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Presidio
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Posted - 2003.08.21 17:30:00 -
[1]
Now this is just an idea on how to make EVE more iteresting, I am not sure if it would work but your comments are welcome:
I think that the Local list of people entering a system should be delayed by 2 or 3 minutes.
This allows for attacks of large fleets, to be more succesful. And I think it would benefit the PvP combat in this game, by enabling suprise attacks.
I don't think it would be hard to implement by developers, but the question is, does anyone like this idea? -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
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Molly
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Posted - 2003.08.21 17:32:00 -
[2]
Cloaking devices are being implemented. They will render you invisible, including your local chat appearance.
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Xelios
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Posted - 2003.08.21 17:35:00 -
[3]
Question is, will they have some kind of stupid negative attributes to go with them, like -75% sheilds or somthing equally dumb.
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DigitalCommunist
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Posted - 2003.08.21 17:36:00 -
[4]
I don't like it.
No offense to you of course..
It's just that an organized fleet can jump in all at once then gang warp to the target and arrive there in under a few seconds.
Hence the bait you send in first to keep the target occupied and distracted from his local channel. The bait also resets the timer on the agression so they cant jump/dock as early.
For the casual traveller, this is a nightmare. It makes it difficult to check local for pirates blockading the gates. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Jarjar
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Posted - 2003.08.21 17:38:00 -
[5]
Quote: Question is, will they have some kind of stupid negative attributes to go with them, like -75% sheilds or somthing equally dumb.
Stupid? Dumb? Everyone would use a cloak device without a large penalty. Even the MWD is still useful, so -50% shields would NOT be enough for a cloak.
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Presidio
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Posted - 2003.08.21 17:39:00 -
[6]
as I said: "I think that the Local list of people entering a system should be delayed by 2 or 3 minutes."
The pirates blockading the gate would show up imediatelly, due to the fact that they are sitting at the gate for longer than 2-3 minutes.
Cloacking sounds good too. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
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Dragon Emperor
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Posted - 2003.08.21 17:40:00 -
[7]
Quote: Question is, will they have some kind of stupid negative attributes to go with them, like -75% sheilds or somthing equally dumb.
you think the mighty cloaking device won't have huge penalty? I heard cloaking will bring down your shield completely.
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Halo Jones
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Posted - 2003.08.21 17:44:00 -
[8]
Yes shielding functioning will be unable to work coherenty with cloaking technology, probably a 'don't cross the streams situation.'
Sounds reasonable, if they can't see ya they can't shoot at ya, if they can't shoot at ya, ya won't need shileds...
Perhaps mines will become widespread and useful.
Oberon Incorporated. |

SISQO
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Posted - 2003.08.21 18:14:00 -
[9]
I don't mind -100% shields, as long as the cloak duration isn't something stupid like 30 seconds. It should last a good 15+ minutes, hell it should even be unlimited if you put enough cap chargers in your slot, and introduce anti-cloak devices, or clock detection modules to even up the odds.
Would be cool to find a cloaked pirate ready to pounce an AFK trader, or an armada cloaked outside a rival corp HQ as they undocked...
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NoHawker
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Posted - 2003.08.21 18:19:00 -
[10]
Sounds good to me but careful now, you want to create a system that is just to both merchants and fighters a like.
We can't have rookies and industrial pilots be slaughtered because they can't see danger comming. A system of stealth that is fair to both combat and non-combat pilots will be hard to create.
Time to put on your thinking caps CPP.
What are you going to do? I'm going to kill them all sir |

Wolf Leader
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Posted - 2003.08.21 19:13:00 -
[11]
In response to the comment that bait distracts pirates from local. It doesnt. No matter what im doin if more than double numbers of my blockade jump in i will still attack anything that comes my way but will be ready to warp away at a moments notice. Big fleets cannot effectively surprise pirates as pirates cannot effectively surprise fleets. I like cloaking it should be infinite but should take your shields like 15-20minutes to stabilize after your last cloaking use so that you can travel with it but run risk of no shields only if you have used it lately But im a nice guy..... |

Joshua Calvert
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Posted - 2003.08.21 19:21:00 -
[12]
I'm just thinking of afk miners in battleships equipped with cloaking devices.......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

trap
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Posted - 2003.08.21 19:39:00 -
[13]
As stated in the dev blog, ppl using cloaking will be unable to interact with the environment. So if you are cloaked, u cant mine or fight... basically anything.
----------------------------------------------
[ 2003.11.20 05:35:28 ] Jade Constantine > looks like you blasted the crap out of a load of our ships again |

j0sephine
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Posted - 2003.08.21 19:41:00 -
[14]
"We can't have rookies and industrial pilots be slaughtered because they can't see danger comming. A system of stealth that is fair to both combat and non-combat pilots will be hard to create."
Bah; if it takes more than couple of seconds to load the scene yet you can't see anything, expect a bunch of cloaked ships right under your nose.... :s
"I'm just thinking of afk miners in battleships equipped with cloaking devices......."
rotfl. hopefully the cloaking doesn't include the laser beams...
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Lonagan Nash
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Posted - 2003.08.21 19:43:00 -
[15]
Perhaps it should take a high slot and make all other high slots inoperable while activated.
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Cyrus Troy
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Posted - 2003.08.21 19:45:00 -
[16]
Cloaking should work like it does in StarTrek, no shields, and you can't fire at a target until you deactivate your cloak. But the idea of not being listed on a local chat channel would huge, I don't even need the cloak. It still wouldn't stop a ships scanners from finding you if you were orbiting a nearby planet, but just something to hide you from the chat channel.
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Arthur Eld
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Posted - 2003.08.21 19:47:00 -
[17]
Cloaking sounds like a good idea
Just imagine....cruising past all those gate camping pirates, hauling loads of valuable ore in your cloked indy.
Definiately add a new dimension to the game.
____________________ First comes smiles, then lies. Last is gunfire. We deal in lead.
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Dan Forever
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Posted - 2003.08.21 21:09:00 -
[18]
I think we should have different levels of cloaking, the best would be, as said before, startrek cloaking where you have no sheilds and can't fire while cloaked. Then you have simpler modules that remove you from chat and remove you from the "players in space" stats in the map.
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Anna Heart
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Posted - 2003.08.22 01:06:00 -
[19]
*nods* I'm all up for one to have "scanner mask" to hide you from scanner and radar, another "visual mask" to make you invisable, and I have no idea about he local issue. since it's kinda no in game idea ot make a local mask... InfiniCorp, Lunatic at Arms
When you think of picking a fight remember this, I've got a big gun, and the insanity to use it. |

Damaclease
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Posted - 2003.08.22 01:23:00 -
[20]
lots of costructive ideas :) the different levels of cloaking device imparticular though 1 thing that will equally change game play is jumpdrives that will let ppl jump instantaly to another system if thats good enough u could easy jump groups effectivly,
just my 2cents
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Karif
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Posted - 2003.08.22 01:44:00 -
[21]
Simple solution: make local chat constellation or regional instead of system-only.
Might help in fixing the local chat bug and it makes it harder to tell who is where - sure, BigSuperMegaCorp might have their fleet out chasing the pirates or the BigBadPirates may have their fleet out...but maybe they always operate in that region/constellation. Maybe they're on one end and you're on the other.
There would be more chatter on the local chat, but that could be good for everyone...just as it can be bad for everyone. Besides, you can always minimize or ignore the chat... =============================== Deception + Information + Skill |

Hellshot
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Posted - 2003.08.22 03:00:00 -
[22]
First of all - Presidio is really Lord Zaps Alt - Be careful what you say...
2nd - I want my apocalypse with mining drones and mining lasers to be able to cloak and mine quietly in the cold of space. If anyone has this item - WTB 200 Mill. ;)  * Hellshot the Uber Mining Pimp * |

Presidio
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Posted - 2003.08.22 03:02:00 -
[23]
noones alt you goofball  -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
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Hellshot
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Posted - 2003.08.22 03:04:00 -
[24]
M'bad, you didn't have to pod me over that comment 
I would like to apologize to EVE over the comment and especially to presidio. Further comments will be checked before posting  * Hellshot the Uber Mining Pimp * |

RazorDreamz
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Posted - 2003.08.22 03:33:00 -
[25]
The local list should be removed. Ppl should be able to specify if they want to be "seen" in local, by activating a transponder or beacon that broadcasts their ship ID.
Would be cool if you could even purchase hacked transponders to appear to be someone else. (with limitations and/or limited number of uses.) --------------------------------------- CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic m |

Hellshot
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Posted - 2003.08.22 04:01:00 -
[26]
I REALLY like that idea! I could be anyone for a certain amount of time or something like that. Neat idea.
Lord Zap it is!
Can I have 10 of that item please?  * Hellshot the Uber Mining Pimp * |

Ruulex DeMors
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Posted - 2003.08.22 06:02:00 -
[27]
Hmmm...a thought to add to the different levels of "cloaking".
1) A module that goes into the medium slot the shuts off you ships transponder that tells everyone who you are. You will not show up in local and upon being view, you would be derelict.
2) I like the StarTrek version of visual cloaking, no shields, no weapons, and no medium slots operational. Also, when moving at speeds above some limit you can be seen by an observant person. Aslo need a counter-module for this. Some new type of scanner. ------------------------------------- Interm-CEO for EVE Marshals http://www.EVEMarshals.com |
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