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Basileus
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Posted - 2006.01.12 17:47:00 -
[1]
Covetor: +250 Tf CPU (with electronics on lvl 5) Mining laser upgrade (MLU): -30 Tf Strip miner, with MLU fitted and Mining upgrades on lvl 1: -65.7 Tf (*3 = -197.1 Tf)
Mining upgrades reduces the penalty of 6 Tf (absolute) to the strip miner with 0.3 Tf per level.
This means you cannot fit two MLUs on a covetor, even with Mining Upgrades on lvl 5. I reckon Mining upgrades might be a bit of a pointless skill...
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Seradhin
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Posted - 2006.01.12 18:44:00 -
[2]
Edited by: Seradhin on 12/01/2006 18:44:42 In the case of the covetor this may be true but looking in the item database at the stats of the T2 Hulk it seems that has 300Tf CPU base before applying any skills, so for the Hulk it would appear the skill may be rather more useful.
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Kellaen
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Posted - 2006.01.12 20:45:00 -
[3]
People mine in things other then covetors, you know. The skill is might fine to them. |

BlueSmok
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Posted - 2006.01.13 06:31:00 -
[4]
I run two on my Hulk
If you're not flying with Hippies, you're not having FUN. |

AnnaJoy
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Posted - 2006.01.15 07:50:00 -
[5]
Edited by: AnnaJoy on 15/01/2006 07:51:17 Hulk + 2 mining upgrades ftw. Just broke 1.3k m3 per pulse MSM II, T1 crystals and mining foreman 3 and exhumers 3. you can get 1.4k+ with T2 crystals, but 100 extra m3 isnt worth the 4x break ratio on them...
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Fishbone
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Posted - 2006.01.15 09:56:00 -
[6]
Heck, I use Mining Upgrades on my Covetor w/ MSM's and IH's - and I can still fit all three high slots. Just had to take my shield Booster offline, but drones kill the rats fast enough with a little help from my armor repairer.
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Kery Nysell
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Posted - 2006.01.15 11:28:00 -
[7]
I use two on my "mining-mega", and I think I could fit a third ... and that's with only 2 in the skill (that works, now ...).
Maybe it's a bit pointless on a Covetor ?
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Eric Secundus
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Posted - 2006.01.15 14:19:00 -
[8]
Originally by: AnnaJoy Edited by: AnnaJoy on 15/01/2006 07:51:17 Hulk + 2 mining upgrades ftw. Just broke 1.3k m3 per pulse MSM II, T1 crystals and mining foreman 3 and exhumers 3. you can get 1.4k+ with T2 crystals, but 100 extra m3 isnt worth the 4x break ratio on them...
Kind of unrelated, but still: Does the mining foreman skill only affect OTHERS in your gang, or yourself as well? If i train the skill, and form a gang with just me in it, will i get the bonus from it? - I don't argue with morons. They just drag you down to their level and beat you with experience. - |

franny
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Posted - 2006.01.15 15:55:00 -
[9]
the gang skills effect others in your gang too won't effect solo gangs, at least 2 people need to be in the same system in space for it to work
and my math shows the Megat can fit 3 mining upgrades, 7 miner2s(or deep cores), 1 expanded cargo(need at least a 20% or you fill the cargo to fast to empty it), and a weak shield tank with 3 co-proc 2s, electronics 5, and mining upgrades skill at 2 i'll have to try it *wanders off to buy a mega to test with*
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Freada
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Posted - 2006.01.15 18:41:00 -
[10]
I have mining upgrade at lvl3 and am using a mining upgrade on my covetor with 3 mod strip miners without a problem.
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000Hunter000
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Posted - 2006.01.16 13:50:00 -
[11]
Fitting 1 mod on your covetor isn't pointless, but if u only mine with the covetor, training the skill further then L1 is.
I think it's even pointless to train it further then L1 on a hulk to fit 2, unless u need some cpu heavy stuff in your spare med slots, then it may be interesting to go for L3 or 4.
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BlueSmok
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Posted - 2006.01.16 19:04:00 -
[12]
My Hulk Setup = Exhumers 4 + Mining foreman 4 = 1,500m3+ per minute. High: 3 X Modulated Strip miner II's with Tech2 Crystals Mid: Small CL-5 Shield booster, Therm Amp, Kin Amp , Explosive Low: Two Mining upgrades. Drone bay: 5 Hammerhead II's
If you're not flying with Hippies, you're not having FUN. |

Vetraband
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Posted - 2006.01.16 19:07:00 -
[13]
running 2 on my apoc and pulling in 1156m3/m but thats with the help of 5 harvesters ... but only mining drone level 2 :(
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Emperor D'Hoffryn
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Posted - 2006.01.16 21:52:00 -
[14]
mining upgrades to lvl4 let me get 1 on my apoc with a tank....I can still solo mine with a cruiser spawn in 0.0. BUT i dont have enough cpu for the roid scanner, i have 0 cpu left.
you can get pretty crazy here....take those 3 cpu2s and replace with 2 dread gurista cpus.....take those armor hardeners and replace with true sansha hardners for instance. Its time to officer gear out the mining ships so we can fit more mining upgrades!!
what a game
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Emperor D'Hoffryn
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Posted - 2006.01.17 22:11:00 -
[15]
ok..worked it out. replacing the 3 cpu2s with 2 dread gurista cpus...gives you 2 additional cpu and an extra low slow. I had already replaced the cap recahrger 2s with 1s to save the cpu. wo you pull a cap recharger 1 and replaced with a cap power replay in the new free low slot. this saves you 4 cpu. you then pull another cap recharger 1 and replace with 2 basic cap rechargers. you can also fit the roid scanner.
so in the end...and this should fit with electronics lvl5 of course:
high: 8 mdcm2s with crystal of choise mid : roid scanner, 2 basic cap rechargers, 1 cap recharger 1 lows: accomedation large rep, 2 faction hardners (true sanshas thermal, for example), 2 dread guristas cpus, cap power relay, mining upgrade 1
now all i need is the money and the insanity to go out and buy the stuff. then think of what it will let me do on the hulk!!
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Bora Chinua
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Posted - 2006.01.17 23:15:00 -
[16]
My question on this is: Are the mining upgrade actually worth the loss of CPU?
I have a retriever now. To fit the mining upgrade, I have fit a CPU in a low slow and a mining upgrade. I can not fit anything in the mid slot (no cap left).
This yields just 45 m3 per 3 minutes per strip miner I.
I can not afford the higher end stuff yet.
I usually run a scanner in the mid slot with a armor repairer and 100mm armor plates in the low slots. This lets me tank pretty well in .6 space while my drones take care of rats. Without the armor repairer, I get armor damage that I need to return to a station to fix.
So, is the extra 90 m3 of ore per cycle worth the loss of the armor repairer?
My skills Mining IV, Mining Upgrades III, Mining Forman III, Astrogeology IV
In your service,
Bora Chinua - the grey wolf
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Mudkest
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Posted - 2006.01.18 00:15:00 -
[17]
Originally by: Bora Chinua My question on this is: Are the mining upgrade actually worth the loss of CPU?
I have a retriever now. To fit the mining upgrade, I have fit a CPU in a low slow and a mining upgrade. I can not fit anything in the mid slot (no cap left).
This yields just 45 m3 per 3 minutes per strip miner I.
I can not afford the higher end stuff yet.
I usually run a scanner in the mid slot with a armor repairer and 100mm armor plates in the low slots. This lets me tank pretty well in .6 space while my drones take care of rats. Without the armor repairer, I get armor damage that I need to return to a station to fix.
I didnt have problems with 0.6 rats using small armor repairer without the plate. can only use 3 drones as well :p
with electronics level4 you can fit a small armor repairer along 3(modulated) strip miners and a mining upgrade and asteroid scanner. shouldnt take too long to get that.
also, mining foreman wont help you unless you are in a gang and at least 1 gang member is in same system ;)
-Would you attack a lion with a brooch-pin? Why would a lion have a brooch-pin? |

Mudkest
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Posted - 2006.01.18 00:20:00 -
[18]
Originally by: franny the gang skills effect others in your gang too won't effect solo gangs, at least 2 people need to be in the same system in space for it to work
and my math shows the Megat can fit 3 mining upgrades, 7 miner2s(or deep cores), 1 expanded cargo(need at least a 20% or you fill the cargo to fast to empty it), and a weak shield tank with 3 co-proc 2s, electronics 5, and mining upgrades skill at 2 i'll have to try it *wanders off to buy a mega to test with*
cargobay shoudnt be a problem if you dont activate all lasers at once, but wait 30-60 secs before activating last 2-3. bit annoying yes, but at least you have no more cargobay problems.
-Would you attack a lion with a brooch-pin? Why would a lion have a brooch-pin? |

Fasthand Joe
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Posted - 2006.01.18 05:10:00 -
[19]
There's a implant that reduces CPU need for turrents. (Gnome).
Does this implant, when combined with all the regular bonuses enable what the original poster believes is not possible?
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Bahnny
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Posted - 2006.01.18 10:29:00 -
[20]
Everyones talking about the item found here: http://www.eve-online.com/itemdatabase/shipequipment/turretsbays/miningupgrades/22542.asp ??
I trained the skill to test it out to level 1, equipped it.. and noticed -NO- difference in cycle time (i'm so lame, I stop watched it) Was I not paying good enough attention or something? It didn't work on my covetor with SM1's - the cycle time was still a full 3 minutes...
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Erodmos
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Posted - 2006.01.18 12:59:00 -
[21]
Originally by: Bahnny Everyones talking about the item found here: http://www.eve-online.com/itemdatabase/shipequipment/turretsbays/miningupgrades/22542.asp ??
I trained the skill to test it out to level 1, equipped it.. and noticed -NO- difference in cycle time (i'm so lame, I stop watched it) Was I not paying good enough attention or something? It didn't work on my covetor with SM1's - the cycle time was still a full 3 minutes...
Its everything working with mining upgrades modules right now. Just the discription of the module is bugged. You dont get the cycle time reduced (thats for the ice mining upgrade i think), but you get 5% more ore/cycle per upgrade module at the cost of 30CPU for the module itself + 10% increased CPU need for mining lasers per module. that 10% more CPU for the mining laser get reduced for 0.5% per skill lvl of mining upgrade to 7.5% at lvl5.
Its working well to have 4 minig laser upgrades at a Megathron to have the laser beefed up for 21.5%.
Erodmos
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Fishbone
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Posted - 2006.01.19 05:42:00 -
[22]
Well, The Minin Upgrade modules for Strip Miners (and family) do not effect cycle time, they increase the amount of ore mined.
The Ice Harvestor Upgrade does effect Cycyle time - decreases it by 5% (one time bonus)
Both areas do have an increase in turret CPU required when a upgrade module is active - the per level bonus is that it reduces the amount of extra CPU needed - Hope this helps.
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CaptainSeafort
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Posted - 2006.01.19 18:55:00 -
[23]
annajoy, me => 1513m3 with t1 cryssies ;)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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