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Sulliva Slake
EVE University Ivy League
21
|
Posted - 2013.09.09 10:19:00 -
[1] - Quote
Ok after spending all my time training missles, I have decided to train & use turrets. Missles were quite simple- lock, check your in range, and shoot.
But turrets are a hole different animal. Something that I have being experimenting with now for the last week or so.
But a few questions I have not really found an answer to: how falloff works. I know that turrets have an optimal range that they have the best tracking and damage application, but the words eve uses are somewhat misleading.
For instance, it says the "optimal range" of the turret is "within 19km" does that exclude tracking? is that just the optimal range for the weapon itself?
and the "within" part is another confusing thing. It makes me think any range within 0-19km is the optimal range, because it says "within 19km"
so then its a question of will the weapon do max damage of anything from 0-19km in a perfect world? is it just an issue of tracking that influences targets closer then the "optimal" range?
So if that isn't the case, and weapon optimal range/damage DOES falloff in both directions, is there a point to get skills such as the sharpshooter gunnery skill, if you are a close brawler? It seems pulse lasers have a hard enough time hitting targets that are really close, and getting that skill any higher would just make it worse. However if it is impossible for a weapon to be "too close" and there is only a long range falloff, it would lead me to believe that Motion prediction is the key to hitting close targets and im just complicating things way too much.
Ive done experiments with EveHQ and asked a few people I have expected to have a good explination on how turrets work, and I can not get a definitive answer anywhere :p I hope I can get them answered in full now because its been bugging me for a while now :p
Thanks very much :p I hope I dont sound like an idiot with a nubby question! But I need to get an answer its killing me :p |

Feer Truelight
155
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Posted - 2013.09.09 10:25:00 -
[2] - Quote
http://www.hostile.dk/files/eve/eve-tracking101.swf EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |

culo duro
The Bootcamp EveryoneVersusEveryone.com.
261
|
Posted - 2013.09.09 10:40:00 -
[3] - Quote
Turrets are quite similar to missiles actually, except that turrets do damage instantly while missiles apply damage with the missiles.
Turrets use their tracking to hit stuff, while Missiles have and explosion radius and an explosion velocity. Turrets do their full damage within the optimal range, and hit all the way out to 2x falloff + optimal. Missiles just have to have their missiles fly to their target and hit.
You're talking about Optimal and falloff. http://www.eve-wiki.net/images/thumb/7/72/EveFalloffRange.gif/500px-EveFalloffRange.gif
For the is it possible for guns to get too close? You've probably heard the term to get under the guns. What that term describes is that you're small enough and fly enough around your target to not get hit by the guns because it can't track you.
If you're really interrested in learning more you should definently contact me.
Both systems are based on your targets signature radius.
Turrets can apply full damage to said target if you can master your transversal/Angular Velocity (same as Transversal just in a way to compare your turrets tracking). It's just tracking that's hard.
Missiles can only apply as much damage the missiles you use allow them to, depending on your targets size. |

Sulliva Slake
EVE University Ivy League
21
|
Posted - 2013.09.09 10:47:00 -
[4] - Quote
Feer Truelight wrote:http://www.hostile.dk/files/eve/eve-tracking101.swf
Wow ok thankyou! that was actually really imformative! even EveHQ couldn't show it to me any better!
So if I understood that right - you want the target to be as far away as possible - to for less transversal, and tracking difficulties, but while still trying to stay close enough to do max damage.
So it means that no matter how close to a target I am I can hit it for optimal damage - so long as I can track it.
Really good to know, and now I am not so concerned with leveling up the sharpshooting skills now :p That extra lil bit of range could be nice :p I was just worried it was some sort of tradeoff though :p |

culo duro
The Bootcamp EveryoneVersusEveryone.com.
261
|
Posted - 2013.09.09 11:01:00 -
[5] - Quote
Sulliva Slake wrote:Feer Truelight wrote:http://www.hostile.dk/files/eve/eve-tracking101.swf Wow ok thankyou! that was actually really imformative! even EveHQ couldn't show it to me any better! So if I understood that right - you want the target to be as far away as possible - to for less transversal, and tracking difficulties, but while still trying to stay close enough to do max damage. So it means that no matter how close to a target I am I can hit it for optimal damage - so long as I can track it. Really good to know, and now I am not so concerned with leveling up the sharpshooting skills now :p That extra lil bit of range could be nice :p I was just worried it was some sort of tradeoff though :p
Not really no, even if you can track it your you will still get bad hits, unless your target is massively bigger than your turrets signature resolution.
e.g orbiting a battleship at 500m with medium guns will make sure you hit constantly. orbiting a cruiser at 500m with large guns will make it almost impossible to hit, especially if you're using lasers. |

Sarah McKnobbo
Imperial Strippers
18
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Posted - 2013.09.09 14:42:00 -
[6] - Quote
Just replied to another thread with this exact link! Go linkage lol.
It's a bit wordy but there's a lot of good info on it. There's also a missile damage page on there if you're interested. |

Othran
Route One
584
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Posted - 2013.09.09 14:45:00 -
[7] - Quote
http://www.youtube.com/watch?feature=player_embedded&v=WT8VqVcLDqc
Watch that. Things will become a lot clearer. |

Vengeful Hraptor
The Scope Gallente Federation
1
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Posted - 2013.11.16 12:48:00 -
[8] - Quote
culo duro wrote:Turrets are quite similar to missiles actually, except that turrets do damage instantly while missiles apply damage with the missiles.
Turrets use their tracking to hit stuff, while Missiles have and explosion radius and an explosion velocity. Turrets do their full damage within the optimal range, and hit all the way out to 2x falloff + optimal. Missiles just have to have their missiles fly to their target and hit.
You're right on all except on "They're quite similar except" If we put it that way, all weapons are quite similar.. Missiles and turrets are as far apart as it gets when it comes to high slot weapons
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