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Sentenced 1989
Quantum Anomaly Corporation
10
|
Posted - 2013.09.05 11:55:00 -
[1] - Quote
This program will let you open game log files which EVE dumps in your My Documents folder.
It enables you to read and get a readout on your ship performance. Unlike fitting tools or ingame DPS display, this tool gives you real information instead of "paper DPS".
Fairly simple to use, just open any log default game log folder.
Quantum Anomaly DPS Analyzer v0.9.1 (released 5 september 2013)
Additional information:
This tool is still in beta, some stuff needs to be corrected and added. This tool has been precompiled, installer will be released later if needed Ideas are welcomed if not over complicated and if they are technically possible.
Donations are welcomed :) TIG Incursions |

Raven Loonatic
Quantum Anomaly Corporation
14
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Posted - 2013.09.06 23:58:00 -
[2] - Quote
just the info i was looking for. thanks! |

Sentenced 1989
Quantum Anomaly Corporation
14
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Posted - 2013.09.09 11:52:00 -
[3] - Quote
this tool will receive next update within a week, and that will remain as alpha version for some time until there is need to update it. TIG Incursions |

Sentenced 1989
Quantum Anomaly Corporation
15
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Posted - 2013.09.11 21:00:00 -
[4] - Quote
Version 1.0 is available TIG Incursions |

Tara Tyrael
High Voltage Inc.
88
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Posted - 2013.09.22 10:52:00 -
[5] - Quote
Nice tool
************************************************ |

Sentenced 1989
Quantum Anomaly Corporation
16
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Posted - 2013.10.27 10:06:00 -
[6] - Quote
1.0 version will stay as it is for near future until I get more time and ideas to improve it. TIG Incursions |

Sentenced 1989
Quantum Anomaly Corporation
21
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Posted - 2013.12.10 00:08:00 -
[7] - Quote
Version 1.1 is out TIG Incursions |

Miasmos
Aliastra Gallente Federation
15
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Posted - 2013.12.10 07:06:00 -
[8] - Quote
SECOND
Edit: no THIRD |

Sentenced 1989
Quantum Anomaly Corporation
25
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Posted - 2013.12.10 19:45:00 -
[9] - Quote
There were some issues with process not exiting properly, this is due to me being bad programmer and not properly removing parts of old code 
Issue has been fixed, and new version is now exiting properly TIG Incursions |

Sentenced 1989
Quantum Anomaly Corporation
25
|
Posted - 2013.12.12 01:48:00 -
[10] - Quote
All known bugs so far corrected, new version will be up tomorrow or on friday TIG Incursions |

Sentenced 1989
Quantum Anomaly Corporation
25
|
Posted - 2013.12.14 03:42:00 -
[11] - Quote
So far, haven't heard of any bugs, there are some new functions being added
|

Sentenced 1989
Quantum Anomaly Corporation
25
|
Posted - 2013.12.15 01:14:00 -
[12] - Quote
Few more bug(gers)
Apparently there is this bugger called centi infiltrator, he is also always considered as drone damage.. will be fixed in next version..
If you know of any more NPC's called like drones are, let me know and I'll add exceptions for those...
|

Mina Sebiestar
Mactabilis Simplex Cursus
477
|
Posted - 2013.12.15 06:33:00 -
[13] - Quote
i like will test it soon. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Kasumi 'Goto
Federal Navy Academy Gallente Federation
9
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Posted - 2013.12.16 07:33:00 -
[14] - Quote
I freaking love this program. It is so much better than the the other ones. They were complicated or didn't work. This is simple and tells you exactly what you need to know.
Thanks xD |

Sentenced 1989
Quantum Anomaly Corporation
29
|
Posted - 2013.12.18 09:22:00 -
[15] - Quote
Kasumi 'Goto wrote:I freaking love this program. It is so much better than the the other ones. They were complicated or didn't work. This is simple and tells you exactly what you need to know.
Thanks xD Cheers
Files moved over to new domain
|

Sentenced 1989
Quantum Anomaly Corporation
35
|
Posted - 2013.12.31 19:48:00 -
[16] - Quote
New version will be released in next few days with some bug corrections with certain NPC names
|

Sentenced 1989
Quantum Anomaly Corporation
35
|
Posted - 2014.01.19 14:24:00 -
[17] - Quote
New build available, this one allows you to create multiple instances by pressing a button, as in no longer hides main form so you can run multiple tests from one application instead of having to lunch multiples
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Sentenced 1989
Quantum Anomaly Corporation
35
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Posted - 2014.01.30 09:54:00 -
[18] - Quote
New version out, corrected version numbers a bit, so new version is actually v1.1 instead of v1.3, this has to do with some unlocked features in program which aren't publicly open but new version numbers are counted on main form instead of the analyzer form. Current analyzer version is 1.3
|

Sentenced 1989
Quantum Anomaly Corporation
36
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Posted - 2014.02.04 01:20:00 -
[19] - Quote
Still open to feedback from users :)
|

Vivian Marcos
The Suicide Express
7
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Posted - 2014.02.04 18:28:00 -
[20] - Quote
So why must it be that the comma's separate a value into decimals and a period separate a value by thousands? Is that the way so many programs like it? Hey sky, get back to work! U 2 cips.... |

Sentenced 1989
Quantum Anomaly Corporation
37
|
Posted - 2014.02.04 23:31:00 -
[21] - Quote
Vivian Marcos wrote:So why must it be that the comma's separate a value into decimals and a period separate a value by thousands? Is that the way so many programs like it?
Actually, I haven't even thought about that. For me it's kinda natural to split decimal part with comma since you already have comma on your keypad and for example excel expects you to use comma as well.
Could make an selection box for that, but since you don't need to input number and its fairly easy to read anyways since you will notice the difference, for now it's going to remain as is.
At this point I'm more concerned of other NPC's that have drones as part of their name so I can escape the bugs with them :)
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.02.04 23:31:36 -
[22] - Quote
Vivian Marcos wrote:So why must it be that the comma's separate a value into decimals and a period separate a value by thousands? Is that the way so many programs like it?
Actually, I haven't even thought about that. For me it's kinda natural to split decimal part with comma since you already have comma on your keypad and for example excel expects you to use comma as well.
Could make an selection box for that, but since you don't need to input number and its fairly easy to read anyways since you will notice the difference, for now it's going to remain as is.
At this point I'm more concerned of other NPC's that have drones as part of their name so I can escape the bugs with them :)
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Quantum Anomaly Corporation
37
|
Posted - 2014.02.16 16:26:00 -
[23] - Quote
new version is planned within next week or so, few more bug fixes with identical parts of NPC names and drone names.
also, might work a bit more on update thingy to try to bypass browser all together.
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.02.16 16:26:51 -
[24] - Quote
new version is planned within next week or so, few more bug fixes with identical parts of NPC names and drone names.
also, might work a bit more on update thingy to try to bypass browser all together.
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Quantum Anomaly Corporation
37
|
Posted - 2014.03.11 14:24:00 -
[25] - Quote
Monthly bump
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.03.11 14:24:06 -
[26] - Quote
Monthly bump
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Quantum Anomaly Corporation
42
|
Posted - 2014.03.17 18:04:00 -
[27] - Quote
Just to get it to the top again
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.03.17 18:04:39 -
[28] - Quote
Just to get it to the top again
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Quantum Anomaly Corporation
43
|
Posted - 2014.04.11 10:14:00 -
[29] - Quote
Monthly bump
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.04.11 10:14:45 -
[30] - Quote
Monthly bump
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Quantum Anomaly Corporation
43
|
Posted - 2014.04.14 09:56:00 -
[31] - Quote
Some changes made to source files that modify few stuff in the background.
New version will be out in few days, as usual the latest version will automatically pick up when update is available if you are connected to the internet when starting the app
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.04.14 09:56:03 -
[32] - Quote
Some changes made to source files that modify few stuff in the background.
New version will be out in few days, as usual the latest version will automatically pick up when update is available if you are connected to the internet when starting the app
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Jennsenn
Core Works Inc.
0
|
Posted - 2014.04.19 16:19:00 -
[33] - Quote
Looks like the source link in the OP is busted. |

Sentenced 1989
Quantum Anomaly Corporation
46
|
Posted - 2014.04.19 23:54:00 -
[34] - Quote
Jennsenn wrote:Looks like the source link in the OP is busted.
link updated
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.04.19 23:54:50 -
[35] - Quote
Jennsenn wrote:Looks like the source link in the OP is busted.
link updated
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
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Andraea Sarstae
Circle of Steel Inc. Care Factor
9
|
Posted - 2014.05.05 07:30:00 -
[36] - Quote
Sentenced 1989 wrote:Download links: Future ideas: Add DPS on targets - very hard to implement since user would have to input his ROF (or I could try to get that out of logs by looking for smallest time between 2 consecutive shots), but the biggest issue would be figuring out how long the user is actually shooting on targets and when he is warping around and etc, as in it can be done, I'm just not in the mood right now to tangle with it since it would involve to much time tracking in logs and can't be arsed now
What if you just let the user select a time period, and have it output the dps over that time?
That leaves it up to the player to pick smart values, and should simplify the implementation. |

Andraea Sarstae
Circle of Steel Inc. Care Factor
16
|
Posted - 2014.05.05 07:30:01 -
[37] - Quote
Sentenced 1989 wrote:Download links: Future ideas: Add DPS on targets - very hard to implement since user would have to input his ROF (or I could try to get that out of logs by looking for smallest time between 2 consecutive shots), but the biggest issue would be figuring out how long the user is actually shooting on targets and when he is warping around and etc, as in it can be done, I'm just not in the mood right now to tangle with it since it would involve to much time tracking in logs and can't be arsed now
What if you just let the user select a time period, and have it output the dps over that time?
That leaves it up to the player to pick smart values, and should simplify the implementation. |

Sentenced 1989
Quantum Anomaly Corporation
46
|
Posted - 2014.05.18 17:12:00 -
[38] - Quote
Andraea Sarstae wrote:Sentenced 1989 wrote:Download links: Future ideas: Add DPS on targets - very hard to implement since user would have to input his ROF (or I could try to get that out of logs by looking for smallest time between 2 consecutive shots), but the biggest issue would be figuring out how long the user is actually shooting on targets and when he is warping around and etc, as in it can be done, I'm just not in the mood right now to tangle with it since it would involve to much time tracking in logs and can't be arsed now What if you just let the user select a time period, and have it output the dps over that time? That leaves it up to the player to pick smart values, and should simplify the implementation.
You still have downtime between switching targets, unless you set time period for multiples of your ROF. Was considering to find shortest time between shots, then use that as base, every shot which is timed exactly that time window gets into DPS calculation and if time is more then shortest it would be in 2nd DPS calculation, etc... Then at the end add them all and divide for exact DPS output.
But kinda lazy now to go and make it. Considering moving it my server in PHP and I don't have time now to rewrite it all from scratch
|

Sentenced 1989
Quantum Anomaly Corporation
64
|
Posted - 2014.06.01 20:29:00 -
[39] - Quote
Even though I stopped developing this tool, I've fixed few bugs and added gecko support. Enjoy
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.06.01 20:29:06 -
[40] - Quote
Even though I stopped developing this tool, I've fixed few bugs and added gecko support. Enjoy
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Quantum Anomaly Corporation
67
|
Posted - 2014.06.08 20:05:00 -
[41] - Quote
weekly bump
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.06.08 20:05:37 -
[42] - Quote
weekly bump
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

ISD Ezwal
ISD Community Communications Liaisons
2701
|
Posted - 2014.11.16 13:06:30 -
[43] - Quote
Thread unlocked at the polite request of the OP.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.11.16 13:11:11 -
[44] - Quote
ISD Ezwal wrote:Thread unlocked at the polite request of the OP.
Thank you 
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Data Venia
125
|
Posted - 2014.11.25 13:42:03 -
[45] - Quote
I'm working on an online version of the program, so you won't have to download its, just paste your log content in textarea and get results.
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|

Sentenced 1989
Quantum Anomaly Corporation
143
|
Posted - 2014.12.04 13:49:50 -
[46] - Quote
Sentenced 1989 wrote:I'm working on an online version of the program, so you won't have to download its, just paste your log content in textarea and get results.
Still in test phase, a bit busy with RL work, so atm it's on hold.
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
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