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Voin
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Posted - 2006.01.06 16:53:00 -
[1]
Interesting if only me have problem to kill it's with my drones... Sometime my 5 medium drones or 4 medium + 1 Heavy couldn't manage with those Kyokan's. 2 NOS doesn't help as well for example that happened today again. Only 5 T2 Torpedos + 1 'Arbalest' Cruise helped to my drones dealing with it's. How came? 5 drones (Vespa) quick enought to destroy any frigates, cruser's and some BS cann't pass 10% of shield of Guristas Kyokan frigate???? Any idea? BTW i've 1 305 985 pts in drones skill right now.
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Buraken v2
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Posted - 2006.01.06 16:56:00 -
[2]
That baby is known for its craaaaazy SUPER tanking, its most prolly bugged.
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Voin
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Posted - 2006.01.06 17:16:00 -
[3]
Originally by: Buraken v2 That baby is known for its craaaaazy SUPER tanking, its most prolly bugged.
I understand when i cannt by myself without drones + 1 T2 Ballistic Control manage with 2.5kk BS at the Vengeance mission 3-d stage, but frig's... I believe CCP should fix it. They r not hurt me, but this is annoying and incorrect...
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Nocturnal Avenger
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Posted - 2006.01.06 17:16:00 -
[4]
I have killed ~10 of them in the last few days. Didn't notice anything out of the ordinary.
I use 6 AC's and a webber.
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MuffinsRevenger
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Posted - 2006.01.06 17:47:00 -
[5]
i haven't notcied those rats beeing to special at all :o try aiding your drones with a webber, might be them orbiting to fast or somthing
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Cooter Lik
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Posted - 2006.01.06 18:01:00 -
[6]
I have the same problem on the Vengeance mission with these guys. My drones cant touch em and neither can i with my rails. I do have them webbed still not able to touch them.I generally have to kill everything else and then warp and come back to kill them from distance.
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TuckSchar
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Posted - 2006.01.06 20:11:00 -
[7]
Edited by: TuckSchar on 06/01/2006 20:11:31 Ship like Mercenary wingmen has been discussed to be resistant to medium and heavy drones and my experience with this warp scarmbling ship is to take out other more damage causing ships first (If I have the choice). I hope CCP will investigate ships which have unrealistic healing capability and are resistant to attack by drones while being webbed and energy drained using NOS.
The links below provide more info. Drones are soooo bugged! Mercenary wingmen
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RogueWing
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Posted - 2006.01.06 20:14:00 -
[8]
It sounds stupid, but use 5 Light Drones (instead of Mediums and Heavies) instead on the Kyoukans. They'll rip through them pretty fast.
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j0sephine
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Posted - 2006.01.07 02:06:00 -
[9]
"It sounds stupid, but use 5 Light Drones (..)"
No, it doesn't sound stupid at all.
Light drones are for taking out small targets, they got boosted for that while heavier drones got weakened against small ships. And 5 medium + 5 light drones in the bay comes more handy than 3 heavies...
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Mallik Hendrake
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Posted - 2006.01.07 05:16:00 -
[10]
I still just fail to get this problem everyone is having. My ogre IIs kill every kind of frig I ran across in serp space. Maybe some inties would cause it problems, but...
The key seems to be to use drones slow enough (ogres) that they don't orbit their opponents. Once they start orbiting they screw their own tracking up (stupid). -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |
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Tachy
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Posted - 2006.01.07 07:31:00 -
[11]
Web your medium or heavy drones so they can use the turn rate on top of their tracking speed instead of running around like headless chicken. Oh, and mixing different drones for a damage type*****tail seems to work too.
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Baron McCormack
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Posted - 2006.01.07 11:35:00 -
[12]
it's the same problem everywhere, frigates are underestimated, both sides, as ship to use, and as ship to defend to.
Whenever i do level3 missions (Im flying an AF), i kill those frigates I encounter first, and nearly ignore the cuisers in the spawn. Frigs are fast, have a very small signature radius, and thus are hard to track, and it's hard to deal damage to em with medium guns, and even more with medium missiles which dont deal full damage to em.
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MWEI
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Posted - 2006.01.07 16:54:00 -
[13]
Use light drones for a change? They rip them up like butter Med drones can only hit Kyos if they are flying at 400m/s, (heavys are too hopless), if they are only flying at 20m/s your med drones cant track well enough when orbiting.
You can also kill them with missiles while they are mwding toward you, pop in 2 volly if you catch them in time.
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ArthurSlartibartfast
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Posted - 2006.01.07 17:19:00 -
[14]
I've had the same problem. Lrg Drones just don't hurt Kyo's, even when webbed. THIS is an issue I have with CCP. When webbed, the conditions of the target have changed. I can web a Kyo down to almost not moving and Lrg Drones STILL can't hurt him. What gives? The Kyo is now a sitting duck! A single Torp should kill him or hurt him badly, but yet, still nothing.
I have found that T2 Med Beams will cut thru Kyo's shields and then attacking drones take them quickly(except those Lrg Drones). This is where the changes from Cold War are flawed.
THIS aspect of Eve needs some serious attention. You want realism? In real life, it's hard to hit a fighter jet with a rifle. Whe you score a hit on a fighter jet moving at several hundred miles per hour, the bullet stands little chance of doing major damage unless the jet is flying away from or towards you. If that same jet is not moving or moving very slowly, you could take it down with a rifle.
There's still refinement to this game, but CCP keeps taking steps backwards everytime they make a new content patch. Why? Where is the logic?
With RMR, large numbers of aggro'ing ships cause the client to lag horribly or even freeze completely while the game continues server-side. I lost a well fitted Raven because of this. My game froze completely. One frame updated with the message "Your ship is out of control." amd showing 25 to 30 entities that had aggro'ed me. It then crashed. When I returned, I was in a pod and needless to say, very angry.
CCP returned my ship and I am very grateful as they must be aware of this problem and I am hoping that it, along with the drones-against-Kyo's, will be addressed soon.
Eve is still a great game and the only real option out there for this kind of game content.
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TuckSchar
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Posted - 2006.01.07 18:39:00 -
[15]
After following numerous feedback from users, it seems to me that the common points are
a) Some NPC ships, perhaps those warp scrambling frigs (e.g. Guristas Kyoukans, Mercenary Wingmen, Angel Vipers) have unrealistic resistance under the following attacking settings
- These ships are being webbed till close to stationary
- While in this "sitting duck" situation, they are resistant to attack by medium or heavy drones
- Most users have NO problems killing them while they approach fast from distance by MWD
b) Some users perhaps under similar situation is able to take them out without any unusual problem.
c) The confusion is perhaps due to the lack of the predictability of this "super" resistance or healing capability that is (so far as I have learned from reading this forum) unique only to this category of frig ships.
d) Users who complained wish a more reliable or predictable "realism".
Given a frig and a cruiser ship positioned next to each other, both being webbed close to "sitting duck" situation, not flying around with tracking issue, is it reasonable to expect that the damage caused by attack, be it by drones or turrets or missiles, should accumulate in predictable way? |
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