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Thieving Monkey
LOL International
0
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Posted - 2013.09.12 18:02:00 -
[1] - Quote
Something I came up with when looking at resistance holes, particularly in t2 fits.
Imagine if you will that each racial faction had a damage control that gave the same total resistances of a T2 DC, for the same fitting and skill requirements, but more closely resembled the native resistances of a T2 hull of that race. So a Republic Fleet DC would give higher em/therm at the expense of kin/explo, on all surfaces (perhaps not on hull though? of perhaps yes on hull, as a drawback to using it).
You could use a DC for a different race (ie. RF DC on an Amarr boat) to balance the resists on a t2 hull, plus unsightly holes, or just tank up against specific damage types. It would be awesome and a lot more reliable than a reactive hardener. |

Lynnu
Pokladek Industries
1
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Posted - 2013.09.12 18:04:00 -
[2] - Quote
Hmm, sounds like an idea *approves* |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
124
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Posted - 2013.09.12 20:09:00 -
[3] - Quote
Sooooo you DON'T want equalized hull resistances? |

That Seems Legit
State War Academy Caldari State
123
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Posted - 2013.09.13 04:19:00 -
[4] - Quote
What would be the point in different races having diff resists if you could just plug the holes with these perfectly tailored hardeners? Don't get me wrong I like the idea, it just sounds like it would obsolete a lot of modules. They'd become a must-have for any omni tank. Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps! |

Heather Tsukaya
Feather Ventures
7
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Posted - 2013.09.13 05:02:00 -
[5] - Quote
That sounds pretty neat.
People wouldn't use them in fleets much (like other faction modules) because of the price. However they would make people OCD about having even resistances happy.
Basically as specialized items should they would fulfill a niche need, so I support this idea. |

Daniel Plain
Science and Trade Institute Caldari State
1453
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Posted - 2013.09.13 15:35:00 -
[6] - Quote
Heather Tsukaya wrote:That sounds pretty neat.
People wouldn't use them in fleets much (like other faction modules) because of the price. However they would make people OCD about having even resistances happy.
Basically as specialized items should they would fulfill a niche need, so I support this idea. no one said they need to be expensive. ~10mil a pop would make them viable options for BC and up doctrines while not obsoleting T2.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3391
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Posted - 2013.09.13 15:52:00 -
[7] - Quote
Nice idea!
(wrong forum) . |

Marc Callan
Interstellar Steel Templis Dragonaors
287
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Posted - 2013.09.13 16:33:00 -
[8] - Quote
This actually does sound quite interesting. I suppose the acid test will be how it's received in the Features and Ideas Discussion forum - people there tend to be quite critical, but if you're lucky, you may come away with an even better idea than you went in with. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

The Spod
Center for Advanced Studies Gallente Federation
69
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Posted - 2013.09.13 17:09:00 -
[9] - Quote
I would have to say the special resists should only apply to hull. Otherwise op. |

Medude
Unstable Reaction Inc. Takahashi Alliance
8
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Posted - 2013.09.13 19:16:00 -
[10] - Quote
Would say the resists would need to be stacking penalised or could be OP and obsolete a lot of tanking modules
Edit: and maybe only apply to racial tank type |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
348
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Posted - 2013.09.13 19:25:00 -
[11] - Quote
Medude wrote:Would say the resists would need to be stacking penalised or could be OP and obsolete a lot of tanking modules
Edit: and maybe only apply to racial tank type
but wouldn't the resists be small enough that it shouldn't really matter, just say make things a bit more even?
of course you could do silly things in pve like fly an amarr ship with an amarr damage control and a bunch of exp hardeners and have insane Exp resist, but then you would be screwed if someone started shooting you with thermal. You can trust me, I have a monocole |

IIshira
School of Applied Knowledge Caldari State
208
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Posted - 2013.09.13 19:28:00 -
[12] - Quote
How about officer damage control with 90% hull resists?  |
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ISD LackOfFaith
ISD Community Communications Liaisons
630

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Posted - 2013.09.13 20:17:00 -
[13] - Quote
Thread has been moved to Features & Ideas Discussion. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
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Luc Chastot
Daktaklakpak.
513
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Posted - 2013.09.14 03:29:00 -
[14] - Quote
Interesting idea. Make it idiot-proof and someone will make a better idiot. |

Tarn Kugisa
Infinite Covenant Forsak3n.
463
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Posted - 2013.09.14 04:02:00 -
[15] - Quote
IIshira wrote:How about officer damage control with 90% hull resists? 
hull tanking is now more viable I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

zbaaca
POD Based Lifeforms DarkSide.
47
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Posted - 2013.09.14 05:05:00 -
[16] - Quote
IIshira wrote:How about officer damage control with 90% hull resists?  then u need faction and deadspace hull and remote hull repairers  Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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Grunnax Aurelius
The Horny Heron's
203
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Posted - 2013.09.14 13:06:00 -
[17] - Quote
excuse me while i fit a republic fleet dc on my hawk with 1 em rig, yay 60 / 80 / 70 / 65 shield resist roughly... Sorry mate but im not going to support this idea, too easy to tailor resists and leave more free mods for mid slots in choosing either more utility or buffer tank, or for armor ships more. armor buffer or more damage.
as others above have said, to easy to manipulate resists.
how you would work each races t2 ships gallente - amarr dc + 1 or 2 resist rigs minmatar - gallente dc + 1 or 2 resist rigs caldari - minmatar dc + 1 or 2 resist rigs amarr - caldari dc + 1 or 2 resist rigs
too easy to manipulate, no support here, sorry mate. Marauder: 1 Subsystem to Modulate the Role they Fulfil: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=271219 |

Thieving Monkey
LOL International
10
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Posted - 2013.09.16 17:03:00 -
[18] - Quote
Grunnax Aurelius wrote:excuse me while i fit a republic fleet dc on my hawk with 1 em rig, yay 60 / 80 / 70 / 65 shield resist roughly... Sorry mate but im not going to support this idea, too easy to tailor resists and leave more free mods for mid slots in choosing either more utility or buffer tank, or for armor ships more. armor buffer or more damage.
as others above have said, to easy to manipulate resists.
how you would work each races t2 ships gallente - amarr dc + 1 or 2 resist rigs minmatar - gallente dc + 1 or 2 resist rigs caldari - minmatar dc + 1 or 2 resist rigs amarr - caldari dc + 1 or 2 resist rigs
too easy to manipulate, no support here, sorry mate.
I understand your gripe with it, but we are talking faction modules here, and they're not giving you more resistances than the t2 DC, they're just tailoring the spread, which lowers some resistances and raises others. It's give and take, and can work towards ships having more balanced resistances.
I'm pleased that so many people are atleast intrigued by the idea of faction DCs. I know my idea is flawed, as I'm a big fan of OP tanks, but I'd love to see a more refined and balanced set of modules be brought into existence. Maybe ones that don't offer enough resistances to fully plug the holes in t2 tanks, but enough to properly balance t1 resists.
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Thieving Monkey
LOL International
10
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Posted - 2013.09.16 17:06:00 -
[19] - Quote
Chainsaw Plankton wrote:Medude wrote:Would say the resists would need to be stacking penalised or could be OP and obsolete a lot of tanking modules
Edit: and maybe only apply to racial tank type but wouldn't the resists be small enough that it shouldn't really matter, just say make things a bit more even? of course you could do silly things in pve like fly an amarr ship with an amarr damage control and a bunch of exp hardeners and have insane Exp resist, but then you would be screwed if someone started shooting you with thermal.
That's exactly what I'd like to see. Tailored resistances, to live or die with style. |

Maximus Aerelius
PROPHET OF ENIGMA
521
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Posted - 2013.09.17 13:07:00 -
[20] - Quote
The Spod wrote:I would have to say the special resists should only apply to hull. Otherwise op.
You get 60% resists with a T2 DC...why bother with Faction? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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Shahai Shintaro
Caldari Colonial Defense Ministry Templis Dragonaors
43
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Posted - 2013.09.17 14:56:00 -
[21] - Quote
I think you are missing the point. This idea looks great on a T1 ship. However, on a T2 ship it becomes rediculous. Let's look at the hawk. Current resist profile for shield 0/80/70/50. After adding a minmatar DC it becomes 31/80/70/60. A 31 percent gain in it's weak point at the cost of a low slot. The hawk is my favorite ship and I would be in heaven if it got Minny T2 resists |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
349
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Posted - 2013.09.17 23:13:00 -
[22] - Quote
Grunnax Aurelius wrote:excuse me while i fit a republic fleet dc on my hawk with 1 em rig, yay 60 / 80 / 70 / 65 shield resist roughly... Sorry mate but im not going to support this idea, too easy to tailor resists and leave more free mods for mid slots in choosing either more utility or buffer tank, or for armor ships more. armor buffer or more damage.
as others above have said, to easy to manipulate resists.
how you would work each races t2 ships gallente - amarr dc + 1 or 2 resist rigs minmatar - gallente dc + 1 or 2 resist rigs caldari - minmatar dc + 1 or 2 resist rigs amarr - caldari dc + 1 or 2 resist rigs
too easy to manipulate, no support here, sorry mate.
damage controls give smallish bonuses to shield and armor, using the hawk in eft with a t2 em rig and t2 damage control I see 43.1 em, 82.5 therm, 73.8 kin, and 56.3 exp. with a "faction" dc I wouldn't bet on em resists going above 45%, and a slight bump to therm, with lesser kin/exp resists.
Shahai Shintaro wrote:I think you are missing the point. This idea looks great on a T1 ship. However, on a T2 ship it becomes rediculous. Let's look at the hawk. Current resist profile for shield 0/80/70/50. After adding a minmatar DC it becomes 31/80/70/60. A 31 percent gain in it's weak point at the cost of a low slot. The hawk is my favorite ship and I would be in heaven if it got Minny T2 resists
a t2 damage control gives 12.5% to all shield resists, I'm thinking the op means for the minny dc to give 15 em 13 therm 11 kin 11 exp or so (numbers pulled out of my arse, but it wouldn't be hard to make a spreadsheet for actual numbers).
a pure 31% resist bonus just doesn't seem in the spirit of damage controls at all, and without stacking penalty, it just seems wrong.
**** it, I did a short spreadsheet, a minny dc would give 16.67 em, 13.33 therm, 8.88 kin, and 11.11 exp based on the resists on a jaguar. and assuming the resists are applied proportionally to the total resist. bringing the hawk's resists to 45.8/82.67/72.67/55.56 You can trust me, I have a monocole |

Daichi Yamato
Garoun Investment Bank Gallente Federation
778
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Posted - 2013.09.18 15:09:00 -
[23] - Quote
i got the impression the idea was a small change in favour of two damage types at the expense of the other two damage types. in which case i think it would be fine as a module for evening things out a bit. It doesnt need to be more powerful than a T2 DC in anyways, just specialised and more expensive.
i dnt know where i sit on the specialised hull resists tho. There are no vets in EVE. Only varying levels of Noobery. |

Harvey James
Deep Core Mining Inc. Caldari State
507
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Posted - 2013.09.18 15:31:00 -
[24] - Quote
Caldari DC ..... EM/ Exp/ Kin/ Therm shield ..... 15 / 16 / 16.5 / 16.5 armour ..... 11 / 11 / 11 / 11 structure ..... 55 / 55 / 55 / 55
Gallente DC shield ..... 11 / 11 / 11.5 / 11.5 armour ..... 16 / 16 / 17 / 17 structure ..... 65 / 65 / 65 / 65
Amarr DC shield ..... 11 / 11 / 11 / 11 armour ..... 16 / 18.5 / 18.5 / 16 structure .... 59 / 59 / 59 / 59
Minnie DC shield ..... 13.5 / 14.5 / 15 / 15 armour ..... 17.5 / 16.5 / 16.5 / 17.5 structure ..... 57 / 57 / 57 / 57 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

elitatwo
Congregatio
124
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Posted - 2013.09.18 16:54:00 -
[25] - Quote
Harvey James wrote:Caldari DC ..... EM/ Exp/ Kin/ Therm shield ..... 15 / 16 / 16.5 / 16.5 armour ..... 11 / 11 / 11 / 11 structure ..... 55 / 55 / 55 / 55
Gallente DC shield ..... 11 / 11 / 11.5 / 11.5 armour ..... 16 / 16 / 17 / 17 structure ..... 65 / 65 / 65 / 65
Amarr DC shield ..... 11 / 11 / 11 / 11 armour ..... 16 / 18.5 / 18.5 / 16 structure .... 59 / 59 / 59 / 59
Minnie DC shield ..... 13.5 / 14.5 / 15 / 15 armour ..... 17.5 / 16.5 / 16.5 / 17.5 structure ..... 57 / 57 / 57 / 57
You forgot the cost thingy,
10.000 LP and 10.000.000 isk at your local LP store 
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

TehCloud
Mastercard.
114
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Posted - 2013.09.23 11:41:00 -
[26] - Quote
elitatwo wrote:Harvey James wrote:Caldari DC ..... EM/ Exp/ Kin/ Therm shield ..... 15 / 16 / 16.5 / 16.5 armour ..... 11 / 11 / 11 / 11 structure ..... 55 / 55 / 55 / 55
Gallente DC shield ..... 11 / 11 / 11.5 / 11.5 armour ..... 16 / 16 / 17 / 17 structure ..... 65 / 65 / 65 / 65
Amarr DC shield ..... 11 / 11 / 11 / 11 armour ..... 16 / 18.5 / 18.5 / 16 structure .... 59 / 59 / 59 / 59
Minnie DC shield ..... 13.5 / 14.5 / 15 / 15 armour ..... 17.5 / 16.5 / 16.5 / 17.5 structure ..... 57 / 57 / 57 / 57 You forgot the cost thingy, 10.000 LP and 10.000.000 isk at your local LP store 
They should be even more expensive imho. Make it hurt when you lose one of them :)
But the stats look good so far.
My Condor costs less than that module! |
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