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samuel222
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Posted - 2006.01.13 20:07:00 -
[1]
need a setup for lvl 3 missions include everything: weapons mods skills thanks all ___________________________ Now thats a face for radio!
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keepiru
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Posted - 2006.01.13 20:27:00 -
[2]
6 heavy pulse, 1 heavy/assault launcher 10mn ab, cap recharge, webber med rep II, 3 hardeners, cap relays
battlecruisers 3+, med energy turret 3+, bla bla bla :) ------------- Please fix the EW stacking bug, it's a disgrace!
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samuel222
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Posted - 2006.01.13 20:31:00 -
[3]
does a beam setup work at all? anyone?
___________________________ Now thats a face for radio!
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keepiru
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Posted - 2006.01.13 20:35:00 -
[4]
Sure, you can use focused medium beams in place of those heavy pulse, or heavy beams if you have very good fitting skills - youll need a pdu II/rcu II or 2 in the lows, depending on your skills.
It really depends on who youre fighting, pulse are just so much easier against serpentis as you dont have to run away to keep the mwd'ing bastards far away enough so that you can track them, while against guristas with beams you dont have to run after them @ 420m/s like a moron :) ------------- Please fix the EW stacking bug, it's a disgrace!
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samuel222
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Posted - 2006.01.13 20:40:00 -
[5]
can a pro hold up well in a lvl 3 or will it take multiple runs if so i'll just stay ferox  even if it doesnt - make it ___________________________ Now thats a face for radio!
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jaefron
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Posted - 2006.01.13 20:46:00 -
[6]
I found an effective setup was as follows for the prophecy
6x heavy pulses (hi's 2x cap recharger II's and 1 stasis web (mids 1x med armor rep II, 3x armor hardeners (NPC specific), and 2 heat sink II's.
with the cap rechargers you can stay in the mission area for a long period of time using the armor rep and not have to warp out due to cap loss
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keepiru
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Posted - 2006.01.13 20:47:00 -
[7]
I never have to warp out in the missions that came before RMR, and my relevant skills arent that hot. ------------- Please fix the EW stacking bug, it's a disgrace!
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