post in this thread instead. 
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