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Shin Ra
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Posted - 2006.01.09 12:59:00 -
[1]
According to the patch notes, the stacking problem with these modules has not been fixed.
The clarify, the problem here is that dampners and tracking disruptors will stack on the same stack as sensor boosters and tracking computers. Yet those positive modules always stack first, meaning the negative modules (tracking disruptors and sensor dampners) will get a heavy stacking penalty, even if just one mod is used.
Many, many people replied to my original thread and after 17 pages it was locked. Another thread actually saw a dev response with the infamous: "We will look into it". So, how is the progress going? What solutions are you looking at? And when do you percieve a fix being implemented?
Thanks
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Rexy
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Posted - 2006.01.09 13:03:00 -
[2]
no phoon fix either, guess they've been to busy with other stuff 
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Callistus
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Posted - 2006.01.09 13:04:00 -
[3]
Was just about to start a thread on this myself. So yeah... what he said.
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Testy Mctest
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Posted - 2006.01.09 13:04:00 -
[4]
And still waiting on Projectile buff!
Educating Eve forum denizens as to the error of their ways since 2005. |

Barak Torginn
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Posted - 2006.01.09 13:05:00 -
[5]
Agreed. Would be nice to know if I should keep all my Tracking Disruptors or if I should just recycle them now.
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without
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Posted - 2006.01.09 13:07:00 -
[6]
Originally by: Testy Mctest And still waiting on Projectile buff!
WTF are u just posting random stuff in the hopes the devs read this and think, omg i promissed a projectile buff, let me do it
where did they say they wehre gona give a projectile buff? what is wrong with projectiles? they are pretty balanced as they are.
Tomb said he would look into hybrids soon after rmr though :)
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IRTEHWINTBH
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Posted - 2006.01.09 13:10:00 -
[7]
Originally by: Testy Mctest And still waiting on Projectile buff!
No... Far more important things needed to be looked at.
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Gronsak
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Posted - 2006.01.09 13:10:00 -
[8]
Originally by: Shin Ra According to the patch notes, the stacking problem with these modules has not been fixed.
The clarify, the problem here is that dampners and tracking disruptors will stack on the same stack as sensor boosters and tracking computers. Yet those positive modules always stack first, meaning the negative modules (tracking disruptors and sensor dampners) will get a heavy stacking penalty, even if just one mod is used.
Many, many people replied to my original thread and after 17 pages it was locked. Another thread actually saw a dev response with the infamous: "We will look into it". So, how is the progress going? What solutions are you looking at? And when do you percieve a fix being implemented?
Thanks
Imo they are fine now, before they where extreamly overpowered. now u need to damp those ships that are unlikely to have a sensor booster or tracking comps
or we could do as u ask, and return to the days when every noob is put into a malus frig since that one ship can indefinitly keep a 35mil t2 kitted S pilot out of the fight
the damp,tracking desrupter thing is now fine, ur asking for it to return to teh very overpowerd old days
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Testy Mctest
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Posted - 2006.01.09 13:12:00 -
[9]
Originally by: without
where did they say they wehre gona give a projectile buff? what is wrong with projectiles? they are pretty balanced as they are.
Tomb said he would look into hybrids soon after rmr though :)
Why do people always have a 'them or me' mentality? "OMGZ, someone asked for a look at something I dont use, PLZ PLZ PLZ LOOK AT MY GUNS FIRST!". Grow up. Yes, there was a promise to 'look at' projectiles in the very long, number-and-graph-filled projectile thread. But that's off topic.
I just wonder if when something new is broken, it is looked at being fixed right away as it was unintentional, or if it is put at the bottom of the list to be done after other 'promised' fixes. I was hoping to have damps and particularly disruptors ( <3 Rifter 3rd midslot) back in this patch, but I guess we'll be waiting for them :(
Educating Eve forum denizens as to the error of their ways since 2005. |

Bazman
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Posted - 2006.01.09 13:20:00 -
[10]
Man, why does it take so long to fix these things. I guess I can sit and look at my snazzy yet inane Lachesis and spin my camera around it in the hanger for another 5 months, never to undock it again.
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Sarmaul
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Posted - 2006.01.09 13:24:00 -
[11]
gron, why are you posting with 2 characters again? :)
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Sarmaul
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Posted - 2006.01.09 13:25:00 -
[12]
Originally by: IRTEHWINTBH
Originally by: Testy Mctest And still waiting on Projectile buff!
No... Far more important things needed to be looked at.
more important than making an entire race's primary weapons useful? I think more people use projectiles than those who use damps or disruptors.
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Kaylana Syi
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Posted - 2006.01.09 13:31:00 -
[13]
Well the City of Heroes/Villains player base has to wait 5 months before Issue (content patch) 7 is released for a convoluted balance to PvP and pray that it fixes one of the Archatypes (class) which are completely useless. We wait 2 months to get an across the board buffage/nerfage to things that can be worked around. I say shadup and let them work as we are already handfed like no other MMO.
Originally by: "Oveur" I don't react to threats any better than you do
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hylleX
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Posted - 2006.01.09 13:32:00 -
[14]
Oh buhu there are so much other things should fix before even looking at this "issue". U make it sound like everyone uses 2x sensor boosters and 2x tracking comps well guess what they dont. Damps where totally overpowered before the current system seems fair to me.
Well kids you've tried your best and failed miserably, the lesson is: never try
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Kurtz Weber
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Posted - 2006.01.09 13:33:00 -
[15]
i suppose this has something to do with the fact thatyour previous raven setup no longer works?
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Gronsak
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Posted - 2006.01.09 13:33:00 -
[16]
Originally by: Testy Mctest
Originally by: without
where did they say they wehre gona give a projectile buff? what is wrong with projectiles? they are pretty balanced as they are.
Tomb said he would look into hybrids soon after rmr though :)
Why do people always have a 'them or me' mentality? "OMGZ, someone asked for a look at something I dont use, PLZ PLZ PLZ LOOK AT MY GUNS FIRST!". Grow up. Yes, there was a promise to 'look at' projectiles in the very long, number-and-graph-filled projectile thread. But that's off topic.
I just wonder if when something new is broken, it is looked at being fixed right away as it was unintentional, or if it is put at the bottom of the list to be done after other 'promised' fixes. I was hoping to have damps and particularly disruptors ( <3 Rifter 3rd midslot) back in this patch, but I guess we'll be waiting for them :(
if u boost one thing to make it balanced to another, then boot that otehr thing it is back to square one
imo all weapon systems need to be looked at all at once or there will always be problems
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Sarmaul
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Posted - 2006.01.09 13:36:00 -
[17]
Originally by: Kurtz Weber i suppose this has something to do with the fact thatyour previous raven setup no longer works?
2-3 sensor boosters counter a million damps 2-3 tracking computers counter a million tracking disruptors
that's what.
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Agent2 Holtze
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Posted - 2006.01.09 13:45:00 -
[18]
Originally by: Sarmaul
Originally by: Kurtz Weber i suppose this has something to do with the fact thatyour previous raven setup no longer works?
2-3 sensor boosters counter a million damps 2-3 tracking computers counter a million tracking disruptors
that's what.
So sad 
Nihil est-in vita priore ego imperator Romanus fui.
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LUKEC
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Posted - 2006.01.09 13:48:00 -
[19]
Originally by: Sarmaul
Originally by: Kurtz Weber i suppose this has something to do with the fact thatyour previous raven setup no longer works?
2-3 sensor boosters counter a million damps 2-3 tracking computers counter a million tracking disruptors
that's what.
Um great...but then again... how many setups out there can fit this? Fleet battleship setups? what else? blackbird maybe... great. I use no guns... i smack to death. |

Maya Rkell
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Posted - 2006.01.09 13:49:00 -
[20]
Originally by: IRTEHWINTBH
Originally by: Testy Mctest And still waiting on Projectile buff!
No... Far more important things needed to be looked at.
Like T2 amo, I agree.
2 year old placeholder stats 4tl
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Chain Gang
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Posted - 2006.01.09 14:10:00 -
[21]
Maybe Burn Eden should post a WTB "New Raven Setup" thread ....
Damps were overpowered, now there not .... live with it.
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Bazman
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Posted - 2006.01.09 14:15:00 -
[22]
Originally by: Chain Gang Maybe Burn Eden should post a WTB "New Raven Setup" thread ....
Damps were overpowered, now there not .... live with it.
Damps.and.tracking.disrupters.are.broken.
Its not a case of overpowered or underpowered, they are broken. Christ, i don't know how many times it needs to be repeated
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Gronsak
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Posted - 2006.01.09 14:18:00 -
[23]
Originally by: Sarmaul
Originally by: Kurtz Weber i suppose this has something to do with the fact thatyour previous raven setup no longer works?
2-3 sensor boosters counter a million damps 2-3 tracking computers counter a million tracking disruptors
that's what.
you have a point there, but the counter argument is
1-2 sensor booster sniper ships are totally ****** over by a single t2 malus ship fielding 2 sensor damps (with 1mil SP)
because of that i think its actually good in its current form, before they where too powerfull
i dont know if u went on many ops with PH when u where with us, but we sued to place all our less SP intensive pilots into malus frigs.
thus we could easilly put as many high SP very high experience t2 kitted BS pilots out of action for each noob malus pilot we took.
it was way over powered previously, now it is balanced
tracking desrupters - hit AF, frigs, cepters BS that are unlikely to have tracking comps damps. hit ships unlikely to have sensorboosters - ravens - cruseirs - frigs - cepters ect
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Sun Ra
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Posted - 2006.01.09 14:25:00 -
[24]
Typical CCp they take soemthign thats overpowered and make it underpowered rather than balancing the issue
why not just make it 1:1 ? 1 sensor booster counters 1 damp 2 counter 2 etc etc
Arcane Frankologies - 'plz stop guys it's xmas' |

Joerd Toastius
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Posted - 2006.01.09 14:35:00 -
[25]
ZOMG I DEMAND THAT CCP MAKE CHANGES RIGHT NOW! I DON'T CARE IF THEY'RE READY OR NOT, OR IF THEY'VE BEEN PROPERLY TESTED! I WANT THEM TO DO SOMETHING NOW NOW NOW!
I reserve the right to ***** all over the forums if the changes are unbalanced or not properly tested.
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Sarmaul
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Posted - 2006.01.09 14:36:00 -
[26]
Edited by: Sarmaul on 09/01/2006 14:37:50 nm, I'll post it again later
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Gariuys
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Posted - 2006.01.09 14:50:00 -
[27]
Originally by: Stephen HB
Originally by: Shin Ra The clarify, the problem here is that dampners and tracking disruptors will stack on the same stack as sensor boosters and tracking computers. Yet those positive modules always stack first, meaning the negative modules (tracking disruptors and sensor dampners) will get a heavy stacking penalty, even if just one mod is used.Thanks
Finally, I was wondering what all the fuss was about. To all those whining about balance, this is a case of a misapplication of stacking penalty = bug. Fix that, then decide if damps/boosters need balancing.
Trying to fix too many things at once just breaks everything, a lesson CCP seems to be slow to learn sometimes.
And this was NOT a freaking balance attempt, it was a oversight. A mistake. Not a trying to fix too many things at once story. And yes it will get fixed, once they figure out how. Which they haven't yet. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Agnar Koladrov
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Posted - 2006.01.09 14:52:00 -
[28]
Originally by: Testy Mctest And still waiting on Projectile buff!
I fully second that aswell
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Gronsak
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Posted - 2006.01.09 15:00:00 -
[29]
Originally by: Naughty Boy
Originally by: Gronsak you have a point there, but the counter argument is
1-2 sensor booster sniper ships are totally ****** over by a single t2 malus ship fielding 2 sensor damps (with 1mil SP)
Uh, yeah, spread that kind of ideology some more, as we really need it. By the way this is an ideology, this is not rational, this is one view of the game balance and this is not the only one. "Smaller ships shouldn't do so much damage to bigger ships, smaller ships shouldn't be able to tracking disrupt bigger ships, smaller ships shouldn't be able to tackle bigger ships, smaller ships shouldn't be able to..." There's a heavy trade off, the maulus either tackle, either damp, and in any case does not do serious damage. Would he have been in a bigger ship, he would have done much more, and that's already a serious sacrifice for flying a smaller ship.
Originally by: Gronsak it was way over powered previously, now it is balanced
It was broken previously, it is broken now. Can we have it fixed please.
Originally by: Gronsak thus we could easilly put as many high SP very high experience t2 kitted BS pilots out of action for each noob malus pilot we took.
See above. And, even then, you played scissor when they where playing paper... how's it unbalanced in itself? That's called strategy, as was already told you countless times whenever you bring that argument. But you keep ignoring it, so no point in repeating it further.
Sincerly Yours, The Naughty Boy.
My point is, we can recruit 50noobs with less then 1mils SP each and give them a malus each, now those 50noobs can make 50 hacs/BS/cepters/af/carriers ect useless [if the old damp situation is bought back]
the fact that a cheap t1 frigs useing t1 meta mods with 1mils sp or less under their belt could damp a hac to uselessness before RMR that is where balance was feked
so your argument of, well since they are in a smaller ship they are doing less dmg blah blah blah is bull**** get ur noobs into malus frigs and thats an instant damped hac/bs on the otehr side
fix them in a different way, dont just put them back to how they where, which is very very very overpowered.
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El Yatta
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Posted - 2006.01.09 15:05:00 -
[30]
Originally by: Gronsak
Originally by: Naughty Boy
Originally by: Gronsak you have a point there, but the counter argument is
1-2 sensor booster sniper ships are totally ****** over by a single t2 malus ship fielding 2 sensor damps (with 1mil SP)
Uh, yeah, spread that kind of ideology some more, as we really need it. By the way this is an ideology, this is not rational, this is one view of the game balance and this is not the only one. "Smaller ships shouldn't do so much damage to bigger ships, smaller ships shouldn't be able to tracking disrupt bigger ships, smaller ships shouldn't be able to tackle bigger ships, smaller ships shouldn't be able to..." There's a heavy trade off, the maulus either tackle, either damp, and in any case does not do serious damage. Would he have been in a bigger ship, he would have done much more, and that's already a serious sacrifice for flying a smaller ship.
Originally by: Gronsak it was way over powered previously, now it is balanced
It was broken previously, it is broken now. Can we have it fixed please.
Originally by: Gronsak thus we could easilly put as many high SP very high experience t2 kitted BS pilots out of action for each noob malus pilot we took.
See above. And, even then, you played scissor when they where playing paper... how's it unbalanced in itself? That's called strategy, as was already told you countless times whenever you bring that argument. But you keep ignoring it, so no point in repeating it further.
Sincerly Yours, The Naughty Boy.
My point is, we can recruit 50noobs with less then 1mils SP each and give them a malus each, now those 50noobs can make 50 hacs/BS/cepters/af/carriers ect useless [if the old damp situation is bought back]
the fact that a cheap t1 frigs useing t1 meta mods with 1mils sp or less under their belt could damp a hac to uselessness before RMR that is where balance was feked
so your argument of, well since they are in a smaller ship they are doing less dmg blah blah blah is bull**** get ur noobs into malus frigs and thats an instant damped hac/bs on the otehr side
fix them in a different way, dont just put them back to how they where, which is very very very overpowered.
Thats a ridiculous other-world random example that doesnt work in real play. DO that, and you might just win one battle (despite, if you have enough firepower to acutally kill the enemy, say 50 BS of your own, you're now 2:1 with overwhelming EW support which you planned, so you should win), but then the next battle, an inty squad of 5 will be on hand, and EVERY SINGLE ONE of those damp maulus will die. In real combat, such overpowered nonsense, is of course, nonsense. Damps were fine, now they're broken, the maths is very simple. Its a stacking issue. ---:::---
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