
DaMaster Architect
SOTI Inc. FREGE Alliance
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Posted - 2007.04.08 15:12:00 -
[1]
The idea of single player owned housings just sounds totally awesome. I agree with all the suggestions above, and I can't wait to see this feature in-game.
As someone stated in the above, you should join an 0.0 alliance instead of venturing to lowsec yourself. Me, myself I am in a well-established 0.0 alliance, but still I feel the need for my own housing. I am a ratter and pvp'er, no miner. I could see use in the personal hausing as a base for ratting further off the core systems of our alliance. The current situation is that all core systems are rat-farmed, which means low yield. Therefore I rat further out. However, I have to travel 4-5 jumps forth and back again every time I want to rat. Solution is a giant secure container to store the alloys from the rats, which still has to be emptied, meaning logistic hassle. Thats where I see use of hausing in: You can dock your ship at your house, put your hause in a system a bit off the beaten track, and rat/mine. Once in a while you grab your indy to refine stuff.
Another use I can think of is the loss of a POS. I have no experience in losing a POS, but I figure that you lose all your stored items once the POS is destroyed. Storing your most valuable stuff in a hause (skillbooks, named loot, whatever) would lower the chance losing your stuff. Yeah, you can store your stuff at an outpost, but this shows up the logistic hassle again for ratting/mining, and pvp-ing.
Housing would be a nice antiblob feature aswell! Adding playerowned housing would add a totally new combatfeature in EVE. People could now set up a small ganksquad, with non-capital ships. Housings would be spread all over a solarsystem, and can only be found through exploration. So once you find a hostile single player owned structure using probes, you can decide to raid that location, and loot the storage. Because people are not online all the time to protect their house, this would mean that these structures would have some kind of defense. I have read about fueled mirage-cloack options in this thread, which means gank squads would have to search off all wrecks (cloacked structures) at their radar, to see if its a hostile single player owned structure. The housings would not be destroyed upon 0 structure, but the ownership would change to the one laying the final blow. This raises question of looting. If you want to store valuable items at your structure, you could ofcourse store a tiny secure container to store your most valuable loot. But only a tiny one!
I'd rather search for and raid hostile housings than being part of a huge blob :P
Originally by: CCP Oveur
If you don't like it there, there are about 5000 other solar systems which you can go for.
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