| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Adam Sky
|
Posted - 2006.01.05 00:21:00 -
[1]
Edited by: Adam Sky on 05/01/2006 00:22:47 Got my Catalyst destroyer a few hour ago; but I'm at a complete loss at to which weaps and ammo to use...
I guess they should be small blasters, 4 perhaps, but which and what ammo?
---------- There are many trails to the top of the mountain, but the view is always the same |

Lygos
|
Posted - 2006.01.05 01:36:00 -
[2]
You want the ion blasters, not the neutrons. Fit as many as you can unless you are going to fit small nosferatu.
125mm rails may be better seeing as you can kite very easily in a destroyer, and because they tank poorly. You want a full rack regardless of what you choose, because the destroyers survive by their burst damage.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve your life. |

Adam Sky
|
Posted - 2006.01.05 01:54:00 -
[3]
Thx  Would a combination of the Ion blasters and 125mm work? What ammo would you suggest - I have trouble sorting out all the diff kinds? One last question - or two - 'kite'? 'tank'?
---------- There are many trails to the top of the mountain, but the view is always the same |

Nikolai Nuvolari
|
Posted - 2006.01.05 02:33:00 -
[4]
I would suggest 8 ion blasters, and the ammo depends on what range you want to fight at. You'll have to work that out for yourself.
Tanking refers to actively repairing your shields or armor faster than you're taking damage.
I have no idea what "kiting" is, I've only ever heard it once before, and that was here in the Q&A forum...and I think Lygos said it.
So yeah, Lygos, what the hell is kiting? -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Nikolai Nuvolari
|
Posted - 2006.01.05 02:35:00 -
[5]
Oh, and to be more specific about the ammo: They are in a series, from greatest damage and shortest range, to least damage and longest range:
Antimatter; Plutonium; Uranium; Thorium; Lead; Iridium; Tungsten; Iron -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Adam Sky
|
Posted - 2006.01.05 02:55:00 -
[6]
Edited by: Adam Sky on 05/01/2006 03:02:37 Thx.. Just to let you know what I have chosen for starters - I can always fiddle around with it, as I gain experience, add Nosferatus as I gain the neccesary skills, change ammo.
4 light Ion blasters 4 light 125mm rail guns Hybrid iron ammo, as it has reasonable damage (4 and 3) and a range bonus of 20% to compensate a bit for the short range of both weapon types - and it's cheap.. 2 civilian shield boosters 2 civilian armour repairs
That's it for now - very excited about trying it out... *heading out of secure space*
---------- There are many trails to the top of the mountain, but the view is always the same |

Dhannil
|
Posted - 2006.01.05 03:28:00 -
[7]
Don't go out of secure space with a destroyer-- they do not take damage well and will easily be picked off before you can warp.
Also, don't mix weapon types. Pick either a long range weapon or short range, and then change your ranges using your ammo not your weapons depending on the situation. I'd recommend putting longer range railguns on the destroyer, since destroyers do not take damage well at all.
Ditch the civilian crap also, 2x civvy shield boosters are not worth the space-- 1x regular shield booster will work better then 2 civvy ones.
|

Dhannil
|
Posted - 2006.01.05 03:31:00 -
[8]
However, if you do want to do more damage close up, research energy draining weapons, and fit some Nosferatu on your high slots to be able to drain energy from who you are fighting to help you 'tank' more with your shields. For a setup like that use this:
3 named NOS 4 Regulated Ion Blasters 1 named Afterburner 1 shield repair 2 Nanofiber mods (speed) 1 armor repair
Granted out in non-secure space destroyers kind of suck 1v1 against everything except frigates. Destroyers are more support ships for fleet battles, for they are kind of like a tougher frigate that packs more of a punch but faster (and cheaper!) then cruisers. Destroyers make excellent npc ratting/deadspace runners for level I-II missions or .5+ space, however remember they are always more fragile then crusiers!
|

Adam Sky
|
Posted - 2006.01.05 03:43:00 -
[9]
Well, I'm aware of the fact that my 'civillian crap' is not the best; but it's what my skill levels are good for atm - trust me, I'm working on it...
I'm heading towards 0.7 - 0.6 belts to see how it goes - I must get 'my wings', cant sit at home waiting for the ideal ship and skills. If I get my a** kicked; I'll hopfully learn something from it...
---------- There are many trails to the top of the mountain, but the view is always the same |

Dhannil
|
Posted - 2006.01.05 05:14:00 -
[10]
FYI: when you say you are heading out of secure space, it generally means .4 or below. Space that is 'unsecure' from Concord protection, and somewhat free for all PVP.
|

Pinky Denmark
|
Posted - 2006.01.05 09:44:00 -
[11]
Remember to specialize in your weapons... As said above either use long range or short range... Long range might be the better choice because the destroyer is fragile.
You can fit 6 long range guns and 2 other guns with the best tracking you can find - This is only if you get caught by pesky drones or similar because you really don't want anything near your destroyer!!
When you are capable of keeping the range 8x125mm or 8x150mm is more safe than your short range fitting...
|

Adam Sky
|
Posted - 2006.01.05 10:33:00 -
[12]
Thx guys..
Quote: FYI: when you say you are heading out of secure space, it generally means .4 or below. Space that is 'unsecure' from Concord protection, and somewhat free for all PVP.
Ah yes, now that you say it, I remember that from the tutorial - the learning curve is rather steep here, ehe. Your comment makes a lot more sense to me then...
---------- There are many trails to the top of the mountain, but the view is always the same |

Adam Sky
|
Posted - 2006.01.05 11:05:00 -
[13]
Edited by: Adam Sky on 05/01/2006 11:06:59
Quote: 3 named NOS 4 Regulated Ion Blasters 1 named Afterburner 1 shield repair 2 Nanofiber mods (speed) 1 armor repair
Sry, but there is more here I don't understand - and don't know how I could understand. I've read tutorials and forums, tried to search the forums (eeek), but some of what you mention is still 'double dutch' to me. (This is after all the new player forum)
So, here goes:
Quote: Regulated Ion blasters
I've bought Ion blasters, but nowhere can I find 'Regulated' Ion Blasters
Quote: named Afterburner
Somebody explained that 'named' means they have a name in fron of them, well yeah; but what is the difference between named and un-named items, where do you get them and what should the name be?
Quote: shield repair
I can find no such thing - shield boosters, yes; but I've looked all over the market and can't find 'shield repair'.
Nanofiber mods - aye looks nice. Somebody seems to have cornered the market - they were 1400% over average last time I looked, very expensive 
---------- There are many trails to the top of the mountain, but the view is always the same |

Dark Shikari
|
Posted - 2006.01.05 11:16:00 -
[14]
Originally by: Adam Sky Edited by: Adam Sky on 05/01/2006 11:06:59
Quote: 3 named NOS 4 Regulated Ion Blasters 1 named Afterburner 1 shield repair 2 Nanofiber mods (speed) 1 armor repair
Sry, but there is more here I don't understand - and don't know how I could understand. I've read tutorials and forums, tried to search the forums (eeek), but some of what you mention is still 'double dutch' to me. (This is after all the new player forum)
So, here goes:
Quote: Regulated Ion blasters
I've bought Ion blasters, but nowhere can I find 'Regulated' Ion Blasters
Regulated is a variant of an ion blaster. Tried searching it?
Quote:
Quote: named Afterburner
Somebody explained that 'named' means they have a name in fron of them, well yeah; but what is the difference between named and un-named items, where do you get them and what should the name be?
Like Cold-Gas Arcjets for 1mn afterburners. Browsing with the bottom left box unchecked on market is your friend.
Quote:
Quote: shield repair
I can find no such thing - shield boosters, yes; but I've looked all over the market and can't find 'shield repair'.
He's referring to shield boosters.
Quote:
Nanofiber mods - aye looks nice. Somebody seems to have cornered the market - they were 1400% over average last time I looked, very expensive 
Then just walk over two systems to another region? They generally cost about 5k.
Always specialize with your ship setup. 8 railguns, or 8 blasters, are usually effective. Make sure you can always hit the annoying close range enemies though. Also make sure you only shield tank or armor tank--don't try to do both. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
|

Adam Sky
|
Posted - 2006.01.05 11:23:00 -
[15]
Thx... I'll work on how to use the market.
---------- There are many trails to the top of the mountain, but the view is always the same |

Butter Dog
|
Posted - 2006.01.05 11:33:00 -
[16]
When I flew a destroyer I NPC'd sansha rats in 0.5, but never ventured low sec - the Catalyst is too vulnerable.
Everyone knows new players get them and then take them straight to a 0.4, so they are targets for all pirates. I used this setup against sansha rats which worked extremely well.
High - 8 75mm railguns Mid - AB, Cap Recharger Low - Small armour rep, 1 EM plate, 1 Thermal plate
Blasters can be hard work, because getting in range with just an AB can be time consuming or even impossible.
This setup may seem a little weak on the damage-dealing front, but it works because you can kill large frigate spawns without warping off or getting blown up. Its efficient and means more ISK for less effort. The small rails give you plenty of cap to run the armour rep - and most frigs go pop after 2 volleys anyway.
|

Ridjeck Thome
|
Posted - 2006.01.05 11:53:00 -
[17]
@nikolai
'Kiting' generally refers to the use of range to your advantage - ie; you stay in range of your weapons but out of range of your opponents - generally by running away and keeping outside of their guns!.
Its more usually used in context of ranged and melee fighters in other MMORPGs (archers Vs swordsmen perhaps in UO, or Riflemen Vs Jedi in SWG)....
hope this helps 
|

Adam Sky
|
Posted - 2006.01.05 12:02:00 -
[18]
Thx... Very helpfull all - I'm getting a lot of useful input here!
I want to thoroughly work my destroyer, get to know it, build skills, get ISK, work on the interface, before going on to the next class - probably a cruiser from what I've gained.
---------- There are many trails to the top of the mountain, but the view is always the same |

Ikvar
|
Posted - 2006.01.05 12:51:00 -
[19]
I use this setup for PVP, if you've just got your first destroyer you probably won't be able to use a lot of the gear but you can get the general Gist of it and chop and change some modules for ones you don't need/can't use. Bear in mind this a PVP setup not a NPC setup:
High: 8x Light Electron Blaster II w/ Antimatter ammo
Mid: 1MN Microwarpdrive II 7.5k Warp Scrambler (I have a Faint Epilson on atm)
Low: 1x Small Armor Rep II 1x 400mm plate (rolled tungsten or Steel II) 1x Micro Aux Power core.
Great DPS, survives well and people think 'OMG LOL A DESTROYER!!11 I'll attack it in my Inty/AF/Cruiser' which is always quite fun 
Originally by: Avon I actually enjoy crafting in EQ2.
|

Butter Dog
|
Posted - 2006.01.05 13:50:00 -
[20]
Originally by: Ikvar I use this setup for PVP, if you've just got your first destroyer you probably won't be able to use a lot of the gear but you can get the general Gist of it and chop and change some modules for ones you don't need/can't use. Bear in mind this a PVP setup not a NPC setup:
High: 8x Light Electron Blaster II w/ Antimatter ammo
Mid: 1MN Microwarpdrive II 7.5k Warp Scrambler (I have a Faint Epilson on atm)
Low: 1x Small Armor Rep II 1x 400mm plate (rolled tungsten or Steel II) 1x Micro Aux Power core.
Great DPS, survives well and people think 'OMG LOL A DESTROYER!!11 I'll attack it in my Inty/AF/Cruiser' which is always quite fun 
Clearly a great setup, but its pointless recommending this to a new player, because they will not be able to afford or fit it.
|

Dark Shikari
|
Posted - 2006.01.05 13:56:00 -
[21]
Originally by: Butter Dog
Originally by: Ikvar I use this setup for PVP, if you've just got your first destroyer you probably won't be able to use a lot of the gear but you can get the general Gist of it and chop and change some modules for ones you don't need/can't use. Bear in mind this a PVP setup not a NPC setup:
High: 8x Light Electron Blaster II w/ Antimatter ammo
Mid: 1MN Microwarpdrive II 7.5k Warp Scrambler (I have a Faint Epilson on atm)
Low: 1x Small Armor Rep II 1x 400mm plate (rolled tungsten or Steel II) 1x Micro Aux Power core.
Great DPS, survives well and people think 'OMG LOL A DESTROYER!!11 I'll attack it in my Inty/AF/Cruiser' which is always quite fun 
Clearly a great setup, but its pointless recommending this to a new player, because they will not be able to afford or fit it.
Sure they will. Just replace the 1mn MWD II and guns with T1. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
|

Butter Dog
|
Posted - 2006.01.05 14:01:00 -
[22]
Originally by: Dark Shikari
Sure they will. Just replace the 1mn MWD II and guns with T1.
Haha, true. Though its PVP and this guy is a new player looking to PVE, so I still don't think its an appropriate recommendation, really.
|

Ikvar
|
Posted - 2006.01.05 14:55:00 -
[23]
Edited by: Ikvar on 05/01/2006 14:55:54
Originally by: Butter Dog
Clearly a great setup, but its pointless recommending this to a new player, because they will not be able to afford or fit it.
Which is why I said:
Quote: you've just got your first destroyer you probably won't be able to use a lot of the gear but you can get the general Gist of it and chop and change some modules for ones you don't need/can't use.
He could swap the warp scrambler for a cap recharger or a web or what have you and it'd kill the NPCs he'll be hunting quite nicely.
Originally by: Avon I actually enjoy crafting in EQ2.
|

Adam Sky
|
Posted - 2006.01.05 16:15:00 -
[24]
@Ikvar
Ehe, it's fine with me - just pour it on...
What I can't use today I might use tomorrow - ahem, if not exactly tomorrow then a little further in the future 
---------- There are many trails to the top of the mountain, but the view is always the same |

Dhannil
|
Posted - 2006.01.05 19:09:00 -
[25]
NOS - Nosferatu, enery draining high slot 'weapon' that drains cap charge from them and gives to you.
MWD - Microwarp drive. An afterbooster times 100-- makes you go at like 1000-2000meters per second, however drains your capaciter (cap) quite quickly.
"Named" means it is a different variety of the same thing. A regular afterburner is "Afterburner Mk1" or something, however a named one is sort of a rarer "Ion Jet Afterburner" which ads like %2 more speed if you look in the info.
"T1" "T2" means Tech 1, tech 2. Look in the last tab in an item's info for 'variants.' This plays into the 'named' thing above.
Personally, I think destroyers are great newbie ships. They are like frigates that pack a punch, but are quicker then crusiers and cheaper as well. Perfect for newbies wanting to feel a bit more powerful but without having to shell out for crusiers to learn on (and maybe lose a lot while learning!)
|

Adam Sky
|
Posted - 2006.01.05 19:38:00 -
[26]
@Dhannil
Thx for the clarifications - they do help a lot 
I'm starting to get the feel of my catalyst, so far in 0.7 space, which is no problem at all - I hardly get scratched. So I'm dropping to 0.6 to see how that goes.
I've found out some of the pros and cons of my fitting and have started changin things around to get better results - I picked up a few promising mods as loot too.
The input here have been very valuable - helped me to get 'a flying start'...
---------- There are many trails to the top of the mountain, but the view is always the same |

Smokem
|
Posted - 2006.01.05 20:37:00 -
[27]
Edited by: Smokem on 05/01/2006 20:43:29 as your skills increase you will be able to take the cat destroyer into any belt .1 security and higher and kill everything there. frigates, cruisers (up to three at a time), battlecruisers (up to two at a time) and mixed groups of all three types. Granted ya gotta be smart about it but it is a great ship. Expect to lose a few on the learning curve of fighting with it and check the probable skill level of a character flying one before you decide to pvp a pilot flying the cat or you may quickly lose your ship :)
what I use for npc hunting - and I do level 2 missions with it now and again..
8 125mm rails w/antimatter med slot cap recharger AB (9000m orbit and speed is your friend) small armor repairer low slot cap recharger low slot shield recharger
|

Filan
|
Posted - 2006.01.05 20:40:00 -
[28]
kiting comes from MMOs like Everquest where the ranged high damage casters would blast down short ranged melee from afar while keeping the range open. in EVE its basicly use of long range guns as many NPCs atleast in the .5-totally secure are blaster users and will miss a rail user firing from 18-20km.
|

Adam Sky
|
Posted - 2006.01.05 20:57:00 -
[29]
@Smokem Sounds good to me...
I've aready found out that I prefer the 125mm rails to the blasters - got a nice afterburner as loot too.
What do you think af using Nosferatus?
---------- There are many trails to the top of the mountain, but the view is always the same |

Simon Jax
|
Posted - 2006.01.05 21:35:00 -
[30]
IÆm not too far ahead of you skill wise, so maybe you can make somewhat immediate use (or short term training use) from my set-up.
Guns: I use 6-125mm Rails and 2-75mm rails. I pick up the better ones as I can, but if youÆre ratting or running NPC missions youÆll come across an odd ôscoutö railgun or ôcarbideö that you can swap out for. Just buy the basics, and find the better ones unless you are rolling in isk or happen to find one on sale cheap.
Ammo: I use Uranium, Plutonium and Antimatter. 2 of each in the 125mm. I usually load Plutonium into the 75mm rails.
Mids: 1MN AB (I have a Cold-Gas), and 1 Stasis Web
Lows: 1 Armor Repairer, 2x Energized Resistance Plate. If you canÆt fit Energized plate, look for some basic plate. I try to keep one ôadaptive nanoö on and one damage specific on (em, thermal, kinetic or explosive).
Fighting: By varying the ammo you get a bit better range of damage, since you will NOT be able to maintain your perfect fighting range at all times I find this works well to keep landing hits reliably with the 6 125mm rails at around 8-10km. Please check out the Tracking section of the Guide à the last page is your absolute best friend. I usually use the 75mm rails when things get within 4, and sic them and the drone at once. The Webber is awesome for keeping your six-gun onslaught at the best range possible, and itÆs worth the cap because more sure-hits = fewer shots to kill. If you canÆt fit a Webber, try a Cap Battery or Recharger.
Tanking: The shields arenÆt very good, and with only 2 mids youÆd pretty much be wasting a slot on the shield gear. This is a VERY rudimentary armor tank. The resistances keep the damage from sloughing off your armor too quickly and the armor rep will keep it alive. If you find yourself running because your armor is evaporating à look at the log and see what type of damage the rat is sending your way. Adjust your Resistance Plate accordingly and try again.
I can handle most LVL II frigate spawns this way, but I must admit that on occasion I gotta rabbit. And I donÆt do so well against the rare Cruiser spawn. For those I warp away, grab my Incursus, and go back. Dead cruiser. Heh, IÆm still learning too à but so far this seems to be working.
If you are using Civilian modules, you really need to re-focus your training. Most of what IÆve brought up (webber excluded) can be fitted using lvl I skills à which only take 15-30 minutes to train!
|

Adam Sky
|
Posted - 2006.01.05 22:05:00 -
[31]
I got a 'Monopropellant I Hydrazine Boosters' with 1120% velocity bonus as loot, It's Frigate class though; but as there is no Destroyer class after burners, it's either Frigate or Cruiser class - is this one ok for the destroyer?
I also got a '1MN Afterburner 1' with 105% vel. bonus, Frigate class.
---------- There are many trails to the top of the mountain, but the view is always the same |

Dhannil
|
Posted - 2006.01.05 22:47:00 -
[32]
Frigate class applies to destroyers as well pretty much.
It just means that a 'crusier' class item has way more power/cpu requirements then a frigate could easily hold.
|

Adam Sky
|
Posted - 2006.01.05 22:53:00 -
[33]
Cool, thx - I'm close to having it re-fitted and all the skills in place. It's a bit of a mish-mash af the various suggestions and my ovn experience so far; but it's going to be better than what I started out with
---------- There are many trails to the top of the mountain, but the view is always the same |

Dhannil
|
Posted - 2006.01.05 23:20:00 -
[34]
Stick with the 6 rail/2blaster idea. As a newer player you don't have the ability to tank as well in a destroyer, so you need to keep your distance!
|

Adam Sky
|
Posted - 2006.01.06 00:41:00 -
[35]
OK, so this is what I ended up with for now. I mostly stuck to my guns and got rid of my 'civillian crap'  Some of it I got as loot from my test-run with the first configuration 
High slots: 2x Ion Blasters, 6x 125mm Rail Guns, assorted ammo for testing
Mid slots: Named After Burner (Monopropellant Hydrazine I Boosters v. 1125% velocity increase) Cap Recharger I
Low slots: Small Armor Repair I 50mm Reinforced Nanofiber Plates I 100mm Reinforced Titanium Plates I
So, we shall see *heading for space 0.6*
---------- There are many trails to the top of the mountain, but the view is always the same |

Butter Dog
|
Posted - 2006.01.06 11:25:00 -
[36]
How did you get on?
I'd swap out that 50mm plate for a Capacitor Power Relay, btw... who cares about shields when you are armour repping anyway ;)
|

Shimas
|
Posted - 2006.01.06 12:49:00 -
[37]
Adam Sky -- or anyone else for that matter -- would you care to run missions together? Or hunt rats?
I ask because I'm pretty much in the same boat as you, only I'm flying a Tristan frigate -- 4 hi slots, one blaster, one railgun, one missle launcher, one rocket launcher. Mids I have one AB, one ship scan (mostly useless) and one shield recharge thingy. Lows I have three armor boosts.
It works PRETTY well for me in .5 - .6 space but Serpentis Agents (I think that's the one) pretty much tap me out. One I can handle, two or three and I have to make fix-it trips.
How about it? 
|

Butter Dog
|
Posted - 2006.01.06 13:52:00 -
[38]
To the tristan guy;
Fit it out with;
2 blasters, 2 rockets AB or MWD, 2xCap Rechargers Small armour rep, 2 NPC specific armour plates or 2 capacitor power relays to keep the MWD and armour rep running for ages
This will mean more damage, better cap, stronger armour, and more kills.
Choose long or short range weapons for your ship - its generally best not to do both.
|

Simon Jax
|
Posted - 2006.01.06 15:21:00 -
[39]
Looks good there Adam Sky. I would like to suggest that you take a look at the Resistance Plating (Energized or Basic) when you have a chance. Having a mondo-armor number may seem all well-and-good, but the resistance plating can drastically slow how quickly itÆs taken down.
Plus, you can specialize fit against the type of pirates youÆll be facing. In Gallente space, nearly all rats deal Thermal/Kinetic damage. With high resists against those two damage types, it would take a whole lot of concentrated fire to bring down your armor at a greater rate than your Repairer can replenish it.
But, that is one of the many debates IÆve seen on armor tanking à High Armor vs. High Resists. If you can, for example, run your Armor Rep within your Cap recharge rate à and due to resistances whatever is attacking you canÆt deal damage greater than your Armor Rep rate à you can flit about, letting æem wash you with fire while you rebuild all your armor à then unleash another onslaught!
However, if they are dealing damage at a greater rate than your Armor Rep can replenish it à then itÆs just a matter of time before you are hosed no matter how much armor you have. It becomes a race. You have to destroy enough of them so their damage is less than your rep rate. With high armor, you have more time to destroy them before you have to worry about repairing à with high resists, you donÆt have to destroy as many to be able to tank, but you have less time to bring down the numbers.
ThatÆs my very basic impression of it at any rate. It depens partly on your own play style.
|

Shinshi Casoyako
|
Posted - 2006.01.06 15:32:00 -
[40]
Ah my cormerant with 7 150mm prototypes and one launcher for defenders. Could not fit anything accept those at that point but it was fun anyways. Warp into a belt let the rats come to me and snipe them all away when the breached my defensive parameter (max range of guns) lovely ship.
Sadly it died at the hands of a cruiser when I went bolt and jumped 16 jumps to get into a .4 system =( Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Adam Sky
|
Posted - 2006.01.06 16:39:00 -
[41]
@ Butter Dog
Quote: How did you get on?
Swell, thx - so far 
I approach the rats one at a time, orbit at best wep range - 5.000 to 10.000m depending on ammo (7.500 seems a good over-all compromise) - keep the after-burner hot and fire away with as many of the 125mm rails as the strength of the rat demands (havn't had much use of the Ion blasters)
Boy is that after-burner cool... it seems, so far, that the rats can barely hit me orbiting at full speed, while my shots go in just fine...
The present kitting of my Catalyst is certainly not set in stone - I'll keep fiddeling with it, try this try that.
Thx all for all the good input!
@ Shimas Thx for the offer  Seems that, in online game play, I'm pretty much a loner. I joined guilds a few times, but soon resignd again. I've gone hunting or training with friends a few times too, but I get impatient or want to do thing differently or something else - so I stopped that too, as I'd rather keep the friends, ehe. I've been approached by several corporations here in EVE, but so far I politely declined - keeping my mind open about a couple though, perhaps later. Atm I'm on such a steep learning curve that I barely have time for anything else...
---------- There are many trails to the top of the mountain, but the view is always the same |

Lygos
|
Posted - 2006.01.06 22:22:00 -
[42]
@Adam Sky
Nosferatu are good for a tank, but only work at close range. Ergo, they are an idle slot on a long range setup.
Generally, especially in pvp with frigs at least, you want all of your mods to be able to work at a given task and the same range. So keeping all your guns the exact same type (125mm rails f.ex.) will make your damage more efficient at breaking a tank. Also no scrambler or webber on a ship fitted for working at or outside 10km will see much use.
The webber might save you if you let a scrambling npc slip by.. but generally it's better to just target the fastest thing and warp out if regular npcs get too close. Relying on piloting to keep you alive and manipulating the npcs will make you more effective without compromising your setups. You won't have to modify as much in a transition to a pvp setup later either.
The destroyer is a gank ship. Learn to rely on as little tanking and safety backups as possible. Ranking mods by importance: Magnetic stabilizer comes above armor plate, just as tracking computers or warp disruptors come above a capacitor recharger. As a burst gank ship, its role is also tremendously enhanced by having friends nearby.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve your life. |

Adam Sky
|
Posted - 2006.01.06 23:36:00 -
[43]
@ Lygos I think I'm starting to get the gist of this - I actualy understand what you are saying, thx 
---------- There are many trails to the top of the mountain, but the view is always the same |

Ferito Amore
|
Posted - 2006.01.07 01:18:00 -
[44]
Just a side question on ammo so i understand the numbers :O. I have a Catalyst too.
Say i have a Light ion Blaster 1 fitted with Antimatter charges.
The gun has an optimal range of 1406m The ammo has a Range bonus of -50%
Does this mean that effectivly my ion guns range is about 700m ?
if so, bugga :s
|

Adam Sky
|
Posted - 2006.01.07 04:18:00 -
[45]
@Ferito Amore
Thats my understanding, partly confirmed by experiments. The Ion Blasters are for close up fighting - thats why ppl use Nosferatus with Ion Blasters, as the Nosferatus only work to around 2.200m. The advantage of this is probably that one can ,so to speak, duck under an opponent weaps (if they have a longer range) and do tremendous close up damage.
Atm I'm working with 125mm rails I and various ammo, which gives a range of approx 5.000 - 10.000m. If one combines that with speed (After Burner) it seems very efficient too.
The trouble for me right now, is figgerin out how to keep the proper distance - orbiting helps, but there must be other ways. Guess its about getting really familiar with the interface, and play at hours and star systems with little lag.
---------- There are many trails to the top of the mountain, but the view is always the same |

Dhannik
|
Posted - 2006.01.08 11:53:00 -
[46]
Adam, convo me ingame if you have any more questions. This is Dhannil here on my new alt I am going to be focusing on.
|

Adam Sky
|
Posted - 2006.01.08 12:11:00 -
[47]
@Dhannil Thx Dhannil - your posts have been very helpful 
---------- There are many trails to the top of the mountain, but the view is always the same |

Adam Sky
|
Posted - 2006.01.08 12:56:00 -
[48]
Thx to everybody! Without your inputs I couldn't have done this in such a short time...
Here is the final configuration (for now) of my Catalyst destroyer:
High slots: 6x 125mm Carbide Rail Gun I. The Carbide variation uses less capacitor power and givs a little better damage than the ordinary. With the lower power consumptions - combined with the equipping of the lower slots - is is barely possible to squeeze in 8 guns at my skill level.
Mid slots: Named After Burner (Monopropellant Hydrazine I Boosters v. 1125% velocity increase) Cap Recharger I
Low slots: Small Armor Repair I Energized Basic Adaptive Nano Plating. That one cost me - 400k! It was the only one on the regional market at the time. Capacitor Power Relay
The kitting is optimized for a 10 - 15 Kilometer fighting range at high speed, using Antimatter, Plutonium and Uranium ammo.
So far I've only used it down to 0.5 space against rats, in deadspace pockets I've found and in some of the tougher missions. Mostly the ship is barely scratched and I've only had to use the Armor Repair a few times, with lot's of margin still to go.
Hot jets...
---------- There are many trails to the top of the mountain, but the view is always the same |

Drizit
|
Posted - 2006.01.08 15:56:00 -
[49]
Originally by: Dhannil "Named" means it is a different variety of the same thing. A regular afterburner is "Afterburner Mk1" or something, however a named one is sort of a rarer "Ion Jet Afterburner" which ads like %2 more speed if you look in the info.
Not all named equipment gives you more output. Some have a marginally lower output but use significantly less cap, cpu or power core. The art is to balance it out according to your loadout and type of ship so you can keep cap usage to a minimum for tanking or squeeze everything you want on witout oveloading your powergrid or CPU.
"Tanking" Using shield boosters or armour repairers to repair to max when necessary so you can effectively ignore incoming shots. While at the same time, keeping enough cap spare to shoot back or warp out.
Catalysts are not good at tanking and the armour is quite weak so getting your weapon and damage and range up as high as possible for deadly volleys is a far better tactic. Range and damage bonuses are available with certain gunnery skills. Also blasters are given a bonus with the Gallente race (damage IIRC), so you can use your race advantages if it helps.
-- My idea of an OS is one that Operates the System, not a complete package of every piece of software ever written. |
| |
|
| Pages: 1 2 :: [one page] |