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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Malcanis
Vanishing Point. The Initiative.
12929
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Posted - 2013.12.25 17:34:00 -
[121] - Quote
Ecoskii wrote:Malcanis wrote:Belloch wrote:Since my thread was locked for redundancy I guess I'll chime in here instead.
Basically we just need to revolt. Start cancelling your alt accounts one by one until CCP addresses the issue. Make sure when you cancel the account to put (in the Reason box) "CCP has failed to stop cloaky camping, and I am cancelling this account in protest"
Maybe when the layoffs start someone will get off their kiesters and at least give us a cogent, well-thought, and well-intentioned response with substance on this topic.
tbh this smacks of half measures. If you're really serious about this, you should threaten to hold your breath until they give in. If CCP won't give in, you'll die and that will make them murderers!! Then they'll go to prison.Then they'll be sorry How about you actually do something about the most posted mechanic in the game rather posting trash?
Why should I be the one to raise the level of this terrible whinethread?
In essence, the complaint is that organised, invested groups of players are able to kill a semi-AFK oblivious ratter. Wherefore then, should I have the motivation to change any mechanic?
The ratter can join an active, invested, pruposeful group and rat with impunity with existing game mechanics.
1 Kings 12:11
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Ecoskii
Penal Servitude
3
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Posted - 2013.12.26 18:48:00 -
[122] - Quote
Malcanis wrote:Ecoskii wrote:Malcanis wrote:Belloch wrote:Since my thread was locked for redundancy I guess I'll chime in here instead.
Basically we just need to revolt. Start cancelling your alt accounts one by one until CCP addresses the issue. Make sure when you cancel the account to put (in the Reason box) "CCP has failed to stop cloaky camping, and I am cancelling this account in protest"
Maybe when the layoffs start someone will get off their kiesters and at least give us a cogent, well-thought, and well-intentioned response with substance on this topic.
tbh this smacks of half measures. If you're really serious about this, you should threaten to hold your breath until they give in. If CCP won't give in, you'll die and that will make them murderers!! Then they'll go to prison.Then they'll be sorry How about you actually do something about the most posted mechanic in the game rather posting trash? Why should I be the one to raise the level of this terrible whinethread? In essence, the complaint is that organised, invested groups of players are able to kill a semi-AFK oblivious ratter. Wherefore then, should I have the motivation to change any mechanic? The ratter can join an active, invested, pruposeful group and rat with impunity with existing game mechanics.
You oversimplify - the issue relates to AFK butthurts who camp a system literally for months on end 24/7 - there is no available sustainable counter to this.
- It's possible to get a group together once or twice to counter drop - but are you suggesting that a group should target an individual for months on end sitting waiting to counterdrop??? An active alliance may have a hot-drop fleet up 2-3 hours a day max and maybe 3-5 days a week
- SBs can fit a ship scanner, lock up, scan you and leave if you have a cyno fitted before you even have them locked.
If you catch him once, they may lose a cheap frig/sb which they immediately replace and carry on where they left off
The current unbalanced mechanic has the affect of removing PVP & PvE content from the game
- PVE content... as afk cloakers in ratitng system aren't worth the risk of undocking ratting ships for
- PvP content .... the PvE content won't undock.... recent ceptor changes gave a real boost to small group roaming - shame the systems are empty if they have a butthurt in local
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Seraph IX Basarab
Hades Effect Surely You're Joking
199
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Posted - 2013.12.30 06:55:00 -
[123] - Quote
If you're cloaked you should vanish from local. There, now you don't have to worry about the single neut in local. |
Nofearion
sleep Deprivation INC. LLC Brothers of Tangra
41
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Posted - 2014.01.05 17:23:00 -
[124] - Quote
quote
Why should I be the one to raise the level of this terrible whinethread?
In essence, the complaint is that organised, invested groups of players are able to kill a semi-AFK oblivious ratter. Wherefore then, should I have the motivation to change any mechanic?
The ratter can join an active, invested, purposeful group and rat with impunity with existing game mechanics. [/quote]
While I agree there is a lot of whining, a lot of Trolling, you are simply missing the point, and or have not taken the time to actually read everything in the thread.
Goal, change mechanic so that those who are active can do stuff - Those who are not DIE
If I am a semi AFK oblivious Ratter or Miner - then yes I should die If I am a semi afk oblivious cloaked scout/ganker - Then yes I should die - current mechanics do not allow for this to happen
if I am an active purposeful pilot with and active and purposeful group or solo then I should have a reasonable chance of survival, I believe nobody should have impunity - so do many many who have both posted here and have not
I do appreciate that a member of the CSM has comment on my thread however I would hope that a good explanation or an elevation of this concern could be made rather than an offhand comment as to it being a "terrible whine thread" I have made many attempts to make the motivation clear, both sides of the issue have been discussed. if you weed out the whines, pines, trolls there is a lot of good suggestions in this thread
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JoJo Rumbles
Brave Newbies Inc. Brave Collective
2
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Posted - 2014.01.05 19:17:00 -
[125] - Quote
Why is an AFK cloaked player of any concern to you? You're in no danger whatsoever.
Let's be honest here. Your chief concern is that you're unable to tell the difference between an AFK cloaked player and a non-AFK cloaked player, which is what causes your anxiety. When you say you want a method for dealing with AFK cloaky players, you really just want a method for telling the difference between AFK and non AFK.
So far no one has come up with a reasonable compromise between players who lurk around a system cloaked and players who fear getting ganked. |
Seraph IX Basarab
Hades Effect Surely You're Joking
203
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Posted - 2014.01.05 19:20:00 -
[126] - Quote
And if such a tool was implemented, then you can simply go dock up, go afk, and return once in a while to see if the cloaky ship is "afk" or not. Then isn't that pretty much the same thing in reverse? Now we're giving the one hiding with no intention to engage a tool to further be able to hide. At least the cloaky will attack by whatever means. |
Jint Hikaru
OffWorld Exploration Inc
1085
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Posted - 2014.01.06 13:11:00 -
[127] - Quote
Ecoskii wrote:The current unbalanced mechanic has the affect of removing PVP & PvE content from the game
- PVE content... as afk cloakers in ratitng system aren't worth the risk of undocking ratting ships for
- PvP content .... the PvE content won't undock.... recent ceptor changes gave a real boost to small group roaming - shame the systems are empty if they have a butthurt in local
It's the Godlike all seeing eye of Local intel that is removing PVP & PvE content from the game, Not the cloak module.
If you are seriously saying that you want more PVP and PVE, then remove cloaked vessels from local.
Now an AFK cloaker can't scare the poor little ZeroBears = More PvE Now an active cloaker has a chance to sneak up on people = More PvP
That is what you want right?
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Seraph IX Basarab
Hades Effect Surely You're Joking
203
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Posted - 2014.01.06 22:14:00 -
[128] - Quote
Jint Hikaru wrote:Ecoskii wrote:The current unbalanced mechanic has the affect of removing PVP & PvE content from the game
- PVE content... as afk cloakers in ratitng system aren't worth the risk of undocking ratting ships for
- PvP content .... the PvE content won't undock.... recent ceptor changes gave a real boost to small group roaming - shame the systems are empty if they have a butthurt in local
It's the Godlike all seeing eye of Local intel that is removing PVP & PvE content from the game, Not the cloak module. If you are seriously saying that you want more PVP and PVE, then remove cloaked vessels from local. Now an AFK cloaker can't scare the poor little ZeroBears = More PvENow an active cloaker has a chance to sneak up on people = More PvPThat is what you want right?
I'm all for it. Being REALLY unseen. |
Nofearion
sleep Deprivation INC. LLC Brothers of Tangra
41
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Posted - 2014.01.08 14:27:00 -
[129] - Quote
as stated several times in this thread, I am not opposed to that either, however to avoid obvious abuses and level the playing field another form of intelligence gathering needs to be implemented as well. the ability to automate d scan similar to what you do when you first enter a system for instance. That is only one example but there are many good ideas on the subject. |
Seraph IX Basarab
Hades Effect Surely You're Joking
204
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Posted - 2014.01.08 18:55:00 -
[130] - Quote
There really doesn't. Please show us the experience you have flying bombers/cov ops on this or whatever alt you may have because right now all I see is a renter complaining about not being safe during his farming. |
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Bane Nucleus
Sky Fighters
706
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Posted - 2014.01.09 23:54:00 -
[131] - Quote
I never hear wormholers complaining about afk cloaking. Maybe if they changed how local works in null sec, you wouldn't know anyone was afk cloaking. Problem solved. No trolling please |
Nikk Narrel
Moonlit Bonsai
3861
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Posted - 2014.01.10 00:44:00 -
[132] - Quote
Bane Nucleus wrote:I never hear wormholers complaining about afk cloaking. Maybe if they changed how local works in null sec, you wouldn't know anyone was afk cloaking. Problem solved. That would make nullsec as dangerous as wormholes, or at least seem dangerous. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Bane Nucleus
Sky Fighters
707
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Posted - 2014.01.10 01:10:00 -
[133] - Quote
Isn't more danger more exciting? When i am gassing in a c5, I get my jimmies rustled everytime I see someone trying to scan me down. No trolling please |
Seraph IX Basarab
Hades Effect Surely You're Joking
204
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Posted - 2014.01.10 02:27:00 -
[134] - Quote
Eve is a popular game due to the risk involved. People should go play on the test server if they just want to amount stuff. |
Ecoskii
Penal Servitude
5
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Posted - 2014.01.27 00:31:00 -
[135] - Quote
afk cloak is a dumb mechanic that just kills PvE and PvP content. Fix this instead of wasting time on the ESSpos and CCP could have brought far more content in rather than wasting effort on something that will die in a week |
Seraph IX Basarab
Hades Effect Surely You're Joking
205
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Posted - 2014.01.27 01:22:00 -
[136] - Quote
Ecoskii wrote:afk cloak is a dumb mechanic that just kills PvE and PvP content. Fix this instead of wasting time on the ESSpos and CCP could have brought far more content in rather than wasting effort on something that will die in a week
AFK cloaking is not a "mechanic." Educate yourself. |
Jint Hikaru
Truly Transdimensional The Nova Foundry
1111
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Posted - 2014.01.27 09:30:00 -
[137] - Quote
Ecoskii wrote:afk cloak is a dumb mechanic that just kills PvE and PvP content. Fix this instead of wasting time on the ESSpos and CCP could have brought far more content in rather than wasting effort on something that will die in a week
It's cloaked ships appearing on the all-seeing-eye of Local that makes AFK-Cloaking possible.
Address that problem and then you have 'real' cloaked ships and people not at their keyboards wont be able to scare the nullbears.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Seraph IX Basarab
Hades Effect Surely You're Joking
205
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Posted - 2014.01.27 18:13:00 -
[138] - Quote
Completely agree. The only reason I "afk cloak" is so that people actually come out in space to fight. |
Wesley Otsdarva
Asuratech Industrial Corp Brothers Of The Dark Sun
8
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Posted - 2014.02.02 21:22:00 -
[139] - Quote
Even though most of my SP and time is invested in cloaked ships, I wholeheartedly support the idea of an in game mechanic that allows people to actually hunt cloaks down. |
Seraph IX Basarab
Hades Effect Surely You're Joking
207
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Posted - 2014.02.03 02:25:00 -
[140] - Quote
Wesley Otsdarva wrote:Even though most of my SP and time is invested in cloaked ships, I wholeheartedly support the idea of an in game mechanic that allows people to actually hunt cloaks down.
Really? Because according to your KB you're an industrial renter that doesn't have a kill to his name. |
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Altrue
Exploration Frontier inc Brave Collective
979
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Posted - 2014.02.03 13:23:00 -
[141] - Quote
Seraph IX Basarab wrote:If you're cloaked you should vanish from local. There, now you don't have to worry about the single neut in local.
I support this idea. So much :D.
Null dangerousity would still feel different from W-space but at the same time the local would slightly loose its importance. Also, thats a buff to BOMBER HOTDROOOOOOPPPPSSSS Signature Tanking - Best Tanking. |
Seraph IX Basarab
Hades Effect Surely You're Joking
208
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Posted - 2014.02.03 17:02:00 -
[142] - Quote
Right but the bear tears are coming in from "AFK cloaking." If it's all hot drops it's content and pvp, no afking. I prefer that myself. |
Korvin
Shadow Kingdom Best Alliance
557
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Posted - 2014.02.04 02:37:00 -
[143] - Quote
Nofearion wrote:[Proposal] AFK game play
Nofearion wrote: Scope of this thread (1) - I do not want to change or (nerf) cloaky - I like them and use them. (2) - If someone is actively cloaky camping non issue - I just want the ability to hunt them. (3) - If someone is afk cloaking (a) - Gives the impression of active cloaky camper (b) - is very hard to discern from an active cloaky camper (c) - should have a mechanic that I can use the hunt them (d) - should have a mechanic that decloaks after a long period of inactivity
Why everyone allways jump from AFK gameplay to cloaked ships?
If you want to make it fare - use the same judgment to all docked and hiding in POS forcefield ships
Anyway, I dont see the issue if someone need to leave his PC suddenly and have no idea if he would be able to return in time. Although I understand the desire to kill those helpless unprotected ships while someone is away __________________________________ Member of CSM 4&5 ... &8 |
Sephira Galamore
Inner Beard Society
255
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Posted - 2014.02.04 14:14:00 -
[144] - Quote
Nofearion wrote:4. Anyone in space whose ship does not perform some active function for more than one hour logs off. This can give several warnings such as we get for the approach of down time. It will affect everyone and not just cloaked pilots. Actions can be as simple as moving stuff from cans to cargo bay or as in Rorqual or supers moving from one bay to another. In cloaked ships it could be as simple as changing speed or turning. Every other MMO I have or currently do play has a limit to inactive time spent in game. I like this one as it forces pilots to be active in the game and not afk. Please keep in mind the for a ship to change direction it requires a click and as such a mouse wiggler will not work. Edit to #4 - The new crest api tools will eliminate the need to have a pilot logged in to get market data, also I did not include docked pilots, only pilots in space. and for clarification only the pilot that has been inactive for an hour.
Auto-Logoff? Stay away with that please. I am so frelling glad, that Eve doesn't do this s***t. Imagine you are sitting in your POS, floating somewhere in hisec space or cloaked in some safespot. You go chat on Jabber with your coalition, or are heavily discussing something on Mumble, or EFTing, or checking some forums, ... Then you tab back and you notice you have to restart the client and login. You will have no idea if and what was written in all the open chat channels (unless you start scrambling through the logs). You will also have to wait for eWarp to finish doing its thing. "Just dock up when you go afk / tab out" is not an alternative, sorry. And not everyone sitting still and watching/waiting is an afk cloaker in nullsec. Please don't force me to do silly moves all time in order to stay logged.
They introduced Auto-Logoff in a game I used to play since 2003, it's there for some years now and it still drives me mad even tho, or maybe especially because I don't actively play it much but just log in to hang around a bit. |
Seraph IX Basarab
Hades Effect Surely You're Joking
208
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Posted - 2014.02.04 19:52:00 -
[145] - Quote
The people most inclined to whine and cry about cloaky ships are the people who want a theme park version of Eve online. If ever the community has given you the impression that those sort of people are wanted/needed in Eve, you have been very mistaken. |
Nofearion
sleep Deprivation INC. LLC Brothers of Tangra
42
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Posted - 2014.02.08 15:52:00 -
[146] - Quote
all good points, well mostly
(1) against passive game play. So using the same arguments against passive game play, they why are we nerfing drone assist? let me digress, I am for the changes that are coming I think it will make combat more interesting. Reading the thread on it however. https://forums.eveonline.com/default.aspx?g=posts&t=319278 "We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do."
(2) whining about cloaky campers go someplace eles ect. I want to interact with the long term cloaky camper, I would rather he be active so I can give chase, that is fun. sitting in station or moving operations more often then not leads to logging off. This is not in my case but with many who I talk with.
(3) killing defenseless ships or looking for easy kills. The other point made several times in this thread, the discussion is not the occasional cloaky camper looking for easy kills, or is doing disruptive camping, this is about the cloaky camper who logs in right after downtime and says claoked in the system does not do anything but be present except stay cloaked until the next down time. then does this for weeks on end.
Not whining about my system being camped. I do want to interact with a mechanic that currently does not allow it but does allow a perceived threat. personally if Eve became a theme park version I would not play it. Seraph to be honest I expected better arguments from you. I have always respected your point of view, even when I did not agree with it. The auto log off idea was not mine however I did see a little merit in it. with further discussion I do see a bigger downfall to it. I am still looking for good discussion on this, like it how it is, please leave a response with the merits explained, and show why this is such a valuable mechanic and should not be messed with. |
Seraph IX Basarab
Hades Effect Surely You're Joking
210
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Posted - 2014.02.08 17:48:00 -
[147] - Quote
First off, AFK cloaking isn't a mechanic.
Secondly, what is wrong with killing defenseless ships? I don't see the merits of your argument anymore than someone saying "nerf ship X because it's causing trouble for me." If you don't want a "non active afk cloaker" in your system you should advocate that cloaked ships are not in local. That way only "active" ships are present. Problem solved. |
Nofearion
sleep Deprivation INC. LLC Brothers of Tangra
42
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Posted - 2014.02.08 21:14:00 -
[148] - Quote
Seraph IX Basarab wrote:First off, AFK cloaking isn't a mechanic.
Secondly, what is wrong with killing defenseless ships? I don't see the merits of your argument anymore than someone saying "nerf ship X because it's causing trouble for me." If you don't want a "non active afk cloaker" in your system you should advocate that cloaked ships are not in local. That way only "active" ships are present. Problem solved.
I have supported this numerous times in this thread. I have also supported the need for other means of intel should local be reduced to showing only those who "speak" in it. I also do not mind killing defenceless ships but I prefer they shoot back, I like a challenge and it is not a problem solved.
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Seraph IX Basarab
Hades Effect Surely You're Joking
210
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Posted - 2014.02.09 03:38:00 -
[149] - Quote
If you ever happen to find yourself actually flying a bomber in a pvp situation, you'll find that it's hard enough already. The moment you enter local, everyone docks up or gets to a pos. AFK cloaking is the only method to force the "defenseless ships" to actually come out to get shot at. Eve is a game of patience. It can take hours, days, weeks, even months to finally hit your mark. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1484
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Posted - 2014.02.15 17:45:00 -
[150] - Quote
AFK gameplay... so that would means that "anchoring" mechanic is bad and need change to. |
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