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Thread Statistics | Show CCP posts - 1 post(s) |

Saicon
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Posted - 2006.01.14 18:26:00 -
[1]
Have the BPOs been seeded yet? I really need these modules. -------------------------------------------------------------------------
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Ghoest
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Posted - 2006.01.14 19:21:00 -
[2]
I dont belive "need" is the correct word.
Wherever you went - here you are.
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Deja Thoris
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Posted - 2006.01.14 19:50:00 -
[3]
What will you be able to do with these modules that you cant already?
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Xeios
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Posted - 2006.01.14 20:18:00 -
[4]
Nothing i would think but i bet theyd be cheaper then the local hull expanders.
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Brute Helmet
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Posted - 2006.01.14 21:06:00 -
[5]
Originally by: Xeios Nothing i would think but i bet theyd be cheaper then the local hull expanders.
OMG 
I would think....NOT

Sorry, but that just *****s me up. They will go for MORE than local hulls, since they will give more cargo space, and because tech II = must have to some people.
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Vishnej
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Posted - 2006.01.14 21:12:00 -
[6]
Edited by: Vishnej on 14/01/2006 21:12:34 We were told they would by in by the next big content update in the devchat followup months ago. They're not here.
Where are they?
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LeiGui
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Posted - 2006.01.14 21:31:00 -
[7]
Considering there cost to make only being ~50,000 isk and the skills required to make them, they shouldnt take any longer then a hour to make MAXIMUM based off of what it is. The minimum of 5 people that will get the BPO will most likly charge something around 10 mil. 50,000 in cost brining in 9,950,000 isk is a good turn around.. But then again I have no idea if the people getting them will be asshats and charge a arm and a leg or not...
-=-=-=-=-=-=-=-=-=-=-=-=-=- Insanity  Sleep Deprivation  |

keepiru
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Posted - 2006.01.14 22:03:00 -
[8]
/me points to cap recharge II
tell you one thing, if i get the bpo, you can bet your ass im gonna charge extortionist prices for them :D ------------- Please fix the EW stacking bug, it's a disgrace!
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Sitri
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Posted - 2006.01.14 22:11:00 -
[9]
I would expect these to go for about 70-80m each if the owner of the BPO has any sense 
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Zyrla Bladestorm
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Posted - 2006.01.14 22:32:00 -
[10]
Originally by: LeiGui Considering there cost to make only being ~50,000 isk and the skills required to make them, they shouldnt take any longer then a hour to make MAXIMUM based off of what it is. The minimum of 5 people that will get the BPO will most likly charge something around 10 mil. 50,000 in cost brining in 9,950,000 isk is a good turn around.. But then again I have no idea if the people getting them will be asshats and charge a arm and a leg or not...
If more people want them than the builders can supply, then the price will go up (either the builders themselves, or other people buying all that they see and putting them back on the market at a higher price) untill such time as that is no longer true.
Its very, very rarely about the people with the BPO's being asshats and more about buyers being willing to pay the prices.
I wouldn't be at all surprised if this module were to start out over 100 mil, wether it goes higher or drops would be dependant on how fast they can be built compared to how many people want them. . ----- Apologies for any rambling that may have just occurred.
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Sentani
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Posted - 2006.01.14 22:56:00 -
[11]
its gona be t2 caprechargers all over again...
every indy in the game is gona want them... ____________ The cargo bay is overloaded and cannot be made to fit Expanded Cargohold I. It is currently only capable of fitting 8772.12 units and it is currently jammed full with 9558.33 units. |

chingon
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Posted - 2006.01.14 23:04:00 -
[12]
Originally by: LeiGui The minimum of 5 people that will get the BPO will most likly charge something around 10 mil. 50,000 in cost brining in 9,950,000 isk is a good turn around..
Don't think that's gonna happen... eventually maybe yes,but the first one that seeds the bpo will more then sure charge over 50mil for 1,maybe even 100mil as stated above. Until the second person seeds the bpo he will have monopoly on it and won't drop his prices,when another bpo comes in the wars are started and prices will drop Ö By Lardarz B'stard |

Dark Shikari
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Posted - 2006.01.14 23:10:00 -
[13]
Edited by: Dark Shikari on 14/01/2006 23:10:37 Of course they'll go for cheap after the initial availability scramble.
People don't realize how the market works at all.
Before Heatsink IIs came out, top named heatsinks cost 10s of millions. Now heatsink IIs cost 700k, and the top named ones cost 2-3m.
1. TOP NAMED ALWAYS COSTS MORE THAN TECH 2. In this case this is true because it has -10 speed, not -15.
2. THE AVAILABILITY OF TECH 2 FORCES DOWN ALL PRICES, BOTH NAMED AND T2.
3. PRICES EVENTUALLY HIT EQUILIBRIUM. In this case I would guess Expander IIs may get as low as 1m each or less eventually. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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MWEI
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Posted - 2006.01.14 23:19:00 -
[14]
Edited by: MWEI on 14/01/2006 23:19:28 As much as I would like them to be cheap, I doubt it would happen
If I am one of the 5 people who got the BPO, it wouldnt be very hard to come together and reason: "Local hull expander only have 27.5% bonus and cost 40million, logic seem to suggest we should charge more for something better than that, and since theres way more carebears than people who need cap recharger 2, we would get very good business"
So we all agree on limiting our prices above 40mil, making 39.95million per sale, per hour. Competition? theres only competition when we are having problem getting the products sold, and I doubt that would be a problem.
For their price to drop to a reasonable level, at least 20 BPOs have to be seeded.
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Saicon
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Posted - 2006.01.14 23:44:00 -
[15]
All it needs is for 2 BPOs to be seeded so there is competition. The real reason I want the BPO to be seeded is so that local hulls reduce in price and I can finally afford to move a sodding ship assembly array. -------------------------------------------------------------------------
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Ithildin
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Posted - 2006.01.14 23:59:00 -
[16]
Originally by: Dark Shikari 3. PRICES EVENTUALLY HIT EQUILIBRIUM. In this case I would guess Expander IIs may get as low as 1m each or less eventually.
It really depends. If as few BPOs were put in game as the Cap Recharger II, then I'd expect the price of Expanded II to land on somewhere in the region of 20 to 30 million because a) it's a very high demand module and b) the people who want them can afford to pay the price (you don't fear dying with a civvi module the way you fear dying with a military module)
When I say "number of BPOs", what I really mean is "number of BPO owners".
By the way, production cost of an Expanded II seems be be somewhere in the region of 35k to 50k, depending on how good supply of raws the manufacturer can get.
Say "hello" to the ISK-printer.
The stylii-domain is down. Use http://mc.kladdpapper.com/forum/ to access MC's forums. |

Xeios
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Posted - 2006.01.15 00:14:00 -
[17]
well at least some people have some idea. I never said that upon seeding the bpo they would instantly cost less. Who ever gets it first is going to charge an arm and a leg thats obvious.
After time however they will become alot more common and cost less then the local's because A, they'll be more common and B, they'll have the same stats and C, they'll prolly require a higher skill lvl.
Or am i the only person that see's the top named t1 being the same as the t2's?
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Abraxus
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Posted - 2006.01.15 00:14:00 -
[18]
Originally by: Saicon All it needs is for 2 BPOs to be seeded so there is competition. The real reason I want the BPO to be seeded is so that local hulls reduce in price and I can finally afford to move a sodding ship assembly array.
That all sounds good but if the BPO owners have any common sense, they will make an agreement to keep all sales above a certain price. After all they will benefit greatly so why would they start a price war and lose billions?
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Malthros Zenobia
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Posted - 2006.01.15 04:12:00 -
[19]
Originally by: Saicon Have the BPOs been seeded yet? I really need these modules.
Translates to:
Have the BPOs been seeded yet? I need to make sure my R&D alt(s) can still help me land myself in the next T2 cartel.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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SengH
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Posted - 2006.01.15 05:32:00 -
[20]
I've brought this up before... but selling at the "relatively cheap" price of 30mil isk each and being able to make ~10 an hour.. would net one 7.5 BILLION in disposable income a day. Its makes cap recharger 2's look like pocket change. Someone could build their own titan in under 2 weeks.... Or you could buy a new t2 BPO off the market 2-3 days and corner the whole market. Say hello to the new I win button in EVE.
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Count Bonchula
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Posted - 2006.01.15 07:00:00 -
[21]
So, in the interest of 'game balance' *cough cough* what research field would most likely recieve the seed? Nanite engineering? Mechanical Engineering? I mean best way to ensure a low price is to make sure they arent all seeded to a cluster of accounts owned by the same person 
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Malthros Zenobia
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Posted - 2006.01.15 07:04:00 -
[22]
I think CCP have decided to cut their losses with certain mod screwups, and decided T2 expanders aren't getting added, ever.
Maybe they've figured they don't need anoth part of the T1/named market to be pretty much destroyed.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Messerschmitt facility
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Posted - 2006.01.15 07:10:00 -
[23]
If CCP will EVER seed these will make the bigest mistake, as effectevely will give the people who are lucky enough to get them, INFINITE ISK! That is just totaly stupid _________________________________
A conclusion is the place where you got tired of thinking...
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Vishnej
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Posted - 2006.01.15 08:04:00 -
[24]
Easy fix:
1) Change the speed penalty from a constant to a percent - backwards-moving ships are dumb.
A) Make them require t2 comps/materials - a significant amount with a value between 500k and 1m
B) Seed 4-5 times the normal number, with whatever buildtime you think is balanced.
C) Let competition do the rest. This approach is far superior to seeding the normal number, with 1/5 the buildtime, because not only does it spread out the profits, it diminishes them to the point of reasonability via competing prices. The more controlling members in a cartel, the worse it works.
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Benglada
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Posted - 2006.01.15 10:55:00 -
[25]
Originally by: Saicon Have the BPOs been seeded yet? I really need these modules.
I want an isk printing machine to. --------------------------- Ftw!? |

Saicon
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Posted - 2006.01.15 11:51:00 -
[26]
Originally by: Benglada
Originally by: Saicon Have the BPOs been seeded yet? I really need these modules.
I want an isk printing machine to.
I actually have no chance of getting one of these BPOs because I'm only researching gallente starship engineering. So enough snide comments thankyou, I have a specific job that can only be done when t2 expanders are introduced. (or when I become so stinking rich I can afford 5 local hull expanders) -------------------------------------------------------------------------
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M3ta7h3ad
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Posted - 2006.01.15 12:10:00 -
[27]
mmm... tasty. 32500 makes me want to start training gallente industrials.
Wonder what top whack with Can loadout is on a badger mk2 with these. Already using partial hulls and get about 15ish k I think. :) Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Trelennen
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Posted - 2006.01.15 12:41:00 -
[28]
Originally by: Abraxus
Originally by: Saicon All it needs is for 2 BPOs to be seeded so there is competition. The real reason I want the BPO to be seeded is so that local hulls reduce in price and I can finally afford to move a sodding ship assembly array.
That all sounds good but if the BPO owners have any common sense, they will make an agreement to keep all sales above a certain price. After all they will benefit greatly so why would they start a price war and lose billions?
That is true only if there is a shortage (eg. too few BPOs). If at 40m there's some of those who don't sell fast enough (which is likely considering there'll be much more of them than of local hull), then, if producers have common sense, they'll drop their prices, and try to be the cheapest one as long as all modules don't sell fast, in order to maximise their own profit.
Let's say at 40m there's one sold per hour, but there's 10 produced per hour. Producers would be stupid to keep selling at that price, while most likely at 30m it'd be 2 sold per hour, and like 5 / hour at 20m, whith all been sold without surplusses at maybe 15m.
T2 Products that sell for much more than their production costs comes only from production not being able to keep up with demand, from far, creating a big shortage (for specific items, like T2 cap charger, where there is a monopoly, the market prices end up being higher than what it would be without monopoly, but still, with current demand vs production, cap chargers II won't go higher, 'cause producers would end up having surplusses, which is bad for them). ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Kery Nysell
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Posted - 2006.01.15 13:01:00 -
[29]
Hmmm ... if I maxed my mining skills (Mining Foreman, Mining Director, Drone Interfacing, Mining Drone Operation), I would need a couple of those on my mining Apocalypse just to avoid overflowing my cargohold every cycle ... right now, I have 24m¦ free after a cycle, and that's with 2 Local Hull Conversion (27.44%) fitted ... my 5 other low slots are 1 Mining Upgrade and 4 Co-Pros IIs (if you want to know) ...
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