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Zappity
Kurved Space
461
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Posted - 2013.09.24 23:15:00 -
[1] - Quote
Are drug boosters fine as they are? If not, how would you improve them?
Drugs can provide a boost for small skirmish gangs and solo players. This will become more important with links going on grid Soon. Current booster mechanics are bad since many people simply do not undock if they get a side-effect. Players in station instead of spaceships = bad.
So, how could booster mechanics be improved while still maintaining strong consequences?
Penalty mechanics: Version 1 - Penalties levels are unchanged but do not last the entire boosting period (eg ten minutes). - The GÇÿpenalty windowGÇÖ appears at a random time during the boosting period. You are not notified immediately of any penalty when you take the booster. - The penalty severity fades in and out so you donGÇÖt get hit immediately during a fight. This could operate in a similar way to the heat mechanic (i.e. damage over time) but go both ways. Alternatively, there is a warning prior to the penalty kicking in. Timer at top left. - Consider clone death as a low chance penalty for the strongest boosters.
This would not give people a reason to stay docked when they take a booster. When the penalty appears the incentive to dock would be highly situational. Maybe you are just roaming about looking for a fight. Maybe your penalty is reduced enough for you to be comfortable with taking a fight. Gǣ5% tracking reduction with Ions? Should be OKGǪGǥ
Penalty mechanics: Version 2 - As above but penalties are reduced and stack in the case of multiple boosters being used at the same time.
Learning boosters - Learning implants are anti-PvP for noobs. They are terrible. - Add learning boosters (different strengths) and remove learning implants. If your clone dies you lose the boost but this would not be as expensive as implants. This might also work from a GÇÿpsychology of lossGÇÖ angle since boosters are temporary by nature whereas implants are permanent. I donGÇÖt know, IGÇÖm not that sort of doctor... - Learning booster implant duration is affected by the Biology skill as per usual but with longer time periods (e.g. a one week increment per skill level). - Learning boosters (and only learning boosters) are not contraband. Think of them as the equivalent of alcohol or nicotine.
Control - Allow all boosters to be contracted despite being contraband. You can sell them on the market so this is a daft restriction. - Consider a system where players scan and flag smugglers as suspect rather than using NPC customs.
Production - I have little knowledge about production but from what I hear it should probably be easier. - Consider limiting production to lowsec. Why? Because I like lowsec. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Omnathious Deninard
Novis Initiis
1550
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Posted - 2013.09.24 23:29:00 -
[2] - Quote
Sorry just had to :)
"Drugs are bad, M'Kay" Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Zappity
Kurved Space
462
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Posted - 2013.09.25 11:11:00 -
[3] - Quote
Ha, I should have expected that one. Zappity's Adventures for a taste of lowsec. |
Zappity
Kurved Space
500
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Posted - 2013.10.10 10:10:00 -
[4] - Quote
Does anyone know if the new siphon whatsit will steal drug lab stuff? Zappity's Adventures for a taste of lowsec. |
Jureth22
V0LTA Verge of Collapse
137
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Posted - 2013.10.10 10:37:00 -
[5] - Quote
who said links are going on grid?stop spreading lies |
Zappity
Kurved Space
502
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Posted - 2013.10.10 10:47:00 -
[6] - Quote
Jureth22 wrote:who said links are going on grid?stop spreading lies
Fozzie. Declarations of War podcast episode 58, right at the start.
Don't call me a liar. You are uninformed. Zappity's Adventures for a taste of lowsec. |
Tetsuo Tsukaya
Pixel Navigators
158
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Posted - 2013.10.10 14:04:00 -
[7] - Quote
I think they're fine tbh. Generally not that common and super powerful for a few edge cases and the people who use them. |
cearaen
Black Dragon Fighting Society The Devil's Tattoo
10
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Posted - 2013.10.10 14:09:00 -
[8] - Quote
I tend to think drugs work pretty well. I'm not aware of anyone refusing to undock due to a bad side effect. I might fly a different ship if I get a bad side effect but I don't think I ever refused to undock.
That said if this is an issue then one solution I saw was that you could take another dose of the same drug and it would "reroll" your chance of getting a penalty. This might get expensive and also tends to make the drugs addictive. Sort of like - well drugs.
That seemed like a decent idea. But really I think drugs are pretty much fine. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
886
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Posted - 2013.10.10 14:11:00 -
[9] - Quote
Zappity wrote:
Current booster mechanics are bad since many people simply do not undock if they get a side-effect.
Do people do this? I use boosters situationally, rather than pre-emptively. I don't take them before a fight starts, I take them during a fight if needed. |
Zappity
Kurved Space
506
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Posted - 2013.10.10 14:30:00 -
[10] - Quote
Gypsio III wrote:Zappity wrote:
Current booster mechanics are bad since many people simply do not undock if they get a side-effect.
Do people do this? I use boosters situationally, rather than pre-emptively. I don't take them before a fight starts, I take them during a fight if needed.
CCP Rise mentioned on a recent Daily Roam episode that he got penalties three rolls in a row with the result that he didn't undock at all that night.
But no one said he was normal...
I usually try to use them situationally too. I say 'try' because I always forget that I have the damn things with me! Zappity's Adventures for a taste of lowsec. |
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Jasmine Assasin
State War Academy Caldari State
37
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Posted - 2013.10.10 15:03:00 -
[11] - Quote
Drugs always seemed to me to be more of a hassle than a help. The least they could do is put a timer on the screen for them, make them easier to produce/move around, and make them contractable.
And I would only consider those things "a good start" toward fixing them. |
Caleb Seremshur
Gladiators of Rage Fidelas Constans
117
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Posted - 2013.10.10 16:00:00 -
[12] - Quote
I thought the idea of boosters were that they are used in desperate situations where the problems created by side effects were of less concern than winning. An argument could be made for the side effects being too severe but I think their probability once the appropriate implants are in and skills trained are acceptable Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
346
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Posted - 2013.10.10 16:26:00 -
[13] - Quote
Gypsio III wrote:Zappity wrote:
Current booster mechanics are bad since many people simply do not undock if they get a side-effect.
Do people do this? I use boosters situationally, rather than pre-emptively. I don't take them before a fight starts, I take them during a fight if needed.
Likewise hence having neurotoxin recovery/control trained up. But then living in w-space does kind of change that aspect of it a bit.
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Roime
Quantum Cats Syndicate Samurai Pizza Cats
3581
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Posted - 2013.10.10 16:39:00 -
[14] - Quote
I like drugs
(in game)
Notify-á-á You cannot do that while warping. |
Mister Tuggles
Faceless Men The Revenant Order
44
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Posted - 2013.10.21 09:40:00 -
[15] - Quote
Zappity wrote:Gypsio III wrote:Zappity wrote:
Current booster mechanics are bad since many people simply do not undock if they get a side-effect.
Do people do this? I use boosters situationally, rather than pre-emptively. I don't take them before a fight starts, I take them during a fight if needed. CCP Rise mentioned on a recent Daily Roam episode that he got penalties three rolls in a row with the result that he didn't undock at all that night. But no one said he was normal... I usually try to use them situationally too. I say 'try' because I always forget that I have the damn things with me!
That is why there are skills that reduce the chance of side effect, and reduce the severity of the side effect. Drugs are fine in their current state. They offer the whole risk vs reward thing this game is supposedly balanced off of.
Would I like to see more drugs/easier way to obtain the materials to make drugs? Yes, but no changes are actually needed to the current set of drugs we have. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
922
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Posted - 2013.10.21 10:37:00 -
[16] - Quote
CCP talked a good year or two ago about removing booster penalties entirely. It got a pretty negative reception, because it just pushed boosters into being "mandatory", in the same rather sad way that links have become. So they scrapped that idea.
So there's scope for changing how booster penalties work, but not for removing them or making them less meaningful. One idea floated about was to have the penalties kick in after the booster had worn off - unless you took another booster! But these penalties would have to carefully designed - a brief penalty that lasts a few hours would be gone next time that you logged in, while a longer penalty would just act as a deterrent to doing stuff, if it affected combat stats.
Maybe if it affected your attributes and hence your SP/hr - that would be a meaningful penalty that would not deter combat? |
Crazy KSK
Tsunami Cartel Gank for Profit
51
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Posted - 2013.10.21 11:46:00 -
[17] - Quote
Introduce the antidote! removes all booster effects good or bad and adds a 10-30min effect to taking another booster to prevent "booster swapping" < although this might not even be an issue but rather a nice game mechanic to be able to swap boosters at will
could come in different strengths like current boosters but idk if that wouldn't be just adding complexity for the sake of it Quote CCP Fozzie: ... The days of balance and forget are over.
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Zappity
Kurved Space
591
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Posted - 2013.10.23 09:23:00 -
[18] - Quote
Gypsio III wrote:CCP talked a good year or two ago about removing booster penalties entirely. It got a pretty negative reception, because it just pushed boosters into being "mandatory", in the same rather sad way that links have become. So they scrapped that idea.
So there's scope for changing how booster penalties work, but not for removing them or making them less meaningful. One idea floated about was to have the penalties kick in after the booster had worn off - unless you took another booster! But these penalties would have to carefully designed - a brief penalty that lasts a few hours would be gone next time that you logged in, while a longer penalty would just act as a deterrent to doing stuff, if it affected combat stats.
Maybe if it affected your attributes and hence your SP/hr - that would be a meaningful penalty that would not deter combat? Yeah, definitely don't want to see boosters become mandatory. Penalties are good but tricky to do in a way that doesn't discourage you from actually flying after you've taken them. Zappity's Adventures for a taste of lowsec. |
elitatwo
Congregatio
131
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Posted - 2013.10.23 09:40:00 -
[19] - Quote
I don't know if you knew it but combat boosters that give you a "side effect" will not break your boat and those effects only last 10 minutes..
So all you need to do is take a pill and -ooops side effect now wait 10 minutes and undock.
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Zappity
Kurved Space
591
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Posted - 2013.10.23 10:06:00 -
[20] - Quote
elitatwo wrote:now wait 10 minutes and undock. Any mechanic that makes you wait before undocking is a bad mechanic.
I thought the side effects lasted the duration of the booster, not just 10 minutes? I could easily be wrong, though. Zappity's Adventures for a taste of lowsec. |
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Sushi Nardieu
0utbreak Outbreak.
164
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Posted - 2013.10.28 07:37:00 -
[21] - Quote
Can't we start with some basics first?
a) The high-sec mechanic for drugs is awful. Doesn't add to the enjoyment of gameplay. b) Not being able to contract drugs, awful.
Fixing these things would almost be useful. So I'm not counting on it. The Guns of Knowledge-á |
Saeka Tyr
Sanctuary of Shadows Axiomatic Dominion
24
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Posted - 2013.10.28 12:23:00 -
[22] - Quote
Fixing the contracting issue would be ideal. |
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