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Junto
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Posted - 2003.08.21 18:57:00 -
[1]
I remember when playing Elite 2 & 3 (The "Frontier"-games) that one of the things i found most intriguing was that you could actually LAND on all planets, and that there were cities and space ports on the surfaces of some. How about implementing that in EVE? It would rrreally add to the feel of the game, since now it seems like all planets in the game are dead, i mean they're just there ... they don't do anything, except for ... well ... being planets.
opinions plz!  |

Junto
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Posted - 2003.08.21 18:57:00 -
[2]
I remember when playing Elite 2 & 3 (The "Frontier"-games) that one of the things i found most intriguing was that you could actually LAND on all planets, and that there were cities and space ports on the surfaces of some. How about implementing that in EVE? It would rrreally add to the feel of the game, since now it seems like all planets in the game are dead, i mean they're just there ... they don't do anything, except for ... well ... being planets.
opinions plz!  |

Kristopher Michael
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Posted - 2003.08.21 20:43:00 -
[3]
Well i woudl imagine the coding it would take to implement planets, etc, would require a nother server almost. The game has lag problems and bugs right now that need ot be fixed befroe new stuff is added.
That is my opinion though! :D But I agree, I want to land on planets (maybe only in shuttle or escape pods, crusiers and bs woudl prolly never be able to take off agian) I also want to see space life! =Kristopher Michael= -Merlin Pilot Extrodinaire- "I wish we had a snapshot of Kristopher Michael shooting Shollos in the back of his Scorpion with a merlin, i think he did nearly Six Hundred Damage to him" -Rabid Kristopher Michael Fan- |

Kristopher Michael
Caldari Caldari Provisions
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Posted - 2003.08.21 20:43:00 -
[4]
Well i woudl imagine the coding it would take to implement planets, etc, would require a nother server almost. The game has lag problems and bugs right now that need ot be fixed befroe new stuff is added.
That is my opinion though! :D But I agree, I want to land on planets (maybe only in shuttle or escape pods, crusiers and bs woudl prolly never be able to take off agian) I also want to see space life! =Kristopher Michael= -Merlin Pilot Extrodinaire- "I wish we had a snapshot of Kristopher Michael shooting Shollos in the back of his Scorpion with a merlin, i think he did nearly Six Hundred Damage to him" -Rabid Kristopher Michael Fan- |

Danton Marcellus
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Posted - 2003.08.21 20:56:00 -
[5]
The planets needn't be more than just another space station skin at the moment.
Convert Stations
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2003.08.21 20:56:00 -
[6]
The planets needn't be more than just another space station skin at the moment.
Something's rotten with the state of the servers. |

Bhoodey Licious
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Posted - 2003.08.21 22:37:00 -
[7]
Hehe, I made a quote on another post about the same thing. It went like this:
Yes I agree. I feel that all there is to do in this game is mine, mine, mine. Yippie!! What fun. Oh and kill NPC pirates. That's it.
Wouldn't it be great if you could land your ship on a planet or at a station and leave your ship as the character you annimated when starting. Like a full 3d annimated avatar. You equip weapons and armor, and do missions like assasinate an npc in his/her sleep and all kinds of quests. Almost like Everquest or Asheron's Call or Ultima Online but in space.
The possibilities are endless. (In the tradition of EQ though, it would be like a 23rd expansion pack)
Oh and for the lag problem - the planet or station world would be a zone in itself. That way the graphics card wouldn't be drawing the entire planet map while your in space.
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Bhoodey Licious
Gallente
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Posted - 2003.08.21 22:37:00 -
[8]
Hehe, I made a quote on another post about the same thing. It went like this:
Yes I agree. I feel that all there is to do in this game is mine, mine, mine. Yippie!! What fun. Oh and kill NPC pirates. That's it.
Wouldn't it be great if you could land your ship on a planet or at a station and leave your ship as the character you annimated when starting. Like a full 3d annimated avatar. You equip weapons and armor, and do missions like assasinate an npc in his/her sleep and all kinds of quests. Almost like Everquest or Asheron's Call or Ultima Online but in space.
The possibilities are endless. (In the tradition of EQ though, it would be like a 23rd expansion pack)
Oh and for the lag problem - the planet or station world would be a zone in itself. That way the graphics card wouldn't be drawing the entire planet map while your in space.
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Mustafa Ken'Yova
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Posted - 2003.08.22 07:08:00 -
[9]
One of the features that are in the mix for the future deals with mining. Apparently planets / moons will be buyable by corporations and then huge mining ops that go 24/7 will be able to take place on them. Im not sure as to the specifics, but as far as I know, this feature is still in the works. Deep core mining that was brought up recently might have something to do with mining these places....
...... |

Mustafa Ken'Yova
Minmatar Reikoku
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Posted - 2003.08.22 07:08:00 -
[10]
One of the features that are in the mix for the future deals with mining. Apparently planets / moons will be buyable by corporations and then huge mining ops that go 24/7 will be able to take place on them. Im not sure as to the specifics, but as far as I know, this feature is still in the works. Deep core mining that was brought up recently might have something to do with mining these places....
...... |

Lybra
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Posted - 2003.08.22 07:48:00 -
[11]
Quote: The planets needn't be more than just another space station skin at the moment.
Yes, it is THAT simple....
I still wonder what manner of anti-developer gremlin kept CCP from doing that...
I would be all for thet. It's not like there would have to be custom animations and the like. Just a "Entering atmosphere" message and a different station skin.
Geez.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"There are 10 kinds of people. Those who understand binary and those who don't" |

Lybra
Gallente Aliastra
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Posted - 2003.08.22 07:48:00 -
[12]
Quote: The planets needn't be more than just another space station skin at the moment.
Yes, it is THAT simple....
I still wonder what manner of anti-developer gremlin kept CCP from doing that...
I would be all for thet. It's not like there would have to be custom animations and the like. Just a "Entering atmosphere" message and a different station skin.
Geez.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"There are 10 kinds of people. Those who understand binary and those who don't" |

Cell Satimo
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Posted - 2003.08.22 12:09:00 -
[13]
There are currently over 5000 systems in space, most of which don't see a player for days. Out of those there are probably closer to 200,000 "locales" (gates, roid fields etc.) which see even fewer players.
Also consider that almost every planet is a "dead end locale" in that you would have to travel back into space before going to another planet.
Adding planets will only increase the number of environments, and reduce player density. VERY VERY BAD IDEA. | Join eve-webring.com to promote your site. |

Cell Satimo
Black Eclipse Corp Band of Brothers
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Posted - 2003.08.22 12:09:00 -
[14]
There are currently over 5000 systems in space, most of which don't see a player for days. Out of those there are probably closer to 200,000 "locales" (gates, roid fields etc.) which see even fewer players.
Also consider that almost every planet is a "dead end locale" in that you would have to travel back into space before going to another planet.
Adding planets will only increase the number of environments, and reduce player density. VERY VERY BAD IDEA.
Eve Web-Ring Your guide to all sites In-Game and Out. Works in IGB |

Danton Marcellus
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Posted - 2003.08.22 12:37:00 -
[15]
Edited by: Danton Marcellus on 22/08/2003 12:49:14 Who says anything about every planet having a dockable base?
Most planets might even have a policy not to, to contain possible spread of desease.
Convert Stations
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2003.08.22 12:37:00 -
[16]
Edited by: Danton Marcellus on 22/08/2003 12:49:14 Who says anything about every planet having a dockable base?
Most planets might even have a policy not to, to contain possible spread of desease.
Something's rotten with the state of the servers. |

Tomus
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Posted - 2003.08.22 15:46:00 -
[17]
The problem I see with planets is the immense amount of work needed to bring them into the game.
Elite Frontier didn't need to worry about complex graphics to portray planets. Unless Eve's planets were as good looking as the rest of space then they wouldn't be right.
The only way I can see of having planetary based missions and stuff would be a la Freelancer.
What I would like to see would be a 3rd Person pub or bar on stations so people could meet up. I doubt that would be too difficult to implement.
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Tomus
Aliastra
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Posted - 2003.08.22 15:46:00 -
[18]
The problem I see with planets is the immense amount of work needed to bring them into the game.
Elite Frontier didn't need to worry about complex graphics to portray planets. Unless Eve's planets were as good looking as the rest of space then they wouldn't be right.
The only way I can see of having planetary based missions and stuff would be a la Freelancer.
What I would like to see would be a 3rd Person pub or bar on stations so people could meet up. I doubt that would be too difficult to implement.
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Marquise
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Posted - 2003.08.22 16:48:00 -
[19]
I'm sort of 50-50 on this one.....
on one hand, the ability to "dock" at a planet (a la freelancer) and hit the bar, buy a home, build a hangar, shop, business would be reet cool....
on the other hand, as has been noted, player density would drop.
but would this get more players in? certainly some people I know would really like to play eve, they just want to sit on a planet, and control massive empires from their office, even just sit in a bar, and chat other players up ;)
on the whole, if CCP ditched the idea of having a true 3d engine for planetside, and used something like freelancer, I'd be for it.. but it's still a helluva lot of work for the Devs.
Marquise
"In the end it all came down to one wonderfully simple principle: that happiness and vanity are incompatible."
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Marquise
Minmatar Dangerous Liasons
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Posted - 2003.08.22 16:48:00 -
[20]
I'm sort of 50-50 on this one.....
on one hand, the ability to "dock" at a planet (a la freelancer) and hit the bar, buy a home, build a hangar, shop, business would be reet cool....
on the other hand, as has been noted, player density would drop.
but would this get more players in? certainly some people I know would really like to play eve, they just want to sit on a planet, and control massive empires from their office, even just sit in a bar, and chat other players up ;)
on the whole, if CCP ditched the idea of having a true 3d engine for planetside, and used something like freelancer, I'd be for it.. but it's still a helluva lot of work for the Devs.
------------------------------------------------
"In the end it all came down to one wonderfully simple principle: that happiness and vanity are incompatible" |

Lybra
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Posted - 2003.08.22 16:50:00 -
[21]
Quote: The problem I see with planets is the immense amount of work needed to bring them into the game.
1. Ok, find a few planets in heavy-traffic systems that qualify for a spaceport. Find a few moons and planets outside Empire space that qualify for "sleazy" ports (a la Mos Eisley)
2. Give those planets a universal bookmark to implement stations and ports as you would with player-built stations (it's supposed to be on the plans isn't it?)
3. Now take the model and skins for a station environment. Change the model to simple (or complex if you feel like it) buildings and a skybox. Change skins and textures to depict different environments (Lush green planets, frozen planets, dry planets, lunar surfaces, deserts etc)
4. Add animations of ships coming and leaving, vehicles, personnel, llamas and little green ammarrians.
5. Add market, repairshops, medical, recycling, missions etc wherever needed.
6. Add above changes to next patch.
voila...
p.s. Yes, I know it's not that easy but it can't be much harder than this... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"There are 10 kinds of people. Those who understand binary and those who don't" |

Lybra
Gallente Aliastra
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Posted - 2003.08.22 16:50:00 -
[22]
Quote: The problem I see with planets is the immense amount of work needed to bring them into the game.
1. Ok, find a few planets in heavy-traffic systems that qualify for a spaceport. Find a few moons and planets outside Empire space that qualify for "sleazy" ports (a la Mos Eisley)
2. Give those planets a universal bookmark to implement stations and ports as you would with player-built stations (it's supposed to be on the plans isn't it?)
3. Now take the model and skins for a station environment. Change the model to simple (or complex if you feel like it) buildings and a skybox. Change skins and textures to depict different environments (Lush green planets, frozen planets, dry planets, lunar surfaces, deserts etc)
4. Add animations of ships coming and leaving, vehicles, personnel, llamas and little green ammarrians.
5. Add market, repairshops, medical, recycling, missions etc wherever needed.
6. Add above changes to next patch.
voila...
p.s. Yes, I know it's not that easy but it can't be much harder than this... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"There are 10 kinds of people. Those who understand binary and those who don't" |

Klydor
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Posted - 2003.08.22 17:45:00 -
[23]
What would actually be gained from been able to dock at these planets though? They'd just be like a space port.
Aside from now been able to dock at a planet or space port which I guess adds a bit of variety, I don't see any other gain that would warrent the time needed to do this, no matter how simple or hard the changes are. Unless I'm missing something?
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Klydor
Minmatar
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Posted - 2003.08.22 17:45:00 -
[24]
What would actually be gained from been able to dock at these planets though? They'd just be like a space port.
Aside from now been able to dock at a planet or space port which I guess adds a bit of variety, I don't see any other gain that would warrent the time needed to do this, no matter how simple or hard the changes are. Unless I'm missing something?
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davetherave
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Posted - 2006.11.12 12:03:00 -
[25]
would it not be better to change some orbiting stations into planet stations? they would keep the same attributes (name, market, ect.) but the only difference is the space port has dissappeared and you dock in the planet!
i think that is the most faesable way of doing it, and proble the best (according to earlier comment on player density)
also, the whole of eve would have planet stations as well, because its just a simple skin swap and station deleting
then again nothings ever that simple is it?...
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Von Langsdorff
Caldari
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Posted - 2006.11.13 02:35:00 -
[26]
Edited by: Von Langsdorff on 13/11/2006 02:35:56 You just replied to a bunch of dead guys probably lol (as in Eve) :P look at the date 2003 --> 2006.
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.13 04:52:00 -
[27]
I think a couple of those guys still play, but yeah, check dates before replying.
And kudos for using the search feature to find a thread on your topic of choice, rather than just starting a new one. Do it a little more carefully next time, is all. -------------- Civis Ascendant Sum |
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