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Rider Zane
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Posted - 2006.01.15 13:15:00 -
[1]
I'm curious to know why 100 v 100 fleet battles were possible (with minor lag) in Castor and Exodus but completely impossible now?
Currently, 50 v 50 battles lead to unresponsive modules for several minutes, anything nearing a 100 v 100 battle or involving similar numbers in the same grid at a conquerable station or POS always ends in a complete lock up of the solar system and players needing GM intervention to be moved.
Could it be that possibly the optimizations on nodes since Cold War may actually be causing the problems, (i.e. works when there are few numbers but performs worse when there are large numbers). It would be nice to hear a possible theory from the devs.
Yes guys, I know a new TQ is coming, but if the problem is in the optimization code for nodes then a new TQ wont solve the problem and we will revist lag when people start doing 200 v 200, 300 v 300 etc.
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Macro Slasher
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Posted - 2006.01.15 13:23:00 -
[2]
OR could it just be that there's over 100k subscribers at the moment and they are hogging great part of the hardware at the main empire 
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Derak Yarno
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Posted - 2006.01.15 13:35:00 -
[3]
I will get some of the Eve fanbois replies out of the way since this thread is new, here we go; "If you don't like it just quit" and "can I have your stuff" and "Stop whining" and "CCP knows of the lag problems, enough already" and "get out of empire you newb I have no lag".
That should basically cover it. Now on to a comment. My issue is with CCP saying that the new TQ cluster will be three times as fast as the current one. Considering the current TQ cluster is over three years old and the immeasurable amount of lag that occurs now, three times faster seems pretty insignificant. Hell, three times faster is most likely barely enough to get rid of the most lag with the current user count, what about for the future? So if I lock up for three minutes during even small fleet engagements 20 vs 20, with the new server will I only lock up for one minute?
Anyways, for such a growth in this game and new hardware versus stuff over three years old, a three times performance games seems quite.. small. If after the new TQ cluster is up and there is still appreciable lag, I will quite Eve and not return.
Now let me get the Eve fanbois replies to that statement out of the way.. "good quit, less lag for me!", "can I have your stuff?", "we don't need newbs like you anyways" and "your crazy I have absolutely zero lag anywhere I go and I do 300 versus 300 fleet battles with absolutely zero lag~!".
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dantes inferno
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Posted - 2006.01.15 15:04:00 -
[4]
Edited by: dantes inferno on 15/01/2006 15:05:32 quite simple
reason 1) the number of consecutive users has rocketed when i stated over a yr ago the most i remeber was 12k at once..now its 22k
reason 2) systems like jita which get packed with up to 400 players have rescourses diverted to them which creats a domino effect..reducing the recources to other systems not so cramped...i.e. 0.0 systems (which consideing the server rescource redirection is havin the totaly different effect of what ccp intended with exodus...shows that ccp are slowly caving in to the bears)
Im holding out hopes that the new hardware will solve this...but i fell that all the benefits will be directed to empire..and if that is the case ill be moving to jita to do my killing there instead.
Quote: Now let me get the Eve fanbois replies
and io would much rather be a fan boy that a whiner who crys and throws his toys out of the pram every time he spills some milk myself. _____
"When mothers warned their children that the monster would get them, that monster was me. I was the nightmare that kept |

Makree
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Posted - 2006.01.15 15:39:00 -
[5]
I am not sure that the problem is to do with the number of players increasing. In the past the calculations to do with combat were a lot simpler. Now there is an ever expanding set of parameters that affect combat, like bonuses, sig radius, etc.
I am sure the devs hav tried to make the calculations as efficient as possible, but the sums have to be done and its the poor CPU that has to do them.
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Zaldiri
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Posted - 2006.01.15 15:39:00 -
[6]
Derak Yarno, why not lend your services to CCP? I'm sure if you put all the many many man hours you spend whining about lag into learning icelandic, being taught how to develop an MMO and joining CCP, they would be able able to do at least twice as much work on aliviating lag.
Adressing Rider Zanes points, yes it is interesting that despite optimisations ect. the number of people we can have in a fleet battle has dropped, I can realy only think of a few causes of this:
More people, which means more people in certian systems, so much so that they require a node to themselves, this leaves less nodes avliable for the rest of the universe and so it is likeley that your battleground is shared by about 10 other systems in 0.0.
Secondly I would be willing to bet quite a lot that the fact people spend a lot of time in complicated enviroments (Deadspace missions, complexs, being near a large POS) puts a lot of strain on server reasources, meaning less reasources for fleet battles.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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ElCoCo
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Posted - 2006.01.15 15:46:00 -
[7]
It just keeps getting worse, I can tell you that.
I remember whining when we had 10-15 seconds lag in 100vs100 fights a couple of years ago.... buy did we know nothing then 
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Dark Shikari
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Posted - 2006.01.15 15:49:00 -
[8]
Edited by: Dark Shikari on 15/01/2006 15:49:03 Its because there's simply not enough nodes.
Your 0.0 system with 50 people in it is on the node with 50 empire systems for a total of 500 people. Result: LAG.
When CCP gets the new servers, hopefully the issues will be solved. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Makree
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Posted - 2006.01.15 16:02:00 -
[9]
Originally by: Dark Shikari Edited by: Dark Shikari on 15/01/2006 15:49:03 Your 0.0 system with 50 people in it is on the node with 50 empire systems for a total of 500 people.
Do you know this is how the servers are configured or are you just speculating?
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Macro Slasher
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Posted - 2006.01.15 16:09:00 -
[10]
Originally by: Makree
Originally by: Dark Shikari
Your 0.0 system with 50 people in it is on the node with 50 empire systems for a total of 500 people.
Do you know this is how the servers are configured or are you just speculating?
There has been tidbits here and there about this.. The largest hubs are presumably at this moment on their own dedicated hardware. For the others it depends on how the devs are thinking they will usually work. They tinker the load balancing all the time I think. Afaik it can be some 10-20 solarsystems on some node..
Meaning, if a freighter with 10 000 different items onboard jumps to one of them, they all get laggy for a while. Or someone copies his bookmarks en masse. Or couple small fleets hit those systems at the same time. Or the sunspots are bad at that day 
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Dark Shikari
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Posted - 2006.01.15 16:13:00 -
[11]
Originally by: Makree
Originally by: Dark Shikari Edited by: Dark Shikari on 15/01/2006 15:49:03 Your 0.0 system with 50 people in it is on the node with 50 empire systems for a total of 500 people.
Do you know this is how the servers are configured or are you just speculating?
I know this.
There are 22,000 people online, say. There are 64 actual node servers that handle players in EVE.
CCP has stated that they attempt to balance the load and equal out the number of players on each node.
That means the nodes have, on average, about 344 players per node at peak.
Remember how badly Jita lags with 344 people?
Now have a fleet battle. That adds another 100 that would normally not be on that node. You now have 450 people... and the node crashes. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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