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Commander Ted
Caldari Provisions Caldari State
856
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Posted - 2013.09.21 18:52:00 -
[1] - Quote
Right now for small scale pvp the primary way of catching people for non consensual pvp is to camp a gate, unless they are not paying attention or stupid.
Gate camping sucks as most people will agree.
Here is what I propose as a new system of capturing other players and evading them:
- You should be able to catch up to a ship mid warp if your warp speed is faster than it and warp scramble it
- Ships should be able to stop mid warp and turn/pre plan their warp.
- Warping should require a constant use of capacitor that ticks per second, rather than one lump use of energy that works even if your capacitor is dry.
- When you warp it leaves a object on other players overviews that allows them to trace where you warped momentarily, requiring them to move quickly to follow and enter your warp tunnel.
- A new type of probe that covers a 32AU area and lets you detect warp tunnels, this means that even if you didn't see someone warp you can still intercept them from somewhere else in the system.
- Warp core stabilizers should have the added bonus of boosting your warp speed.
- All ships should have their warp speeds adjusted slightly, attack ships have faster warps speeds than combat ships, certain races have all around better warp cores, etc. Certain industrial ships should have high warp speeds, perhaps blockade runners could
- All warp speeds should be decreased by 30% across the board.
Some extra effects from this include supercaps no longer being capable of warping and being mostly safe, interceptors being extra valued over pirate ships, and warp speed rigs being much more useful. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
858
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Posted - 2013.09.22 00:38:00 -
[2] - Quote
Omnathious Deninard wrote:It is a neat concept. It might have some current coding issues but it seems they are trying to clean up the code. Some new things that would have to be added to the game:
- The ability to target while in warp.
- The ability to dynamically adjust your warp speed.
- A means of actively determining your targets distance. (D-Scan would be insufficient in this case)
- Something I was thinking of earlier and will now defiantly create a new thread for it. A Navigational System Decryption module, allows you to see what the targets destination is if it has one.
I would assume that maneuvering at warp speeds would be possible, and warping is fixed for gameplay reasons. So I don't think it would require a complete rewrite of everything.
However I would think that your warp speed would automatically adjust to keep up with someone when you catch up to them similar to a fleet warp, then you can scramble them which automatically brings you both out of warp.
Guns shouldn't work in warp, when you get scrambled both ships slowly decelerate like you do when leaving warp now. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
859
|
Posted - 2013.09.22 03:11:00 -
[3] - Quote
Arthur Aihaken wrote:Commander Ted wrote:Gate camping sucks as most people will agree.
Warp core stabilizers should have the added bonus of boosting your warp speed.
This is what I like and agree with. :)
Right now Gate camping is a necessary evil because ships need to die during travel.
However right now gate camping blows nut sacks and usually leaves the victim with no escape options. this would also spice up other types of pvp. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
859
|
Posted - 2013.09.22 03:20:00 -
[4] - Quote
Benny Ohu wrote:I think this sounds cool
In addition, I don't like the huge targeting penalty stabs have right now, I think the loss of a lowslot is already a big penalty and the targeting penalty means they're never used except on non-combat ships. I think the penalty can be lowered.
Uh lol no. The entire point of stabs is for the defenseless to get away easier, the defender doesn't need to lock quickly, so it doesn't matter for them. The targeting is the reason they are not used on non combat ships because letting ships be viable while being at no risk to themselves is moronic, and one slot is definetly not that big a drawback at all.
It would be easy to give up a nano or BCS for a warp core stab if it means you can escape, it doesn't matter that the slot is gone now because you can pick your fights. Being unable to lock back quickly means that a ship that knows it will easily fall victim to you can get away, preventing a WCS fit ship from being an invulnerable bullshit machine. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
859
|
Posted - 2013.09.22 03:31:00 -
[5] - Quote
Altered Ego wrote:Commander Ted:
This is a very intriguing idea.
These are powerful changes .. but I'm also worried hat they would be very unbalancing and would probably break a lot of existing gameplay, like bubbles and scanning. How would you remedy this?
Scanning down people in space would remain the same, since a ship still needs to pick something to warp to just as now and wait to speed up, to scan down ships in warp would require a special probe that can instantly pick up a ship in warp and then let you plot an intercept course.
I am unsure how bubbles would work, perhaps they would work the same as now, with a ability to prevent you from dropping out of warp when you get close, which sounds clumsy IMO.
Another idea I have brainstormed is for drag bubbles to prevent on grid warping, so if you select to warp to anything on grid from somewhere else on the same grid would be prevented and you would just go into the bubble.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
859
|
Posted - 2013.09.22 03:32:00 -
[6] - Quote
Benny Ohu wrote: The idea was not to make WCS a no-drawback fit on a combat ship, but something you -might- fit instead of -never- fit. An actual option on a combat ship instead of a non-option, still with some kind of significant penalty. It was meant to go along with your 'make the WCS make warp speed faster' bit. A WCS doesn't make you invulnerable, though :P
Anyway. I don't want to derail your thread. (sorry) So I'd prefer to leave this disagreement.
Being without risk should NEVER, be an option on a combat ship.
Also no apology needed, I just don't want to see tornadoes that are even harder to kill than they are now alphaing frigates. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
859
|
Posted - 2013.09.22 03:43:00 -
[7] - Quote
Arthur Aihaken wrote: Gate camps are only a necessary evil for lazy players (not unlike AFK mining).
Then how do people who don't want to die, die?
Also gate camping requires you to very much be there. Or is your vision of Eve one in which non consensual pvp doesn't exist? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
859
|
Posted - 2013.09.22 03:57:00 -
[8] - Quote
Arthur Aihaken wrote:Commander Ted wrote:Also gate camping requires you to very much be there. Or is your vision of Eve one in which non consensual pvp doesn't exist? I have more respect for gankers than gate campers; the former at least requires some degree of skill and effort.
Gate Campers: Sit on a gate and wait for something to come through with scouts in low sec.
Gankers: Sit on a gate and wait for something to come through in Hi-sec.
If you don't mean suicide gankers, then someone who just warps in a covops or cyno ship all day looking for someone who is to stupid/afk to look at local.
Really you just don't have a clue what your talking about, all forms on non consensual pvp involve being really bored all day looking for an easy kill at little risk to yourself. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
864
|
Posted - 2013.09.22 16:24:00 -
[9] - Quote
HiddenPorpoise wrote:Commander Ted wrote:However right now gate camping blows nut sacks and usually leaves the victim with no escape options. So now the target hits a gate camp and even it they make it into warp they're screwed? Seems legit.
Well, what I was thinking was make gates bigger, have a 50km radius you arrive in to warp, a straight up blockade should still be a possible thing, but sitting still on a gate is lame.
Also this doesn't just apply to gate camps but to other types of engagements to, warp a heavy dictor into a fleeing fleets warp tunnel and cut them off, however heavy interdictors should have a slower warp speed requiring you to place them strategically.
A super capital warps and instead of cloaking after it leaves warp it would be caught in the middle of space.
Fighting in FW plexes the kitey frigate warps off and you chase.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
865
|
Posted - 2013.09.23 14:24:00 -
[10] - Quote
Liafcipe9000 wrote:you mean INTERDICTORS?
no. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
865
|
Posted - 2013.09.23 14:26:00 -
[11] - Quote
Lord Battlestar wrote:
And is significantly faster than most other ships too. I personally think it would be very difficult to make a system to support such an idea that would work in the limited time it takes to travel across all but the largest of systems. You may only have a minute to catch the target get within "scram" range, and then hit them before they have already hit destination. Plus like mentioned before, if you hit them with a scram do they fall out of warp and you keep going? Do you fall out of warp instantly too? Also what would be the use of bubbles if you only had to have a fast ship on the outbound gate to catch them as they try to warp off?
All ships would warp more slowly across the board.
Also if you scram someone you stop to, anything else would be stupid and I figured that such a thing would be intuitive. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
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