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Thread Statistics | Show CCP posts - 1 post(s) |

Giorgos Rbs
Dissidence Dawn C.L.O.N.E.
15
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Posted - 2013.09.18 17:25:00 -
[1] - Quote
Tanking modules stay active for some time after you get disconnected, it makes sense and shows it is doable.
So why can't the covert-ops cloak have a similar behavior to tank on disconnect? Somehow, it makes perfect sense to me for this to be the "way it should be" unless there is a good reason for it not being so.
My proposal: Make covert ops cloaking device module stay active on disconnect in a similar way as tank does
Discuss :)
-Gio |

Giorgos Rbs
Dissidence Dawn C.L.O.N.E.
18
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Posted - 2013.09.19 06:44:00 -
[2] - Quote
Jayne Fillon wrote:Covert ops cloaks allow you to warp cloaked, so why not ewarp, and THEN deactivate the module? Would make sense to me. Leave them in space uncloaked if they have a timer, but the initial ewarp should be done cloaked. This would also serve to stop interfering with a bomb run setup, if someone disconnects - this would have a huge impact in large fleet fights, especially those with TiDi.
+1
Exactly my point. If you didn't get disconnected you could easily warp off to wherever and logoff safely or even stay cloaked forever near a POS or a gate or whatever you are observing - bookmarking etc. Instead on disconnect, the cloak breaks and your position is revealed and it takes some seconds for your ship to warp out making you vulnerable ONLY because you disconnected.
In my case, yesterday i got DC in a Helios while bookmarking a PVE wormhole spot and those damn Argos sentry guns instapopped it (Argos must be bugged vs cloaks cause they instalock everything the moment it decloaks but that's another story). I logged on 30 seconds later in a capsule And whenever i am scouting around near a wormhole or a POS with active people in it, i'm always kind of worried i might get DC, and it has happened a few times tbh but i was lucky till yesterday
In the covert ops cloak case (that allows you to warp off safely anyway) disconnect shouldn't be an enemy. Just make it stay active like the tanking modules do and its "fixed" :) |

Giorgos Rbs
Dissidence Dawn C.L.O.N.E.
19
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Posted - 2013.09.19 16:21:00 -
[3] - Quote
Just to clarify, i am not saying that covert cloak should be activated on disconnect if it was not active. But if you had it activated and you got disconnected it should stay activated for some time (till you are out of there) if not all the way to ship vanishing from game, because if you didn't get disconnected you could do that anyway.
Tanking modules don't activate when you disconnect (duh what am i explaining :P ), but if you had them active before you got DC they remain active for as long as your ship remains in the game. I believe the covert ops cloak should behave like that too IF AND ONLY IF it was already activated before you got DC. - whew 
p.s. About the whole alt-F4 / task manager deal... i kinda lost you guys there... I thought the new aggression timers fixed such issues |

Giorgos Rbs
Dissidence Dawn C.L.O.N.E.
21
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Posted - 2013.09.20 08:28:00 -
[4] - Quote
Lucas Kell wrote:Tanking gear does literally nothing to stop you dying if you aren't online to do anything. And any small ship it does even less, especially if you are a speed tanker. Active tankers also gain nearly nothing by having their modules active. A cloaker however is immune to everything while cloaked. So a cloaker leaving his cloak on while disconnected is getting a massive advantage over everyone else. The only ships gaining from their tank remaining on are capitals, who might live to see you log on again.
Actually in PVE a ship with OK active tank might be able to tank forever even during hours of blackout and even when scrammed. Also about speedtanking, ships maintain their orbit during disconnect if scrammed in the site, so in a PVE environment again you can count on your orbit to speedtank DPS. - I am actualy utilizing these "features" by having solo tanking Tengus in class 4 wormholes. They are able to survive even during disconnect and even in that 4 safeguard Data/Relic spawn wave that scrams webs and neuts you to hell and back. The only reason we are using solo fits and not RR tengus or basilisks (which is much more efficient) is because solo tank never turns off in such fights while the RR just breaks when the cycle is over and everything dies and it's just 2 of us running the sites, not a whole fleet ready to cover for us in case one of us gets DC.
Lucas Kell wrote:When you want to be sure you are safe to log off in space, you do a "safe logoff". this counts down, and after the countdown you can log off and be instantly safe. If you see an enemy, you can cancel and deal with it. When you start the countdown, all modules turn off. If this change was in place, a cloaker could crash out his game while running a cloak, mimicking a disconnect, sure that nobody would be able to see him because his cloak stays on. This is a benefit, because if hes in a hostile system and someones looking for him, they could probe him down in the 30 seconds the safe logoff takes, so this change would make him able to avoid that and stay in hostile space.
What happens right now if you are covert cloaked in a safespot and you hit ALT+F4? Couldn't the cloaker just leave his client running for another hour or 10 anyway? why would he log-off while in such danger? |

Giorgos Rbs
Dissidence Dawn C.L.O.N.E.
21
|
Posted - 2013.09.20 11:50:00 -
[5] - Quote
Dracvlad wrote:Lets reply on this from the prespective of someone being AFK cloaky camped, as a disclaimer I want no changes to the cloak. When I have had people come into local (wonderful that, needs to stay) I have a brief opportunity to D-Scan the gates to get intel on what just came in. After that it is either the player having a DC or logging to do something else. Intel is required on what is actually in system, so I tend to loiter in a cloaked ship around areas in which I expect they will log off, in other words space which is not possible to be D-Scanned from gates, stations and belts. A DC is a lucky break for me, in that I can find out what the blighter is in and work back his likely fit. Your suggestion removes one of the few issues that AFK cloakies have, I would rather not see that happen! 
This is not a topic about AFK cloakers. Taking advantage of your enemy's disconnection should not be treated as a feature of the game...  |

Giorgos Rbs
Dissidence Dawn C.L.O.N.E.
24
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Posted - 2013.09.24 11:52:00 -
[6] - Quote
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