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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
179
|
Posted - 2013.09.11 17:01:00 -
[1] - Quote
War target lands on gate and is agressed by Player 'A' who does solid damage War target jumps gate and is grabbed and killed by Player 'B' Killmail only credits Player 'B'? WTF?
1) When did this change happen? 2) Bug? Obviously Person A should be on the killmail...
Would you like to know more? |

xRyokenx
Mindstar Technology Fatal Ascension
265
|
Posted - 2013.09.11 17:04:00 -
[2] - Quote
When you jump through the gate, your aggression is dissolved. xRyokenx Mindstar Technology Fatal Ascension Rental Manager |

Doc Fury
Furious Enterprises
3477
|
Posted - 2013.09.11 17:04:00 -
[3] - Quote
Poasting in a killmail whoring tears thread.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Djana Libra
DAB The Unthinkables
277
|
Posted - 2013.09.11 17:05:00 -
[4] - Quote
This has always been the case so its not a change, for some reason when someone jumps the system clears the damage log and thus people who shot/tackled/etc before he jumps do not appear on the killmail. |

Zeus Maximo
Mentally Assured Destruction
452
|
Posted - 2013.09.11 17:08:00 -
[5] - Quote
Also if you don't shoot at something for more than 15 minutes you are taken off the mail. Killmail whores need to remember to shoot every once in a while :) |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
179
|
Posted - 2013.09.11 17:17:00 -
[6] - Quote
Zeus Maximo wrote:Also if you don't shoot at something for more than 15 minutes you are taken off the mail. Killmail whores need to remember to shoot every once in a while :)
I honestly don't remember the KM being cleared before on gate jump, I still think this is (relatively) new...
Its also not about whoring at all. My bro Zarazonia had just finished tackling & engaging the dude when he jumped gate and we finished him off within the next minute, nowhere near 15 minutes... Obviously he did a great job on initial tackle and pushing the target through, and shouldn't get swiped from the KM just because he couldn't follow through for the 1 minute gate-timer before the target died... (The 'whores' got on the KM, its the initial tackler and agressor that got screwed...) Would you like to know more? |

Neesha Marinn
Caldari Provisions Caldari State
105
|
Posted - 2013.09.11 17:35:00 -
[7] - Quote
Feyd Rautha Harkonnen wrote:Zeus Maximo wrote:Also if you don't shoot at something for more than 15 minutes you are taken off the mail. Killmail whores need to remember to shoot every once in a while :) I honestly don't remember the KM being cleared before on gate jump, I still think this is (relatively) new...
BUZZZZZZZZZZZZZ wrong.
This has *always* been the case. |

Eugene Kerner
TunDraGon Suddenly Spaceships.
813
|
Posted - 2013.09.11 18:35:00 -
[8] - Quote
*session change*
"Also, your boobs " -á CCP Eterne, 2012
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
181
|
Posted - 2013.09.11 18:38:00 -
[9] - Quote
..Does it make sense though? Someone pivotal in getting initial tackle and dps on someone before they jump gate, getting hosed on the KM just because the dude jumped a gate?
I'm voting no. This is bad mechanics, and someone should feel very bad for doing it.
Would you like to know more? |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
3250
|
Posted - 2013.09.11 18:41:00 -
[10] - Quote
Feyd Rautha Harkonnen wrote:War target lands on gate and is agressed by Player 'A' who does solid damage War target jumps gate and is grabbed and killed by Player 'B' (within a minute of initial contact) Killmail only credits Player 'B'? WTF?
1) When did this change happen? 2) Bug? Obviously Person A should be on the killmail...
1) It's been like that ever since they limited killmails to having only one system named listed on the kill. (The beginning)
2) Not a bug. Person A is a grand hero and will be remembered by his mates for his great sacrifice - just not on the KM.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

SpoonRECKLESS
Caldari Provisions
28
|
Posted - 2013.09.11 19:29:00 -
[11] - Quote
Feyd Rautha Harkonnen wrote:Zeus Maximo wrote:Also if you don't shoot at something for more than 15 minutes you are taken off the mail. Killmail whores need to remember to shoot every once in a while :) I honestly don't remember the KM being cleared before on gate jump, I still think this is (relatively) new... Its also not about whoring at all. My bro Zarazonia had just finished tackling & engaging the dude when he jumped gate and we finished him off within the next minute, nowhere near 15 minutes... Obviously he did a great job on initial tackle and pushing the target through, and shouldn't get swiped from the KM just because he couldn't follow through for the 1 minute gate-timer before the target died... (The 'whores' got on the KM, its the initial tackler and agressor that got screwed...)
Its not new. Maybe you are new to the system of pvp. gate jumping wh jumping resets it. If you're not in the system that ship dies in and has not shot it in the last 15 minutes then its reset. Blue
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
181
|
Posted - 2013.09.11 19:34:00 -
[12] - Quote
SpoonRECKLESS wrote:Feyd Rautha Harkonnen wrote:Zeus Maximo wrote:Also if you don't shoot at something for more than 15 minutes you are taken off the mail. Killmail whores need to remember to shoot every once in a while :) I honestly don't remember the KM being cleared before on gate jump, I still think this is (relatively) new... Its also not about whoring at all. My bro Zarazonia had just finished tackling & engaging the dude when he jumped gate and we finished him off within the next minute, nowhere near 15 minutes... Obviously he did a great job on initial tackle and pushing the target through, and shouldn't get swiped from the KM just because he couldn't follow through for the 1 minute gate-timer before the target died... (The 'whores' got on the KM, its the initial tackler and agressor that got screwed...) Its not new. Maybe you are new to the system of pvp. gate jumping wh jumping resets it. If you're not in the system that ship dies in and has not shot it in the last 15 minutes then its reset.
Totally get the 15 min thing, totally get this may be 'always worked this way'. Great...
But not so great. Again, *should* it work this way? A hero tackler getting washed from the KM purely because the target jumped gate (and was blapped within moments of jumping BTW...).
Hardly.
Would you like to know more? |

Lykouleon
GoonWaffe Goonswarm Federation
1023
|
Posted - 2013.09.11 19:59:00 -
[13] - Quote
Feyd Rautha Harkonnen wrote:Again, *should* it work this way? Yes, unless you've got some magical way of providing that information across the session-change handshake in a manner that adequately reports damage received in a specified system during a particular engagement that then doesn't bog down the operability of the handshake, the session change, and the subsequent forced consensual removal of assets. Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

Bad Messenger
Nasranite Watch OLD MAN GANG
557
|
Posted - 2013.09.11 20:40:00 -
[14] - Quote
Feyd Rautha Harkonnen wrote:Zeus Maximo wrote:Also if you don't shoot at something for more than 15 minutes you are taken off the mail. Killmail whores need to remember to shoot every once in a while :) I honestly don't remember the KM being cleared before on gate jump, I still think this is (relatively) new... Its also not about whoring at all. My bro Zarazonia had just finished tackling & engaging the dude when he jumped gate and we finished him off within the next minute, nowhere near 15 minutes... Obviously he did a great job on initial tackle and pushing the target through, and shouldn't get swiped from the KM just because he couldn't follow through for the 1 minute gate-timer before the target died... (The 'whores' got on the KM, its the initial tackler and agressor that got screwed...)
it has always been like that, killmails are not important, important is that target dies. |

Jenn aSide
STK Scientific Initiative Mercenaries
2765
|
Posted - 2013.09.11 20:41:00 -
[15] - Quote
Feyd Rautha Harkonnen wrote:
1) When did this change happen?
2003 |

Skorpynekomimi
520
|
Posted - 2013.09.11 21:39:00 -
[16] - Quote
Surely, the people involved know you did it, and that's enough? **** |

Theon Severasse
SniggWaffe WAFFLES.
21
|
Posted - 2013.09.11 21:52:00 -
[17] - Quote
Eugene Kerner wrote:*session change*
It's not on session change. It's literally linked to system. If a guy gets shot, docks up and reps, then gets killed by a different guy, whoever shot him first will still be on the killmail assuming that it all happened in the same system (well technically the guy can rep up in a different system). |

Addavar Thearox
Hedion University Amarr Empire
1
|
Posted - 2013.09.11 21:54:00 -
[18] - Quote
You should not share in the killmail if you let your prey escape. period
there also system statistic coding that would need overhauling if you allowed something like this |

James Amril-Kesh
4S Corporation Goonswarm Federation
5762
|
Posted - 2013.09.11 21:59:00 -
[19] - Quote
Addavar Thearox wrote:You should not share in the killmail if you let your prey escape. Think of it like that. There's no way to prevent someone from jumping through a gate they're sitting on top of, except of course for bumping them which rarely works because they'll just jump when you try to do it.
The only viable tactic is to have someone on the other side to make sure they can't escape on the other end. My Youtube Channel Latest video: August 25, 2013 |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
690
|
Posted - 2013.09.11 23:19:00 -
[20] - Quote
2 seperate engagements from a mechanics point of view. Indeed, 'session change'. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
132
|
Posted - 2013.09.11 23:31:00 -
[21] - Quote
Next time don't kill him so quickly. Then your initial tackler will be able to jump through and get in on the KM. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3370
|
Posted - 2013.09.12 10:15:00 -
[22] - Quote
While this has really always been like this and has technical explanation it's not ok.
EVE is supposed to be a single shard universe, and artificially dividing engagements based on system just goes against the whole idea.
Also note that while the example case is in fact one single fight, a killmail may contain participants from completely different engagements as long as damage is taken in the same system and inside the timeframe (15min?).
. |

Disastro
Wrecking Shots Black Legion.
89
|
Posted - 2013.09.12 11:25:00 -
[23] - Quote
Feyd Rautha Harkonnen wrote:War target lands on gate and is agressed by Player 'A' who does solid damage War target jumps gate and is grabbed and killed by Player 'B' (within a minute of initial contact) Killmail only credits Player 'B'? WTF?
1) When did this change happen? 2) Bug? Obviously Person A should be on the killmail...
No it is not a bug. It has been in the game for the last 5 years and change that I have been playing. Only the folks in the system where the target dies get on the KM. There are a few exceptions to this. If you die in the process (even if podded) you get on the Km generally. If you disconnect from Eve during the fight you sometimes show on the KM anyway.
So yeah, being tackler who pushes the target to the gang is often a thankless job. It takes a team player to be the scout in gang PVP. One who doesnt mind missing the glory of being on the KM once in a while. In the end, however, it often evens out. A scout who tackles something nice and shiny ratting will many times make it on kill mails that others in the fleet miss out on because you shoot/tackle the target first and they dont make it because the target dies before all members of the gang arrive and begin shooting. |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
44
|
Posted - 2013.09.12 16:56:00 -
[24] - Quote
It actually has nothing to do with a session change or your stuff being "cleared off" the killmail. It is simple, a killmail is a report of everything that happened in the solar system that they died in. If they change systems at 1% structure and get one shot by a Ibis, that Ibis will be the only one on the killmail, because he was the only person who engaged him in the system that the killmail was generated in. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
185
|
Posted - 2013.09.12 17:35:00 -
[25] - Quote
I will go slowly.
It...shouldn't....work....this....way.
I don't care about 'session change', solar flares, 'current system' or if the easter bunny's farts smell of carrots or not -- the existing behavior is fail and should be fixed because you should not be stripped from a KM purely because the target jumped gate.
It really is this simple, if you directly contributed to the death of a ship, you should appear on the KM. Period.
Now I can buy into stripping people off past the 15 minute mark (or some other value), but NOT by the target simply jumping gate alone.
Thank you, and goodnight. I return you to your red-herring technical rationalizations fapping.
Would you like to know more? |
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