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Crom Domison
Exemplary Orphans
0
|
Posted - 2013.09.12 04:52:00 -
[1] - Quote
Hey.
So in all my time of playing EvE (started in 2006, only actually been subbed for maybe 2 years of that...) I've done mainly PvE. The only PvP I've ever actually done is gang PvP with my corps. So I've decided it's cool and fun to gang PvP but I want to learn to solo pvp, because I felt like I was just being carried doing gang stuff and I wasn't learning. It felt 'ingenuine' for me...
So I'm grabbing frigates and going to Faction Warfare places to fight, like Hysera etc.. The process of me finding stuff to fight goes something like this...
1 - Set route of waypoints in FW systems to bounce around in 2 - Choose a ship (this is hard for me, I'll explain after) 3 - when I get to system I'll check local to see how many of each militia / corp / alliance so I can see who is together, potentially 4 - warp to 100km from any complexes and D-scan inside of them. If there's a frig or something inside I check their ship name and decide whether to fight them or not. (I'm still not sure what exactly I can fight... because I just get raped by everything, atm) 5 - If no targets warp to next system, repeat from step 3
In fights I tend to try to D-scan to see if any of their buddies are coming in, but the fights rarely last long enough anyway.
The biggest problem for me I think is what ships to use... I can fly Minmatar Frigates lvl 5 with T2 guns and T2 tank etc. Thermodynamics to lvl 3. I can't use boosters yet.
At the moment it just seems Minnie frigs aren't favored for this stuff, I tried to 1v1 an Atron in my Slasher earlier (tracking disruptor, orbit @ 500m and try to get under his guns?) and got my ass handed to me before I could get through his shields :P. I can fly Gallente Frigs lvl 4, but can't use T2 Hybrid turrets, my Small Hybrid turret skill is lvl 3... but when I fly Gallente ships (that seem to be favored) I still lose, because the other person is using T2 guns. It seems the only kills I can get are on the farmers in cloaky ****-fits.
Has anyone had any luck with Minnie frigs doing this stuff? I'd try the Breacher but my missile skills are POOR |

Zarnak Wulf
In Exile. Imperial Outlaws.
1322
|
Posted - 2013.09.12 05:10:00 -
[2] - Quote
Get 20 slashers. Fit them out and just get out after it. Learn something from every defeat. For example - was the atron blaster or rail fit? Did it have a TD? Did it web you? You mentioned you didn't break it's shields so if there was no web and he was blaster fit then he also likely had an MSE for a tank.... An opponent like that you should web, TD, and keep at 5km
Notice the details when you die. Fit up opponents fits in EFT (guess at first) and try to learn what their damage projection and tank looks like. If you were using a TD with tracking disruption and he was blaster fit for example - you probably would have been better off using a range disruption script and staying out around 5km... |

Tetsuo Tsukaya
Pixel Navigators
123
|
Posted - 2013.09.12 05:13:00 -
[3] - Quote
Crom Domison wrote:Hey.
So in all my time of playing EvE (started in 2006, only actually been subbed for maybe 2 years of that...) I've done mainly PvE. The only PvP I've ever actually done is gang PvP with my corps. So I've decided it's cool and fun to gang PvP but I want to learn to solo pvp, because I felt like I was just being carried doing gang stuff and I wasn't learning. It felt 'ingenuine' for me...
So I'm grabbing frigates and going to Faction Warfare places to fight, like Hysera etc.. The process of me finding stuff to fight goes something like this...
1 - Set route of waypoints in FW systems to bounce around in 2 - Choose a ship (this is hard for me, I'll explain after) 3 - when I get to system I'll check local to see how many of each militia / corp / alliance so I can see who is together, potentially 4 - warp to 100km from any complexes and D-scan inside of them. If there's a frig or something inside I check their ship name and decide whether to fight them or not. (I'm still not sure what exactly I can fight... because I just get raped by everything, atm) 5 - If no targets warp to next system, repeat from step 3
In fights I tend to try to D-scan to see if any of their buddies are coming in, but the fights rarely last long enough anyway.
The biggest problem for me I think is what ships to use... I can fly Minmatar Frigates lvl 5 with T2 guns and T2 tank etc. Thermodynamics to lvl 3. I can't use boosters yet.
At the moment it just seems Minnie frigs aren't favored for this stuff, I tried to 1v1 an Atron in my Slasher earlier (tracking disruptor, orbit @ 500m and try to get under his guns?) and got my ass handed to me before I could get through his shields :P. I can fly Gallente Frigs lvl 4, but can't use T2 Hybrid turrets, my Small Hybrid turret skill is lvl 3... but when I fly Gallente ships (that seem to be favored) I still lose, because the other person is using T2 guns. It seems the only kills I can get are on the farmers in cloaky ****-fits.
Has anyone had any luck with Minnie frigs doing this stuff? I'd try the Breacher but my missile skills are POOR
You just need more practice. Getting under blasters even with a TD isn't always successful. The better tactic would have been to TD for optimal range, use barrage and scram kite him.
Like I said, it's just practice, and it takes a long time before it pays off, but it's really rewarding when it does.
|

Zappity
Kurved Space
370
|
Posted - 2013.09.12 09:44:00 -
[4] - Quote
As above. FRAPS the fights and review afterwards. If you're anything like me you'll be making totally stupid mistakes (oh, forgot to launch drones again...)
If you still can't figure it out post them here and people will be happy to advise. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Fr00b Snap
Sebiestor Tribe Minmatar Republic
16
|
Posted - 2013.09.12 09:50:00 -
[5] - Quote
You don`t need to warp to 100km to plex to know if there is someone. If plex is within dscan range from the gate you came from, then just use camera tracking and set angle to 5 degrees. Otherwise just warp to planet that is in dscan range from plex and use dscan at 5 degrees with camera tracking on. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1395
|
Posted - 2013.09.12 11:18:00 -
[6] - Quote
Don't warp at 100, warp at 0, if it turns out there is someone outside of it that you can't fight, just activate the plex.
For some reason its impossible to stop someone who has activated a plex gate so you will always get away. All in all, be less careful. BYDI recruitment closed-ish |

Thanatos Marathon
Black Fox Marauders
15
|
Posted - 2013.09.12 14:30:00 -
[7] - Quote
Don't warp at 0, you run the risk of getting stuck on the gate. When it is time to warp to the plex and go in warp at 10 (you will be in activation range and you won't get stuck on the gate). |

Liam Inkuras
Chaotic Tranquility Casoff
434
|
Posted - 2013.09.12 16:11:00 -
[8] - Quote
http://themittani.com/features/new-eden-solo
Great article written by an amazing solo pvper. Not exactly a guide per say, but has useful information. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Phaade
Debitum Naturae
101
|
Posted - 2013.09.12 16:21:00 -
[9] - Quote
Don't ever, ever, ever, use a tracking script in a TD against small close range weapons. Ever. It does nothing.
EDIT: I learned that the very hard way  |

Crom Domison
Exemplary Orphans
0
|
Posted - 2013.09.12 17:06:00 -
[10] - Quote
Whats the best Minnie frigate for this?
How does the Rifter fare nowadays? |

Zen Guerrilla
CTRL-Q Iron Oxide.
72
|
Posted - 2013.09.12 18:03:00 -
[11] - Quote
Crom Domison wrote:Whats the best Minnie frigate for this?
How does the Rifter fare nowadays? Slasher is pretty awesome, the Breacher is great too. Both are considered better than the Rifter now. On the other hand, people are more likely to engage Rifters these days. Just try different ships and see what you like.
pew pew |

Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
23
|
Posted - 2013.09.12 21:06:00 -
[12] - Quote
For solo combat, don't worry about boosters/drugs.
You should have enough skills to start getting kills so it's not a SP problem, it's a skill problem. Just fit 10 slashers and go fight. Preferably, fight everything you see until you know why you shouldn't take the fight. |

SeaSaw
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2013.09.12 22:11:00 -
[13] - Quote
Good Sir;
Just put two stabs on your rifter. Fight for a bit then warp away. You don't need a point since they will come after you. and the short range is what you want anyway.
Once you get bored of this (I never do) move on to the next phase.
your humble servent SeaSaw |

Cage Man
259
|
Posted - 2013.09.13 01:47:00 -
[14] - Quote
There are lost of articles and you tube vids that can help you out, some below. There are also chat channels where you can get help.. bringingsoloback.. or something like that, just google it.
http://www.evealtruist.com/search/label/know%20your%20enemy
http://www.rifterdrifter.com
look under the my eve section on the forums some good content there. kil2, kovorix, garmin, Pleniers, Clahim, zaqq are some players you can google too as they give running commentary.. sure there are lots more... The thick plottens... |

Forum Mcforum
State War Academy Caldari State
0
|
Posted - 2013.09.13 12:09:00 -
[15] - Quote
ok im a little confused
why does the faction warfare system make a difference, can you fight anyone there?
concord etc?
|

Princess Bride
Corripe Cervisiam Trade Consortium
544
|
Posted - 2013.09.13 13:03:00 -
[16] - Quote
SeaSaw wrote:Good Sir;
Just put two stabs on your rifter. Fight for a bit then warp away. You don't need a point since they will come after you. and the short range is what you want anyway.
Once you get bored of this (I never do) move on to the next phase.
your humble servent SeaSaw
Not sure if trolling.
If not, then this is bad advice. Putting two stabs on a Rifter would gimp it so badly that anyone you win against has to be incredibly bad. Without two stabs, you would have won sooner against these horribly bad pilots/fits. After those, all you are left with are the second and third possible outcomes: 1. You die so fast you can't even warp in time, even with the stabs. 2. You lose, but manage to limp off the field on fire.
This does not sound fun to me.
http://eveprincessbride.wordpress.com/ |

Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
292
|
Posted - 2013.09.13 14:01:00 -
[17] - Quote
It's seasaw, an FW plex farmer. My bio tells you how stupid this man can be.
I pointed his pod for 45 minutes after I blew his ecm merlin up with a dual scram rifter. he didn't know to SD his pod. I called in approximately 10-15 friends and we all had a merry-go-round his pod. I get a 500mill bounty and the only reason we bailed was a fleet turned up to scare us terrible pvpers off.
I literally can't tell you how much I love to chase this guy, I'll drop most things to do so. I don't see him round my neck of the woods much these days unfortunately :( |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1397
|
Posted - 2013.09.13 15:07:00 -
[18] - Quote
Thanatos Marathon wrote:Don't warp at 0, you run the risk of getting stuck on the gate. When it is time to warp to the plex and go in warp at 10 (you will be in activation range and you won't get stuck on the gate).
Ehh.. has happened to me once in a year.
But this also depends on what kind of ship you are flying. If you are using a scram kiter you want 10 but a close up brawler you probably want 0. BYDI recruitment closed-ish |

JAF Anders
Quantum Cats Syndicate Samurai Pizza Cats
130
|
Posted - 2013.09.14 15:33:00 -
[19] - Quote
Garviel Tarrant wrote:But this also depends on what kind of ship you are flying. If you are using a scram kiter you want 10 but a close up brawler you probably want 0.
Unless you know that everyone else warps at 10 -- then, of course, these numbers are reversed. QCATS is Recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1400
|
Posted - 2013.09.14 22:24:00 -
[20] - Quote
JAF Anders wrote:Garviel Tarrant wrote:But this also depends on what kind of ship you are flying. If you are using a scram kiter you want 10 but a close up brawler you probably want 0. Unless you know that everyone else warps at 10 -- then, of course, these numbers are reversed. Nope, then someone warping at 10 from the other side twice as far away.
Its all very arbitrary. Warping at 10 is safer, i do it a lot of the time.
Its just not required. BYDI recruitment closed-ish |

JAF Anders
Quantum Cats Syndicate Samurai Pizza Cats
130
|
Posted - 2013.09.15 03:10:00 -
[21] - Quote
Garviel Tarrant wrote:JAF Anders wrote:Garviel Tarrant wrote:But this also depends on what kind of ship you are flying. If you are using a scram kiter you want 10 but a close up brawler you probably want 0. Unless you know that everyone else warps at 10 -- then, of course, these numbers are reversed. Nope, then someone warping at 10 from the other side twice as far away. Its all very arbitrary. Warping at 10 is safer, i do it a lot of the time. Its just not required.
Odds of hitting the gate at the same time from opposite directions is kind of slim, don't you think? QCATS is Recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1400
|
Posted - 2013.09.15 04:10:00 -
[22] - Quote
What? You don't have to do that.. They would just have to have warped to the gate and then not... you know.. moved.. BYDI recruitment closed-ish |

Ariel Dawn
F9X
1127
|
Posted - 2013.09.17 17:23:00 -
[23] - Quote
Fit 10-20 frigates and fight everything. You'll learn a lot, as well as get a few uprising killmails. Condors are fantastic and can engage a huge # of different targets and force you to learn how to kite properly, or go with brawling frigates with which you'll have to learn how to properly slingshot kiters. |

Shinjo Bajahnhosuu
Garoun Investment Bank Gallente Federation
5
|
Posted - 2013.09.17 22:15:00 -
[24] - Quote
A bit of a twist on the above advice, but as someone who's trying to relearn solo combat in and around FW systems I've moved up to T1 cruisers as I found that frig fights seemed to end too quickly.
Not arguing against the "fit 20 frigates approach", just offering an alternative "fit 20 cruisers". Sure it means you can't go into the small and novice plexes but I'm having no problem getting fights and I find I have more time to calm down, assess and react to what's happening. |

Zappity
Kurved Space
434
|
Posted - 2013.09.17 22:18:00 -
[25] - Quote
Shinjo Bajahnhosuu wrote:A bit of a twist on the above advice, but as someone who's trying to relearn solo combat in and around FW systems I've moved up to T1 cruisers as I found that frig fights seemed to end too quickly.
Not arguing against the "fit 20 frigates approach", just offering an alternative "fit 20 cruisers". Sure it means you can't go into the small and novice plexes but I'm having no problem getting fights and I find I have more time to calm down, assess and react to what's happening.
Get FRAPS. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
25
|
Posted - 2013.09.18 15:36:00 -
[26] - Quote
Shinjo Bajahnhosuu wrote:A bit of a twist on the above advice, but as someone who's trying to relearn solo combat in and around FW systems I've moved up to T1 cruisers as I found that frig fights seemed to end too quickly.
Not arguing against the "fit 20 frigates approach", just offering an alternative "fit 20 cruisers". Sure it means you can't go into the small and novice plexes but I'm having no problem getting fights and I find I have more time to calm down, assess and react to what's happening.
The difference is 20 frigates is about 200mil total. 20 Cruisers is 600mil. Also, Cruisers require more support skills to function as well as frigates. Cap skills play a much larger role, drone skills affect every cruiser out there, navigation skills are more important, etc.
I was getting kills in my handy-dandy Kestrel with only T2 guns. No T2 Shield Extenders, DCUs, cap boosters, Invul Fields, Adaptive Platings, etc. Cruisers need those T2 variants because they make a much much larger difference when numbers are bigger. 5% extra shields on a 1500 shield ship is hardly anything. 5% extra shields on a 5000 shield ship is a lot more. |

Skelee VI
Wraithguard. Dirt Nap Squad.
29
|
Posted - 2013.09.18 20:04:00 -
[27] - Quote
join us we learn you good! |

Shinjo Bajahnhosuu
Garoun Investment Bank Gallente Federation
5
|
Posted - 2013.09.19 00:00:00 -
[28] - Quote
Baron' Soontir Fel wrote:Shinjo Bajahnhosuu wrote:A bit of a twist on the above advice, but as someone who's trying to relearn solo combat in and around FW systems I've moved up to T1 cruisers as I found that frig fights seemed to end too quickly.
Not arguing against the "fit 20 frigates approach", just offering an alternative "fit 20 cruisers". Sure it means you can't go into the small and novice plexes but I'm having no problem getting fights and I find I have more time to calm down, assess and react to what's happening. The difference is 20 frigates is about 200mil total. 20 Cruisers is 600mil. Also, Cruisers require more support skills to function as well as frigates. Cap skills play a much larger role, drone skills affect every cruiser out there, navigation skills are more important, etc. I was getting kills in my handy-dandy Kestrel with only T2 guns. No T2 Shield Extenders, DCUs, cap boosters, Invul Fields, Adaptive Platings, etc. Cruisers need those T2 variants because they make a much much larger difference when numbers are bigger. 5% extra shields on a 1500 shield ship is hardly anything. 5% extra shields on a 5000 shield ship is a lot more.
Fair points. As a returning player trying to relearn I had the skills and the isk to make that leap up. |

Major Killz
Deep Core Mining Inc.
232
|
Posted - 2013.09.20 15:12:00 -
[29] - Quote
Out of boredom and to those who say I don't give helpful advice. I will TRY to be helpful here...
(1) Learn how to use the directional scanner. It's a extension of the visual you see on grid (what's on your overview or what you can immediately see). Similar to being able to hear or smell what you cannot see. So, it's a sense. Also the ingame map is VERY useful. It's a GREAT tool for find or avoiding engagements. You're able to refine your search by kills/losses, number of pilots within system, pilots currently docked, traffic and this is all within time frames of 30 min, 1 hour and 24 hours. The information is not perfect but once you have a better understanding of the mechanic it's an AWESOME TOOL. I was taught how to pvp in 2007 - 2008 so this was something on the out by then. After that point almost NO new (after 2009) solo pvpers use the ingame map. Maybe that's why the quality of solo pvp'ers are garbage without using alts v0v
For those who have flown with me know I generally have no problems finding engagements and the ingame MAP is why v0v
(2) Then you go out and do. This may lead to ALOT of losses to begin with so people suggest you use hulls that are cost effective or easily replaced. This is the time you should get to know the OUTMOST LIMIT of that ship and particular setup. For example: when I theory craft a new setup I put it in a VERY DISADVANTAGEOUS situation so I can better understand ITS (the ship, setup and inherit tactics) limits. So I engage 2 thrashers in a Rifter to understand how long I COULD last in that situation or a Hawk and how much damage I could apply before I'm destroyed for example.
So when lets say there's a situation I see 2 Thrashers on directional scanner but they're not on the same grid with one another but there in the same corp/fleet. I decide to engage and warp to one of those and before I land I dscan and have an idea of how far away (in AU's) the other thrasher is. I can now formulate the time it would take the other Thrasher to reach the one I'm engaging and how much time I have before the other Thrasher is applying damage to me. Lets the other one is 13 AU away and may take. When you include reaction to my agression, time to get into warp, time while in warp and time to lock. It may take 15 seconds bla bla bla (dont know if that's a good example v0v)
Sh!t like that... Either way. Knowing the operational limitations of your ship/setup/tactic-employed IS HELLA Important to success. At Least in an environment where anything can happen and you're generally going to engage 2 - 3 pilots at least when solo.
(3) The other thing you should learn how to do well is avoidance. It's important you're able to use all available mechanics that will effectively enable you to avoid combat. Why? Well, in time you can learn this threw mistakes. So, losing ships until you understand what you can effectively engage with your current ship, setup and inherit tactics and limitations of said ship and setup. Being able to effectively remove yourself from situations where the outcome will be fatal is important.
Insitionally i'm suggesting you learn how to be a coward or know when to run away when you're at disadvantage. To be honest this is often the difference between REALLY GOOD, good and bad pilots. There awareness and knowledge of advantages and disadvantage. Which becomes unconscious or SIXTH SENSE after a while is superior to lesser pilots. Also improves your kill to death ratio.
(4) The second to last thing I suggest is TRY NEW THINGS and COME UP WITH NEW CONCEPTS. This will keep you ahead or in the forefront of gameplay. Innovative setups take time to disseminate and its safe to say until it does YOU WILL HAVE AN ADVANTAGE over other pilots. THEORY CRAFTING or EFT WARRIORING is an important exercise for a solo pvper but it should always be towards DOING instead of just TALKING about it.
1 year into my time in this game I came to the conclusion that this game would end for me if I just focused on winning instead of trying new and interesting things. After all, destroying fools paper planes gets boring and adding more green to my WIN column gets OLD QUICK. So I spent less time improving my piloting ability and more time THEORYCRAFTING and doing new things. IT was fun and well worth it and extended my interest and fun in this game.
(5) The last thing is except that you will be ganked, blobed, nuked, alphaded and lamed. Life and even more so this game IS NOT FAIR. DEAL WITH IT NOW. Don't cry when it happens or be surprised. A good fight is a fight were you win. A FUN fight is a fight you lose or win and had fun doing it. Don't waste your breathe crying about fair or being blobbed. You'll just drive yourself mad and you'll look stupid. You lost they won. DEAL WITH IT. Also honor can limit you as a pilot don't waste your time with lofty principles. Mind you the most important thing in this game other than fun is the friends you make. depending on how important they are to you. The only lofty principle you should prolly keep to is "Friendship is the best spaceship". Also, be open to flying with ANYONE. Don't limit yourself to just flying with your corp or alliance. Fly with ANYONE willing to even if you just engaged or are at war with. You can learn alot from flying with other pilots AS a SOLO pilot. It can in fact improve your gameplay and increase your number of friends.
Oh! My grammar and spelling is always bad because I am maverick... - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

KatanTharkay
V I R I I Ineluctable.
10
|
Posted - 2013.09.21 23:23:00 -
[30] - Quote
Join RVB. There you can always ask for a 1 vs 1 and it's always honored. |
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