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Thread Statistics | Show CCP posts - 6 post(s) |

Fanatic Row
DED Drug Enforcement Department
54
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Posted - 2013.09.04 15:02:00 -
[1] - Quote
CCP Affinity wrote:Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process. Instead of using resources to revamp and create new missions; have you considered releasing some kind of Steam Workshop for EVE missions, to the playerbase instead? 
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Fanatic Row
DED Drug Enforcement Department
54
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Posted - 2013.09.04 16:10:00 -
[2] - Quote
Loyal Follower wrote:Novah Soul wrote:Fanatic Row wrote:CCP Affinity wrote:Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process. Instead of using resources to revamp and create new missions; have you considered releasing some kind of Steam Workshop for EVE missions, to the playerbase instead?  Ha that would be interesting. With the general tendency to troll from the eve playerbase, I could see missions that range from unsoloable sluggers that give almost no reward, to ones with a single frigate that pay better then some lvl 4s now. =P That's why player's designs are only suggestions and are passed to Devs/Designers for quality/sanity control. I was thinking involve the ISDs in QA.
EVE is a sandbox and CCP are heavily focused on providing game mechanics for players to create their own content, and not spoon feed its players.
When you look at the turn-around time for updating existing graphical assets, it's pretty clear that CCP does not have a set-up that can support pumping out pre-made content at a pace a la Guild Wars 2.
Since the vision for CREST already includes player generated content in-game, they might as well get their toes wet and tackle the issue head on.
Yes, the majority of content will be sub-par, but almost just as certain is the fact that it will produce more and better missions than CCP could ever hope to do on their own.
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Fanatic Row
DED Drug Enforcement Department
54
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Posted - 2013.09.08 15:33:00 -
[3] - Quote
I'm surprised at all the people suggesting to randomize NPCs in missions.
I honestly can't see how that would improve missions at all. It's also quite limited what you can do, unless you want certain factions to start using all kinds of ewar.
In my mind it will only lead to frustration, and result in even less variation in PVE as everyone gravitates towards passive omni-tanks and missile/sentry platforms.
The meta mechnics of EFT warrior'ing and min-max'ing IPH is what keeps missions floating for most people I reckon. Random and non-sensical ( faction-wise ) NPCs would hardly be seen as an improvement I think.
To me there's really only 2 hooks, unless missions as a game mechanic is completely revamped; the lore part, as in, increase the number of missions, and changing NPCs so behave more like players, meaning, a shift away from the PvE fits that blow up the moment someone in a PvP fit show up next to you. The second part being more general ratting issue. |
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