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Bhakir Marehk
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Posted - 2006.01.07 10:26:00 -
[1]
Hi guys im a new eve player and im realy loving this game, but recently an agent offered me a very nice reward to smuggle her in some ectoplasm, now im wondering, how does smuggling work, and can i avoid being detected by concord... is there any skills that can help me? and is there any hardware (ship or module) that can help me?
Ive posted this in the newb section and the best advice i got was to post this here... ive tryed the rookie help channel and the ebst response i got was:
"Fly really really close to concord ships and go really slow, thats the only way"
heh... figured i might try asking here before trying that...
Thank you very much for any feedback... i couldnt find any help on this in the players and if i missed a tutorial somewhere please do goo aahead and link it or evemail me, thank you!
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Tachy
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Posted - 2006.01.07 11:07:00 -
[2]
short version: not possible as it is not implemented
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Embattle
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Posted - 2006.01.07 11:10:00 -
[3]
It just isn't worth it. ----------- STFU Macromoaners |

Bhakir Marehk
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Posted - 2006.01.07 21:56:00 -
[4]
Ok thank you guys, i'll keep trying to look, but hmm you its not even implemented into the game? wow, ok, thats wierd... i wonder why CCP would do that. Seem smuggling gcould be a very fun activity in EVE.
Ok well thank you all for your responses
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Vicious Malicious
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Posted - 2006.01.07 22:06:00 -
[5]
Hmm, it should be implemented.. I could swear I've seen some sort of item or skill which gives a % bonus to smugling. This probably wasn't much help.. I just wanted to let you know
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Sapha
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Posted - 2006.01.07 22:06:00 -
[6]
Is it possible to use a covert-ops ship...being a noob he prob wont have the ability, but is it possible? Oh God it burns! |

Bhakir Marehk
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Posted - 2006.01.07 22:50:00 -
[7]
oh yea thats good idea, covert ops... hmm ill train that, but in the meen time while i wait about 15 days to get the skills i need i'll look into this some more, if anyone has information they can also mail me in game, thanks very apreciated.
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Ahetik
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Posted - 2006.01.07 23:13:00 -
[8]
there is the black market trading skill, but im pretty sure you can only get it when you create your character.
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Bhakir Marehk
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Posted - 2006.01.08 01:43:00 -
[9]
Yea, im willing to start a new char just to chekc it out, but someone hinted me on it not really working properly or having any good use... hmm ill try wha ti know and maybe try to hook up with people in-game who might know more.
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Kharybdis
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Posted - 2006.01.25 20:41:00 -
[10]
Near as I can tell, the whole "smuggling system" wasn't fully implemented in the game.
It looks like CCP's idea was two make two factors for smuggling: 1) You have a chance of being scanned by customs at stargates (and skills for reducing the chance of being scanned). 2) If scanned, you have a chance of illegal cargo being detected (and skills for reducing that chance).
From skill descriptions on some skills that never made it into the game, it appears that the base chance of being scanned would be 90% and the base chance of contraband detection would be 60%. That would result in a base of about 54% chance of making it through with contraband(unless there are multiple scan attempts at a stargate)
Black Market Trading (and an advanced follow-up skill that never made it into the game, called Smuggling), would have lowered your chance of being scanned (or maybe successfully scanned).
Skills, that never made it into the game, would have helped disguise your freight, so that even if you were scanned you might not get caught.
So where are things now? If you believe the Black Market Trading skill description, you can get that 90% detection rate down to 40%. And if some of the grumblings are true and you really do only have a 60% chance of being caught, if you are scanned... you only have a 24% chance of getting caught with Black Market Trading 5.
Since getting caught with contraband can result in sec status loss, fines, and/or ship destruction. I'm not sure smuggling is currently worth it...
All of this is based on website research, not practical experience. If there are people having fun and making a bunch of ISK with smuggling activities... they are being very quiet.
And I doubt it, cause the first rule of crime is... "some idgit ALWAYS opens his mouth."
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Active1313
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Posted - 2006.01.25 21:52:00 -
[11]
Originally by: Kharybdis Edited by: Kharybdis on 25/01/2006 20:49:27 Edited by: Kharybdis on 25/01/2006 20:46:52 Near as I can tell, the whole "smuggling system" wasn't fully implemented in the game.
It looks like CCP's idea was to make two factors for smuggling: 1) You have a chance of being scanned by customs at stargates (and skills for reducing the chance of being scanned). 2) If scanned, you have a chance of illegal cargo being detected (and skills for reducing that chance).
From skill descriptions on some skills that never made it into the game, it appears that the base chance of being scanned would be 90% and the base chance of contraband detection would be 60%. That would result in a base of about 54% chance of making it through with contraband (unless there are multiple scan attempts at a stargate, for instance: 1 per customs ship).
Black Market Trading (and an advanced follow-up skill that never made it into the game, called Smuggling), would have lowered your chance of being scanned.
Skills, that never made it into the game, would have helped disguise your freight, so that even if you were scanned, the scan may "miss" your contraband.
So where are things now? If you believe the Black Market Trading skill description, you can get that 90% detection rate down to 40%. And if you really do only have a 60% chance of being caught when scanned... then you only have a 24% chance of getting caught with Black Market Trading 5.
Since getting caught with contraband can result in security status loss, fines, and/or ship destruction. For me, 24% after maxing BMT skill isn't currently worth it...
All of this analysis is based on website research, not practical experience. If there are people having fun and making a bunch of ISK with smuggling activities... they are being very quiet.
And I doubt that, cause the first rule of crime is... "some idgit ALWAYS opens his mouth, and ruins it for everyone else."
Yay!! Thank you for clarifing that this is a "wasted" skill currently. I am glad that I have not taken the time to train it up yet as it would have been a waste of time...However on the craptatstic side of things that's a skill that I thought might be benefical when making a trading charcter who wanted to deal in "off market" goods....
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Samirol
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Posted - 2006.01.25 21:55:00 -
[12]
as I understand it, cov ops won't work, BMC is broken, and using the "fly an interceptor and use bookmarks" method won't work either, but it has a better chance than cov ops and BMC.
You won't like me when i am mad |

Kharybdis
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Posted - 2006.01.25 22:41:00 -
[13]
Yeah. I was sorta bummed. I joined EVE a few weeks ago, determined to carry a load of Spice along the Kessel Run in less than 12 parsecs (been wanting to "play" a space smuggler since I was seven, when Star Wars came out).
So I immediately made a character with BMT and did tons of online research to discover what was considered contraband, where it was bought, where it was sold, and where it was illegal.
Quickly became apparent that EVE wouldn't fulfill that fantasy, yet. But maybe some day in some expansion, because CCP has obviously thought about it and laid some groundwork.
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j0sephine
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Posted - 2006.01.26 00:22:00 -
[14]
To add a little to what was already said...
if i understand it right (from the tidbits of info that can be find in the "Find Answers" site section) ... the basic idea for smuggling is, the customs ships do random scans of ships present at the gate at regular (random?) intervals. The scan has certain chance of detecting contraband on board of the ship.
So, in theory, to maximize chances to pass undetected one would require fast ship with small signature radius, rigged for speed and agility with nanofiber modules (and preferably with insta-bookmarks) to minimize time spent at each gate ... and pick the most crowded routes to move through, in hope the customs will pick other ships than their own for the scan in the time it takes to reach / leave the gate area. Having a set of Snake implants could help also, seeing how they both increase ship speed, and reduce the chance to discover contraband.
However, because it's next to impossible to have anything like 'crowded gates' on test server, there's no real way to actually test if this system works like intended, or if it works at all for that matter. >>;;
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Anacrit Mc'Sinister
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Posted - 2006.02.10 04:15:00 -
[15]
there are players who are practicing that line of buisenes, and they are more secsesfull then this thread implies. th eproblem is to get them to tell you how they do it.
A.
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Anacrit Mc'Sinister
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Posted - 2006.08.14 02:24:00 -
[16]
well, there is something elce worth mentioning. not all contraband goods are illigal everywhere. for example small arms can be bought in galantei space, and via low sec transportd elce where...agents in caladary usually whant them.
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Sutter Kane
Caldari Zombie Inc.
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Posted - 2006.08.14 11:01:00 -
[17]
Snake implants, llok at theyr atributes and start savin isk for full set. If you ewer get full set you can run arround with your drugs as you want to, just dont get poded with them.
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Mathias Orsen
Gold-dust
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Posted - 2006.08.14 11:18:00 -
[18]
Send me an ingame mail and i will tell you how to move illegal goods. ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

Alle fonzo
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Posted - 2006.08.14 11:45:00 -
[19]
be a man sutter , its easier to go around without those expensive implants and that just adds to the worry . i go around with hardly any worries with about 1000 - 2000 units of drugs in my cargo transporting around empire through 0.5 or higher :) the creator of dreams! [URL=http://imageshack.us][/URL] |

Simoyd
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Posted - 2006.08.14 18:50:00 -
[20]
Originally by: Alle fonzo be a man sutter , its easier to go around without those expensive implants and that just adds to the worry . i go around with hardly any worries with about 1000 - 2000 units of drugs in my cargo transporting around empire through 0.5 or higher :)
care to elaborate?
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