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Thread Statistics | Show CCP posts - 1 post(s) |
FraNtik
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Posted - 2006.01.22 12:33:00 -
[31]
How many players per side? 5 maximun How do you score? what about a small warp bubble as goal. 1 referee at each bubble, checking range of the "ball" to them. How far from each other are the goals to be? 300-400 km Whats the design of the "field"? small bubble at each side. Maybe an anchored giant secure can marking the middle. How long is a game? no idea, you need to test first, maybe 2 rounds of 15 minutes. Do goalkeepers get to use a destroyer? firearms allowed? no need of goalkeepers Are you allowed to use drones? hope you mean others than combat drones. How do you work out the kickoff? "ball" in the middle. teams inside their "goal", then warp to field center and game starts
---------------------------------- FA's Bloodhound "You can warp, but you can't hide"Ö |
Smagd
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Posted - 2006.01.22 13:29:00 -
[32]
Lovely idea!
I want to run a game of that, or participate.
Two remarks:
300 km is really far for a can. They travel at about 500 m/s, so that's 10 minutes in case noone interrupts the movement.
Wasn't it that you can only tractor cans from your own corp? That would mean there may need to be two balls in the game at the same time, one for each team or it's going to be all american style with ball ownership switching with a referee replacing the ball on an interception.
Oh and if you use warp bubbles for goals, you may just allow firearms while you're in 0.0 or you may get a couple pirates raiding your game instead.
Fly far,
Smagd
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FraNtik
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Posted - 2006.01.22 13:47:00 -
[33]
Never tried the tractor beams myself. I though the can will keep up with ship's speed.
So, yeah, 300km is a bit too much, 80-100km maybe? ---------------------------------- FA's Bloodhound "You can warp, but you can't hide"Ö |
Lantador
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Posted - 2006.01.25 05:41:00 -
[34]
Edited by: Lantador on 25/01/2006 05:44:00 Wow, e-sport just got a whole new meaning. This is an eve breakthrough, forget POD technology or clone's. This just beats all the jovian inventions all together.
Sign me up!
Edit:
Looking forward to the Univers-Cup... where Caldari meets Gallente in the finals :D
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Corey Grim
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Posted - 2006.01.25 12:04:00 -
[35]
How many players per side? 6. Five T1 Frigates and One T1 Destroyer
How do you score? i like the Small Warp bubble idea
How far from each other are the goals to be? 100 km
Whats the design of the "field"? Square marked with 18 secure cans (loot can as a ball)
How long is a game? 15 minutes and then extended time if even scores
Do goalkeepers get to use a destroyer? YES
Are you allowed to use drones? NO
How do you work out the kickoff? both teams start inside own bubble and ball is in middle of the arena
extended rules:
no web allowed (we dont want to see match with 0 speed as everyone fits double web) MWD/AB allowed (no faction stuff) destroyers cant jam and cant be jammed
every ship can fit civilian guns to their ships and shoot eachother. destroyer need to fit attleast 4 small remo reppers no cruiser class modules allowed.
U can get "goal" 2 ways: 1. destroy enemy ship. 2. score a goal (bubble thingie)
well just my 2 cents. i really hope that tractor beam actually works when 4 ships are trying to get it :p
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Fester Addams
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Posted - 2006.01.25 13:25:00 -
[36]
Personally I do think webbers should be allowed, after all you can bring modules to break an oponents lock to get out of the webber.
Just out of curiosity, has anyone checked if you can web a can to make it move slower?
As for MWD's and AB's, as the max movement of the can is 500m/s such modules are not much of a problem, using them to catch upp to the canholder makes for a mor fun game and there is no real point moving 3000m/s if you leave the can behind.
One way to make it easy to see if you score a goal is to have a secure can as a goal, to score you have to move the item inside the jetcan "ball" into the secure "goal" can.
A way to keep the game more balanced would be to only allow standard tech I modules, firstly this would keep the field level, secondly it would keep the cost of the ships down and thirdly as T1 items are not extremely powerfull. Modules such as webbers will not be as effective and thus can be used more.
To me 5 players to a team seems like a reasonable number however 400km between the goals is a loooong way, again remember that a can can only be tractored at 500m/s, say the can starts in the middle then it would take a minimum of 6min and 40 sec to tractor it from the starting point to the goal... im not quite that masocistic :)
A 180km long field will meen it will take 2min to tractor the can from the center to one of the goals, I would thus suggest a field of 180-200km lenght.
Personally I think there should be a destroyer goalkeeper, simply restrict his ship to not be allowed AB or MWD, that should limit his speed enough to make him most usefull in defense as he wont be able to catch upp to the can if left behind.
I agree that drones should not be allowed even if it would have been fun.
Anyone set a game upp yet?
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Capt 69
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Posted - 2006.01.27 12:11:00 -
[37]
Beach vollyball ftw, who cares about the sport - look at the girls! Inappropriate signature content. --Jorauk |
Krxon Blade
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Posted - 2006.01.27 15:49:00 -
[38]
Originally by: Fester Addams
Anyone set a game upp yet?
Not yet as we need devs response on it + more sugestions about rules. Why devs response? We need playground - an sistem (deadspace pocket?) with unusual gaming rules. And way how to protect ourselves against intruders or game spoilers IMO critical interest mass of people is not acheeved yet.
-- /me slowly waving with hand: Join ussss... Apogee Group - http://apogee.znaor.com |
MIson Layrembl
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Posted - 2006.01.27 18:46:00 -
[39]
Im all for it!
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Ari Xali
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Posted - 2006.01.28 01:25:00 -
[40]
Oh, plz make this happen..... this is a BRILLIANT idea!
you could set up a couple of new modules the "tackler" module and the "evade" module with different resistances, ranges and energy requirements!
make it more interesting to play. with skills being a part of the equation too.
plus a random element to make it a bit more exciting.
Anyway, devs get on this Footie idea Immediately.....Put the Kali release on hold to get this out....
Ari Xali
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Galifardeua
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Posted - 2006.01.29 15:58:00 -
[41]
The idea is quite interesting, but why not take advantage of EvE itself?
If got not much idea of how do the tractor beams work (I find the book too expensive, but I've got 100 BPO dumb me). Do they work for any can or only the ones dropped by your own/gang/corp kills?
Either way, it could be done something like this. Set the playfield as described by other players, but set it in an asteroid field. The composition of the teams is of 5 people that can use the following setups:
- Runners: T1 frigates. Their objective is to bring the can contents into the goal can of their own team. There should be at least one in each team (unless you don't pretend to win).
- Interceptors:T1 frigates/destroyers. Their role is to intercept the frigates and web/scramble/capacitor rob them to make them drop the can or hinder them.
- Hitters: Anything. Their role is to destroy any NPC/pirate with bad intentions/people that they don't like but the ones in any team/referees. Any can dropped by these then becomes a "ball" and serves to score.
This way we have protection, tactical decisions (2,2,1?3,1,1?5,0,0?...), a random factor,... It could even be played by pirates or alliance members gatecamping waiting for incoming attacks.
Of course this idea would be more useful if refined,
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St Dragon
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Posted - 2006.02.01 03:01:00 -
[42]
This sounds very promising perhaps if we are lucjy and it gets to be a popular in game sport then perhaps some devs may do some programming to support this like say a special Football shaped can and special Football regulation tractor beams -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
KiEvA
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Posted - 2006.02.01 10:55:00 -
[43]
Edited by: KiEvA on 01/02/2006 10:58:34 If you can not move the oppositions can, make periods up i.e : random generator picks out which team starts first. Team 1 gets offensive mode for 10-15-20mins [kick off from centre] and team 1 has 10mins of attacking time [tractor beaming the can] to score as many goals as possible, after the 10mins, It's team 2 turn to attack and team 1 to defend During this time...no one is allowed to change ships or ship config. so if you warp out you cannot come back! you can win lose or draw ! unless in a tourney then extra time will been given and rounds repeated.
Max players: 4-5. T1 frigs only...you don't need a goal keeper Goals should be 100km apart 1 referee Jettison of more than 1 can is illegal, Team Captins are the only players to jettison a can A new can will be made for every goal. Bring ur own goal [mobile warp bubble medium] Webs are allowed though limited to 1 person and a max of 2 per team Jammers are allowed though limited number again for persons and team Cap Drainers are allow though limited number agaain for persons and team No more than 2 people per team tractoring a can at the same time [penality offensive (can moves back 10km for enemies goal)]
English football is good, American football is interesting...but American football doesnt use feet very often...so why call it football? must be the irish in them :P
History teaches us: during the famine in ireland, mass irish ppl left for america, once they landed in america, they didnt have much to do...and so
/Irish man 1 says: Ooo I found odd looking ball thing /Irish man 2 says: What should we do with it? /Irish man 3 says: I was in England once, and they ran around kicking a round ball..i tink it was called football /Irish man 1: I know ! lets throw it to each other
10minutes later.......
/Irish man 2 says: what was this game called? /Irish man 1 says: I tink it was called football
And so the name stuck.
There are proberly many irish people in EVE and if you are irish please read below.... Disclaimer:These are not actual events of history, and characters are not based on real life people, if so are a it's purely coinciedence
LoL only joking :)
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Seiver D'amross
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Posted - 2006.02.01 15:16:00 -
[44]
*cuddles with his tractor beam* i love this idea but i only see one problem, everone would need to be in the same corp. you can not tractor cans that are not of your corp. the only way you could salve this would put everone in one corp and meka teams with gangs. alliances could sponcer teams and so on. i could see this takeing off. if you decide to try it out i would be more than willing to try it out with a corp made made just for this game. ______________________________________________________ I shal stand tall and shake the heavens with my power |
KiEvA
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Posted - 2006.02.01 16:00:00 -
[45]
It won't really be football or space hockey, more a case of Attack & Defend.
it's the only way it would work, unless CCP changed certain asspects... in which case instead of pulling the can..how about flicking the can...:P more skill and luck involved at charging at a can and pinging it 10km ahead
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Fester Addams
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Posted - 2006.02.01 20:50:00 -
[46]
Edited by: Fester Addams on 01/02/2006 20:54:36 In my opinion the easiest way to set upp some games is to create a corp with a name such as Can Football League or somthing similar.
All player interested in playing join this corp.
Now its simple enough to create a ball as any corp member can tractor beam a can belonging to the corp.
Next its the field. In reality thats very simple to set upp, for the first atempt simply anchor 3 small secure cans in any 0.5-0.7 system on a line, the distance between the cans will have to be defined based on how long time it should take to tractor a can ftom the middle one (kickoff point) to the end ones (goals).
When setting upp teams simply form gangs, both teams will then be tagged, if you are using standard settings then the oposing team will be purple and your team will be green.
To avoid confusion simply do not allow any team members to be on the field, people who wish to watch can use alts.
EDIT: Laf, well it seems I was a bit tired, naturally I ment that you should not allow any corp members not playing the match on the field as they would show upp as purple to both teams.
If it hits off you can always create a referee/umpire corp too that enters a mutual war with the league corp making all their ships flashing red (and I do feel its waranted to be at war with the referees) and alowing them to in serious cases of rules violations simply destroy the ofending players ship. Out time would simply be the time it takes for the player to go get a new ship.
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Keldridge
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Posted - 2006.02.01 22:07:00 -
[47]
It appears that there is a desire to have specialized roles.
If you made everyone use a newb starter ship, they would be limited by the slots on what they can do. Having only one mid means they can have an AB OR a Webber... Only one high means they can have a NOS OR a Tractor.
Teams would then experiment with having blocker types and ball handling types...
I've not used Tractors yet. What happens when 2 people try to tractor a can in opposite directions? Does it just sit in one place?
Keldridge
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Smagd
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Posted - 2006.02.02 14:12:00 -
[48]
Sigma,
new information on tractoring cans:
A support Scimitar from a different corp with no guns managed to tractor beam loot cans from rats I blew up, so a gang should work just fine. Moving items to a goal can should work nicely, too.
Haven't yet tried webbing cans :)
Smagd
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Smagd
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Posted - 2006.02.02 14:15:00 -
[49]
Originally by: Keldridge
I've not used Tractors yet. What happens when 2 people try to tractor a can in opposite directions? Does it just sit in one place?
You can't really activate a second own tractor beam on the same can (although per bug it has happened once).
I'll have to try sneaking a tractored can from someone else, but I highly suspect it's just the same.
Smagd.
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Stanislav
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Posted - 2006.02.02 14:31:00 -
[50]
if one ship bumps into another should the ship bumped into roll around repeatedly for 5 minutes then have to leave the field of play only to return 5 seconds later fully recovered?
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Lonefixer
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Posted - 2006.02.03 13:20:00 -
[51]
ahhh football,soccer,football,soccer who cares here's something that almost passed the vote in california of a new sport of the future (ROLLERBALL) now that i will watch heheee each team consists of 5 players (3 on motorcycles and 2 on rollerblades) or (3&3) with a round metalic sphere can you picture the adrelanine of watching this i will never miss any of the game times to watch it
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Shamrock
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Posted - 2006.02.03 14:24:00 -
[52]
maybe sa and bob can settle this with a game of football. :D
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bUBbLeS
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Posted - 2006.02.03 14:25:00 -
[53]
OMG
this idea ROX!!!!
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ZilverFox
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Posted - 2006.02.04 11:56:00 -
[54]
Hell, i am in... Tell me where there is a game
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Ralus
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Posted - 2006.02.04 15:48:00 -
[55]
If you can only have 1 tractor beam on the can then the posibilitys for fun becomes even more, if you ban all ewar exept ecm bursts then your player has to drive right up to his opponent and attempt to jam him
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Fester Addams
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Posted - 2006.02.04 20:47:00 -
[56]
I think the best way to get this can rolling is to settle on extremely simple starting rules and see what happens, thus...
Game field: 5 secure containers, 3 on a line with the two goal cans 120km from each other and the kickoff point in the middle. The two remaining cans are team starting points and should be 160km from the kickoff can at a 90deg angle to the field line.
Teams: Each team consists of 5 players. Only T1 friggs may be used, no weapons of any sort are allowed, nor are drones however all other modules are fair game (ie nos, AB, drainers, ECCM, webbers...) You may have 1 substitute player at the team starting points, a substitute may join in if a player warps out of the game (CTD, boss suprise visit...).
Ball: The ball is a jetcan with a specific item in it, anything will do but you should be able to have multiples in the kickoff can.
Kickoff: Select wich team is "kicking" that sides team leader warps to the central point and stops within 2km and while at full stop jetisones his "ball item", once the can is visable all players may warp to the field.
Full contact: Any action is allowed bar doing damage with weapons to a player or the cans. If all players have joined the same corp and simply differentiate themselves by being in gangs the game can take place in any system and thus the interfearence of combat gankers should be minimal.
Scoring: To score a goal a player must pull the can to the goal can, open the goal can and move the "ball item" into the secure can, this will also make it easy to keep tabs on scores. Naturally the goals should not have a password.
Honor: As many people will realize it would be extremely easy to cheat with the above rules but what would be the fun in that, play honorably and constantly ponder what modules rules and/or ships should be allowed banned or have their rules altered.
Umpires: If need be umpires should fly ships not allowed by players and not be in the same corp as the players, at most there should be one umpire on the field.
Spectators: Spectators would be fun but to not clutter upp the field spectators may not move within 80km of any can, at this distance the spectators can use look at but will seldom if ever get in the way.
Next a suitable system is needed, my sugestion would be to find a little used highsec system to start out in, a perfect position of the field would be between 2 stations in the same grid as this would give a nice setting.
If someone could sugest a place then interested people could meet there to try it out tomorrow.
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Kay Brack
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Posted - 2006.02.05 02:26:00 -
[57]
I thought tractor beams only worked on cans that belong to you.
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Zeiferon
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Posted - 2006.02.05 06:21:00 -
[58]
i am so in for it
---------------------------- death is beauty when wrapped in power
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Fester Addams
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Posted - 2006.02.05 10:16:00 -
[59]
Originally by: Kay Brack I thought tractor beams only worked on cans that belong to you.
You can tractor cans that belong to the same corp as you are in and also a can that is "owned" by a gang mate.
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Smagd
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Posted - 2006.02.05 14:13:00 -
[60]
Originally by: Fester Addams
Honor: As many people will realize it would be extremely easy to cheat with the above rules but what would be the fun in that, play honorably and constantly ponder what modules rules and/or ships should be allowed banned or have their rules altered.
Well if you put something larger than a frig cargo hold in the "ball" can (say a non-repackaged shuttle owned by an umpire) and have each team password-protect the opposing team goal can, so a defender can't take it out again, I'd say that should limit cheating in terms of sneaking the "goal" item somewhere where it doesn't belong.
If this is to take place in high-sec space, joining a game corp will be needed or it's gonna be like american football
Putting everyone in the same gang allows dragging the can, but telling apart players may take something else. Maybe setting a bad standing to the opposing team works.
There's Uplingur 3 jumps from Rens, 0.4 sec rating with only connections to high sec space. A -5 pirate would have to bring in a ship with an alt, which sort of limits the number of really nasty people you get there.
There's still the question of high sec people shooting you (or the ball) for a laugh.
Smagd
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