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Thread Statistics | Show CCP posts - 6 post(s) |
zeke Rafter
State War Academy Caldari State
0
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Posted - 2013.09.14 00:04:00 -
[151] - Quote
Cipher Jones wrote:Answering in reverse order because the replies beg it.
Me getting more money for salvage that's worth more because there's less of it is in no way beneficial to me. Inflation would be seen across the board from that. Not only would the rigs I use to fit my ships cost more, so would PLEX and modules and ships.
Lowering the amount of ships in missions but retaining the same amount of salvage and loot from them would work, but then entirely new NPC's would have to be introduced exclusive to missions. Otherwise ratting would become incredibly lucrative and flood the market with with minerals and salvage. And you couldn't just use more expensive modules to compensate monetarily, that would still screw the mineral market. They had to adjust NPC drones for this very reason. Cipher, you may be right to a certain degree. But mostly, I still think not.
For one thing, the mineral market is not very sensitive to the amount of loot in missions. I think. I am willing to be taught otherwise, but I would think that most minerals on the market comes from mining, not from reprocessed loot. No inflation there, and thus no inflation to anything but rigs. And rigs are a minor part of ship expenses. I think. For most players. Therefore, you get somewhat less from reprocessing loot, but increased prices of salvage might make up for that, and then some. I don't know the relative share of your income from loot and salvage compute, but if salvage is reduced by a third and prices double, you will probably come out ahead.I have no firm statistics to underpin this, it is a hunch, and I may be wrong.
Second, they adjusted (cut) the drone alloys droprates very much in order to keep mining viable. Drone alloys are not by themselves used for anything, they are reprocessed into minerals. They cut supply to raise mineral prices, and it worked well for miners and looters, but ofc not for those making a living from drone alloys. But salvaged materials are not reprocessed but used as they are for very specific purposes.
Finally, you are probably right that adjusting loot and salvage tables for missions alone is not easily done. Fewer ships - less loot and salvage. Ok. As said, I don't think it will be a catastrophy for your way of living, and by the way I was not the one who suggested that missions as such should have fewer, tougher ships - I merely proposed that the opposition varied a bit more. I am not out to nerf missions, on te contrary. |
ido spaceship
0
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Posted - 2013.09.16 18:55:00 -
[152] - Quote
i like what CCP have been doing recently, big thumbs up but if they were to look at missions i have some ideas.
split each level class into 2, (so you get lvl 1 and lvl 1.5 etc) with the .5 version being the same but with more elite ships / ewar.
having missions around planets, this could easily be inserted into eve lore and im thinking attack / defend orbital installation missions? you know, these amarr scum bags have set up shop in orbit on this planet go kill, or amarr scum bags are shooting mah stuff help meh - it does make more sense to me that fighting would be around plants rather than in the middle of nowhere..unless there are drugs and/or pirate dens involved
there is another game out there, not an mmo (shock horror) called warhammer:dawn of war2 (bear with me) there is a mini game within it called the last stand, its an arena where 3 people have to work together to defeat 20 waves of bad guys, its quite fun and can be difficult if you dont have the right loadouts, i guess what im steering toward is mini incursions? i have toons that are part of an incursion group and sometimes i dont want to go to all that trouble if im not going to be online for long but want the same kind of team based experience. i guess incentivising people to run missions in groups would also achieve this effect, but it would be nice if the difficulty scaled with amount of ships warped on grid rather than the current welp fest having multiple pilots currently is.
i love the suggestion about not having to dock to speak to agents, maybe have more of them actually in space for the novelty of being able to say hai to your fellow mishers - this would also make it much easier to avoid those nasty faction missions as you could contact every agent within your area and then go shoot things you actually want to shoot and not allow to much freedom as you could prolly deplete all the agents in a given area within 4 hours if you really tried.
would it be wise now we have crimewatch, to have the facility to advertise your availability for mission running through some in game window? like maybe an extension to the agent finder. - infact i dont like this idea but im leaving it in case im wrong.
finally im tired of my corpies looking cool by getting drunk and loosing ships in missions, no matter the level of intoxication i find this difficult, please make missions more harder! |
Caleb Seremshur
Angel of War Game 0f Tears
79
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Posted - 2013.09.18 07:47:00 -
[153] - Quote
Klymer wrote:The problem with making missions more about LP and less about isk reward and bounties is that then the market will become saturated with LP items and the prices will plummet.
You could increase the number of missions 10 fold, but eventually they'll get stale as people run them over and over. As long as the game relies on a static mission pool created by CCP the problem isn't going to go away.
A 'mission editor', for lack of a better term, that allows players to create pve content is really whats needed.
Well no in an extreme scenario an Isk shortage occurs and pricea would plummet due to lack of maeket liquidity. Removing bountiea from pirate rats in belts for example would probably crash the entire nullsec pseudo economy andnforce them to use drug/ship/ammo/mineral sales to mission runners as their only viable source of iak generation. That is provided that loot drop for meta 3 or 4 itema arent exported Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
Lumirinne
Aie.
4
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Posted - 2013.09.18 10:23:00 -
[154] - Quote
All these arguments about whatever changes in missions dont make any changes into LP, loot, salvage because it would destroy EVE market are arguments without much sense.
A functioning market does fluctuate and change over time. Business is about taking risks and sometimes some of those risks will realize. So you think it over and experiment with wise changes to your Earning Model and keep thriving. The EVE market is way too fixed already. Eg. stuff required to manufacture a JF will keep them oddly expensive, because it, among all else, is configured so into the constantlike referential variables of the EVE Universe. Though I bought one for fun with some spare missioning income and it sure is a nice ship.
Its a seesaw between predictability and gaming. Less predictability becomes more Gaming. |
fudface
ACME-INC
0
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Posted - 2013.09.18 11:44:00 -
[155] - Quote
Loyal Follower wrote:Hello,
i fully agree with you that there must be something to be done with missions. I believe that much more missions, mainly in level 4 should be added and also one or two more epic arcs. Especially the level 4 get very repetitive after a short while.
I am thinking though that we (as players) could help on this subject. I have a proposal :
I don't know though whether Developers/Designers of EVE would take into consideration such proposals, but we could start a thread of designing/describing for example one level 4 mission that would like to be added in EVE. With details such, Ships, Structures, limitations, stages, triggers, gates, NPCs, distances, possible drops and some lore text that is to included in the mission, anything that is needed. Developers could take this as raw material, tailor them as needed and include them in a patch! we don't have to be on the quantity side : one very good designed mission one can propose is more than enough.
What do you say?
Thanks
i like the general idea of your proposal, however i think it would be better to use a chaos engine and just set outer parameters for ship spawn size and composition. use sleeper ai variant for the rats.
make the new missions more random less formulaic.
my 2 isk |
Bastion Arzi
Dat Tax
33
|
Posted - 2013.09.18 12:12:00 -
[156] - Quote
If randomising the missions would affect the loot tables so much how about introducing new loot? such as collectible trading cards of all ships in the game. These could be made through bps, bought through lp, and found from rats.
You could even make it into a sort of in game trading card game to give miners something to do while they mine.
I dont know all the specifics its just an idea. what do you think... terrible? |
Gimme more Cynos
Science and Trade Institute Caldari State
75
|
Posted - 2013.09.18 16:37:00 -
[157] - Quote
zeke Rafter wrote: For one thing, the mineral market is not very sensitive to the amount of loot in missions. I think. I am willing to be taught otherwise, but I would think that most minerals on the market comes from mining, not from reprocessed loot. No inflation there, and thus no inflation to anything but rigs. And rigs are a minor part of ship expenses. I think. For most players. Therefore, you get somewhat less from reprocessing loot, but increased prices of salvage might make up for that, and then some. I don't know the relative share of your income from loot and salvage compute, but if salvage is reduced by a third and prices double, you will probably come out ahead.I have no firm statistics to underpin this, it is a hunch, and I may be wrong.
I'm curious - for how long do you play, and did you noticed that CCP nerfed mission-loot twice in ~2 1/2 years because they wanted to decrease the minerals from gun-mining?
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IIshira
School of Applied Knowledge Caldari State
213
|
Posted - 2013.09.18 22:25:00 -
[158] - Quote
Bastion Arzi wrote:If randomising the missions would affect the loot tables so much how about introducing new loot? such as collectible trading cards of all ships in the game. These could be made through bps, bought through lp, and found from rats.
You could even make it into a sort of in game trading card game to give miners something to do while they mine.
I dont know all the specifics its just an idea. what do you think... terrible?
Just what I need to put in my Raven's cargo hold. A collectable Raven trading card. Wait when it goes pop do I lose two Ravens? |
Luis Graca
208
|
Posted - 2013.09.18 23:47:00 -
[159] - Quote
I would like to see 3 changes
1-¦ - epic arc with random paths instead of the player choose them has he likes sometime it would be random and in the end the reward would be also random but with the approximate values of the current ones.
2-¦ bring L5 back to high-sec, a long time ago the send them to low-sec to make the risk/reward thing however times change and if some one wants to go to low-sec shoot NPC's they will look for plexs, incursions or fw PvE.
Also the LP stores from high-sec and low-sec would be different, something like low-sec modules and implants and high-sec ships, ammo and industry stuff. (small hauling VS big hauling)
Bonus: to make L5 really difficult only let 1 or 2 ships enter them because if there's a lot of people to do them them go do incursions, however there might be a problem because of the no "vultures" there
3-¦ Add at least 1 new mission a month it's not much and CCP can still let player do it with a mission creator tool then they would only have to choose.
Players could even test and give ratings of them in the test server for help. |
DSpite Culhach
Corp 54 Curatores Veritatis Alliance
172
|
Posted - 2013.09.19 00:04:00 -
[160] - Quote
I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.
A mission should not have agent penalties, the penalties should come from the fact that you are putting a shiny ship in the middle of danger to make some ISK. Some days the reinforcements never arrive because you explode or jam a ship(s) calling for help, some days the reinforcements were there, cloaked, already. Sometimes the mission is a NPC ambush/gank and you leave in structure, if at all.
I should be scared every time I warp into missions, and I am fine with that, as long as I know that I can still turn a profit by not losing ships too often, but yea, ships should burn, at least when a mission is not being run fully awake and aware, and right now, other then player ganks, it's a shooting gallery for NPC ships.
I don't know how to fix this easily.
Based on what I know about the current mission content I have seen, and not wanting to mess about with players "incomes" from L4's, you would almost have to introduce a new class, one where the mission you get assigned is based on the hull you just flew to the agent in, and is generated dynamically, with extra ship escalation if and when extra players are on the grid.
Yea, I'm sure that would be REAL EASY to code :) but yea, seriously, that line of thinking is the only logical one that makes sense to me. You have a dynamic mission gen, and players can take their chances. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
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IIshira
School of Applied Knowledge Caldari State
213
|
Posted - 2013.09.19 00:57:00 -
[161] - Quote
DSpite Culhach wrote:I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.
A mission should not have agent penalties
Are you talking about standing penalties from opposing factions or penalties if you fail a mission? |
Dalilus
Federal Navy Academy Gallente Federation
44
|
Posted - 2013.09.19 03:53:00 -
[162] - Quote
Boys and girls, this http://eve-kill.net/?a=kill_detail&kll_id=19034656 is why no self respecting carebear will run lvl 5 missions in lowsec with a 14 BILLION+ ratting ship no matter what the nullbears say. Well, I should say, most self respecting carebears that have had their rear end handed to them once or twice before.
Want a laugh? Read the comments.....
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DSpite Culhach
Corp 54 Curatores Veritatis Alliance
172
|
Posted - 2013.09.19 04:52:00 -
[163] - Quote
IIshira wrote:DSpite Culhach wrote:I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.
A mission should not have agent penalties Are you talking about standing penalties from opposing factions or penalties if you fail a mission?
The fact you take standing hits.
I think this was ONLY to stop people cherry-picking missions - I don't have an issue with that - but surely we can come up with a better overall system that makes that a non issue. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
IIshira
School of Applied Knowledge Caldari State
213
|
Posted - 2013.09.19 05:36:00 -
[164] - Quote
DSpite Culhach wrote:IIshira wrote:DSpite Culhach wrote:I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.
A mission should not have agent penalties Are you talking about standing penalties from opposing factions or penalties if you fail a mission? The fact you take standing hits. I think this was ONLY to stop people cherry-picking missions - I don't have an issue with that - but surely we can come up with a better overall system that makes that a non issue.
I like the standing system. It makes sense that if you're working against another faction or attacking them you're going to take a standing hit. You can avoid most standing hits by declining missions against other factions. If someone is failing missions or purposely declining more than one mission every four hours they have issues lol. |
IIshira
School of Applied Knowledge Caldari State
213
|
Posted - 2013.09.19 05:40:00 -
[165] - Quote
Dalilus wrote:Boys and girls, this http://eve-kill.net/?a=kill_detail&kll_id=19034656 is why no self respecting carebear will run lvl 5 missions in lowsec with a 14 BILLION+ ratting ship no matter what the nullbears say. Well, I should say, most self respecting carebears that have had their rear end handed to them once or twice before. Want a laugh? Read the comments.....
I approve! |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
871
|
Posted - 2013.09.20 19:36:00 -
[166] - Quote
DSpite Culhach wrote:IIshira wrote:DSpite Culhach wrote:I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.
A mission should not have agent penalties Are you talking about standing penalties from opposing factions or penalties if you fail a mission? The fact you take standing hits. I think this was ONLY to stop people cherry-picking missions - I don't have an issue with that - but surely we can come up with a better overall system that makes that a non issue. I still manage.
Eve is Real |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
277
|
Posted - 2013.09.20 19:50:00 -
[167] - Quote
Dalilus wrote:Boys and girls, this http://eve-kill.net/?a=kill_detail&kll_id=19034656 is why no self respecting carebear will run lvl 5 missions in lowsec with a 14 BILLION+ ratting ship no matter what the nullbears say. Well, I should say, most self respecting carebears that have had their rear end handed to them once or twice before. Want a laugh? Read the comments.....
No self-respecting carebears fly this kind of ship for missions even in empire. |
Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
334
|
Posted - 2013.09.20 20:09:00 -
[168] - Quote
Player created missions are the way to go. There could be certain parameters (ie no more than xx mil total bounties for a lvl 4). Have a rating system upon completion. Also, allow players to make pvp missions.
No good deed goes unpunished |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
871
|
Posted - 2013.09.20 21:42:00 -
[169] - Quote
Maxpie wrote:Player created missions are the way to go. There could be certain parameters (ie no more than xx mil total bounties for a lvl 4). Have a rating system upon completion. Also, allow players to make pvp missions.
FW missions for PvP.
They aint gonna rollback in Eve, and player created missions would cause a need for it as they would find an exploit for sure.
Eve is Real |
Minmatar Citizen160812
The LGBT Last Supper
418
|
Posted - 2013.09.20 22:17:00 -
[170] - Quote
CCP Affinity wrote:Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process.
Translation: We're going to change the red crosses to red circles. |
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Jack Tronic
borkedLabs
127
|
Posted - 2013.09.22 03:59:00 -
[171] - Quote
CCP Affinity wrote:Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process.
Imagine group missions which are procedurally generated.
Imagine missions being generated based on fleet members. i.e. mission requires two fleet members split up and run those sites simultaneously.
Imagine that during one of the sites, the progression of the mission requires helping your fleet mate in the other one because rats suddenly decided to start spawning there more.
Imagine that EVE was actually less linear and predictable.
No, that won't happen. Too much work and carebears will cry. |
Bastion Arzi
Dat Tax
35
|
Posted - 2013.09.24 22:26:00 -
[172] - Quote
how about different levels of missions for each class of ships.
So you could get missions where ur only allowed to use a frigate.
I know there are already certain missions with ship resttrictions. But come on level 1 missions suck.
Thier like go here and kill these two frigates and come back.
How about getting people to kill loads and loads of frigates while piloting a frigate? maybe through a few destroyers in there. LOL would be like level 4 mission numbers of enemies but ur only allowed a frigate.
and yes i know you can attempt level 3's and 4's in a frig or assault frig for giggles but come on who want s to shoot at a bs for 10 mins before it dies. |
Adam Jarvis
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.25 10:57:00 -
[173] - Quote
Just some suggestions that maybe would add a little "randomness" and a slight "PVP touch" in missioning :
- the ability for some NPCs - with higher bounty/loot and/or trigger NPCs? - to warp between different pockets in the system the mission takes place. In order to catch them, you obviously would need a scram/disruptor.
These pockets could be randomly placed around the system - not connected by warp gates - and you could see them in space like you actually see anoms/sigs. In order to get the bad guy, you should look closely where he did warp out. In case you missed the direction he's gone, maybe add some d-scan mechanic to find them. That would be a good occasion to improve the d-scan UI :)
- maybe add some missions where "combat probing" is involved around the system. These ones should be avoidable in some way for those who don't have/want the astrometrics skills.
I may be totally wrong with these ideas, but I really would appreciate some changes that would make the concept of PVE/PVP fits obsolete. |
Nick Starkey
Exiled Kings Enlightened Violence
1
|
Posted - 2013.09.25 11:25:00 -
[174] - Quote
Missions are in need of a few things right now, here are just some ideas:
- more interesting, less predictable fights. Using a modified version of sleeper AI would be a good start, also there should be a small degree of 'random', for example not having a static amount of frigates/battleships for every mission. Another thing lots of other mmos do is some sort of scaling according to your own gear. If for example you're using a bunch of deadspace/faction mods, the rats would automatically call some more backup to make sure there is still some challenge left.
- encourage teamwork, but not passive teamwork. For example, missions that require 2 players heading into 2 separate rooms and are required to kill key targets at the same time, or activate remote explosions to the opposite room making sure they don't accidentaly kill the other player. There's lots of interesting mechanics you can add to make them less boring witouth changing the payout.
- missions with ship restrictions: lv 4 missions where you're only allowed to use frigates, facing tons of frigs/destroyers, same for other ship classes.
- create missions worth doing in lowsec (i.e easy rats that can be soloed by PVP fitted ships, as a way to encourage competition). Obviously, LP rewards should be worth it.
- "boss like" missions, where a random fit chosen from a group of highly competitive pvp fits is generated as your only enemy, or small group of enemies. |
Atreides 47
Atreides of Arrakis
13
|
Posted - 2013.09.28 22:26:00 -
[175] - Quote
Rubicon is announced with balance tweaking, new ships, structures and animations. CCP where is our long awaited PVE revamps, damn it ??? 7 years and same old crap. Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg |
loading file
Caldari Provisions Caldari State
0
|
Posted - 2013.09.30 01:14:00 -
[176] - Quote
i would love new missions and a new mission system..
I'm the type that are working.
wonna go home and play EvE and earn isk and have fun doing so..
And add new missions to FW mission agents |
Bastion Arzi
Dat Tax
35
|
Posted - 2013.10.09 14:39:00 -
[177] - Quote
Also while missioning in amarr space u get the odd guristas or angels mission. Are these there to promt players into cross training or to go for amarr missile boats?
If theres no real reason for these to be there could they be removed please. It makes growing up as an amarr particularly annoying becuase these missions can be really tough becuase u simply cannot damage the enemies enough.
Im thinking of new players in particuilar with low level of sp and most of thier gunnery sp in lasers. what are they to do versus guristas and angels?
Admittedly its not so much of an issue in level 1,2 or 3 mission IF you have T2 guns. but again thinking of low sp pilots they are unlikely to have this.
And in level 4's you can forget about em/thermal damage vs guristas and angels. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
895
|
Posted - 2013.10.09 17:14:00 -
[178] - Quote
Bastion Arzi wrote:Also while missioning in amarr space u get the odd guristas or angels mission. Are these there to promt players into cross training or to go for amarr missile boats?
If theres no real reason for these to be there could they be removed please. It makes growing up as an amarr particularly annoying becuase these missions can be really tough becuase u simply cannot damage the enemies enough.
Im thinking of new players in particuilar with low level of sp and most of thier gunnery sp in lasers. what are they to do versus guristas and angels?
Admittedly its not so much of an issue in level 1,2 or 3 mission IF you have T2 guns. but again thinking of low sp pilots they are unlikely to have this.
And in level 4's you can forget about em/thermal damage vs guristas and angels.
New players running level 4's? Anyway, decline them and move to a different agent if you get too many declines. Same as you do in any empire where you get an odd faction mission. Run it or don't.
Eve is Real |
Bastion Arzi
Dat Tax
35
|
Posted - 2013.10.09 19:30:00 -
[179] - Quote
Cipher Jones wrote:New players running level 4's? Anyway, decline them and move to a different agent if you get too many declines. Same as you do in any empire where you get an odd faction mission. Run it or don't.
I got access to level 4 missions before i had t2 lasers or tank, maybe i should have said relatively new?
Also you can only decline one mission every 4 hours. what if the next mission ur given is a faction mission and you dont want to run that either? Then you either have to travel to a new agent in the same corp or grind up to level 4 access for a different corp.
Whats the problem with my idea? |
Lumirinne
Aie.
5
|
Posted - 2013.10.11 11:53:00 -
[180] - Quote
Bastion Arzi wrote:Whats the problem with my idea?
Its a Good Thing to be exposed to them all.
Guristas ECM is countered with an ECCM module and skills for the sensor type of your ship. They just dont ECM much at all after that. Dont know why its like this. Maybe the AI throws a 'will saving throw' and if your sensor strength counters then theres no ECM.
Guristas and Angels have weakness like anyone else. And every factions damage type will hit and kill every factions pirates. Some faster than others. (Like Hybrid Ammo sure kills Sansha and Bloods - just takes two thirds longer than it takes against Serpentis, Guristas.) Just get all DPS skills towards V. All of them are multiplicative so low skills there makes all missions a Buzzkill. |
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