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Xthril Ranger
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Posted - 2006.01.24 21:52:00 -
[91]
Reduce the building time multiplier at amarr construction outposts to .85. Should bring in some more HACS.
If you introduce too many BPOs you will remove the possibility to use BPOs as political muscle or the need to get BPOs to supply own members with stuff. It will make eve a lesser game. hirr - xthril http://www.stud.ntnu.no/~rolfp/xthrilrangersig.png
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Paimae
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Posted - 2006.01.24 22:32:00 -
[92]
I agree that a change is necessary. The prices are quite ridiculous. I am just mad because I almost spent 1 billion isk on HAC's before RMR, I would have made a killing off of them. But seriously the bpc for rp makes sense, but the auction idea is stupid. All you would be doing is putting more money in the major production corps who already have the bpo's. You don't think people like NAGA, being used as an example throughout this thread, wouldn't crush the auctions with some huge bids. Then everyone would be mad at CCP again because the players ruined the next attempted fix.
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Sorja
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Posted - 2006.01.24 22:52:00 -
[93]
Originally by: Gronsak
Originally by: Sorja HACs are too expensive and too hard to come by.
P.S.: if there's no 'natural' solution to the problem, have NPCs sell unlimited supplies of all tech II modules at the highest acceptable price (fixed by CCP). Nice and easy.
no. the prices are not a problem and if u cant offord to buy a hac then u shouldnt be flying a hac.
Sorry being late on that reply, but you don't decide for anyone's way of playing, Gronsak.
I still have 7 HACs combat ready in my hangars, but unlike many posters here, I don't only care about myself.
EVE is supposed to be a PvP game and there's no reason pilots having spent the (absurd) learning times to train (or even specialize) for HACs should still be flying tech I cruisers because they have a job/family and can't spend their life farming for gold.
Shocking news: EVE is not a collectible card game, if you're after 'rarity', maybe you're at the wrong place. PvP game = even play field.
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Trelennen
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Posted - 2006.01.24 23:31:00 -
[94]
Originally by: Xthril Ranger If you introduce too many BPOs you will remove the possibility to use BPOs as political muscle or the need to get BPOs to supply own members with stuff. It will make eve a lesser game.
Hum, how keeping a constant BPO/potential buyers ratio constant would remove those possibilities?
In fact, with more and more players, there's a need for more BPOs, not only reduced production time. I assume CCP had chosen with care the number of BPOs and the production time, given the particular number of players at that time. Now that player number has (greatly) increased, it's time to change that, at least for the BPOs number.
I don't even know why this is still debated, as Oveur himself said that we actually needed more BPOs... ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Ranger 1
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Posted - 2006.01.25 01:07:00 -
[95]
Edited by: Ranger 1 on 25/01/2006 01:09:03 I really didn't enter into this to argue the point of whether or not more BP0's would solve the problem (although I think personally there are far wiser solutions to the problem).
In truth, my original intention was to dispel the incorrect assumption that having a T2 BPO meant having an instant "I Win" button for EVE. Even getting lucky enough to have a HAC BPO doesn't come close fulfilling the fantasy that most people have of becoming multi-billionairs in a week with that single lucky BPO.
It's not going to happen, not even close. At best you will have a comfortable, steady source of income comparable to 1 person ratting a full day in 0.0 in addition to your normal income. At worst, you'll have a print that gathers dust in your hanger (for more than a few T2 items) waiting for someone to buy the few you have on the market.
Unless you plan on amassing a large number of T2 BPO's you won't become fabulously wealthy in a short period of time.
I just prefer people have reasonable expectations for the reality of T2 BPO ownership.
As for the rest... if the decision is made to double the amount of originals, so be it. I won't be hurt much. I just don't think that particular solution is going to help all that much either. I'd much rather see "EVERYONE" have a shot at T2 BPC's as agent offers, as long as there wasn't a stupid amount of them dumping all of the time. Perhaps a bit more common than a faction ship equivalent.
Edit: For sausage fingering the keyboard.
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Eucarid
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Posted - 2006.01.25 02:27:00 -
[96]
I would like to see them stop giving out T2 BPO with the lottery, and instead give out 10-run or 100-run T2 BPC. Then they can give out more of them. Then it doesn't matter if an owner quits the game and the BPO goes stagnant. Then it spreads the T2 production to a larger group of players.
Right now there is just too big of a gap between having a T2 BPO and not having one. There should be a higher probability of a reward for running a research agent, but the reward shouldn't be as huge as a T2 BPO.
Someone else made a good point though that shortages of materials that go into T2 production could override all of the effects of changes with the BPO (or BPC). That would have to be addressed as well. In the short term there would be shortages, but people would build more POS and in the long term the shortages would even out... unless there are materials that can't be made from POS ore (I'm a bit ignorant on the T2 production chain).
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kessah
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Posted - 2006.01.25 03:08:00 -
[97]
Originally by: dmaul raven Research agents should give BPC¦s only.
QFT This is a very good idea. More frequent releases and more often random 100 run t2 producing.
Turn all the t2 bpos in the game 100 run bpc's and have the agents give them out ALOT more frequently this would be awesome. AND we can watch all those *******s who jacked up the price cry when they see they cant have an unrelenting supply of iskies o i will laugh
Also the Cap recharger 2 bpo owners are to be hung drawn and quatered, and finally have each of there segments taken to the far reaches of Empire Space and placed in clear view from the stations, there as a warning for all those greedy ppl out there  --------------------------------------------------------
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Urza Rast
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Posted - 2006.01.25 03:59:00 -
[98]
I totaly agree we need more of the highly need T2 bpos.
I have been hunting for a large 'reprieve' vestment reconstructer II Link
I have never seen it or known anyone who has used one. CCP come on now we really need to get some help in this area.
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Fatimah Ardishapur
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Posted - 2006.01.26 00:26:00 -
[99]
Having a T2 BPO is not an "I win" button, it still requires some planning and alot of skills in manufacturing and all the other lovely uselss skills like Metallurgy for Researching, the Frig/ Cruiser const...etc. Then there is aquiring the T2 Parts, but once you find a reliable supplier, then the money comes rolling in. Come on now fellas, your making money while you sleep...passive income is more profitable than any "Active" income hands down. Imagine waking up and seeing your wallet grow. Then there are benefits to this, like TIME CARDS...you can play EVE for FREE!! Woohoo. Having a T2 BPO also helps you in accumulating more T2 BPO's because the steady flow of isk just allows you more economic flexability. But the uber money makers are the SHIP BPO's which require the greatest amount of Faith and Karma plus any other mystical energies you can muster so that you can aquire one. For the numbers 20,000+ in population and only 20 T2 BPO's of each type once all the BPO's are actually seeded. Not asking to flood the market like the riddiculous T1 market, but damn only 1% of the population would have the BPO's and thats even worse than that because not everyone trains R&D skills. There needs to be a better way. But boy to dream......
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kessah
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Posted - 2006.01.26 02:45:00 -
[100]
Make all t2 bpos Bpc's. Make agents drop loads of em problem solved. --------------------------------------------------------
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Malthros Zenobia
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Posted - 2006.01.26 05:49:00 -
[101]
Originally by: Sorja I still have 7 HACs combat ready in my hangars, but unlike many posters here, I don't only care about myself.
Why not make it 6 and send one of them my way? Cerb or Eagle please.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Gort
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Posted - 2006.01.26 20:50:00 -
[102]
Originally by: Trelennen
Originally by: Xthril Ranger If you introduce too many BPOs you will remove the possibility to use BPOs as political muscle or the need to get BPOs to supply own members with stuff. It will make eve a lesser game.
Hum, how keeping a constant BPO/potential buyers ratio constant would remove those possibilities?
In fact, with more and more players, there's a need for more BPOs, not only reduced production time. I assume CCP had chosen with care the number of BPOs and the production time, given the particular number of players at that time. Now that player number has (greatly) increased, it's time to change that, at least for the BPOs number.
I don't even know why this is still debated, as Oveur himself said that we actually needed more BPOs...
The number of elite cruiser class bpos (e.g., recon) has increased in the game. Does that help offset the growth in player base?
Regards,
Gort Makeup artist for the dead |

Naevius
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Posted - 2006.01.26 21:59:00 -
[103]
Allow reverse engineering: enough time/$ on researching a ship creates a BPO.
If the situation were RL, either people would develop comparable ships (not possible ingame), or produce knock-offs.
Life's a journey. Shame about the destination... |

Little Texen
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Posted - 2006.01.27 01:10:00 -
[104]
Some Ideas:
Release New Production Skills It sounds like we need skills to decrease copying time of BPOs and speed up the production of items. Make them general (Ship BPO Copying) to specific (Advanced Gal. Cruiser BPO Copying) and allow BPO owners to increase their productivity.
Reseed Old BPOs After A X Months to a Year So the agents made a breakthrough and X BPOs were released. Give those players X months to a year to profit from it and then release more BPOs for the items.
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Lexa A
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Posted - 2006.01.27 01:16:00 -
[105]
well i was too lazy to read the whole post, so im sorry if someone has already said this. T2 bpos are fine i mean really sure it drives me crazy that i cant get a hac but thay are "i win buttons". Thay are not suposted to be all over eve if anything there too many of them in the game. Thay should be rare and only used by a few people with leet skill. Atm there way to common.
Like 1am and im dyslexik be nice about my grammer
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Odet
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Posted - 2006.01.27 03:54:00 -
[106]
I dunno really about adding double the amount of bpos but maybe 25% more would suffice, as to still keep T2 for the elite.
On another note The T2 lottery system? pffft whoever thought of that should be fired and brought out on the street naked and shot..... but thats just my opinion....
_______I podded a Dev and all I got was this lousy Implant_______ =This podding has been brought to you by Odet, the only way to fry.= |
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