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supernova ranger
The End of Eternity Ad-Astra
60
|
Posted - 2013.09.11 23:04:00 -
[1] - Quote
Add fuel bay to mining vessels
lowslot module that consumes fuel to run changes lasers acceptable targets from asteroids to ships. For a price and the downside of acquiring an aggression timer.
The weapons would 1. do massive alpha but wtill have their long cool down that could no longer be canceled part way 2. mine energy from the ship like a vamp (loaded crystals have no effect in attack mode)
Food for thought |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1696
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Posted - 2013.09.11 23:11:00 -
[2] - Quote
So, retrievers suicide ganking eachother? |

Drake Doe
SVER True Blood Public Disorder.
267
|
Posted - 2013.09.11 23:16:00 -
[3] - Quote
Danika Princip wrote:So, retrievers suicide ganking eachother? This statement makes me support this idea. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Benny Ohu
Chaotic Tranquility Casoff
1453
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Posted - 2013.09.11 23:16:00 -
[4] - Quote
hahaha 'military-grade reactor retrofitting' i love it
Alternative suggestion: Adding the mod reduces mining yield by 99%, increases speed? and increases CPU and powergrid enough to run LSEs, DC2, a 10mn prop mod and maybe tackle mods. How many mids do these things have again? :P Lets the lasers damage ships. Heat Sinks increase damage. Only fittable on Exhumers.
I think it's better to just transform the exhumer into a tank/gank boat instead of letting it mine and do massive alpha - that's a one-ship-does-too-much kind of deal. But I love the idea of a disguised warship :D I reckon the ship should be powerful enough to fight a BC. |

Arya Regnar
Pator Tech School Minmatar Republic
128
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Posted - 2013.09.11 23:18:00 -
[5] - Quote
Drake Doe wrote:Danika Princip wrote:So, retrievers suicide ganking eachother? This statement makes me support this idea. This +1
EvE-Mail me if you need anything.
|

supernova ranger
The End of Eternity Ad-Astra
60
|
Posted - 2013.09.13 04:23:00 -
[6] - Quote
Food for thought
fuel is expensive and if u get ganked with it in your ship someone could get a nice bonus
on the other hand, in lowsec, the miners can fight which could change everything when it comes to risk assessment of mining operations
i also miss the combat neuting hulk... |

Lephia DeGrande
Luxembourg Space Union
131
|
Posted - 2013.09.13 05:44:00 -
[7] - Quote
I would suggest they get something like a "Bastion" Modul which increase the resistance at 30% and local repair Bonus at 100%, they get Ewar immunity but cant get logi Support!
Wait what? |

Ssoraszh Tzarszh
Tzarszh Capital Group Incorporated
17
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Posted - 2013.09.13 10:07:00 -
[8] - Quote
Lephia DeGrande wrote:I would suggest they get something like a "Bastion" Modul which increase the resistance at 30% and local repair Bonus at 100%, they get Ewar immunity but cant get logi Support!
Wait what?
So basically you are telling him to go mine in a Vargur? ;-)
===
Eve has always been about making choices, people used to slap 7 mining Lasers on an apoc and Cargo expanded it to the max to get the highest yield/return. Or if you were in a group jetcanned the ore where it could be scooped up.
The non combat ships (haulers, mining ships) are a fairly new concept to Eve Online in the first place. making them Combat oriented goes against the way we have been using specialized ships for years now.
In the same line of thought one could argue for a module that makes a battleship fly like an interceptor, changing the whole concept of choosing the ship in the first place .
Like modules used in fittings, you choose the ship best suited for the job you want to do. You are not your Ship, you can have many of ships, your ship is a part of your "fitting" and its limitations are part of the game. Changing the role of a ship so drastically would go against the 'you are not your ship' credo i would think.
And i don't think a 'bastion' like module (in whatever form) would have a place here either as sitting still is not really a drawback for mining ships in the first place.
If you want to avoid being targeted by swarming catalysts (witch seems to me sparked this topic) you can switch to a more tanky mining ship and or move to other area's. |

Benny Ohu
Chaotic Tranquility Casoff
1455
|
Posted - 2013.09.13 11:00:00 -
[9] - Quote
That is why I don't like the 'mine AND gank' idea in the OP
A 'disguised warship' module, however, might actually be useful. It's not going out in a ship able to mine and gank, such a mod would just turn an exhumer into a combat ship. This may be useful for a group attempting a mining op.
If a potential aggressor appears, you can either fight or leave. Leaving means there's no ISK-making. Fights are often won by tricking the other side as to your true strength. This can be hiding part of your fleet in a station, on the other side of the gate or using a bridge. Maybe using an unconventional fit. Mining barges/exhumers don't have the option of unconventional fits, and as the fleet is on the defensive, the aggressor has the luxury of having time to scout the gates. Not many groups have the option of bridging, so we can discard that, too. There's the option of stationing a defence fleet with the barges, but frankly? That's inviting more people to fight you. If someone spies your fleet, they can be very confident in assembling one to fight it with a good chance of success. And they generally will.
As I mentioned, leaving means no ISK-making, and for the majority of fleets making ISK, leaving is the best option. I think it's very OK to make fighting a more realistic and appealing choice. I think a balanced change that adds to the metagame is always a good addition to EVE Online.
Benny Ohu wrote:Alternative suggestion: Adding the mod reduces mining yield by 99%, increases speed? and increases CPU and powergrid enough to run LSEs, DC2, a 10mn prop mod and maybe tackle mods. How many mids do these things have again? :P Lets the lasers damage ships. Heat Sinks increase damage. Only fittable on Exhumers.
I think it's better to just transform the exhumer into a tank/gank boat instead of letting it mine and do massive alpha without refitting - that's a one-ship-does-too-much kind of deal.
Ideally, a disguided warship mod might allow a group to sit warships next to the barges and pretend to mine (-99% yield). What I hope such a mod would achieve is to increase the number of times it's better for the mining fleet to remain at the belt and engage aggressors to defeat them or make them leave. Obviously, an aggressor may bring a huge fleet able to crush anything. But a single aggressor trying their luck or a small gang might engage the fleet and be defeated. This might increase the miners' time in the anom making ISK.
There are some obvious faults with this idea, though. The first is cynos and titan bridging. Many times it would probably be best for miners to warp away from a single aggressor because it may have a cyno fitted. So any disguised warship would be useless.
The second is that a hulk fitted as a warship is a hulk that's not fitted for mining. It's an opportunity cost that means you're basically losing money. Because each warship isn't mining and is therefore losing money, it'd be neccessary for a disguised warship to be able to fight off several aggressors at one. This is an important balance point that I don't feel confident making a call on, but if a defence warship is not able to fight off a certain number of aggressors it is not worth flying.
Obviously, a warship capable of fighting off several others is also quite powerful. It may need to be an expensive module or only fittable to Exhumers to balance materials:power. If it's to be a defence warship, perhaps the exhumer should keep its low speed so that it is not useful as a fleet ship.
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Lephia DeGrande
Luxembourg Space Union
132
|
Posted - 2013.09.13 12:04:00 -
[10] - Quote
Give Mining Ships 8 Mining Lasers, keep the Overall mining yield but only let one Mining Laser at the same time work on one Roid.
Oh and reduce the amount of Belts a little Bit (but increase the roid density).
I think that would solve some problems... ;-) |

HTC NecoSino
TriFlexure Void-Legion
30
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Posted - 2013.09.13 13:45:00 -
[11] - Quote
Cloaky T3 alt nearby. Problem solved! |

Shade Alidiana
ScorpCorp.
54
|
Posted - 2013.09.13 16:05:00 -
[12] - Quote
Sounds good, although needs more balancing than there currently is. |

Unsuccessful At Everything
The Troll Bridge
5959
|
Posted - 2013.09.13 20:51:00 -
[13] - Quote
So a module that turns your Exhumer into a Tornado....
If I wasn't so turned on right now id call this a bad idea. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

supernova ranger
The End of Eternity Ad-Astra
66
|
Posted - 2013.09.15 21:06:00 -
[14] - Quote
Unsuccessful At Everything wrote:So a module that turns your Exhumer into a Tornado....
If I wasn't so turned on right now id call this a bad idea.
I'd say more along the lines of a hac for t2 and cruiser for t1
anyone think this would work at all? |

Zakeus Djinn
Who Called In The Fleet
4
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Posted - 2013.09.15 23:43:00 -
[15] - Quote
What about an entirely new class of ship using the Exhumer hulls designed for combat, that whenever the ship's name would appear whether in the overview or dscan, it shows up as the appropriate Exhumer? Ship scanning would reveal a fitting that was obviously not possible on an Exhumer. It would probably be easier to have it use turrets instead of turning strip miners into weapons, but it would have to do something about the turret models on the ship (it would of course still have a single strip miner to pretend to be a miner). |
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