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Gan Howorth
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Posted - 2003.08.24 11:12:00 -
[1]
I know this matters very little in the grand scheme of things but surely the current implementation of the survey skill (-5% to asteroid survey speed time) is just plain wrong. Surely it should increase the range instead, if not as well as, the speed of the survey?
The skill in its current form is next to useless.
As is shield upgrades: reduced cpu usage for a couple of modules, it doesnt cover hardeners or boosters etc.. Tactical shield manipulation is also useless above lev 1 as shield penetration is practically unheard of. Is it even in game yet? Oh and fix mining drone skill pretty please.
Thanking you please.

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Kimi
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Posted - 2003.08.24 11:18:00 -
[2]
I have to agree. Although this is not a big issue, it is still something that should be of some value if it is going to be in the game.
5% speed is pretty much totally useless. There is no reason for anyone to even bother learning it. It should be 10% (or more) to range. IMO, even 10% is not enough to make it very useful, so it should be on the order of 20% to 25% per level range increase.
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Tich QuickSilver
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Posted - 2003.08.24 11:39:00 -
[3]
Agreed, the range should at least be the same as mining lasers, and the skill should increase the range by 10% each level
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Angry Sheep
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Posted - 2003.08.24 11:46:00 -
[4]
Agreed - skill should definatley be updated to reflect something other than the 5% speed bonus, as it is actually not even currently used!!
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Drutort
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Posted - 2003.08.24 11:51:00 -
[5]
hahah i have to agree with you...
all those skills etc... and others so useless  
why they couldnt come up with something better beats me...
at least those that take off cpu should be like 10% maybe that would be worth while? support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Agent Shield
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Posted - 2003.08.24 15:21:00 -
[6]
There are times I review my skill set, and wonder why I would train that one. And yes, the Survey skill is one that I wonder about.
The bonus definately should be on RANGE, not on speed. If I am mining a field, I don't care that it takes 4 seconds, or 3.47 seconds. What would help and be useful, is allowing range instead.
Agent Shield |

Drusilla
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Posted - 2003.08.25 17:45:00 -
[7]
I think a 5% increase would be fine. If you check out tti nexus database you will see that there are scanners in higher tech level ranges with over 25,000 meter base range. We're just feeling the pain because the tech level 1 scanners are low range. I agree that they shoudl at least ahve the same range as a miner 1, though.
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Kimi
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Posted - 2003.08.25 17:56:00 -
[8]
Even if I had a 25,000 range scanner, I would not bother to train the skill for only a 5% increase in range.
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John Zeppe
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Posted - 2003.08.25 19:15:00 -
[9]
Quote: I think a 5% increase would be fine. If you check out tti nexus database you will see that there are scanners in higher tech level ranges with over 25,000 meter base range. We're just feeling the pain because the tech level 1 scanners are low range. I agree that they shoudl at least ahve the same range as a miner 1, though.
Think 1 tech level / year. Not that it's official word...
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