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Partisan Ograe
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Posted - 2006.01.13 03:43:00 -
[1]
Now I wasn't sure if this should go on the developement forum caus its not really a whole idea just kind of a "What the...? What year is it again?"
Anywayz..... Ok so we are way into the future right? And we have progressed (for the second time) to flying ships all around space and discovering 5000 or so systems yet no one in the entire galaxy can create a weapons system using turrets or any type that would destroy incoming missles? Ok now how fast do those Citadel Torpedoes fly and how fast do small turrets track? Now I'm not really complaining cause defender missles work (or well work well enough for the most part) that its not an issue but it really throws off the whole "Oh we are technologically advanced!" Its more like "deee deee deee I can shoot you while your doing 600 m/s but i can't hit that missles that is doing 200 m/s and is twice the size....." Yeah so err.... /rant off
** So, I like mining, whats the big deal? ** |

MellaRinn
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Posted - 2006.01.13 03:51:00 -
[2]
750 m/sec is the Citadel Torp speed, btw:)
Torp speed is 1,250 m/sec Cruise is 3,750 m/sec
Maybe that's why?:)
Though there is a point - a phalanx carrier defence system can hit incoming penguin missiles and otehr, so...  
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Geoac
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Posted - 2006.01.13 03:53:00 -
[3]
Its basicly a balance issue mate.Imagine a anti-missle that could fire as fast as a autocannon.It just wouldn't work.
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Joviah
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Posted - 2006.01.13 05:16:00 -
[4]
Point defense turrets could be cool.
Now that missiles have HP, small turrets could be mounted on the larger ships (BS and above perhaps) that would allow the pilot to defend against incoming missiles. This would of course be at the expense of offensive firepower, being that they would need to be mounted in high slots. Since they would rely on tracking and ammunition, they may or may not destroy incoming missiles before they got to you -- skill dependant and whatnot.
Same though frame: Maybe a new type of point defense drones, similar to sentry drones but geared specifically for missile defense. Even perhaps specialized fighters for missile defense that cannot take offensive action against the primary target itself. With RMR rules on drones and capacity, this could be a solution as well.
Additionally, maybe a dedicated ship for a point defense role. Position it near the line of fire between the two ships so it can fire at the incoming stream of missiles, but that's really all it's good for. (With fleet engagements becoming more and more complicated, this could be an option as a sort-of wingman for the larger ships)
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Duncan Storne
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Posted - 2006.01.13 05:25:00 -
[5]
To extend your thought experiment, we could add shields to cruise missiles and up. 
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Partisan Ograe
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Posted - 2006.01.13 05:31:00 -
[6]
Originally by: Joviah Point defense turrets could be cool.
Maybe a new type of point defense drones, similar to sentry drones but geared specifically for missile defense. Even perhaps specialized fighters for missile defense that cannot take offensive action against the primary target itself.
Yeah like defence fighters from Homeworld (the first one i believe) that'd probably work too. What i was thinking though was have a module for each turret type that would act as a point defence flak system. Each module would have a likeliness of hiting incoming missles and they would require large amounts cpu. Their accurace would be increased by skills but never be a more then say 70%. and that would be with the t2 or best named version. Also they could have different sizes like small medium and large that would be better against particular size missles. Small good against standard medium good against heavy large good against cruise and torp. Also have a special t2 ship that could fit several of these modules and act as a fleet missle defence. These modules would work like smart bombs with an area of affect without the harming everyone part but would have no offensive capability. It would make a great fleet support ship especially on a scorp fitted for ewar and missle defence.
Hmmm... maybe I should repost in Game Development now....... naaa.
** So, I like mining, whats the big deal? ** |

Suze'Rain
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Posted - 2006.01.13 06:40:00 -
[7]
Edited by: Suze''Rain on 13/01/2006 06:43:05 Sure.
On condition the devs also implement a turret that can launch a system to intercept and cancel your lasers... and will also cancel out hybrid charges incoming, and A/C rounds.
until that moment, you can forget it. there's this thing called game balance, if you want a system which will neutralise one of the major offensive weapon systems in the game, then all weapons systems in-game need a counter too.
(edited to make clearer)
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Lady Galadriel
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Posted - 2006.01.13 06:44:00 -
[8]
Great idea.
CCP this is a good idea. !!
Got my vote.
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Brutor Shaun
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Posted - 2006.01.13 07:16:00 -
[9]
You don't need a turret that can track at 3000m/sec for this.....In my experience, enemy missiles tend to fly towards you.
Perhaps this would work and be fairly balanced if missiles were lockable targets, and you had to lock them before shooting them.
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