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Naxie
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Posted - 2006.01.17 02:30:00 -
[1]
Hi,
I have something i don't understand. The Harpy, when looked at on the market in standard spec has shield resistances of 0,60,70,80, and the description says there are 2 differnt shield (and armour) bonus's for caldari frigate level.
I thought that buying the harpy with some bonuses and the right modules would make these resistance very very high, but having bought one (before fitting modules) my specs in fitting are showing as standard. I have frigate and assualt at lvl5 so i was expecting some impressive numbers?
I am missing something or I am not getting the bonuses mentioned on the description of the Harpy?
Cheers, Naxie.
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Kalast Raven
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Posted - 2006.01.17 02:43:00 -
[2]
These resistance bonuses are figured into the displayed stats. Other resistance bonuses, like the Battlecruiser ones, aren't. The reason I figure it is, is because the Battlecruiser doesn't have a prerequisite to rank 5 in the skill granting the resists, while an assault frigate does. ------- K. Raven
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Naxie
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Posted - 2006.01.17 02:50:00 -
[3]
Cheers, guess that makes sense, but has ruined my super shield tank calculations!
Need one of those Navy Issue ships I think!
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Trelennen
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Posted - 2006.01.17 02:54:00 -
[4]
Originally by: Kalast Raven These resistance bonuses are figured into the displayed stats. Other resistance bonuses, like the Battlecruiser ones, aren't. The reason I figure it is, is because the Battlecruiser doesn't have a prerequisite to rank 5 in the skill granting the resists, while an assault frigate does.
Well, not quite, it's juste CCP didn't want to give AFs 4 bonus I guess. Just look at command ships: they require BC5, and BC skill for T2 ferox gives 5% shield resist / level (5% armor resist for T2 brutix). Still, they are not figured into the display stats.
It's just AFs really need that "fake" resist bonus be removed and replaced by a proper bonus. At least remove it, as it confuses lots and lots of people when they get into an AF for the first time. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Ante
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Posted - 2006.01.17 03:00:00 -
[5]
Originally by: Naxie Cheers, guess that makes sense, but has ruined my super shield tank calculations!
It shouldn't. If the Harpy has 0%, 60%, 70%, 80%, your hardeners aren't penalised. I.e. you can put one of each hardener on and end up with 50%, 80%, 85%, 90% resists.
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Malthros Zenobia
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Posted - 2006.01.17 19:08:00 -
[6]
Heh, I remember thinking this same thing when I first saw an AF, only it was more along the lines of:
"Holy ****, look at those resistance bonuses and the base resists. I bet the bonus from frig 5 makes them insane!"
Then I realized it was all a bunch of pre-factored crap. 
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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jaefron
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Posted - 2006.01.17 19:17:00 -
[7]
here's a crazy question about resists. how come if you use a 50% armor hardener on a tank, with a 60% base value how come you only get a 20% increase??? I'm no math major, but 50% of 60 = 30. 60+30=90. so what causes the major difference?
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Keldareth
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Posted - 2006.01.17 19:23:00 -
[8]
Jaefron what it actually does it not apply the 50% bonus resists to the current resists, but it decreases the whole in the resists by 50%. So instead of a base 60% + 50% hardener equaling 90% resists, it does 60% base + (40% (the remaining unblocked portion) * 50%) That gives you 80% (60% + 20%). I hope that explains it.
Regards.
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Erris Veloce
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Posted - 2006.01.17 20:24:00 -
[9]

Wha?
so this isn't correct?: What part is then?
Caldari Frigate Skill Bonus: 10% bonus to Small Hybrid Turret optimal range, 15% bonus to Shield and Armor Thermal Resistance and 10% bonus to Shield and Armor Kinetic Resistance per level
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level
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Asurix
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Posted - 2006.01.17 20:53:00 -
[10]
Originally by: jaefron here's a crazy question about resists. how come if you use a 50% armor hardener on a tank, with a 60% base value how come you only get a 20% increase??? I'm no math major, but 50% of 60 = 30. 60+30=90. so what causes the major difference?
Dude think, if this was the case, if you'd put a hardener on something with 0% resist it would give you 0% resist ;) 10% +5% etc
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Benglada
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Posted - 2006.01.17 22:27:00 -
[11]
Originally by: jaefron here's a crazy question about resists. how come if you use a 50% armor hardener on a tank, with a 60% base value how come you only get a 20% increase??? I'm no math major, but 50% of 60 = 30. 60+30=90. so what causes the major difference?
Its 50% of the remaining... 100-60=40, 50% of 40=20....but it works both ways... if you have zero resist (em anyone) a 50% hardaner will bring it to50%, another 50% hardaner will bring it to 75% and yet another one will bring it to 87.5, and tbfh 80% is a DAMN fine resist. --------------------------- Ftw!? |
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