|
| Pages: 1 2 [3] 4 :: one page | |
| Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() Skelator |
Posted - 2003.08.25 22:35:00 -
[61]
HorseApples. You were LAX and Ignorant when it came to Scouting therefore its Your Fault Only Bet you werent even scanning Local before you warped to the next gate were you? I Always warp to a gate shut auto off them manually jump and Emmediately do a Local scan of all parties whether its .5 .6 or even .7 Space Its only good Sense They have us Surrounded again.. the Poor Bastards |
Skelator Stronghold corp Curse Alliance |
Posted - 2003.08.25 22:35:00 -
[62]
HorseApples. You were LAX and Ignorant when it came to Scouting therefore its Your Fault Only Bet you werent even scanning Local before you warped to the next gate were you? I Always warp to a gate shut auto off them manually jump and Emmediately do a Local scan of all parties whether its .5 .6 or even .7 Space Its only good Sense ![]() Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Skelator Stronghold corp Curse Alliance |
Posted - 2003.08.25 22:35:00 -
[63]
HorseApples. You were LAX and Ignorant when it came to Scouting therefore its Your Fault Only Bet you werent even scanning Local before you warped to the next gate were you? I Always warp to a gate shut auto off them manually jump and Emmediately do a Local scan of all parties whether its .5 .6 or even .7 Space Its only good Sense ![]() Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
![]() Liscia Thierese |
Posted - 2003.08.25 23:53:00 -
[64]
I intially intended to be sympathetic but the milk of human kindness curdles in my heart when people steadfastly refuse to take responsibility for their own actions. Yes, you were unlucky to lose that many ships in quick succession however (I'm going to sound like a stuck record) please note that high sec Empire space does not (nor should it) guarantee that either your ship or pod will be recycled. It is safer, much, much safer than low sec non-Empire space but not completely safe. The last patch should make Empire space as safe as it will likely to be, given that system navies are much more 'muscular'. Also, you musn't get out much if you think that the people on the forum are the worst sort that you've encountered in your life. Either that or you're exceedingly lucky.
By your own admission, you must be pretty ****-poor at it after losing so many ships in succession :P Oh pur-leeeese! Spare me the teenage tantrum act. A good ship does not a good PvP player make - you need the rare (phat) modules first :P In all seriousness, it's all about skills, modules and ship configuration and more importantly, knowing how to utilize them to maximum effect. Also, how you define "good"? Good at what, precisely? PvP? Bisot mining? As explained above, a 'good' ship does not necessarily make someone a good PvP player.
Now you're talking complete and utter rubbish. The people that are the best at PvP are the best because they usually have a comparative advantage over their prey - whether that be through skills, modules, ship configuration, hunting in packs. Yes, the people bestat PvP do play the most at PvP, rather than undertaking any other activity i.e when they play, they refine their tactics, critically examine their ship configuration to perfect a load-out for a specific goal i.e. to recycle your ship in the least amount of time, with the least amount of risk to themselves. Or they could just be opportunists waiting to take advantage of easy prey. It's a *****, ain't it? Besides, I baffled by how one can 'win' in an open-ended MMOG.I personally 'win' by setting myself accomplishments to shoot for, or by exploring another facet of the game and by not blaming everyone but myself when something unfortunate occurs. EVE is about risk management: there are a number of tools and methods allowing you to assess risk of a course of action. Certain things you may do (or not do, as the case may be) influences risk. AFK on auto-pilot is a sure-fire method to significantly increase the level of risk. If you cannot be bothered to take an interest in the game whilst you play, then you shouldn't really cry when you are the victim of your own making. I frequently AFK auto through semi-low Empire space (like I've got popcorn to microwave, dig?) and I accept full responsibility for the consquences of my decision. I suggest you do the same. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.25 23:53:00 -
[65]
I intially intended to be sympathetic but the milk of human kindness curdles in my heart when people steadfastly refuse to take responsibility for their own actions. Yes, you were unlucky to lose that many ships in quick succession however (I'm going to sound like a stuck record) please note that high sec Empire space does not (nor should it) guarantee that either your ship or pod will be recycled. It is safer, much, much safer than low sec non-Empire space but not completely safe. The last patch should make Empire space as safe as it will likely to be, given that system navies are much more 'muscular'. Also, you musn't get out much if you think that the people on the forum are the worst sort that you've encountered in your life. Either that or you're exceedingly lucky.
By your own admission, you must be pretty ****-poor at it after losing so many ships in succession :P Oh pur-leeeese! Spare me the teenage tantrum act. A good ship does not a good PvP player make - you need the rare (phat) modules first :P In all seriousness, it's all about skills, modules and ship configuration and more importantly, knowing how to utilize them to maximum effect. Also, how you define "good"? Good at what, precisely? PvP? Bisot mining? As explained above, a 'good' ship does not necessarily make someone a good PvP player.
Now you're talking complete and utter rubbish. The people that are the best at PvP are the best because they usually have a comparative advantage over their prey - whether that be through skills, modules, ship configuration, hunting in packs. Yes, the people bestat PvP do play the most at PvP, rather than undertaking any other activity i.e when they play, they refine their tactics, critically examine their ship configuration to perfect a load-out for a specific goal i.e. to recycle your ship in the least amount of time, with the least amount of risk to themselves. Or they could just be opportunists waiting to take advantage of easy prey. It's a *****, ain't it? Besides, I baffled by how one can 'win' in an open-ended MMOG.I personally 'win' by setting myself accomplishments to shoot for, or by exploring another facet of the game and by not blaming everyone but myself when something unfortunate occurs. EVE is about risk management: there are a number of tools and methods allowing you to assess risk of a course of action. Certain things you may do (or not do, as the case may be) influences risk. AFK on auto-pilot is a sure-fire method to significantly increase the level of risk. If you cannot be bothered to take an interest in the game whilst you play, then you shouldn't really cry when you are the victim of your own making. I frequently AFK auto through semi-low Empire space (like I've got popcorn to microwave, dig?) and I accept full responsibility for the consquences of my decision. I suggest you do the same. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.25 23:53:00 -
[66]
I intially intended to be sympathetic but the milk of human kindness curdles in my heart when people steadfastly refuse to take responsibility for their own actions. Yes, you were unlucky to lose that many ships in quick succession however (I'm going to sound like a stuck record) please note that high sec Empire space does not (nor should it) guarantee that either your ship or pod will be recycled. It is safer, much, much safer than low sec non-Empire space but not completely safe. The last patch should make Empire space as safe as it will likely to be, given that system navies are much more 'muscular'. Also, you musn't get out much if you think that the people on the forum are the worst sort that you've encountered in your life. Either that or you're exceedingly lucky.
By your own admission, you must be pretty ****-poor at it after losing so many ships in succession :P Oh pur-leeeese! Spare me the teenage tantrum act. A good ship does not a good PvP player make - you need the rare (phat) modules first :P In all seriousness, it's all about skills, modules and ship configuration and more importantly, knowing how to utilize them to maximum effect. Also, how you define "good"? Good at what, precisely? PvP? Bisot mining? As explained above, a 'good' ship does not necessarily make someone a good PvP player.
Now you're talking complete and utter rubbish. The people that are the best at PvP are the best because they usually have a comparative advantage over their prey - whether that be through skills, modules, ship configuration, hunting in packs. Yes, the people bestat PvP do play the most at PvP, rather than undertaking any other activity i.e when they play, they refine their tactics, critically examine their ship configuration to perfect a load-out for a specific goal i.e. to recycle your ship in the least amount of time, with the least amount of risk to themselves. Or they could just be opportunists waiting to take advantage of easy prey. It's a *****, ain't it? Besides, I baffled by how one can 'win' in an open-ended MMOG.I personally 'win' by setting myself accomplishments to shoot for, or by exploring another facet of the game and by not blaming everyone but myself when something unfortunate occurs. EVE is about risk management: there are a number of tools and methods allowing you to assess risk of a course of action. Certain things you may do (or not do, as the case may be) influences risk. AFK on auto-pilot is a sure-fire method to significantly increase the level of risk. If you cannot be bothered to take an interest in the game whilst you play, then you shouldn't really cry when you are the victim of your own making. I frequently AFK auto through semi-low Empire space (like I've got popcorn to microwave, dig?) and I accept full responsibility for the consquences of my decision. I suggest you do the same. |
![]() Liscia Thierese |
Posted - 2003.08.26 00:08:00 -
[67]
Thallia, I disagree. Not with your assessment regarding NPC's but with your perspective. For my money, EVE is not PvE [player vs environment] in the traditional MMOG sense because the other players are your competitors - whether in the market place, mining or at hard-point. There are too many people who still possess a PvE mindset ('whack-a-mole', grind then level) without acknowledging that player dynamism is (and will be) the fundamental factor within EVE. There are embroynic examples of dynamism existing within the game e.g. the Fountain, Stain and Venal alliances all laying claim to territory and reinforcing their 'claim' by hard-point. When more content is added to allow physical structures to make such territorial claims more 'tangible', by the way of player constructions i.e. space stations, defensive and offensive structures etc, such dynamism will be made manifest. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 00:08:00 -
[68]
Thallia, I disagree. Not with your assessment regarding NPC's but with your perspective. For my money, EVE is not PvE [player vs environment] in the traditional MMOG sense because the other players are your competitors - whether in the market place, mining or at hard-point. There are too many people who still possess a PvE mindset ('whack-a-mole', grind then level) without acknowledging that player dynamism is (and will be) the fundamental factor within EVE. There are embroynic examples of dynamism existing within the game e.g. the Fountain, Stain and Venal alliances all laying claim to territory and reinforcing their 'claim' by hard-point. When more content is added to allow physical structures to make such territorial claims more 'tangible', by the way of player constructions i.e. space stations, defensive and offensive structures etc, such dynamism will be made manifest. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 00:08:00 -
[69]
Thallia, I disagree. Not with your assessment regarding NPC's but with your perspective. For my money, EVE is not PvE [player vs environment] in the traditional MMOG sense because the other players are your competitors - whether in the market place, mining or at hard-point. There are too many people who still possess a PvE mindset ('whack-a-mole', grind then level) without acknowledging that player dynamism is (and will be) the fundamental factor within EVE. There are embroynic examples of dynamism existing within the game e.g. the Fountain, Stain and Venal alliances all laying claim to territory and reinforcing their 'claim' by hard-point. When more content is added to allow physical structures to make such territorial claims more 'tangible', by the way of player constructions i.e. space stations, defensive and offensive structures etc, such dynamism will be made manifest. |
![]() Thallia |
Posted - 2003.08.26 07:58:00 -
[70] I just find it lame that anybody can 24/24 7/7 handle any spawn points. If there are NPC fighters, their force should become stronger as they get killed, ie. more spawn or stronger ships. Or remove them all. Same goes with NPC traders, they are too flat, always the same offer/demand after the daily downtime. Remove all NPC intercation or do it well, improving/changing over time. -- |
Thallia Minmatar Freelance-Alliance |
Posted - 2003.08.26 07:58:00 -
[71] I just find it lame that anybody can 24/24 7/7 handle any spawn points. If there are NPC fighters, their force should become stronger as they get killed, ie. more spawn or stronger ships. Or remove them all. Same goes with NPC traders, they are too flat, always the same offer/demand after the daily downtime. Remove all NPC intercation or do it well, improving/changing over time. -- |
Thallia Minmatar Freelance-Alliance |
Posted - 2003.08.26 07:58:00 -
[72] I just find it lame that anybody can 24/24 7/7 handle any spawn points. If there are NPC fighters, their force should become stronger as they get killed, ie. more spawn or stronger ships. Or remove them all. Same goes with NPC traders, they are too flat, always the same offer/demand after the daily downtime. Remove all NPC intercation or do it well, improving/changing over time. -- |
![]() Liscia Thierese |
Posted - 2003.08.26 12:29:00 -
[73]
Not so! In my newly acquired Omen, I imagine I would have trouble 40-50k pirates :P Naaa .. just rib-tickling, as I understand your argument. Just my opinion - all conjecture - that spawns are purely a device to allow distribution of looted items, bounty and guarding some of the rarer ores. I don't believe spawns were ever intended to act as content in the traditional MMOG sense.
Hopefully, CCP may introduce stronger NPC's guarding particular regions of space i.e. around NPC strongholds - may see the appearance of battleships, etc?
They serve a purpose at the moment and not everyone has achieved your level where they can take 40-50k pirates with ease. Again, it's a matter of perspective: when CCP introduce more player content to allow much greater levels of dynamism and interaction within the game, then it will be other players/corporations that will be the challenge - not spawns per se.
Hopefully, this will happen in the next coming weeks/months? Have to keep an eye on the Dev corner to see what is being planned. I do agree that perhaps we need to remove the stablizers from the market and maybe think about removing NPC prices or significantly reducing the demand each downtime. With regard to NPC interaction, other MMOG's don't fare much better AFAIK i.e. standard kill x mob, y appears. What I would like to see is what is being planned in Horizons where settlements built on the frontier, far from civilized areas are under almost constant threat of attack. Until as such time, these settlements can establish a significant presence. Hopefully this will happen when CCP introduce player stations and structures. Spawns are there as 'filler' until such time when players/corporations are dynamics within EVE. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 12:29:00 -
[74]
Not so! In my newly acquired Omen, I imagine I would have trouble 40-50k pirates :P Naaa .. just rib-tickling, as I understand your argument. Just my opinion - all conjecture - that spawns are purely a device to allow distribution of looted items, bounty and guarding some of the rarer ores. I don't believe spawns were ever intended to act as content in the traditional MMOG sense.
Hopefully, CCP may introduce stronger NPC's guarding particular regions of space i.e. around NPC strongholds - may see the appearance of battleships, etc?
They serve a purpose at the moment and not everyone has achieved your level where they can take 40-50k pirates with ease. Again, it's a matter of perspective: when CCP introduce more player content to allow much greater levels of dynamism and interaction within the game, then it will be other players/corporations that will be the challenge - not spawns per se.
Hopefully, this will happen in the next coming weeks/months? Have to keep an eye on the Dev corner to see what is being planned. I do agree that perhaps we need to remove the stablizers from the market and maybe think about removing NPC prices or significantly reducing the demand each downtime. With regard to NPC interaction, other MMOG's don't fare much better AFAIK i.e. standard kill x mob, y appears. What I would like to see is what is being planned in Horizons where settlements built on the frontier, far from civilized areas are under almost constant threat of attack. Until as such time, these settlements can establish a significant presence. Hopefully this will happen when CCP introduce player stations and structures. Spawns are there as 'filler' until such time when players/corporations are dynamics within EVE. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 12:29:00 -
[75]
Not so! In my newly acquired Omen, I imagine I would have trouble 40-50k pirates :P Naaa .. just rib-tickling, as I understand your argument. Just my opinion - all conjecture - that spawns are purely a device to allow distribution of looted items, bounty and guarding some of the rarer ores. I don't believe spawns were ever intended to act as content in the traditional MMOG sense.
Hopefully, CCP may introduce stronger NPC's guarding particular regions of space i.e. around NPC strongholds - may see the appearance of battleships, etc?
They serve a purpose at the moment and not everyone has achieved your level where they can take 40-50k pirates with ease. Again, it's a matter of perspective: when CCP introduce more player content to allow much greater levels of dynamism and interaction within the game, then it will be other players/corporations that will be the challenge - not spawns per se.
Hopefully, this will happen in the next coming weeks/months? Have to keep an eye on the Dev corner to see what is being planned. I do agree that perhaps we need to remove the stablizers from the market and maybe think about removing NPC prices or significantly reducing the demand each downtime. With regard to NPC interaction, other MMOG's don't fare much better AFAIK i.e. standard kill x mob, y appears. What I would like to see is what is being planned in Horizons where settlements built on the frontier, far from civilized areas are under almost constant threat of attack. Until as such time, these settlements can establish a significant presence. Hopefully this will happen when CCP introduce player stations and structures. Spawns are there as 'filler' until such time when players/corporations are dynamics within EVE. |
![]() Thallia |
Posted - 2003.08.26 12:48:00 -
[76] Edited by: Thallia on 26/08/2003 12:48:35 You write a very pleasant english to read Thanks for your comments, I second you in almost everything. -- |
Thallia Minmatar Freelance-Alliance |
Posted - 2003.08.26 12:48:00 -
[77] Edited by: Thallia on 26/08/2003 12:48:35 You write a very pleasant english to read Thanks for your comments, I second you in almost everything. -- |
Thallia Minmatar Freelance-Alliance |
Posted - 2003.08.26 12:48:00 -
[78] Edited by: Thallia on 26/08/2003 12:48:35 You write a very pleasant english to read Thanks for your comments, I second you in almost everything. -- |
![]() Liscia Thierese |
Posted - 2003.08.26 19:10:00 -
[79] Edited by: Liscia Thierese on 26/08/2003 19:11:20
Thank you for the compliment and flattery! I wouldn't fret about any mistakes that you might have made - given that a high proportion of posts on the 'net made by native English speakers are characterised by appalling spelling and grammatical solipsisms. It is a bug-bear of mine, that (still) in a predominately textual medium, people continually fail to communicate properly. Note: digression alert Have you ever used IRC? Or any other form of talker? Talker!? It's a contradiction in terms - every 'sentence' is punctuated by inane TLA's [three letter acronyms], such as the ever popular 'A/S/L?'. In 'net terms, this constitutes foreplay :P This is wildly off-topic, so I'll STFU now :P I'm still down with the kids. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 19:10:00 -
[80] Edited by: Liscia Thierese on 26/08/2003 19:11:20
Thank you for the compliment and flattery! I wouldn't fret about any mistakes that you might have made - given that a high proportion of posts on the 'net made by native English speakers are characterised by appalling spelling and grammatical solipsisms. It is a bug-bear of mine, that (still) in a predominately textual medium, people continually fail to communicate properly. Note: digression alert Have you ever used IRC? Or any other form of talker? Talker!? It's a contradiction in terms - every 'sentence' is punctuated by inane TLA's [three letter acronyms], such as the ever popular 'A/S/L?'. In 'net terms, this constitutes foreplay :P This is wildly off-topic, so I'll STFU now :P I'm still down with the kids. |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 19:10:00 -
[81] Edited by: Liscia Thierese on 26/08/2003 19:11:20
Thank you for the compliment and flattery! I wouldn't fret about any mistakes that you might have made - given that a high proportion of posts on the 'net made by native English speakers are characterised by appalling spelling and grammatical solipsisms. It is a bug-bear of mine, that (still) in a predominately textual medium, people continually fail to communicate properly. Note: digression alert Have you ever used IRC? Or any other form of talker? Talker!? It's a contradiction in terms - every 'sentence' is punctuated by inane TLA's [three letter acronyms], such as the ever popular 'A/S/L?'. In 'net terms, this constitutes foreplay :P This is wildly off-topic, so I'll STFU now :P I'm still down with the kids. |
![]() Liscia Thierese |
Posted - 2003.08.26 19:45:00 -
[82] j0nb0y, After re-reading your initial post, I'm holding out a conciliatory olive branch and giving you the benefit of the doubt. Thus, accept my apology for the belligerent tone of my reply, but not the content (which I firmly support). Quick rule of thumb: if you cannot afford insurance then you cannot afford to be without it and risk losing your ship. Period. The inference from your post, "a few million in the bank" suggests otherwise. A little silly of you, eh? Given the recent spate of CTD's, you would be throwing caution to the wind by not purchasing insurance. You do make your own luck in EVE (a salient point made earlier by another poster), and purchasing a Cruiser that you could ill afford to lose in low sec space where M00 pirates operate is exceedingly foolish. You have to pay attention to the meta-game i.e. the regions that are known to be inhabited by pirates, especially if you travel through low sec space. To lose one ship can be considered accidental, twice coincidental but three times (twice! damnit! to the same player! :P is careless :P Absolutely priceless. How terribly gauche of me to display such schadenfreude! Your post indicates your highly emotional state of mind so perhaps we were a little hard on you. Unfortunately, life can be very, very hard in EVE and you simply have to use all the tools available to keep on your toes - even in Empire space. However, I would be interested to know what region of space you're in because you did kinda get it in the shorts, so to speak. Hopefully, you haven't quit EVE in total disgust and the experience has strengthened your resolve not to be caught out so easily. Heck, if you need a hand then give me a shout ingame. We can both be podded together :P I'm all heart, me. Warning: a relative newbie (that's me, folks) in a Cruiser is akin to the blind leading the blind! |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 19:45:00 -
[83] j0nb0y, After re-reading your initial post, I'm holding out a conciliatory olive branch and giving you the benefit of the doubt. Thus, accept my apology for the belligerent tone of my reply, but not the content (which I firmly support). Quick rule of thumb: if you cannot afford insurance then you cannot afford to be without it and risk losing your ship. Period. The inference from your post, "a few million in the bank" suggests otherwise. A little silly of you, eh? Given the recent spate of CTD's, you would be throwing caution to the wind by not purchasing insurance. You do make your own luck in EVE (a salient point made earlier by another poster), and purchasing a Cruiser that you could ill afford to lose in low sec space where M00 pirates operate is exceedingly foolish. You have to pay attention to the meta-game i.e. the regions that are known to be inhabited by pirates, especially if you travel through low sec space. To lose one ship can be considered accidental, twice coincidental but three times (twice! damnit! to the same player! :P is careless :P Absolutely priceless. How terribly gauche of me to display such schadenfreude! Your post indicates your highly emotional state of mind so perhaps we were a little hard on you. Unfortunately, life can be very, very hard in EVE and you simply have to use all the tools available to keep on your toes - even in Empire space. However, I would be interested to know what region of space you're in because you did kinda get it in the shorts, so to speak. Hopefully, you haven't quit EVE in total disgust and the experience has strengthened your resolve not to be caught out so easily. Heck, if you need a hand then give me a shout ingame. We can both be podded together :P I'm all heart, me. Warning: a relative newbie (that's me, folks) in a Cruiser is akin to the blind leading the blind! |
Liscia Thierese Amarr Raiders of the Inter-Steller Periphery |
Posted - 2003.08.26 19:45:00 -
[84] j0nb0y, After re-reading your initial post, I'm holding out a conciliatory olive branch and giving you the benefit of the doubt. Thus, accept my apology for the belligerent tone of my reply, but not the content (which I firmly support). Quick rule of thumb: if you cannot afford insurance then you cannot afford to be without it and risk losing your ship. Period. The inference from your post, "a few million in the bank" suggests otherwise. A little silly of you, eh? Given the recent spate of CTD's, you would be throwing caution to the wind by not purchasing insurance. You do make your own luck in EVE (a salient point made earlier by another poster), and purchasing a Cruiser that you could ill afford to lose in low sec space where M00 pirates operate is exceedingly foolish. You have to pay attention to the meta-game i.e. the regions that are known to be inhabited by pirates, especially if you travel through low sec space. To lose one ship can be considered accidental, twice coincidental but three times (twice! damnit! to the same player! :P is careless :P Absolutely priceless. How terribly gauche of me to display such schadenfreude! Your post indicates your highly emotional state of mind so perhaps we were a little hard on you. Unfortunately, life can be very, very hard in EVE and you simply have to use all the tools available to keep on your toes - even in Empire space. However, I would be interested to know what region of space you're in because you did kinda get it in the shorts, so to speak. Hopefully, you haven't quit EVE in total disgust and the experience has strengthened your resolve not to be caught out so easily. Heck, if you need a hand then give me a shout ingame. We can both be podded together :P I'm all heart, me. Warning: a relative newbie (that's me, folks) in a Cruiser is akin to the blind leading the blind! |
OSGOD |
Posted - 2007.03.24 11:50:00 -
[85] to the experienced people in big ships with big guns and big rockets and missiles ,if player pirates and privateers, some who have been playing 4 ,3 yrs are so good why do they hang in in nooby space with thier over sized phalic symbols and gang bang noobies who are in ships that dont have a chance off defending themselves, i will tell you why becuase if they go out to 0.0 space where they are evenly matched they will get thier arses kicked,in the real world an example is microsoft{billy gates}couldnt tye his own shoe laces but can steel other peoples property legaly cuase he has bigger guns,this part off the game is the only let down as i would say a lot off people would feel why waste my money if im gonna get banged only becuase iv`e started playing now instead off 2 or 3 yrs afo very unfair off ccp to allow pirates and privateers to attack noobies in .04 t0 1.0 sectors must be a ,lot off noobies quit thier accounts becuase of these skillless bastards PS i dont care it ****es me off but i can wait till i grow up and get me an ERIS then it will be payback time in empire space specially when i dont go out off my way to attack these low life *****s it will happen though and when it does they will pay as i will destroy thier base as well |
OSGOD |
Posted - 2007.03.24 11:50:00 -
[86] to the experienced people in big ships with big guns and big rockets and missiles ,if player pirates and privateers, some who have been playing 4 ,3 yrs are so good why do they hang in in nooby space with thier over sized phalic symbols and gang bang noobies who are in ships that dont have a chance off defending themselves, i will tell you why becuase if they go out to 0.0 space where they are evenly matched they will get thier arses kicked,in the real world an example is microsoft{billy gates}couldnt tye his own shoe laces but can steel other peoples property legaly cuase he has bigger guns,this part off the game is the only let down as i would say a lot off people would feel why waste my money if im gonna get banged only becuase iv`e started playing now instead off 2 or 3 yrs afo very unfair off ccp to allow pirates and privateers to attack noobies in .04 t0 1.0 sectors must be a ,lot off noobies quit thier accounts becuase of these skillless bastards PS i dont care it ****es me off but i can wait till i grow up and get me an ERIS then it will be payback time in empire space specially when i dont go out off my way to attack these low life *****s it will happen though and when it does they will pay as i will destroy thier base as well |
Ghan Tylous Caldari The Graduates Ivy League |
Posted - 2007.03.24 11:52:00 -
[87] --- It have always fallen to a few to sacrifice for the good of many
|
Ghan Tylous Caldari The Graduates Ivy League |
Posted - 2007.03.24 11:52:00 -
[88] --- It have always fallen to a few to sacrifice for the good of many
|
DarkElf Caldari Veto. |
Posted - 2007.03.24 12:03:00 -
[89] necro ftl. soooo boring now DE |
DarkElf Caldari Veto. |
Posted - 2007.03.24 12:03:00 -
[90] necro ftl. soooo boring now DE |
| Pages: 1 2 [3] 4 :: one page | |
| First page | Previous page | Next page | Last page | |
| Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,03s, ref 20251017/1542 EVE-Online™ and Eve imagery © CCP. |
| COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |