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Syrec
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Posted - 2006.01.15 00:20:00 -
[1]
This would allow anyone to hand off their kill rights to mercenaries, bounty hunters, and pirate hunters and open up a whole new area of EVE gameplay. The kill rights would not be able to be copied. I'm thinking two ways:
1. You are given 2 sets of kill rights, 1 can only stay on you and the other you can give away if you choose.
2. You are given 1 set and that is tradeable, if you hand it to a bounty hunter then you lose your kill rights.
What do you think?
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Nukeitall
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Posted - 2006.01.15 00:24:00 -
[2]
Edited by: Nukeitall on 15/01/2006 00:23:56 I like this idea.
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ElCoCo
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Posted - 2006.01.15 00:24:00 -
[3]
That's actualy a pretty cool idea...
*approved*
(although I can think of a couple of ways to exploit this)
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Ignasi
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Posted - 2006.01.15 00:27:00 -
[4]
I think that's a pretty terrible idea. Before anything additional should be added to killrights, they should be fixed to meet their original plans. Seeing as I'm 0/100 with being allowed to defend myself when being attacked on kill rights and being aggro'd and killed by gate/station turrets, having only the person I killed able to attack me is bad enough. Even after killrights are fixed, adding this will lead not to a legitimate bounty hunting trade, but simply people bidding on kill rights on the Auction forum so they can gank that freighter they always see jumping through Jita at 11AM on Sundays.
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Rendill
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Posted - 2006.01.15 00:28:00 -
[5]
Very very nice - a step towards true bounty hunting profession
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Sirial Soulfly
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Posted - 2006.01.15 00:30:00 -
[6]
This would be even better if you can set a price on the kill rights for the bounty hunter to recieve on the moment of termination of the original agressor.
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Syrec
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Posted - 2006.01.15 00:33:00 -
[7]
Originally by: Ignasi
Even after killrights are fixed, adding this will lead not to a legitimate bounty hunting trade, but simply people bidding on kill rights on the Auction forum so they can gank that freighter they always see jumping through Jita at 11AM on Sundays.
A freighter who's pilot ganked someone else the day before. It's eye for an eye. The point of kill rights is to remove the immunity security blanket some players wear after going on a killing spree. It makes sense. If you have the balls to go out shooting random pilots in space then you should have the balls not to need CONCORD protection when you're jumping through Jita at 11AM on Sundays.
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ElCoCo
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Posted - 2006.01.15 00:35:00 -
[8]
Originally by: Ignasi I think that's a pretty terrible idea. Before anything additional should be added to killrights, they should be fixed to meet their original plans. Seeing as I'm 0/100 with being allowed to defend myself when being attacked on kill rights and being aggro'd and killed by gate/station turrets, having only the person I killed able to attack me is bad enough. Even after killrights are fixed, adding this will lead not to a legitimate bounty hunting trade, but simply people bidding on kill rights on the Auction forum so they can gank that freighter they always see jumping through Jita at 11AM on Sundays.
What are you talking about? You obviously have no clue how they even work.
You know that "freighter" must have killed you to earn a kill right? 
Some ppl argue just for the sake of it 
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Ignasi
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Posted - 2006.01.15 00:49:00 -
[9]
Yeah, I didn't consider that one fully. Oops. I revoke the 2nd paragraph of my disagreement, though I still stand by my first comment about fixing killrights and criminal flagging.
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Twisted Xistance
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Posted - 2006.01.15 01:03:00 -
[10]
Thats actually a really really good idea. Why CCP didnt implement this with kill rights is beyond me. Just seems like to much of an odviously good idea for them not to havethought of initially -First there was nothing then there was Xistance, then it all got kinda Twisted- |

Wild Rho
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Posted - 2006.01.15 01:24:00 -
[11]
I think it's a pretty sweet idea. One thing needed would be to allow people who are flagged for killing to be able to fire back in self defence.
The kill rights really opens the doors for bounty hunters, mercs as well as creating a very interesting market.
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Syrec
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Posted - 2006.01.15 01:38:00 -
[12]
Originally by: Ignasi Yeah, I didn't consider that one fully. Oops. I revoke the 2nd paragraph of my disagreement, though I still stand by my first comment about fixing killrights and criminal flagging.
Well then I completely agree with you. It's always best to fine tune systems first. That bug that lets people with kill rights attack while sentries fire on the person being attacked for defending themself is bad news and would of coarse need to be fixed before a KR trade system was put into place. Sentries and CONCORD should never get involved in kill-right conflicts.
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Selim
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Posted - 2006.01.15 01:41:00 -
[13]
Thats a great idea.
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Dark Shikari
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Posted - 2006.01.15 01:44:00 -
[14]
I endorse this idea on behalf of the [23] because it is simply so good and so evil at the same time. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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shakaZ XIV
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Posted - 2006.01.15 02:07:00 -
[15]
Would be awesome.  
Don't see a lot of down-sides to it either. I think idea no. 2 is preferable though, as idea no.1 sounds a bit too 'sploity/"over the top". :P
That said, imho you should get kill-rights vs. everyone that is involved on your ship's death, and everywhere (not just in low sec empire space, but in 0.0 aswell - with the exception of empire wars as they are Concord-sanctioned).
Since i don't pvp in empire much at all, i don't know for sure wether or not everyone involved in your ship's destruction gets on the kill rights list, but i read some people only got kill-rights on the person laying the final blow. That would be kinda screwed up...
Anyway, maybe the kill-right should not be a window in your character settings, but an actual item that gets dropped in your hangar when you dock after getting blown up? (something like a sheet or data-disk type of trade-goods item?) So you can trade it to other people, but as long as its anywhere in your assets, you have the right to kill.
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Auraurious
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Posted - 2006.01.15 02:12:00 -
[16]
I agree so long as the bug is fixed and you can shoot back!
/Signed ____________________ (\_/) (0.o) (>.<) Bunny has been revived. He's going to eat your bra ... erm... Take over the world! |

Ikvar
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Posted - 2006.01.15 02:18:00 -
[17]
That's quite an interesting idea actually 
Originally by: Avon I actually enjoy crafting in EQ2.
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Principe
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Posted - 2006.01.15 03:55:00 -
[18]
cool
/signed
--------------------
---------------------------------------------- Reclaiming through the use of superior Khanid technology ------------------------ |

Wrayeth
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Posted - 2006.01.15 04:03:00 -
[19]
Bounty hunting ftw! -Wrayeth
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danneh
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Posted - 2006.01.15 04:05:00 -
[20]
Good Idea, But people must have the ability to shoot back, it's stupid you can't defend yourself.
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Grigori Sokolov
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Posted - 2006.01.15 04:06:00 -
[21]
Edited by: Grigori Sokolov on 15/01/2006 04:07:03 I would also like to see this, hopefully making bounty hunting a viable option someday oh and maybe a small sec status boost for killing someone <0? /edit: <0 sec status I mean...
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Abdalion

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Posted - 2006.01.15 05:24:00 -
[22]
Originally by: Syrec What do you think?
I like it alot.
Going to put this in the ideas forum where it belongs.
Whooooooosh. ---
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j0sephine
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Posted - 2006.01.15 07:08:00 -
[23]
I'd expand on this one, if no one minds >>;;
* turn acquired kill right into part of current contract system.
* that is, the gained kill right can be placed on the contract list, along with isk 'reward' (the reward is paid in advance when placing the contract on list, similar to how current bounty system operates)
* the ability to accept such listed kill right can be restricted to corporation, player, or free (just like current escrows) The contract exists on the list until the kill right expires.
* a player who is not restricted from accepting given contract can pick it up, and they become new owner of kill right.
* if the kill right is successfuly executed, the included reward is transferred to wallet of person who did it.
* if no one picks up the kill right contract before it expires, the reward money is returned to the original owner of the kill right who put it on the contract list.
there :s
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