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Solhild
Republic Military School Minmatar Republic
1205
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Posted - 2013.09.28 05:44:00 -
[1] - Quote
I'll start:
SOE Battleship Ability to update skill queue via a web browser High resolution texture option New station designs New effect when ships warp off grid
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4108
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Posted - 2013.09.28 05:49:00 -
[2] - Quote
The SOE battleship is coming, they just didn't have enough art assets ready to show it off to us yet.
I would be very excited to see skill queue updated through EVE Gate or third party via CREST. There was some discussion about this a while back, I am not following the CREST development but I think it boiled down to "we can, but should we."
For me it's a no-brainer: I've been stuck without decent Internet access for a while, so I can get to the forums but I'm barely able to log into the game (the launcher will give up and tell me I'm in "offline mode" because my connection is so laggy). No access to launch the client means I've had characters with no skills in queue for days at a time. Then you consider the folks who are working on oil rigs, surveying the desert, deployed in military operations to places where they have no Internet access, etc.
So for me the question isn't "should we" it's "why the heck haven't you?" :)
Day 0 advice for new players: Day 0 Advice for New Players |
Solhild
Republic Military School Minmatar Republic
1205
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Posted - 2013.09.28 05:57:00 -
[3] - Quote
Mara Rinn wrote:The SOE battleship is coming, they just didn't have enough art assets ready to show it off to us yet.
I would be very excited to see skill queue updated through EVE Gate or third party via CREST. There was some discussion about this a while back, I am not following the CREST development but I think it boiled down to "we can, but should we."
For me it's a no-brainer: I've been stuck without decent Internet access for a while, so I can get to the forums but I'm barely able to log into the game (the launcher will give up and tell me I'm in "offline mode" because my connection is so laggy). No access to launch the client means I've had characters with no skills in queue for days at a time. Then you consider the folks who are working on oil rigs, surveying the desert, deployed in military operations to places where they have no Internet access, etc.
So for me the question isn't "should we" it's "why the heck haven't you?" :)
I'd be happy for CCP to use a temporary art asset like a retextured Hyperion for the SOE ship. On that note I would also expect command ship models to be swapped around soon, some updated to new T2 models. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4109
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Posted - 2013.09.28 06:05:00 -
[4] - Quote
I'm still waiting for SOE agents to give me delivery missions involving the massive quantities of white paint that will be required for these ships :)
Day 0 advice for new players: Day 0 Advice for New Players |
Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
1
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Posted - 2013.09.28 07:09:00 -
[5] - Quote
Drone loot. |
Fix Lag
Federal Navy Academy Gallente Federation
553
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Posted - 2013.09.28 07:39:00 -
[6] - Quote
CCP gets paid no matter what if you're training skills, so why not make it less of a hassle? |
Tao Dolcino
Confederation Navy Research Epsilon Fleet
115
|
Posted - 2013.09.28 07:52:00 -
[7] - Quote
Fix Lag wrote:CCP gets paid no matter what if you're training skills, so why not make it less of a hassle?
I think the opposite : they do it hard to manage your skill queue on purpose. Until there is enough anger to force them to make it more practical. Remember that before there was not even a skill queue. Why ? because as much time you lose to train the skills you need to do what you want, as longer you are guaranteed to stay. I know that there is enough skills in eve to keep us training for our whole life, but not every players are interested in every aspects of the game. |
Mocam
EVE University Ivy League
301
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Posted - 2013.09.28 07:52:00 -
[8] - Quote
Nothing more.
I'd be really happy to see a rock-solid release of announced changes - then see about more vs a handful of other things that won't be tested decently. The announced release date is not that far in the future. |
Vera Algaert
Republic University Minmatar Republic
1058
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Posted - 2013.09.28 08:19:00 -
[9] - Quote
Fix Lag wrote:CCP gets paid no matter what if you're training skills, so why not make it less of a hassle? because if you log in, you create content that makes other players subscribe/log in.
you letting yourself get talked into joining some fleet when you just wanted to change skills is the content/product CCP is selling to the rest of us. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
795
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Posted - 2013.09.28 08:21:00 -
[10] - Quote
Ship recolouring and alliance/corporation logos on ship. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4113
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Posted - 2013.09.28 08:23:00 -
[11] - Quote
Mocam wrote:Nothing more.
I'd be really happy to see a rock-solid release of announced changes - then see about more vs a handful of other things that won't be tested decently. The announced release date is not that far in the future.
Yup, the announced changes are already expansion-worthy: deployable utility structures, new faction ships, marauder and interceptor rebalancing, hisec POCOs, redesigned certificate system.
I hope they don't take away my Hull Tanking (Elite) certificate!
Day 0 advice for new players: Day 0 Advice for New Players |
Elzon1
Shadow Boys Corp
174
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Posted - 2013.09.28 08:44:00 -
[12] - Quote
Well CCP did get to one of my pet peeve's with the warp acceleration/deceleration change.
There are only two major items in my personal list that CCP still haven't added to the game, but eventually (inevitably) will.
1. Sov system based on player activity in a system over a week's time span while contested. This negates annoying timers and boring structure grinding aside from stations (separate from sov system). Also, inactive systems can be taken with ease. No waiting on a preset number of days to upgrade your system. You can upgrade it as soon as it's your's.
2. More remote AOE modules to rid of us of dumb blob balls. I mean really, spread out people and perhaps get in "formation".
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KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
796
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Posted - 2013.09.28 09:14:00 -
[13] - Quote
Elzon1 wrote: 1. Sov system based on player activity in a system over a week's time span while contested. This negates annoying timers and boring structure grinding aside from stations (separate from sov system). Also, inactive systems can be taken with ease. No waiting on a preset number of days to upgrade your system. You can upgrade it as soon as it's your's.
How would you make this work with alliances that prefer the NRDS style of play?
Or would you just cut out that style of play? effectively throwing out a whole bunch of sand out of the sandbox. |
Dasola
Rookie Empire Citizens Rookie Empire
208
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Posted - 2013.09.28 09:47:00 -
[14] - Quote
Ability to manufacture pos structures on pos :P Heck theres assembly arrays for titans (size of small moon ship), but something thats measly 8000 m3 packaged cant be manufactured...
We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |
Captain IQ
Innocent Traders Ltd
42
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Posted - 2013.09.28 09:57:00 -
[15] - Quote
Well patch it so it looks and plays like Elite then patch it some more so it looks and plays like SC.
Am I excited about Rubicon?...nope. |
Arduemont
12 pound opinion
1937
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Posted - 2013.09.28 09:59:00 -
[16] - Quote
How about;
Modular POSes, Sov update, Corp Logos on Ships, Avatar (WiS) Content.
If you ask me what I would like from Rubicon, then I might answer "An expansion, this time". "In the age of information, ignorance is a choice." |
Solhild
Republic Military School Minmatar Republic
1209
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Posted - 2013.09.28 12:24:00 -
[17] - Quote
After more research I believe we were meant to be getting new system wide lighting effects and new muzzle effects. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4116
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Posted - 2013.09.28 13:24:00 -
[18] - Quote
Vera Algaert wrote:Fix Lag wrote:CCP gets paid no matter what if you're training skills, so why not make it less of a hassle? because if you log in, you create content that makes other players subscribe/log in. you letting yourself get talked into joining some fleet when you just wanted to change skills is the content/product CCP is selling to the rest of us.
Having corp, alliance & player-created chat channels available out-of-game would be a far more powerful "suck you into the game" mechanic. People already communicate with their mates through Jabber and IRC, so why not simply extend the game to cover XMPP and/or IRC communications? Day 0 advice for new players: Day 0 Advice for New Players |
J3ssica Alba
Federal Navy Academy Gallente Federation
954
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Posted - 2013.09.28 13:33:00 -
[19] - Quote
Meaningful WiS .. from common areas in stations to exploring unknown/sleeper stations for new tech This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Aivo Dresden
Red Federation RvB - RED Federation
48
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Posted - 2013.09.28 14:12:00 -
[20] - Quote
Corp and Alliance logos on ships would be cool. I would like to see recolored ships too, or custom 'skins', but the problem with that is that the way skins and colors work now is that they define the ship. You know that a green vexor is a navy issue, you know that a black vexor is an Ishtar, ... A lot of that would disapper.
Drone loot.
Some of the LP stores could use a bit of reworking.
I would also like to see a bit more PvE content with regards to standings and so. We have a bit of a medal system at the moment when doing FW, but grinding up to 9+ standing should reward some sort of medal or so from that faction.
While changing skills from a website would be cool, I can't really support this. Play the game, if you wish to change skills. |
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Aivo Dresden
Red Federation RvB - RED Federation
48
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Posted - 2013.09.28 14:13:00 -
[21] - Quote
double post - Removed |
Elzon1
Shadow Boys Corp
174
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Posted - 2013.09.28 18:06:00 -
[22] - Quote
KuroVolt wrote:Elzon1 wrote: 1. Sov system based on player activity in a system over a week's time span while contested. This negates annoying timers and boring structure grinding aside from stations (separate from sov system). Also, inactive systems can be taken with ease. No waiting on a preset number of days to upgrade your system. You can upgrade it as soon as it's your's.
How would you make this work with alliances that prefer the NRDS style of play? Or would you just cut out that style of play? effectively throwing out a whole bunch of sand out of the sandbox.
Easy enough. When a neut comes into one of your systems and wishes to rat or whatever the activity is that is required to contest a system's sov a message pops up if he/she is in a different alliance from the current system's owner. The message asks the neut if he/she would like to contest the system's sov. If the neut responds "yes" then a week long countdown begins to see who's alliance will contribute the most activity to either take or keep the system in question.
The neut always has the option to select "no". |
Solhild
Republic Military School Minmatar Republic
1211
|
Posted - 2013.09.29 19:05:00 -
[23] - Quote
I would have the new drone UI to be in place by this expansion - where we can move groups of drones to the HUD and manage like weapons. Does anyone have any info on this? |
Igor Nappi
Federal Defense Union Gallente Federation
6
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Posted - 2013.09.29 19:43:00 -
[24] - Quote
Rebalance drone stats, mainly make Amarr non-sentry drones useful. Shouldn't be terribly complicated and would be sort of quick band-aid before more serious drone revamps that have been hinted at. |
Mra Rednu
Black Watch Guard
335
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Posted - 2013.09.29 19:56:00 -
[25] - Quote
Drone faction loot table and some decent exploration sites.
LP store upgrade.
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Arthur Aihaken
The.VOID
224
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Posted - 2013.09.29 20:56:00 -
[26] - Quote
Custom paint schemes. I am currently away, traveling through time and will be returning last week. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2630
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Posted - 2013.09.30 00:09:00 -
[27] - Quote
When CCP Guard and those devs started talking about these new anchorable structures I was pretty surprised and happy. Thrilled really. The bitterness of this vet vaporized. That, ceptors being immune to bubbles, and and the fact that I think marauders will be replacing macherials and vindicators as pirate battleships is really going to shake things up in low and null sec I think. I think this is going to be a really significant expansion.
With that as context, it's hard for me to think of what else to add because that's already pretty good. I would like anchorable mines and a module that takes up either two low, mid, or high slots and gives you a different slot of your choice.
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Tesal
305
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Posted - 2013.09.30 00:47:00 -
[28] - Quote
Elzon1 wrote:KuroVolt wrote:Elzon1 wrote: 1. Sov system based on player activity in a system over a week's time span while contested. This negates annoying timers and boring structure grinding aside from stations (separate from sov system). Also, inactive systems can be taken with ease. No waiting on a preset number of days to upgrade your system. You can upgrade it as soon as it's your's.
How would you make this work with alliances that prefer the NRDS style of play? Or would you just cut out that style of play? effectively throwing out a whole bunch of sand out of the sandbox. Easy enough. When a neut comes into one of your systems and wishes to rat or whatever the activity is that is required to contest a system's sov a message pops up if he/she is in a different alliance from the current system's owner. The message asks the neut if he/she would like to contest the system's sov. If the neut responds "yes" then a week long countdown begins to see who's alliance will contribute the most activity to either take or keep the system in question. The neut always has the option to select "no".
Goons would be able to exploit that to ridiculous levels.
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Johan Civire
The Lyran Empire
665
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Posted - 2013.09.30 01:41:00 -
[29] - Quote
the only negative I can find is your skill updating not in game. There is a reason why we "playing a game and not farming sp and go offline for other 15 days after the skill is finish we return in game" If you play like this more then a year you need to stop playing then , then this eve game is not your cup of tea. For the rest I agree. |
Felicity Love
Whore and Peace
866
|
Posted - 2013.09.30 05:12:00 -
[30] - Quote
I'd like to see some Xmas decorations in the CQ... some tinsel and lights strung over the big screens, a small Xmas tree on the table in front of the couch... and some mistletoe over the doorway as you come down the gangway from the hangar.
Or a heavy bomber... the size of a cruiser but with 2 bomb launchers.
Proud Beta Tester for "Bumping Uglies for Dummies" |
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