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darkracer125 Mabata
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.09.10 20:19:00 -
[1] - Quote
i got redirected to here by a GM becouse i made an ingame ticket for this so i am posting it the same way .. directed at the game developers
i have an idea for a change to the micro jump drive .. you should make it so that you can still use it when you are warp scrambled so that it brings some value to a fight ..
or make a tech 2 version that can jump when scrambled..
ppl can still counter that if they attack in a group or have a real fast ship (i can travel that 100km in 6 seconds)
just a suggestion . but as the micro jump drive is now it is pretty useless |

Verity Sovereign
Sovereign Fleet Tax Shelter
521
|
Posted - 2013.09.10 20:32:00 -
[2] - Quote
100 km in 6 seconds... 16,600 m/s Not many ships can achieve that... I call BS.
Its seems like you want to be untacklable.
It would be massively OP'd if it was as you want.
Imagine this: * Get scrammed * Align to where you want to warp * MJD * Scram breaks for a few seconds * As you are already fully aligned when the Microjump happens, you insta-warp away
Seems like it would completely obsolete warp core stabs |

Orakkus
Winds of Dawn Kraken.
139
|
Posted - 2013.09.10 20:33:00 -
[3] - Quote
darkracer125 Mabata wrote:i got redirected to here by a GM becouse i made an ingame ticket for this so i am posting it the same way .. directed at the game developers
i have an idea for a change to the micro jump drive .. you should make it so that you can still use it when you are warp scrambled so that it brings some value to a fight ..
or make a tech 2 version that can jump when scrambled..
ppl can still counter that if they attack in a group or have a real fast ship (i can travel that 100km in 6 seconds)
just a suggestion . but as the micro jump drive is now it is pretty useless
No. Too bad there is no downvote. |

Arya Regnar
Pator Tech School Minmatar Republic
120
|
Posted - 2013.09.10 21:11:00 -
[4] - Quote
MJDs are already very annoying if you fight a battleship 1v1 and don't have a scram. It's pretty much impossible to kill such a ship if the owner knows what he is doing and MJD's in align direction.
Indeed, too bad there is no downvote.
Guess I have to write it down. -1
EvE-Mail me if you need anything.
|

Tarn Kugisa
Infinite Covenant Tribal Band
461
|
Posted - 2013.09.11 00:40:00 -
[5] - Quote
Arya Regnar wrote:MJDs are already very annoying if you fight a battleship 1v1 and don't have a scram. It's pretty much impossible to kill such a ship if the owner knows what he is doing and MJD's in align direction.
Indeed, too bad there is no downvote.
Guess I have to write it down. -1
yes but that is poor space-honor I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3191
|
Posted - 2013.09.11 01:18:00 -
[6] - Quote
You guys should check out the OP's barge loss on EVE-kill. The comment on it pretty much says everything. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Zan Shiro
Alternative Enterprises
229
|
Posted - 2013.09.11 01:43:00 -
[7] - Quote
MJD is not useless. It jsut can't beat scrams. If by chance I am out in an arty wolf op....you are getting away. Its point fit.
Nothing in eve is untackleable. Hictor with scripts can lock down even the big ships.
Also you may want to train up t2 drones to try and kill the scram tacklers better. That barge kill....... Not like it matter but t1 drones? You weren't even preppeed to fight off a lone frigate. Pop those t1's then pop you. Your new friends just sped up the process. |

Andrew Indy
Four Pillar Production Headshot Gaming
24
|
Posted - 2013.09.11 06:02:00 -
[8] - Quote
Zan Shiro wrote:MJD is not useless. It jsut can't beat scrams. If by chance I am out in an arty wolf op....you are getting away. Its point fit.
Nothing in eve is untackleable. Hictor with scripts can lock down even the big ships.
Also you may want to train up t2 drones to try and kill the scram tacklers better. That barge kill....... Not like it matter but t1 drones? You weren't even preppeed to fight off a lone frigate. Pop those t1's then pop you. Your new friends just sped up the process.
or even lowsec belt rats some of which scram ect. a Ret can hardly tank HS belt rats.
Anyway as everyone as mentioned a MJD is already very useful for escaping this would just make every BS un-tackable. Nothing could stop you, scram, web, long point, bubbles, you would be a god amongst men (well immortal pod people) .
Now just add that to the Marauder changes, screw bastion when you can just 100km tank every time your health gets low.
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Alirissa Arji
Ardea Technologies
3
|
Posted - 2013.09.11 06:43:00 -
[9] - Quote
I'd rather have a TII MJD that increased the distance to 150-200km jump. Scramable still, but pushes you to the very edge of your range to make use of that distance tank. L4's 100km doesn't do much for you.
Either that, or a TII MJD that decreases the time it takes to activate from 6 seconds to 4 seconds.
What you want is a module without a counter. I'm sorry to say, for the utility of this module, that isn't going to happen :/ |

Arya Regnar
Pator Tech School Minmatar Republic
122
|
Posted - 2013.09.11 06:59:00 -
[10] - Quote
Alirissa Arji wrote:I'd rather have a TII MJD that increased the distance to 150-200km jump. Scramable still, but pushes you to the very edge of your range to make use of that distance tank. L4's 100km doesn't do much for you.
Either that, or a TII MJD that decreases the time it takes to activate from 6 seconds to 4 seconds.
What you want is a module without a counter. I'm sorry to say, for the utility of this module, that isn't going to happen :/ 200 km jumps would be too far off and 4 sec spool time would be too fast. MJDs are perfectly fine as they are. T2 could affect the cap they use or do something else.
TBH we don't need t2 MJDs like we don't need t2 xl asbs.
EvE-Mail me if you need anything.
|

Maximus Aerelius
PROPHET OF ENIGMA
507
|
Posted - 2013.09.11 11:23:00 -
[11] - Quote
-1 from me because you have to be able to counter the MJB and scram is the counter. Yes I do USE a MJD and some woul dcall me carebear but if you weren't scram-able then you could MJD 100km and open up before your "attacker" has burnt to you...180secs later jump and engage...180secs later jump and engage...every one dies of wrecking boredom and goes home.
Marauders will bring a fun dynamic with the reducing in cool down time for MJD's though. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

To mare
Advanced Technology
249
|
Posted - 2013.09.11 11:40:00 -
[12] - Quote
i have another idea: remove from mjd the ability to jump when warp disrupted. |

Mole Guy
Xoth Inc
356
|
Posted - 2013.09.11 13:45:00 -
[13] - Quote
Alirissa Arji wrote:I'd rather have a TII MJD that increased the distance to 150-200km jump. Scramable still, but pushes you to the very edge of your range to make use of that distance tank. L4's 100km doesn't do much for you.
Either that, or a TII MJD that decreases the time it takes to activate from 6 seconds to 4 seconds.
What you want is a module without a counter. I'm sorry to say, for the utility of this module, that isn't going to happen :/
or an mjd script that allows one to choose 150km or 50km.
there are times when only a 50k jump is warranted. like around plexes and whatnot getting to the next excell gate. a script in these would rawk.
the t2 version could mean shorter spool time or something. |

Rhianna Ghost
Eat My Shorts Inc. Suicide-Commando
39
|
Posted - 2013.09.11 13:59:00 -
[14] - Quote
Mole Guy wrote:Alirissa Arji wrote:I'd rather have a TII MJD that increased the distance to 150-200km jump. Scramable still, but pushes you to the very edge of your range to make use of that distance tank. L4's 100km doesn't do much for you.
Either that, or a TII MJD that decreases the time it takes to activate from 6 seconds to 4 seconds.
What you want is a module without a counter. I'm sorry to say, for the utility of this module, that isn't going to happen :/ or an mjd script that allows one to choose 150km or 50km. there are times when only a 50k jump is warranted. like around plexes and whatnot getting to the next excell gate. a script in these would rawk. the t2 version could mean shorter spool time or something.
Combine these two: the T2-Version is scriptable (simillar to strip miners T2 can use the crystals...) |

Elfi Wolfe
University of Caille Gallente Federation
9
|
Posted - 2013.09.11 14:37:00 -
[15] - Quote
Use ECM, ECM burst or target spectrum breaker?
break the lock on of the scramming ship and then MJD. "Please point to the place on the doll where the carebear touched you." |

darkracer125 Mabata
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.09.11 15:38:00 -
[16] - Quote
Verity Sovereign wrote:100 km in 6 seconds... 16,600 m/s Not many ships can achieve that... I call BS.
Its seems like you want to be untacklable.
It would be massively OP'd if it was as you want.
Imagine this: * Get scrammed * Align to where you want to warp * MJD * Scram breaks for a few seconds * As you are already fully aligned when the Microjump happens, you insta-warp away
Seems like it would completely obsolete warp core stabs
actually it is over 17k .. but that is a frig with a 10mn microwarp and overload .. |

darkracer125 Mabata
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.09.11 15:39:00 -
[17] - Quote
Elfi Wolfe wrote:Use ECM, ECM burst or target spectrum breaker?
break the lock on of the scramming ship and then MJD.
i will look into that .. but to be honest i suck in pvp :P don't fight often
|

Commander IceQ
Wet Soap Studios Union 0f Revolution
4
|
Posted - 2013.09.11 16:49:00 -
[18] - Quote
Rhianna Ghost wrote:Mole Guy wrote:
or an mjd script that allows one to choose 150km or 50km.
there are times when only a 50k jump is warranted. like around plexes and whatnot getting to the next excell gate. a script in these would rawk.
the t2 version could mean shorter spool time or something.
Combine these two: the T2-Version is scriptable (simillar to strip miners T2 can use the crystals...) ^This... Please this.. I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |

Mancipium Delta
Riders of the Maelstrom Interstellar ConVicts
2
|
Posted - 2013.09.11 17:42:00 -
[19] - Quote
darkracer125 Mabata wrote:Elfi Wolfe wrote:Use ECM, ECM burst or target spectrum breaker?
break the lock on of the scramming ship and then MJD. i will look into that .. but to be honest i suck in pvp :P don't fight often Maybe you should then leave suggesting something that would change pvp drastically to someone that pvps. And -1 for me as well on the OP but +1 on the scripts. |
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