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Khaydin
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Posted - 2003.08.23 20:24:00 -
[1]
Edited by: Khaydin on 23/08/2003 20:24:49 Today I was fighting someone and more than half my guns turned off . I turned on all my guns using the hotkeys, 1 volley from each fired then about 4 guns just turned off. Had plenty of cap. New bug? Other corpmates have told me of this happening to them also. Has this happened to anyone else maybe with other modules also? |

Zenos
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Posted - 2003.08.24 05:59:00 -
[2]
Yes, I have had ECM and Warp Scramblers turn off in battle. And Yes the auto repeat was on.
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Khaydin
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Posted - 2003.08.24 11:43:00 -
[3]
Well my weapons turned off again later on in another fight. Both times when my guns turned off I was shooting Moas. The first time, 4/7 of my guns turned off. Second time 3/7 of my guns turned off. Also, one of my corpmates had a warp scrambler turn off on him(was on auto repeat, plenty of cap left) while we were killing a scorpion.
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Ana Khouri
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Posted - 2003.08.24 16:34:00 -
[4]
Not experienced it with weapon, but like Zenos with med equipment. My shield harderners deactivated several times when I was fighting NPCs.
free speech not allowed here |

Beseb
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Posted - 2003.08.24 20:22:00 -
[5]
Is it possible you were hit by a sensor dampner and the weapons that "Stayed live" had longer range then the weapons that went dead?
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QBall
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Posted - 2003.08.25 06:27:00 -
[6]
I thought I was just hitting the button twice but now that I think about it yah, they did seem to turn off when the patch first came out.
I havn't had it do it much, it seem to do it rairly when shooting at players, but never against NPCs.
I havnt had it do it often though, so who know, maye it was a random thing they fixed on server side.
I don't believe there is a modual that does that, but no clue really. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Melchar
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Posted - 2003.08.25 11:42:00 -
[7]
I got this weapons turning off problem too. And yes, I'm sure it only started when the new patch was implemented...
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