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Teckos Pech
The Executives Executive Outcomes
1104
|
Posted - 2013.09.28 04:02:00 -
[31] - Quote
Guardian Ryu wrote:
Neither of you seem to have been keeping up with all things EVE. I must say though that at least the original poster isn't putting words in other people's mouth. The last poster i quoted asks how can he kill someone if they can simple run away, how about making it so that if the fleet with the hybrid afterburners engages they are stuck unless a cyno is lite right near them, there by activating its ability for a "run away". WHEW i nearly died thinking of that.
You may not be guilty of putting words in other people's mouths, but damn you sure did miss the point I was making about the "running away" comment. I was responding to the claim of getting more kills. Getting more kills will be hard if you can tackle the bastards. You know that. I know that. That is the whole point of tackle modules. But these suggestions render those modules less useful.
Oh, and who is often tackle in gangs and fleets? Why the new people. The people who do have t2 large guns, WU 5, let alone AWU 5. So they can get in the main line fleet doctrine ships, so they get in the tackle ships. So this is could very well be a partial nerf to new players getting into PvP.
Quote: I agree that Vodiann's idea isn't sound as it stands, however he at least is on the right train of thought with what ccp is wanting to do. While the rest of you nay sayers just describe fleets you've witnessed. Get over it because engagements will have new sets of conditions and EVE combat will change... if the player community doesn't want to help guide it then so be it. That's cool you all think you're the best FC's out there. Isn't Vodiann so lucky to get all this FC advice that has nothing to do with what he was talking about.
Thank you for the pompous and arrogant lecture, Dad.  Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Guardian Ryu
Guardian Ipseity Omega Vector
0
|
Posted - 2013.09.28 05:24:00 -
[32] - Quote
Teckos Pech wrote:Guardian Ryu wrote:
Neither of you seem to have been keeping up with all things EVE. I must say though that at least the original poster isn't putting words in other people's mouth. The last poster i quoted asks how can he kill someone if they can simple run away, how about making it so that if the fleet with the hybrid afterburners engages they are stuck unless a cyno is lite right near them, there by activating its ability for a "run away". WHEW i nearly died thinking of that.
You may not be guilty of putting words in other people's mouths, but damn you sure did miss the point I was making about the "running away" comment. I was responding to the claim of getting more kills. Getting more kills will be hard if you can tackle the bastards. You know that. I know that. That is the whole point of tackle modules. But these suggestions render those modules less useful. Oh, and who is often tackle in gangs and fleets? Why the new people. The people who do have t2 large guns, WU 5, let alone AWU 5. So they can get in the main line fleet doctrine ships, so they get in the tackle ships. So this is could very well be a partial nerf to new players getting into PvP. Quote: I agree that Vodiann's idea isn't sound as it stands, however he at least is on the right train of thought with what ccp is wanting to do. While the rest of you nay sayers just describe fleets you've witnessed. Get over it because engagements will have new sets of conditions and EVE combat will change... if the player community doesn't want to help guide it then so be it. That's cool you all think you're the best FC's out there. Isn't Vodiann so lucky to get all this FC advice that has nothing to do with what he was talking about.
Thank you for the pompous and arrogant lecture, Dad. 
"pompous and arrogant" coming from the guy who assumes he wasn't understood. You're still making claims that this concept states tackling is impossible. Totally missing what was said. The OP never said it must be 100% of all forms of tackle be nullified. Vodiann did at first it looked like he meant that, but it made sense that the focus was shifted toward cynos and bubbles. I think Vodiann should have come more prepared with his idea, but lets face it most people don't. So his attempt to make it clear and short was enough i cared to read it. Stupid how terrible it was received.
Pompous and arrogant to come to a idea discussion thread acting like you've got it all figured out. If you do not care for the idea then what do you care about to keep you coming back?
Does not support Teckos Pech Trolling |

CorsairV
Brave Newbies Inc. Brave Collective
8
|
Posted - 2013.09.28 06:14:00 -
[33] - Quote
How to increase the number of goodfites: Step 1: In the interface and menus, switch the places of the titan bridge and jump drive controls. Step 2: grab some popcorn |

Vodiann
Department of Defence
34
|
Posted - 2013.09.28 10:00:00 -
[34] - Quote
CorsairV wrote:How to increase the number of goodfites: Step 1: In the interface and menus, switch the places of the titan bridge and jump drive controls. Step 2: grab some popcorn
See there is a good idea!
@GuardianRyu Thanks for the comments, yes i should have not made my original post while drunk and unprepared lol.
To everyone else, CCP is already ahead of me on where i was going with this. Likely why people stopped replying their trolling because all i have to do is link this and between the bubble immune interceptors and the cyno jammer you pretty much get the evolution of what i was thinking AND showing that there was in fact a problem to be solved. But feel free to claim the devs have been working on those changes for no reason at all. I dont care cause im considering this thread complete given the changes i wanted to see have been introduced =). |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3511
|
Posted - 2013.09.28 13:03:00 -
[35] - Quote
Vodiann wrote:To everyone else, CCP is already ahead of me on where i was going with this. Likely why people stopped replying their trolling because all i have to do is link this and between the bubble immune interceptors and the cyno jammer you pretty much get the evolution of what i was thinking AND showing that there was in fact a problem to be solved. But feel free to claim the devs have been working on those changes for no reason at all. I dont care cause im considering this thread complete given the changes i wanted to see have been introduced =).
No, your ******** suggestion has not been introduced or even considered, bubble-immune interceptors are introduced for more efficient tackling (opposite of your ******** idea), and mobile cyno jammers are a tactical tool just as available to hotdroppers as anyone else.
There still isn't a problem.
Seriously,we won't be bringing back the old unique ships for events. We might give other stuff away that is interesting, but no Guardian Vexor, Opux Luxury Yacht, Fedthron, Impoc, SIR, etc, etc.-á |

Guardian Ryu
Guardian Ipseity Omega Vector
0
|
Posted - 2013.09.28 17:44:00 -
[36] - Quote
Roime wrote:Vodiann wrote:To everyone else, CCP is already ahead of me on where i was going with this. Likely why people stopped replying their trolling because all i have to do is link this and between the bubble immune interceptors and the cyno jammer you pretty much get the evolution of what i was thinking AND showing that there was in fact a problem to be solved. But feel free to claim the devs have been working on those changes for no reason at all. I dont care cause im considering this thread complete given the changes i wanted to see have been introduced =). No, your ******** suggestion has not been introduced or even considered, bubble-immune interceptors are introduced for more efficient tackling (opposite of your ******** idea), and mobile cyno jammers are a tactical tool just as available to hotdroppers as anyone else. There still isn't a problem.
Roime your such a loser haha. cyno jammers are a tactical tool just as available to hotdroppers as anyonelse. The OP was clearly talking about a tactical tool that would offset unscoutable forces... you will not understand what unscoutable forces mean and will likely make a fool of yourself trying to come up with some ass backwards explination of something unrelated to the topic. Still the OP idea was also available to anyone.... You did get it hehehe. Bubble immunity on ships other than the tech 3 cruiser is a version of what he was getting at. The OP also made it clear what CCP is introducing is far more advanaced thinking than what he suggested. You did not understand that . |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1433
|
Posted - 2013.09.28 18:10:00 -
[37] - Quote
You really like writing gigantic blocks of text don't you? BYDI recruitment closed-ish |

Zyella Stormborn
Green Seekers
624
|
Posted - 2013.09.28 19:03:00 -
[38] - Quote
While I like most of the well worded responses in this thread, and I am (compared to some of the posters here in particular) a very light pvp'r, I have to say that although I do agree that much of the low / null sec game favors camps and blobs, or at the least large gangs, I still do not agree with your solution.
I applaud you for having apparently worked at it and thought about your idea, but I believe it would not be a fix.
~Z There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |

Teckos Pech
The Executives Executive Outcomes
1105
|
Posted - 2013.09.28 21:36:00 -
[39] - Quote
Guardian Ryu wrote:
"pompous and arrogant" coming from the guy who assumes he wasn't understood. You're still making claims that this concept states tackling is impossible. Totally missing what was said. The OP never said it must be 100% of all forms of tackle be nullified. Vodiann did at first it looked like he meant that, but it made sense that the focus was shifted toward cynos and bubbles. I think Vodiann should have come more prepared with his idea, but lets face it most people don't. So his attempt to make it clear and short was enough i cared to read it. Stupid how terrible it was received.
Pompous and arrogant to come to a idea discussion thread acting like you've got it all figured out. If you do not care for the idea then what do you care about to keep you coming back?
Does not support Teckos Pech Trolling
Did I use the word impossible? No. I said it would make tackling more difficult. The suggestions is light on details. All we get is that tackle modules will be less effective, which is precisely what I said as well. Here this is from the OP:
Vodiann wrote:Problem: pvp hesitation among pvp organizations. Solution: A careful change to the games ship capture mechanism. Tool: "Hybrid Module" example: Hybrid Afterburner Effect: Reduces effectiveness of all forms of warp disruption when multiple modules of the same type exist with-in a fleet. --emphasis added
The clear intent is to make it easier for a fleet/gang to run away. A fleet that can run away will clearly lose less ships than one that can't. Even if it doesn't always work, it will allow some gangs/fleets or members of gangs and fleets to warp when they otherwise would not. That is not going to produce more kills. Maybe there will be a big enough increase in engagements that it will offset that effect, but even that I argue is a dubious claim. If you suspect the other side has these modules fit, then you might not even bother to engage.
Try reading my post again. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Teckos Pech
The Executives Executive Outcomes
1105
|
Posted - 2013.09.28 21:39:00 -
[40] - Quote
Roime wrote:Vodiann wrote:To everyone else, CCP is already ahead of me on where i was going with this. Likely why people stopped replying their trolling because all i have to do is link this and between the bubble immune interceptors and the cyno jammer you pretty much get the evolution of what i was thinking AND showing that there was in fact a problem to be solved. But feel free to claim the devs have been working on those changes for no reason at all. I dont care cause im considering this thread complete given the changes i wanted to see have been introduced =). No, your ******** suggestion has not been introduced or even considered, bubble-immune interceptors are introduced for more efficient tackling (opposite of your ******** idea), and mobile cyno jammers are a tactical tool just as available to hotdroppers as anyone else. There still isn't a problem.
Pretty much this. If CCP is addressing a problem, it is the problem of tackling pilots/fleets. Now interceptors can be more effective at getting stuff tackled. If anything this is the opposite of what you are suggesting. You were suggesting a method to make tackling across the board more difficult.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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